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Chewett

Root Admin
  • Joined

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Reputation Activity

  1. Haha
    Chewett got a reaction from Seigheart in Coalition against Resource Depletion (CARD)   
    Hey, if you want to join CARD by blocking depleters I wrote a short guide!
  2. Upvote
    Chewett reacted to Ivorak in Coalition against Resource Depletion (CARD)   
    I think they might be new. The herb basket I got from the evo store has this feature (and I just confirmed by harvesting from a location with less 0.5 resources and it remained at 0.5 resources).
  3. Thanks
    Chewett got a reaction from Muratus del Mur in How do I block people?   
    I want to block someone so I stop seeing their messages, how can I do that?
  4. Haha
    Chewett got a reaction from Seigheart in How do I block people?   
    I want to block someone so I stop seeing their messages, how can I do that?
  5. Haha
    Chewett got a reaction from Seigheart in How do I block people?   
    To block someone ingame you can to go to options by pressing the cog at the bottom of your page:
    From there you can select a number of names to block either in the mood panel or chat:

    Once this is done they will show up as blocked:


  6. Haha
    Chewett got a reaction from Seigheart in The mystery of "Chewett and the Green CARD"   
    Ladies and gentlemen, adventurers and wanderers of the Realm, open up the latest edition of the MagicDuel Newspaper and read into a story of intrigue.
    For the next several days, we shall be bringing you a most extraordinary tale of intrigue, conspiracy, dwindling resources, unlikely alliances, and perhaps even the occasional entirely reasonable overreaction.
    A mystery whose roots reach deep into the very resources of MagicDuel.
    A mystery known only as...

    Our story follows Chewett, Grand Duke of the East, investigating the curious disappearance of the Realm's resources as they begin to uncover something far larger.
    Who is taking them?
    Why are they disappearing?
    Can anything be done before the lands of the Realm are tarnished forever?
    And, most importantly...
    Can the green CARD stop the forces of evil terrorising the land?
    With allies gathered, suspects questioned, evidence examined, and increasingly suspicious quantities of paperwork produced, Chewett sets about forming a coalition dedicated to confronting the spectre of resource depletion.
    But in MagicDuel, matters are rarely quite as simple as they first appear.
    Presented in the grand tradition of the old wireless detective mysteries, Chewett and the Green CARD will unfold as a serial drama, with a new instalment released each day (depending on Chewett's work schedule).
    Each episode will reveal another piece of the mystery.
    Another clue.
    Another suspect.
    Another step towards the truth.
    So adjust your wireless set, extinguish the lights, settle into your favourite chair, and listen carefully.
    For somewhere in the darkness of the Realm...
    the game is already afoot.
  7. Like
    Chewett got a reaction from jakubhi in The mystery of "Chewett and the Green CARD"   
    Ladies and gentlemen, adventurers and wanderers of the Realm, open up the latest edition of the MagicDuel Newspaper and read into a story of intrigue.
    For the next several days, we shall be bringing you a most extraordinary tale of intrigue, conspiracy, dwindling resources, unlikely alliances, and perhaps even the occasional entirely reasonable overreaction.
    A mystery whose roots reach deep into the very resources of MagicDuel.
    A mystery known only as...

    Our story follows Chewett, Grand Duke of the East, investigating the curious disappearance of the Realm's resources as they begin to uncover something far larger.
    Who is taking them?
    Why are they disappearing?
    Can anything be done before the lands of the Realm are tarnished forever?
    And, most importantly...
    Can the green CARD stop the forces of evil terrorising the land?
    With allies gathered, suspects questioned, evidence examined, and increasingly suspicious quantities of paperwork produced, Chewett sets about forming a coalition dedicated to confronting the spectre of resource depletion.
    But in MagicDuel, matters are rarely quite as simple as they first appear.
    Presented in the grand tradition of the old wireless detective mysteries, Chewett and the Green CARD will unfold as a serial drama, with a new instalment released each day (depending on Chewett's work schedule).
    Each episode will reveal another piece of the mystery.
    Another clue.
    Another suspect.
    Another step towards the truth.
    So adjust your wireless set, extinguish the lights, settle into your favourite chair, and listen carefully.
    For somewhere in the darkness of the Realm...
    the game is already afoot.
  8. Like
    Chewett got a reaction from Aelis in The mystery of "Chewett and the Green CARD"   
    Ladies and gentlemen, adventurers and wanderers of the Realm, open up the latest edition of the MagicDuel Newspaper and read into a story of intrigue.
    For the next several days, we shall be bringing you a most extraordinary tale of intrigue, conspiracy, dwindling resources, unlikely alliances, and perhaps even the occasional entirely reasonable overreaction.
    A mystery whose roots reach deep into the very resources of MagicDuel.
    A mystery known only as...

