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Sharpwind

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Everything posted by Sharpwind

  1. Sharpwind

    What If ?

    0_0 !!!!!! And I thought mad max was farfetched Here comes Grido the hamster emperor
  2. I had to clear cookies before I was able to use it (It kept showing me the message to use explorer in the beginning) Everything works fine so far with me and I think it is faster
  3. [quote name='Fyrd Argentus' date='03 July 2010 - 04:23 PM' timestamp='1278170629' post='63268'] I see one exception I would like -- credits, bought with real money -- ought to be transferable between alt accounts down to single-credit amounts. Imagine you decide on a change of character and have $100 sitting on an account you no longer use..... discouraging. [/quote] You paid for credits in that account and you got them, you bought things with them and played with them no longer using that account is your choice My point is wanting refund every time you feel like is abusing towards the game and transferring credits and coins between alts is and remains alt abuse
  4. It's alt abuse If you allow item and coin swapping between alt accounts then one can create several alts and get Mur's promotion for new players several times vote for free credits several times Then bring everything on it's main account directly (coins) or indirectly (buying things from others from one account and transfering the item to the main and then either keep it or sell it back for coins) All in all if you allow item coin swapping between alts there are numerous ways to benefit from your main and of abuse I actually see no true reason to allow this other than abuse (If you want all things in one account buy them from that one) Edited for clarification
  5. I believe that species is a very good addition and will make battles a lot more interesting My opinion is that three drachorns are more than enough in a ritual, no matter the kind (it might even need to go to 2 in the future in order to balance their effect)
  6. @ Esmeralda Thanks for the interest and the tips. I certainly am of the weak one's but usually I don't have time and patience to stay and train too long @ No One I don't know a lot about Wodin, I think his creatures where taken as spoils of war ? Anyway isn't that easy to avoid if you make the creatures untransferable ? or without CTCs ? I was suggesting of NPCs that stay in a specific location (can't move or attack) have their rituals set by vets once each month (they won't have access constantly) which each player could only once defeat (no stat grinding) The project could also be supervised by the Kings of each land (have a strong vet assigned to it and test the ritual) And about asking the vets, they are also players and they could also take advantage and benefit of that without supervision By making something more automated you create a useful mechanism one can use to learn without having to ask for help Anyway I see the difficulties in implementing but I think the effects will be good
  7. @ Burns This whole idea is based on your idea, I'm not trying to take that away from you Sorry if it sounded like that to you Just trying to make it something that will help activity and learn things in all mp levels I think it doesn't help stat grinders and gives people something to wait for and learn from (Also Your stats are kind of intimidating, you're changing rituals too fast for my time schedules and you 're staying at a dangerous place for weak mp5 and official is also always better ) @ DST I meant real players...Well you got the point I know (about Mur) but... you never know
  8. Imagine something like the loreroot guards changing rituals every month What if there were four knights errant(one for each kingdom perhaps) controlled by four highly skilled in combat vets and set a ritual on them once a month that had a flaw (very much like Burns is doing) Every player would only be able to beat the ritual once and so learn a few more things about combat from the vets Naturally this all relies upon Mur to implement it and trainer vets like Burns, Shadowseeker and Lifeline to keep it running
  9. [quote name='Pipstickz' date='25 June 2010 - 12:29 AM' timestamp='1277422173' post='62611'] For one, you can only win heads once, not once for every MP level. Secondly, heads is basically a complete joke at MP5. Almost everybody has already won, and so almost nobody can take your heads. People can win completely by accident. [/quote] Really ??? Hm... My mistake then
  10. @ Burns Well quite frankly I agree with you I like your ideas and I guess it's better to give them a taste of what's to come
  11. I think it would be good to create some features only available at mp5, so that new players have something to wait for when coming to mp5 and to avoid many of them staying at lower mp levels out of fear and stat grinding It could be even some of the already existing features such as being member of an alliance, citizenship, if ever implemented the linking of players and so on just sharing a thought
  12. I want to be fair so I'll tell you the whole deal Maybe life is easier in mp4 (you'll lose a lot) and you might get stuck on a story branch in mp5... BUT the only real reason for staying in mp4 should be that you'd be interested in winning the HeadContest Because you can only beat it once in each mp level, it has great rewards and would also be easier in mp4 Other than this it will be far more boring for you to stay in a lower level forever After all I really feel it's next to impossible to manage to surpass the current stat grinders Accept them and find a way around, through or even with them You'll certainly be able to achieve more here
  13. It's quite interesting as an idea Laphers But maybe only same mp level players should be able to link and while in the link have some of their creatures bind by the link (depending on the type of link) (For example choosing type of linking 2,3 or 6 players (for group battles) So in a link of 2 players each chooses 3 creatures , in 3 players - 2 creatures and in 6 - 1 If all three creatures get to zero vitality the link breaks... but so a six player link would be very hard to keep) Edit: How about if ever implemented making it available only for mp5 ? (so that more people try to advance to mp5) Well anyway I think your idea has potential both for rp and battle
