I don't know how the alliances creation system go, but here is my idea.
The game is divided in 5 big zones, which I will refer to as Necroland, Golemland, Treesland, Marindland and No Man's.
There are already 4 alliances that control that zones, and are supposed to be poweful and have some type of bonus just for having them ( I guess).
That leaves No Man's with no alliances, and I have read that because of the name, it should be better to remain like that.
Awright.
I want FIGHTS , I want WAR, I want CHAOS.
No more lazy alliances in their territories. Let's make No Man's the nest for the new alliances, the seat for new POWERS in MD.
I say let's create an easy system to make alliances, so they grow in No Man's like an angry crop.
This doesn't finish here. I propose to create a kind of Sanctuaries in No Man's.
FOUR new Sanctuaries. With no shops. Just a place to get not atacked. Call it Haven if you want.
One headed to Marind's Bell. One to Necrovion. One to Loreroot. One to Golemus Golemicarum.
Alliances should fight to gain the control of the Havens. Once there, they should be able to atack the alliances and the lands they are headed to. Of course, new-born alliances wouldn't have the control of one of this, they would have to fight to get one of them.
Of course, I'm talking about an advanced stage of the game, with MP4 and upper Mages.
Easy to write, hard to construct. Still, it's this fella MP3 idea. Here you go.