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Sharpwind

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Everything posted by Sharpwind

  1. Hmm... I'm not really sure what I should explain and why (though I guess it seems my post was not clear enough for most) It was never my intention to offended any of you, nor was it to tell you what you expect to hear As I said before this is how I feel, some understand others don't Should I have posted how I felt and why ? That was exactly what I was thinking at the time... !
  2. If a new player has an idea, or a complaint and he's trying to participate by posting it because he is excited or annoyed and sees a thread there for that exact reason He gets mostly irony and negative criticism as an answer (from the same people) I constantly read similar comments in the forum: you should know (the rules are somewhere in the chaos called announcements), we can do anything we like (as we've been given god powers you will never have and you can't do anything about it), only our ideas can get implemented (because we waited long enough??), you have to prove yourself first (?? play a hunderd years), md is only for our elite team (from one point on you'll stay stuck in the storymode get bored and leave because our puzzles are just for a few) our way is the only way (what you say does not matter), md is unfair deal with it(even if we alt abuse, even if we exploit bugs, we are in the team and don't get punished), and so on and so on.... It's an annoying attitude that disappoints and drives new players away That's how I feel at least...
  3. [quote name='Pipstickz' timestamp='1290747654' post='73271'] I dislike the percentage idea, it does not accurately represent differing opinions and such within a group of people. The only thing I can think of at this time would be for rebels to choose a candidate for kingship that they support upon becoming a rebel; if every new rebel chooses themself, nothing happens, because all rebels need to accept their candidate's rules, direction, etc. Of course, that does still make it possible for generalization of the many opinions, but Iunno. [/quote] So what you're saying is to have the option when becomming a rebel of following another rebels ideals (from a list of independant rebels in the land) or be an independant rebel yourself and so every independant rebel would have a list of followers and if a rebel has a very big number of followers, in respest to the citizens of the land, that would be a good indicator for changing leadership of the country If I have understand your idea correctly I find it quite interesting
  4. hmm perhaps it would be enough if every citizen of a land could see the percentage of rebellious people in his land So then one could bring the subject for discussion if the % is high enough (for example over 65%) and propose alternatives in the foroum
  5. I'm having problem voting with http://www.topgamelisting.com/index.php?do=votes&id=279 It says server not found
  6. I love the new auras ! I can finally take down some enemy drachs keep up the good work
  7. I think it sounds interesting! But I think it should only be one day a month How about calling it [b]day of hostility[/b] ?
  8. @ The Great Wanderer Thanks for your criticism, it helps a lot I'll do some adjustments in the stats and the age
  9. [quote name='lightsage' timestamp='1282592550' post='66927'] Not exactly... This creature would be useless in combat, right? So, the tokenuser would have the advantage of a higher percentage of stats or more creatures... Not the same but an advantage nonetheless. [/quote] Indeed it is useless in combat and also unpredictable in low levels cause it nulifies both friendly and enemy tokens only as an elder Xal it can target only the enemy
  10. [quote name='Pipstickz' timestamp='1281948192' post='66307'] It's a Water Daemon/Elemental with freeze influence that lasts one round instead of the whole fight, and more stats than usual. Also, no creature targets single, there's dying, random, weak creatures, etc. [/quote] Sorry, with single I meant random Yes that's about it, do you think it's overpowered ?
  11. [quote name='Chewett' timestamp='1282557310' post='66865'] An aura wont help because tokens are applied BEFORE Auras'. Are you suggesting that this aura then undoe's what the token effect has previously done? Sounds tricky to me. [/quote] Could there be a check before applying the tokens if there is such an aura, or simply applying this specific aura before the tokens ? [quote name='Chewett' timestamp='1282557310' post='66865'] How powerful will the aura be? will it nullify all tokens? if so that seems a bit much to remove all the things people have paid for. [/quote] A creature that would nulify (yes ALL) the effects of tokens of a few random creatures in the ritual sounds quite intriguing to me I don't want to undermine tokens or their importance to the game, that's why I only put multiple targets on it's highest level But if you think this is also too powerfull, then perhaps there should only be 1-2 in a ritual restricted by species ? (i believe it would be more tricky to nulify some token effects in all creatures than all token effects in a few creatures, but I could be wrong) How does that sound? Would you prefer it only had dispel magic ?
