Jump to content

Sharpwind

Member
  • Posts

    106
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Sharpwind

  1. All hail Mur, King of the Tribunals, Emperor of the Realm I'm guessing the throne room will be a place to discuss things, make announcements, issue orders, solve public disputes, and perhaps for us to make requests
  2. Lamest Name - Ale Sale Funniest Name - Beer Seer Scariest Name - The Coffin
  3. [quote name='Granos' date='21 September 2009 - 01:16 PM' timestamp='1253535375' post='42284'] Now, I have made this post for one reason and one reason alone, for the sake of pointing out how ridiculous these recent claims of power have been, be in terms of leadership of not fully discovered land which is Neutral like the archives or be it from invading another land for the sole sake of gaining more power. I have no interest in such a pointless claim to power or "leadership" as it were. The Tribunal lands are neutral and as such should never have one specific leader as they will never be involved in war, For those who have take my prior post seriously, have me quite concerned, and not a good way. Your odd claims to power are naught but pointless true power comes from people not spells, dots or otherwise. For that reason, I can ensure there will never be a leader of the Tribunal despite the so called would be claims of the potential Caretaker candidates. [/quote] lol you seem worried ! Well this is a roleplaying game and people will always claim things for themselves and of themselves by their roleplay... that does NOT mean they're going to get them (that's the whole self-proclaimed thingy) or that what they claim is true It's a game, if it's intriguing it's more fun and dictatorships are intriguing... they can be overthrown, they can have wars for "power" , assassinations and more And if I might add... it's just a proposal
  4. [quote name='Granos' date='20 September 2009 - 08:33 PM' timestamp='1253475188' post='42188'] I hereby claim the title of: The All Mighty God-King Dictator of Supremeness of the Tribunal I do not need to give my reasons for this as there is no viable competition against me in this matter, but let any claims against be posted here. [/quote] hehe I see you liked my proposal for the Caretakers (self - proclaimed dictator) I thought you were going for secrecy and back stage assasinations though ?
  5. List of proposals so far, in the order they were posted I hope I didn't miss anything --------------> [b]Guybrush Threepwood's proposal[/b] Here is my idea for the role of the alliance: Everything the caretakers do is for the care of the people of MD, be that research, defense of the innocent (we'll get to that later), or simply taking care of messes once we have failed to protect them. (Crime scene investigation, care of the dead.) This alliance would ideally get itself involved in the politics of the other lands, doing it's best to prevent war. Should a war break out they may choose a side, in order to protect an innocent people. (I understand that Mur stated the four lands could be involved in wars, the Tribunal is not one of them.) Because of this, if a strong enough group of warriors were collected it would dissuade unreasonable wars and require the public announcement of cause for wars (I realize that I myself am not that strong). (Without reason a war would go under unreasonable and the care takers would step in on the other side.) When I see Tribunal I think judgement, and I think this alliance plan fits that. When I see caretakers, I think caring for people. When I see tribunal, I also think a group of people. As necessary for this alliance to do it's job and remain neutral, the members would have to be relatively neutral themselves, and would also require group decisions, public group decisions available for scrutiny of the public. As leader I would do administrative tasks, as well as train any new members in the basics of the alliance, mainly caring for people, probably in basic first aid. However, decisions would not be made by me. The decision to accept any new members, to side in any war, or take any other serious measure would be voted on by the group. (Obviously at first any decision for new members would be made by me, there would be no other members.) In a practical light, the first thing I would do as administrator, (Besides recruiting new members, which I feel would most likely happen by itself here in the forums, though if not I will actively attempt to recruit.) would be to go to each alliance leader and have them assign an envoy to the caretakers who's job it would be to keep the Care Takers up to date on pertinent information. Also in consideration is allowing one envoy from each land a vote in major decisions of the care takers. Because there would be one vote from each land it may cancel out any bias, however, more consideration must be done one this front. I feel that I, as a doctor, and as an individual who has never been associated with any land or alliance, and has purposefully avoided such things, would be ideal for this role. However, I also realize that as far as politics go, as well as public popularity, I may not be the best man for the job. I would be happy to have someone who is more of a "people person" aware than myself take the role of leader and serve beneath them. Individuals who come to mind are Ailith, Handy Pockets and a few others. As for people to be accepted into the group, applicants would be preferably neutral, (I understand this would be hard, few people in the game have not been in some alliance.) other than that, they would need to care firstly for people, other people, and have some useful skillset for caring for those people, be they a knight, a mortician, a priest, a doctor or some such thing. No, barkeep is not an acceptable task. Yes, I suppose people need one, but we are looking for more along the lines of fundamental needs. (Mortician, or priest of some sort is included, while Guy could care less about the dead he does recognize others do care about how the dead are handled, and thus it matters to him, even if he would use a thousand corpses to barricade an enemy from people he was defending. Edit: Oh, a mission statement or motto or something... "Protect everyone at all