    Our story follows Chewett, Grand Duke of the East, investigating the curious disappearance of the Realm's resources as they begin to uncover something far larger.
    Who is taking them?
    Why are they disappearing?
    Can anything be done before the lands of the Realm are tarnished forever?
    And, most importantly...
    Can the green CARD stop the forces of evil terrorising the land?
    With allies gathered, suspects questioned, evidence examined, and increasingly suspicious quantities of paperwork produced, Chewett sets about forming a coalition dedicated to confronting the spectre of resource depletion.
    But in MagicDuel, matters are rarely quite as simple as they first appear.
    Presented in the grand tradition of the old wireless detective mysteries, Chewett and the Green CARD will unfold as a serial drama, with a new instalment released each day (depending on Chewett's work schedule).
    Each episode will reveal another piece of the mystery.
    Another clue.
    Another suspect.
    Another step towards the truth.
    So adjust your wireless set, extinguish the lights, settle into your favourite chair, and listen carefully.
    For somewhere in the darkness of the Realm...
    the game is already afoot.
  9. Like
    Chewett got a reaction from Ledah in The mystery of "Chewett and the Green CARD"   
    Ladies and gentlemen, adventurers and wanderers of the Realm, open up the latest edition of the MagicDuel Newspaper and read into a story of intrigue.
    For the next several days, we shall be bringing you a most extraordinary tale of intrigue, conspiracy, dwindling resources, unlikely alliances, and perhaps even the occasional entirely reasonable overreaction.
    A mystery whose roots reach deep into the very resources of MagicDuel.
    A mystery known only as...

    Our story follows Chewett, Grand Duke of the East, investigating the curious disappearance of the Realm's resources as they begin to uncover something far larger.
    Who is taking them?
    Why are they disappearing?
    Can anything be done before the lands of the Realm are tarnished forever?
    And, most importantly...
    Can the green CARD stop the forces of evil terrorising the land?
    With allies gathered, suspects questioned, evidence examined, and increasingly suspicious quantities of paperwork produced, Chewett sets about forming a coalition dedicated to confronting the spectre of resource depletion.
    But in MagicDuel, matters are rarely quite as simple as they first appear.
    Presented in the grand tradition of the old wireless detective mysteries, Chewett and the Green CARD will unfold as a serial drama, with a new instalment released each day (depending on Chewett's work schedule).
    Each episode will reveal another piece of the mystery.
    Another clue.
    Another suspect.
    Another step towards the truth.
    So adjust your wireless set, extinguish the lights, settle into your favourite chair, and listen carefully.
    For somewhere in the darkness of the Realm...
    the game is already afoot.
  10. Like
    Chewett got a reaction from Muratus del Mur in The mystery of "Chewett and the Green CARD"   
    Ladies and gentlemen, adventurers and wanderers of the Realm, open up the latest edition of the MagicDuel Newspaper and read into a story of intrigue.
    For the next several days, we shall be bringing you a most extraordinary tale of intrigue, conspiracy, dwindling resources, unlikely alliances, and perhaps even the occasional entirely reasonable overreaction.
    A mystery whose roots reach deep into the very resources of MagicDuel.
    A mystery known only as...

    Our story follows Chewett, Grand Duke of the East, investigating the curious disappearance of the Realm's resources as they begin to uncover something far larger.
    Who is taking them?
    Why are they disappearing?
    Can anything be done before the lands of the Realm are tarnished forever?
    And, most importantly...
    Can the green CARD stop the forces of evil terrorising the land?
    With allies gathered, suspects questioned, evidence examined, and increasingly suspicious quantities of paperwork produced, Chewett sets about forming a coalition dedicated to confronting the spectre of resource depletion.
    But in MagicDuel, matters are rarely quite as simple as they first appear.
    Presented in the grand tradition of the old wireless detective mysteries, Chewett and the Green CARD will unfold as a serial drama, with a new instalment released each day (depending on Chewett's work schedule).
    Each episode will reveal another piece of the mystery.
    Another clue.
    Another suspect.
    Another step towards the truth.
    So adjust your wireless set, extinguish the lights, settle into your favourite chair, and listen carefully.
    For somewhere in the darkness of the Realm...
    the game is already afoot.
  11. Thanks
    Chewett got a reaction from Seigheart in Known Depeleter Evidence Log - CARD   
    Ledah - 2 Marks

    Seigheart - 1 mark (Ledah only took it to the minimum)

