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Amelia

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Posts posted by Amelia

  1. Heat increases for a random factor of about 4 points for each scene you visit. and ~150+ for actions like recruit creature or upgrade. After a fight heat increase its equal to the number of rounds in that battle.

    BRISKNESS is a skill whos point number adds to each heat increase every time, so higher briskness will get you more heat faster.

    1 heat point lasts for 1 second, so in a minute you will loose 60 heat.

    Heat is a combat reward multiplyer so if for example you have max heat (1000) and you win a fight that normaly gives 100 value points and 0.2 initiative , you will get 400 vp and 0.8 initiative. Also it multiplies the experience gained.

    Heat does not affect combat damage or life.

    Amelia, put it to the FAQ. Tnx

    Thanks... and consider it done =D !

  2. up right corner.

    Got 3.5k+ of it today :)))

    Do you mean the circle in the upper right corner ? I remember that occasionally I get some numbers counting down there... but didnt know what it was =D

    Btw, you got 3.5k+ ... of what ?

  3. Ok, now... I think I do understand what "Heat" actually does... but there is something else that I want to know. Every time you go from an area to an other it says that your heat increases... but it cant be that its permanently increased. That must mean the "Heat" increase is temporary and that its on a counter... so my question is... how long does that temporary "Heat" increase last (assuming that im right and it is in fact temporary =P) ?

  4. I dunno about the exploring points. It's the same way for me. As for the vital energy, refreshing the page (logging out and back in) fixes that little problem. I don't think vital points/value points max updates are shown until your next log in.

    Its fixed now after the relog... thanks =D

    As far as I know it's ok if your points go higher then the max e.g. 16/10 same goes for Vital Energy

    Well, the point is... why does it stop at 16 =P ? It has been at 16 for ages now =P

  5. AWE MAN!!!

    I still cant fight anyone. It still says im on tutorial mode. So im guessing you'll have to change mine maunally.

    By the way... I got an idea. At the creature section (on the game) they should have like "Sort Creatures" where you can move around the creatures... like kinda organnize it. And also have a prepare bind ritual's on the creature section, so instead of attacking then preparing a ritual you can prepare before attacking and set up a defense ritual as wel. Just an idea of mine what do you guys think?

    I believe King Manu said earlier that sorting creatures will be taken care off later. Though I agree on the part where you should be able to prepare a ritual even if you are not even close to a battle.

  6. I found this so funny ... haha =D

    Though I figured something is bound to happend. I mean, you are in a place... a square room that seems carved inside the wood... has no windows and no doors... and there is a girl there who wants to play (obviously something is wrong ... right ? ... when you are in a situation like that you better cooperate =P). I did pick that I would play with her... but if I saw the candles burning up I would probably start to get a bit worried =)

    EDIT

    I remember when me and two friends of mine where playing a game ... not sure what the exact name for it is... but you know when you got a piece of paper and roll dices... stuff like that =P. We didn't have a book at that time so the third person was making up the story as we went along =). At a point there was a bomb involved... and me and my friend tried to disarm it but failed... the timer went to 00:00 but the bomb did not explode... it was something wrong with it. I was relieved and figured we where lucky... but my friend thought the bomb was fake and then took it upon him to kick it... and of course then it exploded resulting in killing us both =P.

    We had a laugh about that for some time =P.

    My point with this is... I like it when decisions we make can have crucial outcomes... same as with the girl who just wants to play with you =D

  7. Hola all. New here. Just recently found the game. I like what I see. So far I am finding that choosing "Continue Now" is VERY tempting...I just want to see what is going to happen next :)

    Anyway, just sayin' Hi.

    Welcome =D !

    Im pretty sure you are going to love it =D. I know its tempting to chose the "Continue Now" option... but waiting for something good is worth it =)

  8. honestly i have to tell you that initialy i was planning to make the game like Amelia is playing it. This should be a long term adventure game where you discover a bit day by day. I slowly realised that most players like action so i had to make it more 'active' ...but at the same time i will try to keep the original ideea...and you know how i'll do this? ....with task such as "win 100 fights" or get 100 honor ..that will let you play free but will also keep more goodies for later. Nothing compares to things that come after a long waiting :)

    Amelia , i think the curiosity is killing you :) how come you resist 24h for each story?

    btw, i checked your account and i dont see the 24h selections, are you using a different account for this? can you tell me the playername pls?

    Yes, I created a new character called "William" and im now on my third 24 hour option =). Indeed, the curiosity is killing me... but I enjoy it so much =D. I guess I go for the 24 hour options because I got lots of patience, I like the idea behind it (playing little every day, every other game out there requires massive activity... and in the end it turns out to be more of a job then pure enjoyment of the game), and I really like how much excitement builds up during those 24 hours =D.

    I think a lot of players, just like me, have been waiting for a game like this for a very very long time... and its finally here =D

  9. The biggest problem is that I should be able to read more of the story at once time and do less clicking. I click on continue now AT least 25 times if not more. Then had to pick a skill again. After I pick my 3 skills, then I just keep picking one of them 3 over and over again. Give a bigger story at once and get rid of 70% of them continue now . Like I said I click wait 24 hours the fist time hoping that it would be better and it wasn't I still had 50 more continue now . I hope this makes since. Peoples first impressions on game mean a lot and when they click over and over and see no results, it probably runs many of them away.

    I am doing the same thing you did atm... but I havent experienced the 50 "Continue Now" clicks just yet. Though, is there no reading of the story in between all those "Continue Now" clicks ?

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