Jump to content

Zyrxae

Member
  • Posts

    299
  • Joined

  • Last visited

  • Days Won

    7

Zyrxae last won the day on September 30 2013

Zyrxae had the most liked content!

Profile Information

  • Gender
    Female
  • Interests
    http://storenow.net/my/?f=5094
    First of ?
  • Playername
    Zyrxae

Contact Methods

  • Yahoo
    Highly available upon request
  • Skype
    As above

Recent Profile Visitors

1,196 profile views

Zyrxae's Achievements

Newbie

Newbie (1/14)

192

Reputation

  1. If you cannot attend at one of the times specified (12 & 18 ST), or a member of the Public Council is not present/awake at the Tranquil Plains at one of those times, you can still share a story with those present. Regardless of the time, you are very strongly encouraged to log your story on this topic. Hope to see you there! EDIT: Now with logs!
  2. How it seems to work currently: - Walking through +40 visc gives .08 volition - Walking through a scene with between +38 and -78 visc gives .02 volition if your step lowers the viscosity in the scene (that is, if you haven't walked in the scene in the past hour). If you have walked there too recently, you gain no volition. - Walking through -80 visc gives .01 volition no matter how recently you have walked in the scene. This holds true no matter your land loyalty or whether you're walking through your homeland, giving an advantage to people with loyalty in large, rarely traveled lands.
  3. Why not just: If you take a step through viscosity and there are non-idle people your scene or in an adjacent one, you gain volition according to how many people there are and the amount of visc on your scene? Members of an expedition group would each face a tradeoff at each scene: "Should I take the first step and lose a lot of AP but gain more volition, or should I wait for others to clear the way and get less volition?" which they could work out among themselves.
  4. A major issue with volition as it stands now is that the bonus for moving through max visc discourages people from walking in teams. Conceptually, a group working together to 'remember' a place does so more effectively than can an individual (like how groups often develop transactive memory, meaning roughly that their members can cue each other to remember ideas that they would have more difficulty recalling without the group's help.) To fit this principle, and also to encourage group expeditions to the Archives or the East, how about giving a bonus to volition for groups of people combating viscosity together? - The larger the group, the more volition gained (at most +.01 volition per step per extra person on the scene/adjacent scene) - The greater the viscosity, the more volition gained (for example, +.04 volition for 40 visc, +.032 for 32 visc...+.008 for 8 visc..etc.) - Walking alone through viscosity in areas where you have plenty of loyalty would not increase your volition, but walking in a group on those same areas would increase volition a little. (A long-time Golemian wouldn't gain volition just walking through their homeland, but they would gain a little volition while leading a tour through GG.) [log='Conceptual question:']One of these statements more accurately reflects the concept of volition than the other, but I'm not sure which: - Working in a group allows people to effect more change than they could alone—>working in a group should give you more volition, because volition is about how you can use your will to greatest effect. - It takes less effort for an individual to effect a given amount of change as part of a group than alone—>working alone should give you more volition, because volition is about how much effort you put in.[/log]
  5. This was discussed, among several other amendments to the HC rules, but it wasn't followed through upon. Guess it's time to revive that topic.. nvm, Chew's got things under control
  6. Will those who walk through viscous areas they have loyalty in also gain this skill in equal measure? I.e., is the point that you persevere through something specifically difficult for you, or just something that would be hard for the average person to move through?
  7. The >>>s are from the original post, the normal text is from Chew, and these are my responses. (Not trying to hog space for myself; we've been discussing different subjects, just not all of them are so public): The idea here is a shift toward promoting team play over individual torch-running and enabling participation even on the part of non-fighters. Theoretically, Generals could invite someone to the team without having them bear a torch. They would have access to the team's alliance interface and be able to coordinate movements with the team, but act as spies by walking torchless into enemy land. * Chew's reply to this:
  8. That's always been a tricky one, but since this outfit benefits (or degrades) Bookie's reputation and not Andur's (he's merely posting here for Bookie), I don't see the harm. RP-wise, it seems like Andur decided not to run the contest again but did inspire Bookie to fill the void. With a name like Bookie, you'd almost have to.. It will help Bookie's case (and be more fun) if he has a life and personality outside of this operation, though. Good point; you may want to encourage each person who bets something unsplittable to bet a type of thing that hasn't already been bet. It happened last time; who's to say it won't again? So if, say, 3 people get 1st place and 2 get second, the pot will be divided into 8 shares: 2 each for the first place winners and 1 each for the second placers?
  9. We're currently looking at possible changes to the Torch Contest. Some ideas are below, as well as some previous topics for reference. While you hold a torch, your Torch Team replaces your alliance page (although you remain a member of your current alliance.) - While on the same scene as a teammate, the General has the power to take away that teammate's torch - Alliance chat would be team chat - "Jump to leader" would jump you to the General The closer you are to the enemy capital, the more AP needed to take a step. - While on enemy territory, have the amount of AP needed to take a step while holding a torch be based on the number of steps needed to reach the capital of the land you're trespassing on, from your current scene. The more people bearing torches of the land you're trying to score against that you kill, the greater your score when you reach that land's capital. - For example, if you're from GG and you're trying to score at Raven Hold, killing people with LR torches will count double as much as killing people bearing torches of other lands. If you later decide to score at Wind's Sanctuary instead (without scoring or having been killed), then your kills of MB torchbearers will count double as much as your kills of non-MB torchbearers. Other torch idea topics: 1, 2, 3, others? More ideas are welcome and can be split into other topics as the discussion warrants.
  10. ..When you remember your UID better than another important ID number. Timezones now come naturally to you. You catch yourself right before saying "It's like the search for the Book of Principles" or referencing the resolution of the Shade War—aloud. Historicity overall seems like so much Ancient Lore. You see 'Syrian rebels' in the news and immediately wonder what kind of falling-out could have happened with Azull.
  11. I voted no, and would be interested to see what reasons people might have had for voting 'yes' besides wanting to be able to find people more easily. dst's idea could be a new shop feature for the mood panel or the Online Users list (not sure which is better): click "Set your location" to be able to state your location, in your own words or using current coordinates (coordinates would NOT change automatically if you change locations), and people could mouseover your name/status to see where you've said that you are.
  12. 1) For explanation's sake: from here. 2) Hmm... [spoiler]Ann. 1556 - [2010-07-16 03:03:37 - Stage 10] Bestiary....Comes with a secret (undocumented) feature, related to illusions.[/spoiler]
  13. When editing a message or a personal paper, often when I switch to another tab and back again, the message or document I've been working on seizes up such that I can't continue to add or delete anything in the message; trying to type there gives the standard system alert noise. (The insertion point blinks like normal.) Clicking on the border area in the same frame as the message sometimes is enough to make it editable again, sometimes not. The more time I spend in another tab/program, the more likely the freezing, although it still seems fairly random. It happens most often while editing clickables and never when I'm editing the message/paper in a separate tab, and it occurs in Firefox but not Chrome.
  14. Initial post updated with likely topics. edit: Speedy Syr, too many pickles..
  15. If you haven't yet received something you had been promised through an event such as the Personal Request Month, the most recent birthday, or another (administratively sponsored) quest, post here: - Your playername - Your player ID - The reward you're seeking - A quote showing you deserve your reward, with a link to the post the quote is from and you should get your rewards sooner rather than later. Please do keep in mind the overall busyness of our coders in this process; your patience is just as appreciated as your assertiveness. Edit: Likely places of interest: Selfish Wishes Granted This year's birthday outcomes Quest results forum Birthday contests forum
×
×
  • Create New...