    Seigheart - 1 mark
    Ledah - 2 marks

    Ledah - 1 mark

    Seigheart - 1 mark
    Ledah - 3 marks

    Seigheart - 1 mark

    Seigheart - 1 Mark
    Ledah - 1 Mark

    Seigheart - 3 marks
    Ledah - 6 marks

    Ledah - 4 marks
    Seigheart - 2 marks

    This brings the total Marks for this evidence to:
    Ledah - 19 Marks
    Seigheart - 10 Marks



  12. Thanks
    Chewett got a reaction from Seigheart in Known Depeleter Evidence Log - CARD   
    Seigheart - 15 marks
    Ledah - 4 marks

  13. Haha
    Chewett got a reaction from Seigheart in Known Depeleter Evidence Log - CARD   
    This post should be posted to by members of CARD to track those depleting and so we have a record.
    Current Depleters (and their score)
    Ledah - 23 marks
    Seigheart - 25 marks

  14. Upvote
    Chewett reacted to Muratus del Mur in Build your own Drachorn   
    oh come on..... whats this joke? not worth the effort looking at it, maybe we should stop rewarding any good intention..
  15. Haha
    Chewett reacted to jakubhi in MD Memes   
  16. Upvote
    Chewett got a reaction from jakubhi in CARD resource gathering amounts   
    You should stop gathering resources if the resources have 2/3rd left or less. Here is a helpful table to remember when to stop:
    1/1 - always free to gather
    1/2
    2/3 or 1/3 - both will regenerate one per day but leaving it at 2/3 is safer
    8 / 13
    10 / 16
    13/19
    14/20
    20/30
    21 / 32
    26/40
    66/100
    200/300
  17. Upvote
    Chewett got a reaction from jakubhi in Daily item quest   
    Awesome idea
  18. Like
    Chewett got a reaction from Muratus del Mur in Coalition against Resource Depletion (CARD)   
    Generally people have asked me how we can stop resource depletion. I propose a simple group that aims to stop depletion by collectively not depleting and punishing those who deplete.
    If you join CARD
    You will not intentionally deplete resources and will be careful to ensure this doesn't happen
    You will not trade with or help those marked as depleters (information below)
    You will not let depleters participate in any events you run, nor you participate in theirs
    Help includes things like using positive spells on them, giving them wins (if they request), etc
    You can use spells, silence, heat capping, or anything you see fit to punish depleters
    You can block heat cappers messages in forum, discord, in game as you seek fit
    Trade includes auctions
    You will report depletion if you see it in the marked thread (here or somewhere else)
    You will receive a share of the coins from depleters who pay to expunge their crimes
    CARD will (with the community)
    Track depleters on a public thread. each depletion causes 1 mark against their record
    Proof should be in the form of screenshots with the amount of resources in the scene clearly visible
    1 mark can be removed with the payment (1 gold for people under 100 days, 5 gold for people under 1000 days, 10 gold for players older than 1000 days)
    Marks will be removed after the period of 3 months
    Anyone reaching 5 marks will be marked as depleters and banned as above
    Current Members:
    Chewett
    Death Ray
    Resource gathers:
    Chewett
    Nadrolski
    Seigheart
    Ledah
    Current Depleters:
    Seigheart - 25 marks
    Ledah - 23 marks