times. Fail less everyday." Sorry about earlier Chewett. I for one have never been much for the current alliances, I have made it clear to those who ask that my role is to care for people, not for lands or some religion or creatures. During my time in MD I think I have made it abundantly clear to those who know me that I love research. I would like to apply for the role of leadership for the Caretakers. Here is my idea for the role of the alliance: Everything the caretakers do is for the care of the people of MD, be that research, defense of the innocent (we'll get to that later), or simply taking care of messes once we have failed to protect them. (Crime scene investigation, care of the dead.) This alliance would ideally get itself involved in the politics of the other lands, doing it's best to prevent war. Should a war break out they may choose a side, in order to protect an innocent people. (I understand that Mur stated the four lands could be involved in wars, the Tribunal is not one of them.) Because of this, if a strong enough group of warriors were collected it would dissuade unreasonable wars and require the public announcement of cause for wars (I realize that I myself am not that strong). (Without reason a war would go under unreasonable and the care takers would step in on the other side.) When I see Tribunal I think judgement, and I think this alliance plan fits that. When I see caretakers, I think caring for people. When I see tribunal, I also think a group of people. As necessary for this alliance to do it's job and remain neutral, the members would have to be relatively neutral themselves, and would also require group decisions, public group decisions available for scrutiny of the public. As leader I would do administrative tasks, as well as train any new members in the basics of the alliance, mainly caring for people, probably in basic first aid. However, decisions would not be made by me. The decision to accept any new members, to side in any war, or take any other serious measure would be voted on by the group. (Obviously at first any decision for new members would be made by me, there would be no other members.) In a practical light, the first thing I would do as administrator, (Besides recruiting new members, which I feel would most likely happen by itself here in the forums, though if not I will actively attempt to recruit.) would be to go to each alliance leader and have them assign an envoy to the caretakers who's job it would be to keep the Care Takers up to date on pertinent information. Also in consideration is allowing one envoy from each land a vote in major decisions of the care takers. Because there would be one vote from each land it may cancel out any bias, however, more consideration must be done one this front. I feel that I, as a doctor, and as an individual who has never been associated with any land or alliance, and has purposefully avoided such things, would be ideal for this role. However, I also realize that as far as politics go, as well as public popularity, I may not be the best man for the job. I would be happy to have someone who is more of a "people person" aware than myself take the role of leader and serve beneath them. Individuals who come to mind are Ailith, Handy Pockets and a few others. As for people to be accepted into the group, applicants would be preferably neutral, (I understand this would be hard, few people in the game have not been in some alliance.) other than that, they would need to care firstly for people, other people, and have some useful skillset for caring for those people, be they a knight, a mortician, a priest, a doctor or some such thing. No, barkeep is not an acceptable task. Yes, I suppose people need one, but we are looking for more along the lines of fundamental needs. (Mortician, or priest of some sort is included, while Guy could care less about the dead he does recognize others do care about how the dead are handled, and thus it matters to him, even if he would use a thousand corpses to barricade an enemy from people he was defending. Edit: Oh, a mission statement or motto or something... "Protect everyone at all times. Fail less everyday." -------------------------------------------------------- --------------> [b]Leucretia's proposal[/b] The Caretakers of The Tribunal Lands of The East What This Alliance Mean To Me: This alliance means a great deal to me. It is the chance for new ideas and fresh faces to come together and make her great! The Tribunal lands need leaders who have are void of egos and have no stomach for politics. Having said that, I am no way ignorant of the fact that politics are part of this whole process. It is a chance for something new, different, and exciting! Purpose and Goals of the Caretakers The Tribal Lands are yet an unknown entity. The Caretaker's purpose is to preserve the lands from those who wish to exploit it. The structures within the lands are ancient, delicate, and elegant in their architecture and will be preserved as Historical Land Marks. The Caretakers will keep the lands documented as more areas are uncovered. Role of The Caretakers A caretaker's primary concern is the well being of the Tribunal lands, structures, and future inhabitants. They will be highly visible through out the lands to keep an eye on the activity of inhabitants and guests alike. The First Six Seats (1) Tribunal Leader - Leadership of any alliance is a heavy burden and must be assumed with great reverence, dignity, and fairness. This role is one that deals with all aspects of Tribunal preservation. This role must not be taken likely as they must deal with all walks of life in a fair and diplomatic fashion; a cool and level head is a must. (2) Captain of The Keepers- The Captain's role is to maintain the chats so there are no spoilers, offensive language, or inappropriate behavior that are better off left to private conversations in pms. (3) Chief of Grievances- The Chief's role is to ensure settlement of disputes among residents and nonresidents so everyone has an enjoyable experience within the Tribunal Lands. (4) Head Ranger- The Head Ranger's role is ensure the preservation and the integrity of undeveloped land and to document unknown and known animals that reside