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Chewett

Root Admin
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Chewett got a reaction from Marvolo in A bit of MD in Lego   
    Great work Marvolo :)
  2. Like
    Chewett reacted to Marvolo in A bit of MD in Lego   
    Lately I've been playing around a bit with Lego (digitally). it used to be my go-to toy when I was a child, but I recently re-discovered it after I found out I can make stuff digitally.
    If anyone is interested in the file, let me know and I will send it over.

    Here's the Howling Gates:




  3. Like
    Chewett got a reaction from Seigheart in Temporary Name Changes for Quest and Event Makers   
    Normally this would be something I configure so you wouldn't need to have done that.
    I'm open to managing that again.
    Name changing abilities
    That's just a custom illusion IMO. Quick to implement in code.
  4. Upvote
    Chewett got a reaction from Seigheart in New Evo / Wish shop spell idea - Spell Silence   
    I am aware of that, but I was thinking of a more powerful spell that would just stop spells being cast
  5. Like
    its done, activate it from your options page ingame
  6. Upvote
    Chewett got a reaction from Seigheart in Quality of Life Wishlist for MD   
    Check your settings

  7. Thanks
    Chewett got a reaction from Fang Archbane in Quality of Life Wishlist for MD   
    Check your settings

  8. Upvote
    Chewett got a reaction from Else in Move NPC cooldowns back to 2 minutes   
    The NPC cooldowns were set at 2 minutes to allow fighting when people weren't around, and to make the NPC combat a little less painful. To quote the interface:
    These were originally set to 2 minutes and were perfectly balanced as before.

    They were changed to 15 minutes after a somewhat related NPC fix Eggdar made.
    Unless Mur directed Eggdar to make it longer, my suggestion would be to flip them back to 2 minutes, or a compromise of something shorter than 15 minutes.
  9. Upvote
    Chewett got a reaction from Kaya in Move NPC cooldowns back to 2 minutes   
    The NPC cooldowns were set at 2 minutes to allow fighting when people weren't around, and to make the NPC combat a little less painful. To quote the interface:
    These were originally set to 2 minutes and were perfectly balanced as before.

    They were changed to 15 minutes after a somewhat related NPC fix Eggdar made.
    Unless Mur directed Eggdar to make it longer, my suggestion would be to flip them back to 2 minutes, or a compromise of something shorter than 15 minutes.
  10. Upvote
    Chewett got a reaction from Seigheart in Move NPC cooldowns back to 2 minutes   
    The NPC cooldowns were set at 2 minutes to allow fighting when people weren't around, and to make the NPC combat a little less painful. To quote the interface:
    These were originally set to 2 minutes and were perfectly balanced as before.

    They were changed to 15 minutes after a somewhat related NPC fix Eggdar made.
    Unless Mur directed Eggdar to make it longer, my suggestion would be to flip them back to 2 minutes, or a compromise of something shorter than 15 minutes.
  11. Upvote
    Chewett got a reaction from Syrian in Move NPC cooldowns back to 2 minutes   
    The NPC cooldowns were set at 2 minutes to allow fighting when people weren't around, and to make the NPC combat a little less painful. To quote the interface:
    These were originally set to 2 minutes and were perfectly balanced as before.

    They were changed to 15 minutes after a somewhat related NPC fix Eggdar made.
    Unless Mur directed Eggdar to make it longer, my suggestion would be to flip them back to 2 minutes, or a compromise of something shorter than 15 minutes.
  12. Upvote
    Chewett got a reaction from Nep in Move NPC cooldowns back to 2 minutes   
    The NPC cooldowns were set at 2 minutes to allow fighting when people weren't around, and to make the NPC combat a little less painful. To quote the interface:
    These were originally set to 2 minutes and were perfectly balanced as before.

    They were changed to 15 minutes after a somewhat related NPC fix Eggdar made.
    Unless Mur directed Eggdar to make it longer, my suggestion would be to flip them back to 2 minutes, or a compromise of something shorter than 15 minutes.
  13. Upvote
    Chewett got a reaction from Aelis in Move NPC cooldowns back to 2 minutes   
    The NPC cooldowns were set at 2 minutes to allow fighting when people weren't around, and to make the NPC combat a little less painful. To quote the interface:
    These were originally set to 2 minutes and were perfectly balanced as before.