    Notes:
    I will start tracking marks in 1 weeks time for those who have not read read this post
    Resources that must be depleted to be gathered (memory stones, fenths) are allowed to be depleted
    Some leniency is given for when a tool gathers more than expected, please post below on a mark if you wish to appeal
  19. Upvote
    Chewett reacted to jakubhi in Resource depleting   
    Just to refresh some memories, the golden harvesting rule is 2/3, meaning you should not harvest if there is 66% remaining resources in a scene. The reason is that the 1/3 is regenerable in a day, so the next day the resource will be full again.
    Should a resource be fully depleted, it can take a week+- to be back to full.
    If anyone remembers the whole number list, please post it, I am just going by memory. I remember there is also something at 50%?
  20. Angry
    Chewett reacted to Ledah in Resource depleting   
    I can't believe anybody would be so terrible as to deplete the resources in such a manner, at such a speed.
    That being said, land cleansers are a good tool. Perhaps more people unlocking weathers would also help. It feels manageable at the moment, if people want to band together and stop it.
  21. Like
    Chewett got a reaction from Ledah in Resource depleting   
  22. Angry
    Chewett reacted to Seigheart in Seigheart's Guide to Beginner's Combat   
    Seigheart's Guide to Beginner's Combat
    MagicDuel combat can look like a simple creature-vs-creature system at first, but underneath it is a fairly complicated interaction between rituals, creature abilities, targeting types, VE, principles, creature stats, and combat balance.
    The biggest mistake is thinking:
    "My creatures are stronger, therefore I should win."
    MD combat doesn't really work that way. A weaker collection arranged into the right ritual can defeat creatures that are considerably stronger on paper.
    This is an attempt to explain the basic system, the different attack types, and how some common creatures fit into it. I am by no means the best person to write this, so please feel free to correct me if I am wrong. The purpose is purely to help new players with basic fundamentals.
    1. Rituals Are the Foundation
    You don't command creatures individually during combat. Instead, you create a ritual beforehand.
    A ritual determines:
    Which creatures participate
    How much VE is committed
    Which principles are assigned
    Which abilities are brought into the fight
    How those abilities interact with each other
    Once combat begins, the engine resolves those instructions.
    So most MD combat strategy happens before you click attack.
    2. Understanding Attack and Targeting Types
    One of the most important things to understand is that "attack" doesn't always mean the same thing.
    Creature abilities have different targeting behaviours, and knowing what they actually target is essential when building rituals.
    Random
    Random chooses a target randomly from the available valid targets.
    This is unpredictable, but that doesn't necessarily make it bad.
    If the opponent has six creatures, however, your damage may be spread across several targets instead of concentrating on the creature you actually need dead.
    Example:
    You deal 1,000 damage four times.
    Random targeting might produce:
    Creature A : 1,000
    Creature B : 2,000
    Creature C : 1,000
    Instead of killing one creature with 4,000 concentrated damage, you've wounded three.
    Weak
    Weak targeting attempts to attack the weakest available target.
    This is useful for finishing creatures off.
    Imagine the opponent has:
    Creature A : 12,000 VE
    Creature B : 8,000 VE
    Creature C : 600 VE
    A weak-targeting attacker can remove Creature C instead of wasting its attack against the healthier creatures.
    This can be extremely useful for systematically dismantling a ritual.
    Strong
    Strong targeting focuses on stronger targets.
    Instead of wasting attacks against disposable creatures, it can direct pressure toward the opponent's more significant creatures.
    This can be valuable when the enemy has one creature doing most of the work.
    Dying
    Dying targeting is designed around creatures already close to death.
    Think of it as an execution mechanic.
    Rather than distributing damage around the battlefield, it helps finish creatures that have already been heavily damaged.
    This can combine particularly well with another creature that spreads damage first.
    Multiple
    Multiple targeting affects several creatures rather than concentrating entirely on one.
    This is excellent for spreading damage across a ritual.
    The trade-off is concentration.
    If you have enough power, multiple targeting can devastate an entire ritual. If you don't, you can end up with six injured creatures that are all still alive and functioning.
    All
    Some abilities affect all valid targets.
    These become particularly interesting when combined with abilities or creatures that benefit from battlefield-wide effects.
    An "all" ability doesn't necessarily mean "massive damage." Its strength is that nothing can hide behind target selection.
    Ally / Friendly Targeting
    Not every combat ability attacks the opponent.
    Some abilities target your own creatures.
    These can:
    Heal
    Protect
    Strengthen
    Support
    Modify stats
    This is where ritual construction starts becoming much more interesting.
    A creature may contribute almost no direct damage and still be the reason the ritual wins.