there. This role is also to document any mineral deposits that are discovered. (5) High Trader - The High Trader's role is to ensure documentation, registration, and functionality of all traders or merchants who wish to set up shop. He/She is also responsible to take care of any grievances that might accur between merchants and traders. He will also be in charge of setting up markets in the square. (6) Chief of Stuctures - The Chief's role is ensure the maintance and protection of all statuary from vandalism and abuse. He is also in charge of the set up and collection of marble so that new statuary can be created or repaired. (7) Master Blacksmith - This seat is responsible for the research, design, and documentation of all armor and weapons created in or brought forth into the lands. This person will also create a stable for horses to be brought forth into rping. He will make sure that they are borded and well kept. Branding will be the utmost repsonsibility. We need to keep these horses well documented. (8) Chancelor of Holistic Virtue- This Chancelor's role is the organization of healers to care for injuries and maladies that occur inside the borders of the land. He must ensure that all healers are documented and active throughout the Eastern Lands. (9) Divine Muse - No good leader can exist without great self arrogance unless he/she has the greatest mind to advise him/her. The Divine Muse will gather the best minds in all aspects of governing, planning, and so forth to guide the Leadership of The Tribunal Lands. (10) Major General of The Shadow Walkers(Temporary) - The Major General's role is to dispatch his Shadow Walkers to police within The Tribunal borders. They will be hardened and skilled warriors from all walks of life. ---------------------------------------------------------------------------------- --------------> [b]Phantasm's proposal[/b] I think the caretakers are more a Graveyard type caretakers then the trim the hedges caretaker. I don’t see much of a point to an alliance that is just a face for a land. It should have a deep rooted sense of something it wants to accomplish. What better person to lead such an organization than me. I am slightly undead, have a love for finding trouble to get into, and think that an alliance such as this should be able to War as well as tend. What is a hedge trimmer going to do in battle? Gravediggers, throughout history, have been well known for taking matters into their own hands. Doing dark experiments, finding fresh corpses when none are available, and keeping the dead where they belong. I have a shrewd and keen mind, am more than willing to pull battle if needed, and have an overall love for things shady and dark dealings. I also have strong feelings towards guarding what I think needs guarded. I also have a great respect and would demand a great respect for togetherness. I have never liked the idea of people jumping in and out of an alliance. Once you are in you are in, and once you are out you are out. If people decide to apply, and I decide to accept, they will not be allowed to jump around freely with their tag. Alliances are a bond, a family, meant to care and watch after each other, and the lands they hold at ALL times. The Caretakers Purpose of the Caretakers-- The underlying purpose I think should be about death. Just as a caretaker would tend to the gravestones and prepare the dead for their travels, that should be the role. As I think the Tribunal will be about monuments and pieces of great people in MD gone by, they will tend to the research and care of these illustrious names, and keeping a good care over the lands and the actions that hold within. Role of the Caretakers--- To preserve and glorify names of the most memorable people of MD’s past, and to an extent, present. To all great sick and twisted caretakers, life wouldn't be complete without a little death and mayhem. Darkness would be their cloak. Death would be their sword. Fate would be their mind. Sometimes it is needed to hasten the process in which things happen. Caretakers have a love for the end of things. Sometimes the end of things do not come as fast as they would like, so they….hasten things. I think the alliance would be classified not as good or evil but as Chaotic. To walk through the lands with a shovel in their hand. The self proclaimed judge and jury of whatever they feel to be the judge of. Is it any more evil to see who should be judged anymore than a knight would judge who is wrong or right? Is it any more wrong to bury the not-so-dead for a little pay than to burn your enemies alive for the sake of religion? “Grave digger…when you dig my grave…please make it shallow…so that I can feel the rain” Structure of Alliance Master Chief- The Leader. The man with the master plan. Responsible for leading activities and making sure the alliance itself runs smooth. Approves or Denies Plans set forth by the Grave Diggers Grave Digger- Right and Left hand seats. Those deemed worthy by the Master Chief to carry out plans approved for action. Usually carries out secret plans that are only known between the upper management. Runs activities set forth in the land and keeps watch over the lower levels of the alliance Scribe- Responsible for keeping logs of meetings. Also keeps a record of festivities, duties carried out by the alliance, and a secret log of the things carried out that no one knows. Concotionist- The thinker. Thinks up ideas for activities and festivities. Is not aware of the more secret of workings though may be an unknowing participant in its actions. An active role in anything and everything within the alliance, with the exception of certain plans held privilege to the top 3 of the alliance. Caretakers- The grunts. The 5 general population members of the alliance. Carries out all propaganda and general actions of the Alliance. Those of the position to care after the land and the things concerning the alliance outside the land. All around fun people and held accountable for the smooth running of the land. -------------------------------------------------------------------------------------------------------- --------------> [b]Fenrir Greycloth's proposal[/b] Summary: The Caretakers are ritualists. They thrive on their