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Combat Log saying "no creatures survived the fight" when my creatures all survive.


Rophs

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two combat logs showing this:

[spoiler]

 

 
 
Rophs
 
Your Army
 
 
 
 
 
 
Loading Drakden creaturesLoading Rophs creaturesApplying 100% of Drakden's energetic influenceApplying 62% of Rophs's energetic influenceApplying Drakden's Creature Tokens at 0%Elemental I's creature tokens []Heretic Archer II's creature tokens []Elemental I's creature tokens []Heretic Archer II's creature tokens []Heretic Archer II's creature tokens []
Heretic Archer II's creature tokens []Applying Rophs's Creature Tokens at 38%Pimped Grasan's creature tokens []Modern Ghost's creature tokens []Air Scout's creature tokens []Remains's creature tokens []Scout's creature tokens []Scout's creature tokens []Influences for Drakden ######Influences for Rophs ######
Modern Ghost: doubleantifreezeModern Ghost gets unfrozen
Scout gets unfrozen
Air Scout: powerauraRemains: regenauraDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II does damage to weak creature(s) of Rophs and:    - Remains receives 35 damage
and remains with 1150 vitalityRophs's Scout does aimedhit to weak creature(s) of Drakden and:    - Heretic Archer II receives AIMED HIT with 98 damage 
(34 piercing + 3.4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1.176, enemy level resistance: 3 ) and remains with 1782 vitalityRophs's Scout does aimedhit to weak creature(s) of Drakden and:    - Heretic Archer II receives AIMED HIT with 95 damage 
(34 piercing + 3.4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1.176, enemy level resistance: 3 ) and remains with 1687 vitalityRophs's Modern Ghost does heal to strong creature(s) of Rophs and:    - Heal power: 74    - Modern Ghost doesn't need any healing for now
and remains with 1403 vitalityRophs's Remains cant find any enemy creatures to target, skipping turnRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of Drakden and:    - hits haoticaly and does 24 damage to Heretic Archer II and remains with 1929 vitality    - hits haoticaly and does 10 damage to Elemental I and remains with 1543 vitality    - hits haoticaly and does 40 damage to Heretic Archer II and remains with 1913 vitality    - hits haoticaly and does 18 damage to Heretic Archer II
and remains with 1669 vitalityDrakden's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -32    - maintains weaken on Remains weaken (round:2 weaken: defence=-32|from 7 to -25; ) and remains with 1150 vitalityRophs's Air Scout does weaken to strong creature(s) of Drakden and:    - Weaken defence effect: -39    - maintains weaken on Heretic Archer II weaken (round:2 weaken: defence=-39|from 6 to -33; )
and remains with 1669 vitalityDrakden's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -32    - maintains weaken on Remains weaken (round:2 weaken: defence=-32|from -25 to -57; ) and remains with 1150 vitality###### START ROUND "1" ######Applying temporary effects for Drakden, slot 3 : weaken (round:1 weaken: defence=-39|from 6 to -33; ) weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 4 : weaken (round:1 weaken: defence=-32|from 7 to -25; ) weaken (round:0 weaken: effect ended)weaken (round:1 weaken: defence=-32|from -25 to -57; ) weaken (round:0 weaken: effect ended)Drakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II does damage to weak creature(s) of Rophs and:    - Remains receives 99 damage
and remains with 1051 vitalityRophs's Scout does aimedhit to weak creature(s) of Drakden and:    - Heretic Archer II receives AIMED HIT with 101 damage 
(34 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 1568 vitalityRophs's Scout does aimedhit to weak creature(s) of Drakden and:    - Heretic Archer II receives AIMED HIT with 97 damage 
(34 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 1471 vitalityRophs's Modern Ghost does heal to strong creature(s) of Rophs and:    - Heal power: 74    - Modern Ghost doesn't need any healing for now
and remains with 1403 vitalityRophs's Remains cant find any enemy creatures to target, skipping turnRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of Drakden and:    - hits haoticaly and does 37 damage to Heretic Archer II and remains with 1892 vitality    - hits haoticaly and does 38 damage to Heretic Archer II and remains with 1875 vitality    - hits haoticaly and does 26 damage to Heretic Archer II and remains with 1917 vitalityDrakden's Elemental I does weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -32    - maintains weaken on Modern Ghost weaken (round:2 weaken: defence=-32|from 17 to -15; ) and remains with 1403 vitalityRophs's Air Scout does weaken to strong creature(s) of Drakden and:    - Weaken defence effect: -39    - maintains weaken on Heretic Archer II weaken (round:2 weaken: defence=-39|from 6 to -33; ) and remains with 1917 vitalityDrakden's Elemental I does weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -32    - maintains weaken on Air Scout weaken (round:2 weaken: defence=-32|from 17 to -15; ) and remains with 983 vitality###### START ROUND "2" ######Applying temporary effects for Drakden, slot 3 : Applying temporary effects for Drakden, slot 2 : weaken (round:1 weaken: defence=-39|from 6 to -33; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 1 :