    3. Attack Types Aren't Just About Damage
    There are also important differences in what an ability actually does.
    Direct Damage
    The simplest form.
    Creature attacks target → target loses VE.
    But even here, targeting matters enormously.
    High damage with poor targeting can be less useful than moderate damage that consistently hits exactly what you need.
    Healing
    Healing abilities restore your creatures rather than damaging the opponent.
    A healing creature therefore changes the mathematics of the entire fight.
    Suppose an enemy deals:
    5,000 damage per round
    but your ritual restores:
    3,000 VE per round.
    Their effective progress is now much smaller.
    Combine healing with durable creatures and battles can become very difficult for an opponent to finish.
    Defend / Protect
    Defensive abilities exist to keep other parts of the ritual alive.
    This introduces the idea of roles.
    A creature doesn't have to kill anything to be valuable.
    Its entire purpose might be keeping your important attacker alive long enough to act.
    Weaken
    Weakening attacks reduce the effectiveness of enemy creatures rather than simply trying to kill them immediately.
    This can be extremely powerful.
    Instead of asking:
    "How quickly can I kill that creature?"
    you're asking:
    "How quickly can I make that creature irrelevant?"
    Sometimes disabling the enemy's damage output is easier than overpowering its VE.
    Boost / Support
    Some abilities increase the effectiveness of your own creatures.
    This is where combinations become important.
    A mediocre attacker by itself may become dangerous when another creature is amplifying the stat its ability uses.
    This is why reading creature abilities individually isn't enough.
    You have to ask what the entire ritual is doing.
    4. Common Creatures and What They Teach You
    Some of the creatures players encounter are particularly useful for learning combat mechanics.
    Aramor
    The Aramor is one of the creatures most players become familiar with early.
    It's useful for learning the fundamentals:
    Attack
    Defence
    VE
    Target selection
    Creature upgrading
    An Aramor may eventually seem simple compared with more exotic creatures, but that's exactly why it's useful for learning.
    Think of it as one of MD's basic combat building blocks.
    Grasan
    The Grasan introduces players to the idea that creatures can occupy very different roles and that raw appearances or creature level don't tell the entire story.
    Different upgrades and uses make Grasans useful for experimenting with ritual composition rather than simply stacking attackers.
    Elemental
    Elementals are another important family because they begin exposing players to more specialized abilities and combinations.
    They help demonstrate why you should read exactly what an ability uses and targets rather than simply looking at the creature's attack statistic.
    Water Daimon
    The Water Daimon is a good example of why support abilities matter.
    Healing changes the fight without directly damaging anything.
    Imagine:
    Aramor: attacks
    Aramor: attacks
    Water Daimon: heals
    The Daimon isn't necessarily there to kill the opponent.
    It's there to make sure the creatures doing the killing remain alive.
    That's a fundamentally different role.
    Heretic Archer
    Heretic Archers demonstrate how valuable ranged/specialized offensive behaviour and targeting can become.
    An attacker that consistently interacts with the targets you actually care about may outperform something with higher theoretical damage.
    They're useful creatures for learning that:
    damage × targeting × ritual composition
    matters more than damage alone.
    Knator
    Knators are another creature where players start thinking more seriously about what role a creature occupies inside a ritual.
    Rather than asking whether a Knator is simply "better" than another creature, ask:
    What job am I giving the Knator?
    That's the better question for almost every MD creature.
    Tree
    Trees are an excellent demonstration of support-oriented combat.
    A Tree isn't something you should evaluate purely by asking:
    "How much damage does this do?"
    Its usefulness comes from how it affects the rest of the ritual.
    A ritual built around attackers and a ritual built around attackers supported by healing can behave completely differently.
    Drachorn
    Drachorns are among MD's iconic creatures and demonstrate what happens when powerful abilities, strong statistics, principles, and carefully designed rituals begin interacting.
    But even a powerful Drachorn isn't automatically an "I win" button.
    If the ritual around it is poorly designed, another player can potentially build specifically around countering what it's doing.
    Angien
    Angiens are another good example of advanced combat becoming less about one number and more about interactions.
    By the time you're seriously experimenting with creatures like Angiens, you should already be thinking about:
    Ability
    Targeting
    VE
    Principles
    Initiative
    Support
    Enemy composition
    Ritual purpose
    rather than simply Attack + Defence.
    5. Example: Concentrated Damage
    Suppose your opponent has:
    1 extremely dangerous creature
    5 weak support creatures
    You bring six random-target attackers.
    Your attacks might get scattered across everything.
    That dangerous creature remains alive and continues doing its job.
