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BFH

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BFH last won the day on July 16 2018

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    BFH the White

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  1. Hey All- Today is my last day within the MD Realm. Casually, I spent the last few days exploring all lands, to my surprise, I discovered two scenes I never saw before! Then I didn't imagine that it would lead to a perfect farewell, but so it happened, the last walk through MD. *Ambitions: I guess I fulfilled most of my personal ambitions for MD. Although I never became King! Shame! I will proudly call myself the King of Nothing! *Moments: One of my favourite MD moment was one of the times I played Confused Santa. That night two of us played the account, so the shifting personalities confused a lot of people. That was Hilarious! *Contributions: I will brag for once, cause it is my final post! Active LHO for quite some time. Active MP6, one with the most adepts at the time. Got me the MP6 Token of Promise. MD's Advertiser: Promoted MD in over a hundred Top Lists and took over MD's social media for various years. Did much secret stuff I can't talk about! Hehe! Ps. if you care for the game, voting for it is essential. Hosted several events and several quests: MD Summer Festivals, MD Xmas Festivals, many random trivia, etc. Hosted a couple of Christmas and Anniversaries. Now, this often involves sacrificing lots of time and having to play secretly a couple of admin accounts so that you as a member of the community can have some fun. So show some appreciation for the admins that play this in the background! Got code access, played Testy account and was Dude2 in announcements before my name was released to the public. It was interesting realizing how big and complex is MD, codewise. Became MP1, Mur decided to experiment with my account and broke it! Thank God I had code access and reverted my Mind Power level, else I would still be stuck! My message. As a normal player, I built my reputation, earned trust, and gained the maximum access the game, full admin and code/server access. You can accomplish even more! Get involved. Contribute to the development of the game. Give ideas, bring in new players. Don't be afraid to comment and step-up. Today, I say farewell to a community I've known for almost nine years, a community I contributed to. All I can say is thanks for the great moments and the not so great ones. It made me a better human being. To Chew and Mur, I will say keep up the good work. Keep MD alive. Think about the few suggestions I made you both. Ps. I've transferred all admin tools to Chewett. -------- dst: I passed Chew the following for you. Since you weren't online and I don't have db access any longer, I wasn't able to transfer them in person. MP6 Token of Promise, 5 GC, 79 SC -------
  2. I get five mins of "free" time and here am I sticking my nose back to MD bahh... Either way... In an optimal way the jail system should be automated, as in the spell would set a certain amount of time for the ban and after the time is fulfilled user is returned to GoE. Emailing people to get out is just a waste of time in my opinion (emails could get lost, never read, etc). Now from the developer side... since not many people are jailed, I would say that there's not enough people for such an automated feature to be made... Aside of that, its been ages since CM was banned, he fulfilled his jail time and he should be released and not be submitted to another "trial" by speaking to you or Mur and explaining if he understood or not. If he fails again, then give him a tougher jail time, simple... An honest opinion here B
  3. Tonight I will restock spellstones. Later this week I will restock other stuff, I need to check with Chewett for some of our items.
  4. Send Chew and Me a pm with the rewards you need. Thnx
  5. BFH

    LHO rule

    I'm glad you bring this point in. From my understanding, LHOs aren't meant to be game moderators (CHEW can you clarify this, please). They are meant to be a group of players, that have some decent game knowledge and want to help other people. I think that their performance as LHOs is what gain them respect from people. Not the position itself. I think that we should be more open and allow more players into the LHO system. If we want MD to be better, become better and be prepared for a possible traffic boom after A25 changes we need to have more people that feel capable of helping others and that know the system because they experienced it at first hand. I disagree, there are cases and there are cases. If the player did something that harmed the game knowing that something was wrong, and the game explicitly states so (rules, restrictions, etc), then I agree he/she should be banned without much discussion. If the player is using a bug, and he/she doesn't know that that is a bug, and it is not his/her fault that the code is wrong and something was broken, he/she shouldn't get penalized, and perhaps should get advised to report strange behavior in a future occasion so that it gets fixed. If the player asked and was wrongly advised that he/she could continue doing whatever he asked. He/she should not get penalized because of other person mistake. If an LHO make a mistake, he/she should be given a chance as appreciation for the time he/she puts into the game. If an LHO constantly makes a mistake then he/she should not be an LHO. MD is not a game with 1M players. MD is a SMALL game, we can't afford to jail players for any small stupidity. Banned players will easily tend to leave the game. When I got banned, I was ready to leave, Mya was the one who convinced me not to leave. No one is essential, but trust me I ended up contributing more to the game than what many people have, much more than what 99.99% of you know. And it doesn't matter if the contributions are big or small, what matters is that if I had gone, then none of those contributions would have be done. Shouldn't we look forward to avoid this type of cases? Shouldn't we look forward to make our community bigger instead of trying to find more ways of penalizing it?
  6. BFH

    LHO rule

    I will comment based on experience. I think I've been the only LHO banned for giving a wrong advice. Out of knowledge, I gave a wrong advice to a player. Basically the player asked me something. I commented something to Grido and received an answer which I linked with what the player mentioned me. Hence, I assumed it as a new feature and told the player that I though there weren't issues. At the end of the day, it resulted that this wasn't a feature but a new bug. I got banned for that. I considered it very unfair at that time and still consider it unfair. I spent a lot of my time helping the game without anything in exchange and at the moment in which I made a mistake I got punished. No second chances, no discussion at all. Simply jailed. That sounds fair? Hell no. It would have been much better if they approached the issue by explaining me never to assume things (with Chew did after I got jailed) and then giving me and the player another chance. I don't agree on LHOs getting punished for making a small mistake. I think that if that person is trying to contribute to the game, giving of his time, in exchange of basically nothing (a couple of spells and that LHO appreciation thing is a joke seriously), he/she should be rewarded, not punished. If he/she made a mistake then speak to him/her, advice to not make the same mistake again. Lets not be hypocrite, pretend that we don't make mistakes, and try to punish him/her without giving another chance. If you want to make LHO position such a responsibility and you want to put LHOs accounts in risk of getting banned for any mistakes they make, then give them good rewards, and somehow pay for what LHOs do (by pay i mean ingame rewards). Technically if you pay someone for something, you can fire/punish him/her for any reasons. Ps. If I offended anyone with this sorry, I'm direct today.
  7. Most top sites will log your IP and allow you to vote 24hrs after your vote input. If we change the system, you might end up submitting a vote that wont be counted. That's why the system is set as it is.
  8. Anything can be coded sasha. I'm guessing here, but I guess they use a cron to raise the visc every certain amount of time. Since they obviously dont want to mess with the cron, that's the most probable reason of why they had to lower the viscosity to -20 (so that it takes time to raise again), and since MD is so huge, lowering the viscosity of certain scenes manually would be a pain, that's why they had to lower all the scenes. What Pip says can work, but I think that needs a separate topic and a separate discussion.
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