rituals, for that is what is important to them. Their rituals are based on the living, as well as the dead. For the purpose of judging them, and for remembering their feats and flaws. To remember them as they were is more important than remembering what they did. The festivals we hold in honour of the living(not necessarily people) have a hidden purpose. To the public, the Caretaker is responsible for maintaining the monuments, as well as the graves. For taking care of the living, and the dead, and to take care of the memories. Their actions towards the Seal of Six is to act as Squires, and Advisors if they so wish. The rituals and festivals held by the Caretakers will be held in order to bring culture to those who wish to inhabit the land. To create a tight niche. The first project the Caretakers will take on, is PR(public relations). PR is important for image. We wish to cultivate that image with these festivals and bring in those who fit with the land. After this project has been some what accomplished, the secondary nature of the Caretakers will show through. Death. Life is important, but without Death, Life is not Life. Burials and Remembrance of those who have passed is extremely important. As Awiiya has done, we shall do as well. Remember the Legends, those who have departed, and remember what they brought to this world in the form of festivals. The caretakers perform these rituals for the publics benefit, but they will also perform private rituals of a much Darker nature. I do not plan on explaining the purpose of these rituals as they are private, however, the caretakers are not fuzzy little chairmen of a city, but have a dualist nature. With the festivals, fairs, and galas the Caretakers will throw to build culture and respect amongst them (the people), the Caretakers will become an essential part of the land, just as the sky and fields of grain are an essential part of the peoples happiness. The Structure of the alliance is much like the structure of a town. The Grandmaster will not take upon the role of Mayor, however. That is not the Caretakers goal! The structure of the alliance is as goes: -Grandmaster Caretaker: - The Grandmaster will be responsible for the organization of the festivals, the maintaining of rituals, and will act as Judge between feuding inhabitants. Will also be responsible for the study and publication of the Tribunal lands, as well as the Tribunal's Quests. [Will be using my own Q Doc as the Alliance Quest Doc] -Master of Health: - The Master of Health is required to have experience in herbs and remedies for the general populace, as well as knowledge of the body of both human, and animal akin.[ie healing spells] -Master of Manuscripts: - The Master of Manuscripts is responsible for the documentation and recording of events, festivals, and special occasions during their lifetime. -Master of Culture: - The Master of Culture is responsible for the general reports of the reception of different cultural events and advises the Grandmaster on the daily life of the common folk. Also responsible for the burial ceremonies of the deceased. -General Caretakers: - The General Caretakers are the major workforce of the Caretakers, dealing with commonplace practices, hidden practices, and the training to become Master, and eventually Grandmaster. Festival and Ritual Ideas/topics: - To celebrate the monuments in the tribunals, to bring respect to those who have died. - Rituals to care for the graves and the mausoleums. - Rituals to keep the dead peaceful, and the living happy. We all have a fear of death and must keep that fear at bay by making the deceased happy. - Festivals to celebrate the memories of the dead, and the futures of the living. I have always felt that MagicDuel lacked culture in general. We do have story night, which I always attend if I can! And then there was Handy(and Awiiyas) and their Ritual of the Seeds. I loved that. That was something special that I really enjoyed. I may be taking on something out of my league, I recognize that, but if Calyx was able to create the Dojo, if Pample could make the Story Night, and if Handy could have an Alliance(and an entire land as well) idea originate from those seeds, then I am willing to add something lasting as well. Some things I have yet to show to most of the people in MD are my leadership, and people abilities. I have them; I use them all the time in Real life, now it is time to apply these skills in MD. A project such as this would definitely help me prove my worth to the community, instead of just sharing ideas, and provoking thoughts(good or bad)! My role as the Seeker of Lockets will not change as Leader for the alliance. If anything, my role will be incorporated and will enhance it. Artefacts are a major part of culture, and who better than the Seeker of Lockets to add those artefacts. http://magicduel.com/art/housing/6t.gif [/quote] This is the updated version of my application. I have reorganised and smoothed out some language as well as listed the kind of rituals/festivals the Caretakers shall hold. I will keep updating it. ---------------------------------------------------------------------------- --------------> [b]Handy Pockets proposal[/b] I see the new land as a new stage in our lives. There is a serious side to these lands. The Tribunal is any group who has authority to judge. When you walk through the gates into the Tribunal lands, you notice the buildings are built higher than any other structure in the land. Could this 15th century. Old French< Latin tribunal "platform for magistrates" be what we see. Could it be one of governing and truth. Do we judge with power in mind or do we judge with understanding. Leader--The leader would provide guidance and understanding, to the Adjudicators, and the MDUI. This position would watch for the traditions, the stories to be recorded and have spells to support this new land’s people. Adjudicators-- three seats--Disputes from all the lands would Be discussed behind closed doors to see if a trial could be fairly held in public. This would help set up trials for Mur. Bones--two seats--The burial of our fallen. Be they alts we can not care for anymore (hope to speed up eliminating excess alts this way), or when the sparks fly from