    A ritual designed to concentrate attacks against the appropriate target can potentially eliminate it much sooner.
    Same approximate combat power.
    Different targeting.
    Completely different result.
    6. Example: Spread + Execute
    Now imagine combining two roles.
    Creature A: damages multiple targets.
    Creature B: targets dying/weak creatures.
    Creature A softens the enemy ritual.
    Creature B begins removing the damaged creatures.
    Instead of six independent creatures doing unrelated things, you've created a simple combat engine:
    Spread damage → identify vulnerable targets → eliminate them.
    That's ritual design.
    7. Example: Tank + Heal + Damage
    Another basic concept:
    Creature A: durable
    Creature B: healer/support
    Creatures C–F: attackers
    The attackers provide your offensive pressure.
    The durable creature helps absorb the battle.
    The healer keeps your ritual functioning.
    Suddenly the opponent isn't merely racing your attackers.
    They're fighting against your ritual's ability to sustain itself.
    8. Principles Change the Equation
    Principles aren't merely character flavour.
    Depending on the creatures and abilities being used, your principles can influence how effective your ritual becomes.
    That means copying another player's ritual doesn't necessarily reproduce their result.
    They may have different:
    Principle values
    Creature levels
    Creature age
    VE
    Stats
    Permanent boosts
    Character development
    Two visually identical rituals therefore aren't necessarily equivalent.
    9. VE Is Ammunition
    Vital Energy isn't simply a health bar.
    It's something you're committing to the ritual.
    More isn't automatically better in every situation.
    You might intentionally create:
    Full-power ritual - intended to win.
    Low-VE ritual - intended to conserve resources.
    Sacrificial ritual - creatures are expected to fall.
    Loss ritual - specifically designed to lose.
    That last category is especially important in MD.
    10. Losing Is Part of Combat
    MagicDuel is unusual because sometimes the correct combat decision is:
    Lose.
    You may need losses for combat balance, quests, experimentation, or some other objective.
    That means "best ritual" doesn't necessarily mean:
    the ritual that wins most often.
    It means:
    the ritual that produces the result you currently need.
    A ritual designed to lose reliably is still a successful ritual if losing was its purpose.
    11. Read Your Combat Logs
    Probably the single best way to understand MD combat is to actually study the combat results.
    Don't just look at:
    VICTORY
    or
    DEFEAT.
    Look at what happened.
    Which creature acted?
    What ability did it use?
    What did it target?
    How much damage occurred?
    What changed afterward?
    Which creature died first?
    Did your support creature accomplish anything?
    Then modify one thing and fight again.
    That's how you start reverse-engineering the system.
    12. Think of a Ritual as One Creature
    This is probably the most useful way I've found to think about combat.
    Don't think:
    "I have six creatures."
    Think:
    "I have one machine with six components."
    One component finds targets.
    One spreads damage.
    One finishes damaged targets.
    One heals.
    One protects.
    One provides the heavy attack.
    If those six pieces complement each other, the ritual becomes much more than the sum of its creature stats.
    And that's where MagicDuel combat becomes interesting.
    Creatures provide the pieces.
    Abilities give those pieces functions.
    Targeting tells them where to act.
    Principles influence their strength.
    VE fuels the machine.
    Rituals connect everything together.
    Knowledge makes it work.
    I'm sure there are interactions, attack types, creatures, and edge cases I've missed, so corrections and additions from people who have spent far too many years staring at combat logs are welcome.
    What combat mechanic took you the longest to understand, and what creature taught it to you?
  23. Angry
    Chewett reacted to Seigheart in The Crafter's Trial   
    Quest: The Crafters' Trial
    The Crafters Guild was built around creation, so this quest will require you to do exactly that.
    Your task is simple:
    Create something using materials you can actually find within the realm, then use the Forge to bring that creation into existence.
    The Task
    Choose a craft that you believe belongs within the Crafters Guild.
    Blacksmithing, masonry, carpentry, alchemy, tailoring, leatherworking, cooking, engineering, or something entirely different are all acceptable.
    Then go into the realm and gather the materials necessary for your creation.
    Rules
    1. Materials Must Come From the Realm
    You must physically gather, trade for, or otherwise legitimately obtain the materials you intend to use from within MagicDuel.
    Do not simply list hypothetical ingredients.
    2. Create Something With Purpose
    Decide what your materials will become and why.
    Your creation should make reasonable use of the materials you gathered and should have an identifiable purpose.
    3. Use the Forge
    Once your proposal has been accepted and your materials gathered, you must use the Forge to attempt to create the item.
    The Forge may interpret your offering differently than you expect.
    That is part of the quest.
    4. Explain Your Craft
    Your submission should explain:
