August 18, 201114 yr comment_90381 Why not make it into a resource location with a clickable that when using so many AP brings forth so much water? E.g:: You use the pump, costs you 100 AP, you get 1 water out. Report
August 18, 201114 yr comment_90384 Interesting idea... Drywater, or regular Water, or... ? I'm not sure though. The location is remote enough it may not cause issues, but depending on the cost might de-value water resources a bit. Better mercantile minds would know better this sort of thing though. Report
August 18, 201114 yr Root Admin comment_90385 Make it so there is a limit to gather the resources, and sounds really good. Report
August 18, 201114 yr Root Admin comment_90387 But you cannot infinately deplete a resource, It would follow a better pattern if there was a large reserve, say 100 or so, That would increase as a normal resource does. Report
August 18, 201114 yr comment_90388 how about minor modification: resource would be 0/0... but clickable with very high AP cost (i.e. 100) would add one resource - like Fenth with saccing. it would be a bit weird if collection from stream required bucket - and from pump AP only LE: thanks for clarification Edited August 18, 201114 yr by xrieg Report
August 18, 201114 yr Author comment_90398 That's how I envisioned it xrieg, and there should also be a limit. Report
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