battles and innocent players are killed. MDUI--two seats--MagicDuel Unit of Investagation: This unit will investigate crimes and and report findings to the Adjudicators Cultural attache-- responsible to promote our culture of our homeland. This position also be one of a cover for spy. Someone who wants to write all day will find this Seat to his or her liking. Horticulturist--the appointed would care for the vast land area. I do not claim to be leader material. I would like to see differnt ideas,as The Tribunals are more modern than the rest of the realm. --------------------------------------------------------------------------------- --------------> [b]Raven's proposal[/b] Caretakers as a group live in four ways. Three arts: demonology, witchcraft, occult. Each one of those arts presenting their purpose, their task and their role. Demonology as knowledge of the people, beings and any other strange phenomena in the land connected with it. Witchcraft as irrepressible style of living as it promotes simple, practical way of living amongst the ruins and most importantly stimulating intellect. And as last art, Occult, simply meaning "hidden" presenting the way certain activities will be held and referring to all unreported or unsolved crimes that can be regarded as occult. Opposite to the three arts is worldly-minded way of living of mercenaries in which best and most reasonable offer will receive services. http://i301.photobucket.com/albums/nn57/Raven47Pro/struct.jpg The facts in nature are the foundation out of which all consciousness and knowledge grow. Science is the outgrowth of these facts through careful investigation and study. Revelation is facts derived from the inner-consciousness—intuition—which is allied to the cause-world and is cognizant of the mind from which it originated Revelation united with science gives a substantial foundation for philosophy which is the proper outgrowth of science and revelation. Rituals that are to be studied and in most cases preformed are: cultural, spiritual, sexual and psychological rituals; which can in many cases overlap. Any new rituals (customarily-repeated act or series of acts) in the lands themselves will be documented and kept by Caretakers. Few examples of rituals are rituals of personal cleansing, calling and satisfying the dead, shielding, and sacrificing and many others. Ranks (each rank will be occupied by two people and depending on various situations single rank can be given to most of people. Example: In case of war there can be more people for fighting and more people dedicated to gathering information. First nobody would have defined rank but would need to prove himself/herself that he/she is able to do task of that rank or at least present past deeds that confirm their words.):  Dark Night of the Soul (warriors, defenders, military strategists)  Dreamer (rituals, researches and other various tasks)  Black/White witch (fully dedicated to rituals)  Lost Soul (bard, a poet, one to write chants)  Banisher (diplomat) This alliance would be linked to tribunals because lands of the east is a land with plenty of marks by an older civilization, many terrible deeds had to be done to ruin such a city and city as such is perfect to be inhabited once again by people that don't see only spiritual value but also material. -------------------------------------------------------------------------------- --------------> [b]Sharpwind's proposal[/b] Here's an idea for the alliance How about an order of fallen knights led by a Chancellor, left in charge by the long gone King of the Tribunals, to take care of things in his absence(or so they claim), the so called Caretakers Slowly they became power hungry, greedy and corrupt and drove the few people of the Tribunals out from high taxation and mass looting They have settled themselves in the throne room, upholding their dictatorship and scheming against the neighboring lands Currently they are divided into two factions the Fallen Knights and the Dark Assassins Ranks: A. High Chancellor (leader and dictator of the Tribunals) B1. War General (leader of the Fallen Knights faction) B2. Shadowmaster (leader of the Dark Assassins faction) C1. Fallen Knight(member of one of the two factions) C2. Dark Assassin(member of one of the two factions) D. Mercenary (adept in the process of entering one of the two factions) _____________________________________________ I DON'T want to lead any alliance, I'm just proposing an idea I'll even nominate -Phantasm as High Chancellor -Fenrir as War General -Leucretia as ShadowMaster ------------------------------------------------------------------------------
  6. [quote name='Fenrir Greycloth' date='16 September 2009 - 05:47 PM' timestamp='1253119660' post='41918'] What power? I do not understand. This is a game. There is no "power". If you think having power means having a make believe role in a game that exists only as images is having power... Get a life. People have been calling me power hungry, a kiss ass, and every thing else lately. First, I do not want "power". I want powers to make the game more interesting and enjoyable for me, and others. I don't care who gives me the powers, or skills to do so, just as long as I get them. Yeah, sure. I can create quests now. Lots of people enjoyed my quest. But I cannot create quests like the RPCs can. Yeah, yeah, I know that I can purchase the stuff in the WP shop. But you know what? Half the damn quests out there, are either stupid, and are meant to benefit the creator only, or so incredibly hard it is a waste of my time to even bother. Now I know people will start to think that he is just whining again, but I honestly don't care(about that). I have stopped with my attitude that has driven everyone to hate me. Like my belittling of those who have some annoying tendencies. Or my nazi attitude towards alts and those who abuse them. But I still get attacked for how I say things. I am not sure what you are all talking about when I say something the wrong way. What wrong or right way?! When we speak, we speak to convey messages. Most of you interpret what I say as purposely harmful. If I spoke it, in the exact same way, you would get a completely different meaning, because in this "world" you all live in, there are no expressions, nor sounds to convey meaning. Something I rely on. In Real Life, I am considered one of the nicest and most helpful/caring person. I volunteer every Saturday, I work harder than my co-workers, and I do it all with a smile. And it drives me nuts that you all think I am some douche bag with some inferiority complex. Stop being so cynical of what I write, and think about what I say. Imagine me smiling when I say it if you have to. I am not sitting here flipping out when I write this either. If someone were to come in and see me typing this, they would think that I am really focused. All of your perceptions of me is skewered. /end rant [/quote] I didn't mean to offend you Fenrir I don't know you after all I meant power hungry in their roleplay, you all are trying to get an alliance through both work and ambition I mean no offence... I'm just playing here