    The Craft: What trade or combination of trades does your creation represent?
    The Materials: What did you gather?
    The Creation: What are you attempting to create?
    The Method: Why should these materials become this particular creation?
    The Purpose: What is the finished item intended to do?
    The Result: What did the Forge actually produce?
    5. Approval Before Forging
    Present your proposed creation and materials to me before committing them to the Forge.
    I reserve the right to decline any proposal at my discretion. This is primarily to keep submissions within the spirit of the quest, prevent exploitation, and ensure that any credits I provide are being used for genuine participation.
    If your proposal is declined, you are welcome to submit another.
    First-Time Forge Assistance
    If this is your first genuine attempt at using the Forge, I will donate the credits necessary for the attempt.
    This assistance exists to encourage players to experience the Forge who might otherwise avoid it because of the cost.
    Because I am personally providing these credits, the following restrictions apply.
    Anti-Abuse Rules
    One Sponsored Attempt Per Person
    Forge assistance is limited to one sponsored attempt per person, not one per account.
    Using alternate accounts to receive additional sponsored attempts will result in disqualification.
    Account Age
    To receive donated credits, your account must be at least 30 days old.
    Accounts younger than this may still participate in the quest, but will not automatically qualify for sponsored Forge credits.
    Exceptions may be made for clearly genuine new players at my discretion.
    Activity Requirement
    Accounts created solely or primarily to participate in this quest, obtain credits, collect materials, or funnel resources to another account are not eligible for sponsorship.
    You should have some reasonable history of actual participation within MagicDuel.
    No Alts
    You may submit one entry across all of your accounts.
    Choose which character you wish to represent you.
    No Credit Transfers
    Credits donated for this quest are intended specifically for the approved Forge attempt.
    They are not a general reward and should not be transferred, traded, sold, or used for unrelated purposes.
    No Material Recycling Schemes
    Borrowing is permitted where appropriate. Items will be consumed if approved.
    Collaboration is encouraged.
    The materials used in your actual Forge attempt, however, must legitimately belong to you at the time of forging.
    No Intentionally Worthless Submissions
    Do not submit something deliberately meaningless simply to receive a free Forge attempt. The goal is to encourage character growth.
    Your creation does not need to be brilliant, expensive, or successful.
    It does need to represent a genuine attempt.
    No Pre-Forged Entries
    The purpose of the quest is to experience the process.
    Items already created before your entry is approved cannot simply be presented afterward as quest submissions.
    One Entry Per Participant
    Each participant receives one official entry.
    Make it count.
    Collaboration
    You may ask other players for advice, trade for resources, or collaborate on understanding a craft.
    The actual concept and Forge submission should still meaningfully represent your own contribution.
    Exploits and Loopholes
    Trying to technically satisfy the wording of these rules while obviously violating their intent will not work.
    I reserve the right to reject or disqualify submissions that appear to exploit loopholes, alternate accounts, credit assistance, resource transfers, or any other part of the quest.
    I cannot anticipate every possible method of abuse, so participation is ultimately subject to reasonable judgment and the spirit of the quest.
    If you are unsure whether something is allowed:
    Ask before doing it.
    Judging
    Entries will be judged based on:
    Creativity : Use of Materials : MD Logic : Craftsmanship : Purpose : Forge Result
    An unexpected Forge result will not automatically count against you.
    Sometimes failure teaches more about crafting than success.
    I am interested in what you attempted, why you attempted it, what you sacrificed to make it happen, and what the Forge decided those things meant.
    Reward
    1st Place: 1 Wish Point + 15 Essential Oils + 15 Flasks of Toxic Extracts
    2nd Place: 10 Essential Oils + 10 Flasks of Toxic Extracts
    3rd Place: Random Resource Bundle
    Quest Ends August 31st or my wallet is empty lol
    The Challenge
    Do not start with an imaginary item and conveniently invent the ingredients afterward.
    Look at what the realm actually provides.
    Gather those things.
    Consider what they are.
    Consider what they mean.
    Decide what they could become.
    Then put that belief to the test.
    A good crafter does not merely have ideas: a good crafter understands their materials.
    Show me what the realm gives you.
    Show me what you believe it can become.
    Then prove it at the Forge.
    One Guild. All Crafts. All Paths.
  24. Like
    Chewett got a reaction from Seigheart in Day 4 Year 19 Fyrd Memorial   
    The log so far:
    [04/01/24 15:35] :Aia waves to Fyrd's likeness
    [04/01/24 15:36] Aia:I do wish thou couldst have been here for this.
    [04/01/24 15:40] Aia:Wherever thou wert, I hope happiness has followed thee there.
    [04/01/24 23:47] :Chewett bows
    [04/01/24 23:48] Sunfire:you will be missed, old friend and mentor