    They were changed to 15 minutes after a somewhat related NPC fix Eggdar made.
    Unless Mur directed Eggdar to make it longer, my suggestion would be to flip them back to 2 minutes, or a compromise of something shorter than 15 minutes.
  14. Upvote
    Chewett got a reaction from Else in A reminder about abusive/offensive reactions   
    Ann. 6435 - [2026-08-17 02:16:35 - Stage 17] - Permalink - Posted By Mur
    Reactions in more palaces, all anonymous
    Reactions have been added to several other places, including player profiles, player papers and npc battles. These reactions remain anonymous, but who posted them is tracked for abuse protection so don't think you are not responsible for vandalism and obscenity. In general, only most recent reactions are shown, allowing old reactions to fade away in favor of newer ones, this matters most on player profiles. You can change your reaction to something anytime


  15. Upvote
    Chewett reacted to Blackshade Rider in Backgammon Tournament   
    Chewett has decided to back out of the tournament before it has started.
    We are back to 3 participants.
    Can we get 3 more?
  16. Upvote
    Chewett got a reaction from Fang Archbane in Backgammon Tournament   
    Redacted
  17. Upvote
    Chewett got a reaction from Nep in limit consecutive days?   
    I'v bought the reset a few times due to life events that meant that I couldn't log in.
    I don't regret the money spent, it helps MD
    I like seeing the number go up
  18. Upvote
    Chewett got a reaction from Seigheart in Shameful Profiteering of Fang Archbane   
    Those avatars should be in the shop for people to buy, not have to beg them off someone else.
  19. Upvote
    Chewett reacted to Kaya in Shameful Profiteering of Fang Archbane   
    Perhaps limit gold avatars to 1/2 per player and/or only allow them to be sold once they're sealed?
  20. Upvote
    Chewett reacted to Syrian in Shameful Profiteering of Fang Archbane   
    100g is a LOT to ask, especially for so many all at the same time....this is very disappointing to see
  21. Upvote
    Chewett reacted to Ledah in Shameful Profiteering of Fang Archbane   
    It is indeed quite pathetic.
    I have no issues with people collecting avatars, for whatever reason.
    But to mass buy up avatars and try to sell them is pathetic.
    I expect nothing less from this particular player however.
    Maybe an organisation should be formed with a snappy acronym - my suggestion is:
    Federation United to Combat Kickbacks, Costly Unfair Negotiations, and Transfer Speculation
  22. Upvote
    Chewett reacted to Seigheart in Shameful Profiteering of Fang Archbane   
    Distasteful for sure. I saw it this morning and just shook my head. And people call ME greedy lol
  23. Upvote
    Chewett got a reaction from Seigheart in Shameful Profiteering of Fang Archbane   
    It appears that @Fang Archbane has bulk-bought old golden avatars and is listing them all at 100 gold coins minimum.

    IMO this is shameless profiteering and I thought you were better than that Fang.

    Maybe others think this is fine?
  24. Upvote
    Chewett reacted to redneck in Respecting Necrovion’s Reopening and Resources   
    After ten years of closure, Necrovion is open again. For its citizens, this is a meaningful homecoming and a chance to rebuild our presence under Queen Syrian.
    We, as citizens of Necrovion, ask that visitors respect the land and leave 1–3 units of resources remaining when gathering. Our request is simple: please do not deplete resource locations to zero.
    Queen Syrian does not object to depletion in select scenes where your gathering stat causes you to collect the entire available resource in a single action. If you are unsure which scenes qualify for this exception, please ask before gathering.
    Anyone found depleting resources to zero outside this exception will receive a warning. If depletion continues after that warning, a council of Necrovion citizens will be formed to discuss the circumstances and decide on further action.
    Certain scenes will also be trapped. Gather at your own risk.
    Please gather with consideration for the next person and those working to care for the land. Help us keep Necrovion welcoming (to an extent, I cant foresee what the shades will do) and its resources available to citizens and visitors alike.
  25. Thanks
    Chewett got a reaction from Muratus del Mur in New Achievements in MagicDuel?   
    Everyone loves a good achievement. Post if you have any ideas of interesting things that could be added.
    (I will post some simple ones first lol)
    Separate posts for each idea so people can vote up/down on the idea

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