  7. [quote name='Fenrir Greycloth' date='16 September 2009 - 05:15 PM' timestamp='1253117723' post='41913'] Wont work since there is no "history" in the Tribunals. [/quote] Ah!!! but that is the beauty of it they're the so called Caretakers, they named themselves, and took in charge And don't forget that there is a battle for power in this thread right now by "power hungry people" I'll even nominate Raven for High Chancellor Phantasm for Shadowmaster and Fenrir as War General hehe everybody is happy
  8. I'm sorry but I don't get what is the "common ground" the major element in Raven's proposal for the caretakers... It sounds too general to me like it has no character of it's own If it's an alliance it should be cause of the same beliefs or purpose --------------------------------------------- I like the alliances being against each other (sounds more fun) --------------------------------------------- Here's an [b]idea for the alliance[/b] How about an order of fallen knights led by a Chancellor, left in charge by the long gone King of the Tribunals, to take care of things in his absence(or so they claim), the so called [b]Caretakers [/b] Slowly they became power hungry, greedy and corrupt and drove the few people of the Tribunals out from high taxation and mass looting They have settled themselves in the throne room, upholding their dictatorship and scheming against the neighboring lands Currently they are divided into two factions the Fallen Knights and the Dark Assassins [i][b]Ranks:[/b][/i] A. [b]High Chancellor[/b] [i](leader and self-proclaimed dictator of the Tribunals)[/i] B1. [b]War General[/b] [i](leader of the Fallen Knights faction)[/i] B2. [b]ShadowMaster[/b] [i](leader of the Dark Assassins faction)[/i] C1. [b]Fallen Knight[/b] [i](member of one of the two factions)[/i] C2. [b]Dark Assassin[/b] [i](member of one of the two factions)[/i] D. [b]Mercenary[/b] [i](adept in the process of entering one of the two factions)[/i] _____________________________________________ I DON'T want to lead any alliance, I'm just proposing an idea I'll even nominate -Phantasm as High Chancellor -Fenrir as War General -Leucretia as ShadowMaster
  9. A little update on the story ------------------------------------- Not all tales are big and fancy, but good tales are weird and unique Mine is the tale of an island.... Sharpwind island.... a small island south west of Golemus Golemicarum Sharpwind island It is basically a huge rock shaped like a sphere and filled with caverns, a hard place that the wind hits all day and numerous whirlwinds constantly appear across it's coast. There are legends that the God of wind cursed this island, to be tormented forever by the winds... It is said that the caverns are winding endlessly like a huge maze, in the center of which lies, among other things, a nest of Reanaers (commonly known as Windemons)... and all these to protect something, something long lost and forgotten... I don't really recall how I ended up there...A bunch of fishermen found me there living from the insects and the rats deep within the caverns.... They were astonished anyone could manage to live there and they named me after the island It took me 3 years to come to my senses thanks to some fishermen from Golemus Golemicarum and a wise man that took me under his protection. He came to visit me every week cause I refused to leave the island and teached me things about the great principles and the coming of the Angiens... the Gods, the Demons, the Salvation as he put it He insisted that there was a prophecy... and my coming was fortold ... What role I would play ? He could not see "Time unfolds in numerous ways my son, he said, and you are but an infant, a tiny thread in the masterpiece this world is, a drop of water in the sea.... but sometimes it takes just that to flip the patterns or end the balance...". That was the last time I saw the old man, my black invisibility cloak was his departing gift to me, he thought we wouldn't see each other again... Last month I left my island and sadly still... have no recollection of who I really am nor have I found my place and role in the world, but this is another tale, a tale that is just unfolding.... For now just call me Sharpwind ------------------------------------------------------------------------------------------ The pilgrimage to the Angien Shrine After my journey from Sharpwind island to Golemus Golemicarum and to No Man's Land I heared the rumors everywhere I passed through "The egg hatched, the Angiens are here" From every face and every word I heard I finally knew it was true and I knew I had to see for my self. So I reached the land of Marind Bell and found the Angien Shrine on a remote island, and after seeing that noble and fragile creature I finally knew... The Angien unlocked my memory somehow and I remembered everything... ---------------------------------------------------------------------------------------- The legend of Xalazia I come from a land far beyond Golemus Golemicarum and Sharpwind island, from a city called Xalazia where my people worship Reanaers (Windemons) and Angiens and pray to the God of Wind. Xalazia was completely annihilated from an army of undead creatures led by a vampire clan and the handful of us Xalazians that remain are living underground and starving. I was a knight of Xalazia and as such I was given a