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Plants (like creatures) in combat rituals

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Plants would be a second category of combat participants. Would not have any VE or do any actions in combat, but provide stronger and more varied auras. Would take up max 2 of 6 ritual slots. Would have their own page with list, images, PTC codes, etc. level upgrade requiring age/heat, not wins losses, but contribute to rituals gaining power through wins. Have their own series of tokens.

We already have at least 2 plant-like creatures (tree and toxic), but we could potentially diversify the combat experience by adding another form. I could list further ideas, but I'd like to see what community thinks.

Edited by Rumi

Tree and toxic have their abilities and stats.

I dislike with your idea. They should have their stats and abilities. (If you wish also alter aura)

That's what I think.

  • Author

I'm not suggesting trees and toxicodendrites should be plants, just mentioning that we have two creatures which are both plants. As new ritual participants develop, I wonder why limit ourselves to a paradigm of "creatures". In addition to plants, I could imagine also types of artificial or non living combatants in rituals. I guess aramors are sort of like this. I had in mind traps or enchantments that might have action in only one round or something like that. I dunno, sort of diversify the dueling experience.

I see the +/- response. I guess people just like their crits. I like mine.

Edited by Rumi

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