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heat gain in negative honor


Liberty4life

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okies heres the story, or should i say mine nightmare

i left mine "weakling rit" in def and went idle, now after 3h i came back and pooof, all i saw was this
i am still at -600 honor, i was at 372k heat now i at lil above 380k, all mine creats are alive except ones in that one def, only that one def was broken, if somebody else attacked i would go random and if i lost other creats would be harmed and they wasnt, and i had no other incoming fight logs other than this one, which means this one did it, in other words i gained 8k heat while i was at -600 honor

this dude that attacked me he is at 600 honor, he is only one who gives me positive honor (not like i attack him, i like mine negative :P ) and he told me he is capped since before

so Sine nomine, and ofc i am defender

[spoiler]
Loading ATT creatures
Loading DEF creatures
COMBO: Adding 335 combo vitality bonus for this ritual
Applying 4% of ATT's energetic influence
Applying 100% of DEF's energetic influence
Influences for ATT ######
Influences for DEF ######
BloodPact Chaos Archer: creatureboost
Imperial Aramor: morale, attackbonus
BloodPact Heretic Archer II: creatureboost
Imperial Aramor: morale, attackbonus
BloodPact Heretic Archer II: creatureboost
Imperial Aramor: morale, attackbonus
Applying ATT's Creature Tokens at 96%
Grasan I's creature tokens [claw1, claw2]
[claw2] Grasan I gets 1022 attack and 0 regeneration based on Principles
Aramor Warrior's creature tokens [claw2]
[claw2] Aramor Warrior gets 1022 attack and 0 regeneration based on Principles
Grasan I's creature tokens [claw1]
Aramor Warrior's creature tokens [claw2]
[claw2] Aramor Warrior gets 1022 attack and 0 regeneration based on Principles
Aramor Warrior's creature tokens [claw2, claw1]
[claw2] Aramor Warrior gets 1022 attack and 0 regeneration based on Principles
Applying DEF's Creature Tokens at 0%
BloodPact Chaos Archer's creature tokens [blackdiamonds]
Imperial Aramor's creature tokens [darksky, darkshield, antifreeze, onyxfangs, goldbelt, claw3, blooddrop3, blooddrop1, blooddrop2, claw1, claw2, stardust, emeraldglare, kellethafire]
[darksky] Imperial Aramor gets 0 attack and loses 0 defence due to missing Darkness Principle
[darkshield] Imperial Aramor gets 171 defence
[onyxfangs] Imperial Aramor gets 1 attack (2 percent)
[goldbelt] Imperial Aramor gets 19 defence based on won battles
[blooddrop3] Imperial Aramor gets 10 attack (20 percent) and 1 initiative (20 percent)
[blooddrop2] gets 1 initiative (10 percent)
[emeraldglare] Imperial Aramor gets 0 regeneration and 0 defence based on enemy creature skills
[kellethafire] Imperial Aramor gets +50% vitality due to missing Light and/or Element Principle
BloodPact Heretic Archer II's creature tokens []
Imperial Aramor's creature tokens [claw2, claw1, stardust, antifreeze, kellethafire, enlightning, blacktear, onyxfangs, darksky, darkshield, purpurmoon, jewelshards, blooddrop2, blooddrop1, blooddrop3]
[kellethafire] Imperial Aramor gets +50% vitality due to missing Light and/or Element Principle
[blacktear] Imperial Aramor gets 5 power, 82 defence. All other friendly creatures lose that much stats cumulated
[onyxfangs] Imperial Aramor gets 1 attack (2 percent)
[darksky] Imperial Aramor gets 0 attack and loses 0 defence due to missing Darkness Principle
[jewelshards] Imperial Aramor gets Max Vitality capacity doubled
[blooddrop2] gets 0 initiative (10 percent)
[blooddrop3] Imperial Aramor gets 10 attack (20 percent) and 1 initiative (20 percent)
BloodPact Heretic Archer II's creature tokens []
Imperial Aramor's creature tokens []
DEF's Imperial Aramor does damage to random creature(s) of ATT and:
- Aramor Warrior receives 190 damage
and remains with 734 vitality
DEF's BloodPact Heretic Archer II does weaken to random creature(s) of ATT and:
- Weaken defence effect: -47
- maintains weaken on Aramor Warrior
weaken (round:2 weaken: defence=-47|from 5 to -42; )
and remains with 924 vitality
DEF's BloodPact Chaos Archer does weaken to random creature(s) of ATT and:
- Weaken defence effect: -47
- maintains weaken on Grasan I
weaken (round:2 weaken: defence=-47|from 0 to -47; )
and remains with 924 vitality
DEF's Imperial Aramor does damage to random creature(s) of ATT and:
- Grasan I receives 242 damage
and remains with 682 vitality
DEF's BloodPact Heretic Archer II does weaken to random creature(s) of ATT and:
- Weaken defence effect: -47
- maintains weaken on Grasan I
weaken (round:2 weaken: defence=-47|from 0 to -47; )