quest from our King, a quest to find the Reanaers and the Angiens so that we could destroy the foul beasts that are ravaging our lands before it is too late... But ... I FAILED .... The ship wrecked on the numerous whirlwinds of Sharpwind island and my crew drowned... I lost my memory when I hit my head on a rock during the shipwreck.... and spend more than 5 years on that cursed island without being able to remember who I am... I lost my mind and my reason and became like a beast, a mad man walking around the caverns, mumbling nonsense, eating rats, insects and fish to stay alive and having terrible nightmares every single night... There is probably no one alive in Xalazia anymore... but still ... I have to try... I have to get stronger and try to complete my quest... If nothing else I must avenge those foul creatures... I have nothing else left... My real name is not important anymore... Who I was partly died on Sharpwind island... Still my purpose remains... and I won't forget it ever again... I'm Sharpwind, a Knight of Xalazia ---------------------------------------------------------------------------------------- The Angien quest I visited the Angien shrine every day for more than a month to train, meditate and pray. The Angiens heard my tale and my plead and told that they'd help me if I managed to enter Loreroot and sacrifice some of my strongest creatures to the wasp altar as a token of my commitment to them. Entering Loreroot was not an easy feat... There were many strong creatures guarding it, creatures one could not see with a naked eye... not even with my silver Xalazian eyes... This was the beginning of a quest that took me in the underground fighting numerous undead creatures and acquiring a sun god armor and a unique potion. I had grown quite strong when I came bearing a potion to see and fight the Loreroot guards but still I couldn't defeat them.In the end I managed to find a way to trick them into entering and acquiring a silver medusa sword from them. Another 30 days had past until I was finally able to make the sacrifices and come back to the Angien temple. Finally I had gained their trust and help... and I was holding in my arms a true Angien egg... "This is our help to you, when it comes of age, you'll know what you have to do", they said before disappearing from my eyes ----------------------------------------------------------------------------------- An unexpected encounter I decided to train and try to live a normal life in this kingdom until the hatch of the Angien... So I explored the lands and found the MD Archives at the north border which I decided to visit frequently to learn more of this kingdom and it's ways The best place I could think of living at this time was Loreroot, I started living next to the Oak Tower (under a tree) and hunting by Stag's Crossing. Loreroot could provide me what I needed to live, grow and train by challenging other beings to noble fights I had grown accustomed to this life even made some friends from the local Inn when one day he appeared..... The captain of the Guards North Equilibrium one of my own race, one I thought of as dead here in Loreroot! How could that be ??? Before I could say anything to him he stormed out into the night... and left me there mumbling and acting like crazy I chased after him but he was gone.... his trails led me to the eastern lands... the Tribunal as they call it here... I must rest tonight... I'll see you tomorrow old friend... (to be continued)
  10. ????????????????????????????????????? So let's start from the beginning You have numerous alts and Yunain is one of them? Have I understand correctly ? You admit using the rest of accounts to help Lifeline by putting tokens on the right creatures and storing others And admit Mur hasn't found out about all your alts and all your dealings so far ..... You got caught cheating the rules and face the punishment (a very lenient one I might add) and you come here wanting no punishment but, I quote "the one you are willing to pay" ..... And there are players that support what you did openly ..... That's what I heard so far... please do go on
  11. I think is hypocritical to say you didn't know you were helping your main account by storing creatures in the alts to token them or not to lose them I don't know if everybody does it but I don't and it's not because I haven't thought of it Alts should not be used to gain profits of any kind (adepts, trades, fights, alliances, more tokens to the right creatures) I think the punishment as fair if you think Mur allowed you keep your main account (perhaps more than fair) But if he decides to give them back to you (simply because you are you, Lifeline, old player,...) it should be on the warning that you won't be able to exchange creatures between them or any other new alts again I don't think however this thing should be allowed, that's just my opinion
  12. [quote name='Grido' date='11 September 2009 - 12:04 AM' timestamp='1252623870' post='41465'] I get a bad rep warning on the first site, so i'm not going there, still i know how to play Othello (or Reversi as i know it), and equally it would have to be in MD style if it ever got implemented, it wouldnt fit to have an animated screen to play Othello, or Stratego (whatever that is), when the rest of the game is sketches and drawings. [/quote] I totally agree on that. It should be in MD style if ever implemented
  13. I like Ilias proposal for the seals of six Monks is something compatible with the lands of the east as I see it, caretakers seem like the dark part of these lands
  14. Well I think I like phanatsms idea more I like thinking of the caretakers as undertakers and followers of a death cult (perhaps following a goddess like Kali), shady and overall a death loving sort perhaps even assasins in the process of taking care of things I would also suggest the crypt (opposite of the statue) as their gathering place and perhaps the sewers (when they are made) for their dark endevours So yeah I vote for phantasm too (not that it makes any difference)
  15. Well I was mostly thinking of a strategic game like othello which is easy to learn and hard to master. ([b]othello game[/b] rules http://www.centralconnector.com/games/othello.html) Or like stratego but with creatures of magicduel instead ([b]stratego game[/b] rules http://woz.commtechlab.msu.edu/courses/346fa02/stratego/rules.html)