  12. [quote name='Novato' timestamp='1281995474' post='66344'] I have just 2 creatures with tokens, yet. But in my opinion stop all tokens effects of all enemy creatures is VERY powerfull and unfair with the people who spend credits with it. By another hand, stop all tokens effects of just one creature is VERY useless. Maybe, you should keep your ideai with multiple targets, in low level dispel magic effect (dispel freeze, protect etc) or dispel token effect, in maximum level dispel both effects, but always with multiple targets. [/quote] I 'll prepare and post an alternative edition of the xal pls post more opinions to help
  13. beautiful drawings very good for avatars
  14. I don't think it's so bad being the adept of someone but... You can always create an alternate account and make your main the adept of your alt (It doesn't benefit your main so it's not abuse and you'll feel free)
  15. [quote name='Grido' date='16 August 2010 - 07:19 PM' timestamp='1281982792' post='66331'] Aside from that naming the max level of "Mad Thorn" would cause confusion with "Madhorn" of the Drach [/quote] Though I like the name it can easily be changed to something like [b]Voracious Creeper[/b]
  16. [quote name='Blackwoodforest' date='16 August 2010 - 11:32 AM' timestamp='1281954730' post='66308'] Correct me if I am wrong, but the token effect does affect before starting the combat round, but the suggested creature magic will work only meanwhile battle, right? [/quote] I believe it's solvable by making it an aura and having it affect the battle from the beginning and replacing the ability with something like dispel magic effect (dispel freeze, protect etc)
  17. The Ivy mortissima (or [b]Mad Thorn[/b] as locals refer to it) is luckily not a very common plant and most sad souls that have witnessed its beautiful silver flowers to blossom never lived to tell the tale. It strikes incredibly fast and it's victims are entangled with its thorny vines waiting for a certain death ----------------------------- Small red seed Stats Vital Energy 5/5 Attack Defense Initiative Targets: Abilities: Special influences Upgrade costs Action points 50 Value points Sacrificed vitality 10000 Exploring Points Age 60 wins -------------------------------------- Small thorny plant Stats Vital Energy 50/50 Attack 10 Defense 50 Initiative 1 Targets: single Abilities: damage Actions of this unit are performed on enemy player Special influences Upgrade costs Action points 70 Value points 15000 Sacrificed vitality 20000 Exploring Points Age 120 wins 500 -------------------------------------- Thorny Vines: Stats Vital Energy 500/500 Power 40 Defense 200 Initiative 3 Targets: single Abilities: steal life Actions of this unit are performed on enemy player Special influences Entagle: 25% chance of entangling an enemy creature (not being able to attack for the next round) Upgrade costs Action points 85 Value points 20000 Sacrificed vitality 30000 Exploring Points 5 Age 180 wins 1000 ------------------------------------------------- Ivy Mortissima: Stats Vital Energy 1000/1000 Power 70 Defense 400 Initiative 4 Targets: Multiple Abilities: steal life Actions of this unit are performed on enemy player Special influences Entagle: 25% chance of entangling an enemy creature (not being able to attack for the next round) Upgrade costs Action points 100 Value points 35000 Sacrificed vitality 40000 Exploring Points 8 Age 240 wins 2000 -------------------------------------------------- Voracious Creeper (Mad Thorn): Stats Vital Energy 2000/2000 Power 90 Defense 500 Initiative 5 Targets: Multiple Abilities: steal life Actions of this unit are performed on enemy player Special influences Entagle: 50% chance of entangling an enemy creature (not being able to attack for the next round) ---------------------------------------------------- Just sharing an idea, please share your opinions