and remains with 924 vitality
DEF's Imperial Aramor does damage to random creature(s) of ATT and:
- Aramor Warrior receives 356 damage (luck: double effect)
and remains with 568 vitality
ATT's Aramor Warrior does damage to weak creature(s) of DEF and:
- BloodPact Heretic Archer II receives 1 damage (luck: cancel effect)
and remains with 1666 vitality
ATT's Aramor Warrior does damage to weak creature(s) of DEF and:
- BloodPact Heretic Archer II receives 1053 damage
and remains with 613 vitality
ATT's Aramor Warrior does damage to weak creature(s) of DEF and:
- BloodPact Heretic Archer II receives 1053 damage
creature DIES!
ATT's Grasan I does haoticdamage to multirandom creature(s) of DEF and:
- hits haoticaly and does 1109 damage to BloodPact Chaos Archer
and remains with 558 vitality
- hits haoticaly and does 633 damage to Imperial Aramor
and remains with 517 vitality
- hits haoticaly and does 608 damage to Imperial Aramor
and remains with 1442 vitality
- hits haoticaly and does 887 damage to Imperial Aramor
creature DIES!
ATT's Grasan I does haoticdamage to multirandom creature(s) of DEF and:
- hits haoticaly and does 9 damage to BloodPact Chaos Archer
and remains with 549 vitality
- hits haoticaly and does 36 damage to BloodPact Heretic Archer II
and remains with 1631 vitality
- hits haoticaly and does 1 damage to Imperial Aramor
and remains with 1441 vitality
###### START ROUND "1" ######
Applying temporary effects for ATT, slot 1 :
weaken (round:1 weaken: defence=-47|from 0 to -47; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for ATT, slot 4 :
weaken (round:1 weaken: defence=-47|from 0 to -47; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for ATT, slot 5 :
weaken (round:1 weaken: defence=-47|from 5 to -42; )
weaken (round:0 weaken: effect ended)
DEF's Imperial Aramor does damage to random creature(s) of ATT and:
- Aramor Warrior receives 190 damage
and remains with 734 vitality
DEF's BloodPact Heretic Archer II does weaken to random creature(s) of ATT and:
- Weaken defence effect: -47
- maintains weaken on Aramor Warrior
weaken (round:3 weaken: defence=-47|from -42 to -89; )
and remains with 568 vitality
DEF's BloodPact Chaos Archer does weaken to random creature(s) of ATT and:
- Weaken defence effect: -47
- maintains weaken on Grasan I
weaken (round:2 weaken: defence=-47|from -47 to -94; )
and remains with 924 vitality
DEF's Imperial Aramor does damage to random creature(s) of ATT and:
- Aramor Warrior receives 190 damage
and remains with 544 vitality
ATT's Aramor Warrior does damage to weak creature(s) of DEF and:
- BloodPact Heretic Archer II receives 1053 damage
and remains with 578 vitality
ATT's Aramor Warrior does damage to weak creature(s) of DEF and:
- BloodPact Heretic Archer II receives 1053 damage
creature DIES!
ATT's Aramor Warrior does damage to weak creature(s) of DEF and:
- BloodPact Chaos Archer receives 1053 damage
creature DIES!
ATT's Grasan I cant find any enemy creatures to target, skipping turn
ATT's Grasan I cant find any enemy creatures to target, skipping turn
###### START ROUND "2" ######
Applying temporary effects for ATT, slot 1 :
Applying temporary effects for ATT, slot 4 :
weaken (round:1 weaken: defence=-47|from 0 to -47; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for ATT, slot 5 :
weaken (round:2 weaken: defence=-47|from -42 to -89; )
DEF's Imperial Aramor does damage to random creature(s) of ATT and:
- Aramor Warrior receives 190 damage
and remains with 544 vitality
DEF's Imperial Aramor does damage to random creature(s) of ATT and:
- Grasan I receives 242 damage
and remains with 682 vitality
ATT's Aramor Warrior does damage to weak creature(s) of DEF and:
- Imperial Aramor receives 968 damage
and remains with 473 vitality
ATT's Aramor Warrior does damage to weak creature(s) of DEF and:
- Imperial Aramor receives 968 damage
creature DIES!
ATT's Aramor Warrior does damage to weak creature(s) of DEF and:
- Imperial Aramor receives 927 damage
creature DIES!
ATT's Grasan I cant find any enemy creatures to target, skipping turn
... ATT WINS!
Creature Experience reward for ATT - Winning player
Player is at max xp limit, no xp reward
Creature Experience reward for DEF - Losing player
BloodPact Chaos Archer recovers 45 Vitality
Imperial Aramor recovers 18 Vitality
BloodPact Heretic Archer II recovers 45 Vitality
Imperial Aramor recovers 36 Vitality
BloodPact Heretic Archer II recovers 45 Vitality
Imperial Aramor recovers 18 Vitality
Player is at max xp limit, no xp reward
Winner gets won fights counter incremented!
Loser gets humiliated, loss fights counter incremented!