  16. Currently in MD one can interact with others through chatting, fighting and trading Wouldn't it be great to be able to challenge another player to a game (games like othello, chess, dices or cards) preferably custom games These games could help the roleplaying too (use a game to settle a dispute or decide something) (Just an idea, but perhaps a hard one to materialize, sorry if it's posted before) [color=purple]EDIT: inserted N/A option on second part of question, so people arent forced to vote for one - Grido[/color]
  17. [quote name='Grido' date='09 September 2009 - 05:54 PM' timestamp='1252515245' post='41339'] That still counts as gambling, gambling is illegal for people under a certain age (depends on country) and because money is involved inthis game as well, it is gambling. So yeah, i'm against the gambling idea [/quote] Hmm I see where you're getting at Well even excluding gambling I still like the idea of interacting with others by playing games like these ( for example ... in roleplay one could settle a dispute or a matter over a game instead of a fight) ---------- I'm taking it to new ideas in game development and adding a poll (I'm curious if others would like something like that)
  18. I think it would be fun if MD players could interact with each other not only by talking and fighting but also by playing and gambling (like a silver coin or a creature) in a game between them Perhaps a game of throwing cubes (perhaps painted)or something like the othello game would be quite intriguing for me
  19. Geia sou North I also look forward to your story, welcome to the forum
  20. [quote name='Burns' date='24 July 2009 - 04:58 PM' timestamp='1248451083' post='37812'] no-armor is a spell which nihilates the effects of armors for a limited time, and now it pays to have that spell and, you need to see more than just your own case, Sharpwind... up to now, the mp5 could give their alts sun-god and medusa in an instant and create mp3 gods with 200 extra def, now the armors are totally balanced and only make you a just a tiny bit better while you are still weak, and make a damn lot of difference on high levels if it had been that way all along, you wouldn't ever have proposed to change the armors, because in that way, they pay more from 100 (EDIT: ok, since he tweaked sun god down a bit, it's about 200-220 def, but still round 130-150 atk, medusas seems almost unchanged... could only see a major difference in one item) onward, which is easy to reach anyway, and not only on lowlowlow stat-levels... mp3 is not the world [/quote] You are right that so far armor was beginning to lose it's importance for the older players but I'm not proposing for it to stay the same I'm just trying to propose a better way for all new and old players. Please don't try to make this a personal matter by implying things (I'm not in mp3, I had and have no one to give me armors or creatures and this doesn't affect my current place (you 'll be stronger than me either way [img]http://magicduel.invisionzone.com/public/style_emoticons//blum.gif[/img] )) PS: Thank you for explaining the no armor spell
  21. [quote name='Jester' date='23 July 2009 - 08:41 PM' timestamp='1248378094' post='37780'] That seems like a lot of work just to entertain a few MP3s who probably couldn't afford it anyway. [/quote] Well everyone starts or goes through mp3 (the game needs also new players not power for the old already incredibly powerful) and it will matter in any mp level depending on how well it is planned (the example I used before matters in attack values of 1000 no mp3 I know has that much) but I understand it will be a lot more work than a simple % cause it will affect the prices (everything will need readjusting) ----- Burns I don't understand how having no armor will matter could you elaborate ?
  22. This (having both integer and percentage values) would make things much more interesting For example a player that has 3 sword choices A. 5% attack B. 3% attack + 20 C. 1% attack + 50 He already has a mathematical puzzle to solve in order to find out what boosts his stats in a better way at the given time (his current attack) and which will boost his stats better in the long run ----------------- It could also be explained in some manner For example [b](material factor)*x + (weight factor)[/b] where [b]x = player's attack value[/b] ------------------
  23. I'm not so sure it is such a good idea.... I think it makes the poor poorer and the rich richer (let's say) Perhaps a combination would be better: for example instead of (30 points) before and (30%) after it could be something like (30 + 3%) So that weak new players benefit a lot from the 30 and in time strong older players benefit more from the 3% but as such it will make power differences a bit more logical I think....
  24. [quote name='redneck' date='22 July 2009 - 02:20 AM' timestamp='1248225640' post='37635'] I think your story or whatever you call it is pretty good^^ [/quote] I was really excited when I finished it Thank you very much redneck (both for reading it and for your nice comments)
  25. [quote name='Grido' date='14 July 2009 - 08:48 PM' timestamp='1247600935' post='37063'] i wasnt asking you to apologise or anything of the sort, and i wasnt suggesting you would get those perks or anything you cant expect the realm to change because of your story or background though. it changes for ideas people have. [/quote] ok I respect what you're saying and as so I'm withdrawing my proposal. ----------------------------------------------------------------------------------------- Another idea... if you like to hear [b]Morphs (or morph golems)[/b] created by the Golemus scientists (basically shape shifters) take random shape of creature, in every fight, according to their level, a percent modifier based on personal luck and creature strength (att+def+pwr) so that stronger creatures would be harder to get And they have the abilities of that creature during the fight Apparently it gives a random effect in the battle (Another idea is mirroring a random creature from the opponent team)
×
×
  • Create New...