  14. [quote name='awiiya' date='16 June 2010 - 02:47 AM' timestamp='1276652867' post='61969'] [b]It is within my power, and so I feel no guilt, and so perhaps I am deserving of their criticism. However, I still hold that if someone is given the power to enforce their actions, it is not in poor "manners" to act on their desires without asking. [/b] Awi [/quote] I feel like you just said what all the politicians at least in my country truly think It is true that with great power comes great corruption... (even with little power...) Should we ask for responsibility to come with power ? (I hope so ...)
  15. A King falls when the Kingdom falls(enemy kingdom wins the war), or the majority of people start a rebellion (not a minority), or steps down and a new one is elected Until that his rule is absolute and I haven't heard of a King dueling every citizen that disagrees with any decision he makes My point is ... what you(Rhaegar) propose is not reasonable... if you want to oppose a King you have two choices either make the majority of citizens rebel against him (not the case here) or join another Kingdom in the hopes of it helping you achieve your goals (but it looks a bit like treason) just my thoughts on the matter...
  16. [quote name='Chewett' date='08 June 2010 - 06:20 AM' timestamp='1275974400' post='61336'] If you enable it during Sat/sunday this week i will have some time to test it. [/quote] I'll try helping in the testing as much as I can too
  17. hmmm..... well it's been quite some time since I posted on the forum but today I'll make an exception Firstly let's just say I don't like the GGG nor have I ever trained there (I don't have the patience nor time for such methodical stat grinding) BUT I can see why some people use it, they like MD and they want to be able at some point to be strong enough to survive it.... (they were perhaps bored getting wasted by almighty vets and running from sanctuary to sanctuary and saw this as the only alternative besides giving up md. Let's face it... everyone plays to win, if one loses all the time he gets bored and leaves...) AND I don't like the way you try to destroy it (by force) nor your reasons (I don't believe you offer an alternative for the future of MD... Sorry but It looks like it's mostly for your own satisfaction, or gain, or perhaps just out of boredom...) In any case I believe MD needs a change... and I tried several times to propose different paths to make MD more interesting... perhaps not always good but always in democratic ways (polls) and with MD's best interest in mind (I can offer only my word as a proof of that) Ways such as the wilderness areas and adding games as interaction between players... (new ideas thread) My point is... propose new ways don't destroy something, some people like without an alternative, just because you can... create something better and people will come on their own That's all Have fun
  18. I would also be interested to see magicduel run in chrome. Is there any update on the matter ?
  19. [quote name='Sharpwind' date='20 December 2009 - 12:48 PM' timestamp='1261313326' post='50669'] I'm having problems voting in the free credits in this site http://apexwebgaming.com In the last two times I tried voting for magicduel in this site I failed to do so I write the verification code carefully several times and every time it tells me I entered the wrong verification code and should try again I tried more than 10 times (I even cleared cookies) but it was no use Has anyone else had this problem ? [/quote] My problem with this site continues
  20. [quote name='awiiya' date='04 February 2010 - 08:04 PM' timestamp='1265313884' post='53835'] Some would call him a realist. If being truthful happens to be negative, so be it, but please, don't accuse the man of being unduly harsh. Your idea is flawed, and it is his place to point that out. Awi [/quote] Well sorry if caustic and negative offended you in some way I tried to respond with a bit humor (perhaps my English are not that good, I guess it sounds better in Greek ) I respect your opinions all of them and I enjoy debating so to speak
  21. [quote name='Burns' date='04 February 2010 - 05:23 PM' timestamp='1265304201' post='53822'] no matter how random your rits are, people can farm off them with ease... unless the attacks are like... 12 freezes and stats beyond any reason and such LOL When you get attacked by NPCs, it's just farming without working from some strenght onwards, and insanely annoying for anybody who gets their butts kicked by the NPCs And we have a few gathering points already, we call them Golden Globe Gazebo, Marble Dale Park and Gazebo of Equilibrium, people you don't find there are either uninterested in fighting at all or have some other training methods they wouldn't want to share anyways xD So... no, completely against it. [/quote] Burns, caustic and negative as always , I always enjoy your criticism lol [quote name='Chewett' date='04 February 2010 - 05:55 PM' timestamp='1265306102' post='53825'] Sounds like all i have to do is idle in one of these places, Free Exp + stats for doing nothing I dislike it just because it would put a lot more serverload, Checking and attacking each timer and such. [/quote] idle players could be excluded from the attacks (it could be made only for active players) if it actually has those results (farming) (I know that in MD there are players that can't be defeated and have so strong rituals and so strong tokened creatures it's impossible to reach them but if anything that is another discussion. I'm thinking of ways to make md more fun and interesting for most people (give them more things to do!).. I have given up on trying to catch up with immense stat grinders and their farming ways, they increase in strength either way...)
  22. Actually the whole point of a wilderness area wasn't to sleep train but to create gathering points for people to train with each other and random wild creatures (regarding rp wise it could be made so (for example) citizens of loreroot don't get attacks in loreroot wilderness area but can get attacks in necrovion or golemus similar areas) (regarding farming... if the ritual is random, it could mean random loreroot creature, random number of creatures, stats in regard to the player's level)
  23. How about creating some areas (one in every land) where the players that reside there get randomly attacked by inhabitants of that land ? [u]For example:[/u] when remaining in Stag's crossing you get randomly attacked by packs of Knators (of random level) every time the counter resets... Perhaps it would decrease inactivity and give all players another way of training
  24. very smart ideas (especially the tool renting and the homing pets) It's better to teach someone how to fish than to hand him a fish ! Torch competition ??! passing the torch maybe ? should be fun !
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