    [04/01/24 23:56] : Mallos throws the dice and gets 3
    [04/01/24 23:59] jakubhi:I miss you Fyrd
    [04/01/24 23:59] Death Ray:I don't even know what to say, for the last 15 or so year's ... we meet here on MD. And created a friendship and bond.
    [05/01/24 00:04] Chewett:Things change, things don't, but our friends are still here
    [05/01/24 00:04] Death Ray:One of very few long lasting friendships to be immortalized here in MD....
    [05/01/24 00:05] jakubhi:I still remember the hangman word games he used to organise
    [05/01/24 00:06] jakubhi:I liked them
    [05/01/24 00:08] Invie:Goodbye, Pickle Meister.
    [05/01/24 00:11] Aksel:He really put in the effort into MD, handheld me around in early days and was always there to help and make new content. Was expecting him to show up any time now, quite sad
    [05/01/24 00:16] Chewett:He inspired questions, ideas, quests, and many other things
    [05/01/24 00:20] lashtal:His generosity was sincere, detached. He would spend days just to help someone run a quest. I was in debt back then and I will forever be.
    [05/01/24 00:21] lashtal:Thank you Fyrd.
    [05/01/24 00:21] jakubhi: *gives everyone a hug* This is not a good night, but I wish you peaceful dreams
    [05/01/24 00:34] :Aamon starts taking notes to keep record of the memorial
    [05/01/24 00:38] Aamon:Would anyone care to share some words and or memories with Fyrd?
    [05/01/24 00:40] Aia:I am honoured to have known thee and to have worked with thee on so much. Thou wert truly one-of-a-kind in wit, generosity, and vision.
    [05/01/24 00:42] Aia:Rest in everlasting peace, dear friend.
    [05/01/24 00:42] :Aamon notes Asia's words
    [05/01/24 00:43] Aamon:Would anyone else have words or memories to share?
    [05/01/24 00:45] Aia:If there is one regret, it is that thou didst never see the likeness we created of thee in thine honour.
    [05/01/24 00:46] Aia:We shall miss thee now and evermore.
    [05/01/24 00:49] :Aamon records Aia's words
    [05/01/24 00:51] Aia:There is one last thing I should like...
    [05/01/24 00:51] Aia:Here is the last clicky that thou didst provide for me.
    [05/01/24 00:51] Aia:It is fitting that it is a lamp.
    [05/01/24 00:53] :Aia places the lamp at the base of Fyrd's pedestal
    [05/01/24 00:58] Aia:May it shine evermore in thy memory.
    [05/01/24 00:59] Invie:You were always ready to help out a fellow player. You welcomed many new players with your guidance and quests. Be sure that we will continue to guide new players to your garden.
    [05/01/24 01:11] Chewett:I will take an acoustic remains later
    [05/01/24 01:11] Chewett:All I wish to say is that I am very sad
    [05/01/24 01:12] Aia:We all are, but let not that trivialise the weight upon thyself.
    [05/01/24 02:16] Death Ray:It was truly a blessing to have come across such a person. The impressions he's left behind with is will forever remain
    [05/01/24 02:29] :chriselnenepr Notices he has arrived late
    [05/01/24 02:31] chriselnenepr:I simply want to share that Fyrd has been a great help to our community. He always encouraged players to take a more active role when it comes to participating in quests, creating them, or simply just tending to his bug garden
    [05/01/24 02:32] chriselnenepr:I am happy to have met the happiest pickle meister in the realm and the many quests he has created to further our enjoyment of the realm.
    [05/01/24 02:32] chriselnenepr:Although a bit sad some of his unfinished works may stay as such, but will forever be memories we will hold dear
    [05/01/24 02:33] :chriselnenepr Places some flowers near Fyrd's statue
    [05/01/24 02:33] Chewett:We can finish some of his plans I have some of them
    [05/01/24 02:34] :chriselnenepr smiles
    [05/01/24 02:35] Chewett:Goodnight all, I must rest
    [05/01/24 02:35] Chewett:I have posted the log as it stands, and will continue to log and post it
    [05/01/24 02:35] Chewett:Be well my friends
    [05/01/24 02:36] chriselnenepr:Be well and good night! I hope we can make some of those plans a reality
    [05/01/24 02:51] Lazarus:Good night, Fyrd. I am grateful to have blessed by your presence all these years.
    [05/01/24 02:52] :Lazarus bows
    [05/01/24 02:52] Lazarus:Farewell
    [05/01/24 02:54] :Aamon notes everyones words
    [05/01/24 07:32] Death Ray:Heart breaking, im sure we all know he'd been in his element with the curret event going on. I was aware he was away. And tbh... i thought that it was him, as the voice...
    [05/01/24 07:58] Death Ray:Another thought, Magic Duel must have meant a lot to him considering a family member reached out to us...
    [05/01/24 11:31] Chewett:His son said "I know he loved playing and contributing to your game."
  25. Upvote
    Chewett got a reaction from Lazarus in Mapping the Foundations   
    Attached is my first rough draft plus some annotated stuff.
    I didn't get as much time as I wanted to clean it up, so it's pretty rough! Typically I would then take this and clean up the lines, etc. But I also wanted to know what Mur was looking for...
    The scale is wrong around the food area but I didn't want to clean that up initially. I also didn't adjust the colour as it's pretty light at the start.
     
    Feedback welcome, I think I got all the right locations based on the perspective but the scale is MASSIVELY wrong.

     
     
     

     
    There is a clear issue with prisonguarddesk because the perspective makes the door to the new area linked with a wrong older area. I think we can fix that by moving the scene arrow.

     

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