  18. [quote name='Grido' date='15 August 2010 - 10:33 PM' timestamp='1281908021' post='66258'] i've got to ask...what's the power stat for on this creature? i see no point in it [/quote] Currently there is no point for it, it was put for the possibility of having to change the nulify token effect to an aura and replacing the ability with something like: [b]dispel magic effect[/b] and using the power as a % opportunity to dispel magic effects
  19. [b]Xals[/b] are fabled winged creatures whose silver feathers are said to nulify the effects of any kind of magic After adulthood they develop a silver horn that helps them gain more control over their power ----------------------------- Silver egg Stats Vital Energy 100/100 Power Defense Initiative Targets: Abilities: Special influences Upgrade costs Action points 70 Value points 15000 Sacrificed vitality 20000 Exploring Points Age 50 wins -------------------------------------- Young Xal: Stats Vital Energy 1000/1000 Power 30 Defense 200 Initiative 3 Targets: single Abilities: Nulify Token Effect Actions of this unit are performed on self and enemy player on the opposite slot Special influences Upgrade costs Action points 80 Value points 20000 Sacrificed vitality 25000 Exploring Points 5 Age 100 wins 1000 ------------------------------------------------- Adult Xal: Stats Vital Energy 2000/2000 Power 70 Defense 300 Initiative 4 Targets: Multiple Abilities: Nulify Token Effect Actions of this unit are performed on self and enemy player Special influences Upgrade costs Action points 90 Value points 25000 Sacrificed vitality 30000 Exploring Points 8 Age 150 wins 2000 -------------------------------------------------- Elder Xal: Stats Vital Energy 3000/3000 Power 100 Defense 400 Initiative 5 Targets: Multiple Abilities: Nulify Token Effect Actions of this unit are performed on enemy player Special influences ---------------------------------------------------- Perhaps the nulify token effect should be a special influence ? Anyway just sharing an idea, please share your opinions
  20. You can attack an alliance members again only after 25 minutes How about, as part of the solution, increasing that for non fightining guild members to a day
  21. [quote name='Kafuuka' date='10 August 2010 - 05:58 PM' timestamp='1281459520' post='65624'] I have no idea why, but it happened before when people attacked the aramors on GG. If it was intentional, I'd say it is so that people learn to think before they act, but I assume it was/is a bug. What kind of a greeting is attacking anyway? [/quote] Sharpwind's background involves his hometown being destroyed by undead creatures so I'm guessing he does not like those sort of creatures so I believe a greeting is out of the question (I'm getting the feeling you are quite annoyed, but I did not know it was you nor have I something against you and I still don't get why I should not attack it) In any case a tag shadeslayer would be nice
  22. I was walking outside the gates of necrovion when I suddenly encountered a shade I was startled and attacked it then It disappeared How did the shade came out of necrovion ? can anyone make something of this ? (The name was Arc mattarox or something like that, it was mp2 and it had a tag shade also I can't find the attack log for this battle. Is this a bug ?)
  23. I'm having prblems voting for this site www.hotrpgames.com It says google chrome can't find this page (last two times I tried) Next time I'll try with firefox Does anyone else have this problem ?
  24. [quote name='Pipstickz' date='28 July 2010 - 04:25 AM' timestamp='1280287550' post='64693'] Different problem; Zleip clicks "go idle" but still appears to be active, while I believe you get the "multiple interfaces active" window. [/quote] hmm... yeah my mistake, you're right but without me having multiple interfaces actually active should I post it on a different thread ?
  25. [quote name='(Zl-eye-f)-nea' date='27 July 2010 - 12:36 PM' timestamp='1280230582' post='64664'] I am frequently getting a bug where i go idle, but to everyone else I appear as if im live in game with no idle sign. Apparently others are experiencing this also. Z [/quote] I'm getting the same "Idle mode activated" sign frequently for no apparent reason too
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