[/spoiler]

so bug or no? to me it seems it is, cuz all mine combat knowledge cant explain this


since this is summary:
IN [b]X[/b] [b]X[/b] ATT 8968 1600 0 08-07-2012 02:22:02


and why i got 8k heat and not 9k? or 1,6k? which it would be logical, there is nowhere 8k in whole fight mentioned :S well if we substract 9k with 1,6k then i get 7,4k which would be plausible number, idk

edit: i noticed this heat gain before few times, but i wasnt sure which rits did it, i saw some losses in fight log, but it all made no sense i generally dont gain heat while losing fights at -500 honor, each of those cases i got heat was while i was idle, and obviously while i lost in def, but there is one more condition that i dont know about that creates this kind of problem, also only this person that appears in above fight log gives more honor than me, and he wasnt hitting me before, so win/loss ratios, i wouldnt count that they are the ones causing this

Edited by Liberty4life
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Ok question:

Are you 100% sure someone else didn't attacked you and burst?

That would alter your fight logs. Actually it would be very possible if you were target of grinders..

(you didn't won any fights and got some honor? then lose some?)

if not yes it's a bit odd for me you get xp with honor that negative..

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look i had in def 3bps and 3 imps, def after that one was with water being and same 3 bps from first def set on weaken

i obviously havent won fights in def in that time or else i would have them in mine log

i am sure nobody else attacked and bursted

cuz all mine creats were fine, those 6 dead (with few ve due to regen stat) and water being was shot before i went idle so he had 370 ve left or so, when i came back i saw same ve on him so...

i am 99% sure its this fight

and regardless of that even if somebody else came and attacked me and won and bursted, it doesnt change the fact that i got heat while under -500 honor, that shouldnt happen in any case

i am under -500 honor for over a week now and as i said this happened few more times while i was idle, but this one i submited above is one i am pretty sure did it

and no as i said nobody gives me honor so i didnt got some honor in meanwhile

Edited by Liberty4life
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