Images
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_224828.jpg
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Screenshot_20230327_224835.jpg
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
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Something wrong with the security letters for logging in?
There may have been a caching issue as well that has been fixed.
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Missing creatures
Creatures don't randomly vanish. A good control test would be to check what Chewett said.
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False Inactive Clickable Reports
Should be fixed now.
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Lack of research point counter.
Added a research point counter to the sidebar.
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Quest Clickables tab
Maintain button fixed.
- Influence Page Bug
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Influence Page Bug
Aware of this. It will get fixed.
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Matrix-like fight logs
It is better not to scale them. The images would have to be made smaller than 45px anyway.
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Matrix-like fight logs
Max width is 600px. 13 creature slots would need at least 975px, that's without any padding and no other elements.
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Matrix-like fight logs
The biggest deterrent is how would you fit 13x13 creature blocks on the page?
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would it be possible to get a mds_is_itc() function?
Added field for whether it is scriptable. Unsure about showing how many uses are left, seems abuseable.
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new shop offers
Everything in MD is connected. You will find that everything counts. How do you propose the MDShop gets changed?
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Combat System Redesign
Skill bonuses in combat have gone awry, they need to be redesigned but there are other elements of combat that need attention. This is my interpretation of how combat was envisioned: Battles are fought with heat. Principles define the rules of combat. Creatures are the conduits for a player's will and experiences in battle. With those core elements one can see where combat may be lacking. These are some aspect of the game that may yet - and I feel should - be included in combat: -Group/team combat - more than 2 players taking part in a battle (perhaps someone can find Mur's post about the next combat level from a few years ago?) -Species - creatures have an affinity to certain other creatures. -Land loyalty - the incorporation of land relations and allegiance to lands. Interesting discussion so far. There will be plenty of food for thought. @apophys: Indeed it's a much better scaling version. I don't know what possessed me to exclude logarithms
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'Pin' quest clickables
Thanks for pointing this out. They are now ordered by last edited date and you can also see when the last edit was.
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Random rit doesn't work
Fixed.