weaken (round:1 weaken: defence=-32|from 17 to -15; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 5 : weaken (round:1 weaken: defence=-32|from 17 to -15; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 4 : Drakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II does damage to weak creature(s) of Rophs and:
    - Air Scout receives 57 damage and remains with 926 vitalityRophs's Scout does aimedhit to weak creature(s) of Drakden and:    - Heretic Archer II receives AIMED HIT with 111 damage 
(34 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 1806 vitalityRophs's Scout does aimedhit to weak creature(s) of Drakden and:    - Heretic Archer II receives AIMED HIT with 106 damage 
(34 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 1700 vitalityRophs's Modern Ghost does heal to strong creature(s) of Rophs and:    - Heal power: 74
    - Modern Ghost doesn't need any healing for now and remains with 1403 vitalityRophs's Remains cant find any enemy creatures to target, skipping turnRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of Drakden and:    - hits haoticaly and does 42 damage to Heretic Archer II and remains with 1850 vitality    - hits haoticaly and does 70 damage to Heretic Archer II and remains with 1630 vitalityDrakden's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -32
    - maintains weaken on Scout weaken (round:2 weaken: defence=-32|from 3 to -29; ) and remains with 1503 vitalityRophs's Air Scout does weaken to strong creature(s) of Drakden and:    - Weaken defence effect: -39    - maintains weaken on Heretic Archer II weaken (round:3 weaken: defence=-39|from 6 to -33; ) and remains with 1471 vitalityDrakden's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -32
    - maintains weaken on Air Scout weaken (round:3 weaken: defence=-32|from -15 to -47; ) and remains with 926 vitality###### START ROUND "3" ######Applying temporary effects for Drakden, slot 3 : weaken (round:2 weaken: defence=-39|from 6 to -33; ) Applying temporary effects for Drakden, slot 2 : Applying temporary effects for Rophs, slot 1 : Applying temporary effects for Rophs, slot 5 : weaken (round:2 weaken: defence=-32|from -15 to -47; )
Applying temporary effects for Rophs, slot 4 : Applying temporary effects for Rophs, slot 3 : weaken (round:1 weaken: defence=-32|from 3 to -29; ) weaken (round:0 weaken: effect ended)Drakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II does damage to weak creature(s) of Rophs and:    - Air Scout receives 89 damage and remains with 837 vitality
Rophs's Scout does aimedhit to weak creature(s) of Drakden and:    - Heretic Archer II receives AIMED HIT with 93 damage 
(34 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 1378 vitalityRophs's Scout does aimedhit to weak creature(s) of Drakden and:    - Heretic Archer II receives AIMED HIT with 89 damage 
(34 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 1289 vitalityRophs's Modern Ghost does heal to strong creature(s) of Rophs and:    - Heal power: 74    - Remains doesn't need any healing for now and remains with 1051 vitality
Rophs's Remains cant find any enemy creatures to target, skipping turnRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of Drakden and:    - hits haoticaly and does 32 damage to Elemental I and remains with 1521 vitality    - hits haoticaly and does 25 damage to Heretic Archer II and remains with 1825 vitality    - hits haoticaly and does 33 damage to Heretic Archer II and remains with 1842 vitality    - hits haoticaly and does 71 damage to Heretic Archer II and remains with 1218 vitality
Drakden's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -32    - maintains weaken on Remains weaken (round:3 weaken: defence=-32|from 71 to 39; ) and remains with 1051 vitalityRophs's Air Scout does weaken to strong creature(s) of Drakden and:    - Weaken defence effect: -39    - maintains weaken on Heretic Archer II weaken (round:3 weaken: defence=-39|from 6 to -33; ) and remains with 1630 vitality
Drakden's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -32    - maintains weaken on Modern Ghost weaken (round:2 weaken: defence=-32|from 17 to -15; ) and remains with 1403 vitality###### START ROUND "4" ######Applying temporary effects for Drakden, slot 3 : weaken (round:1 weaken: defence=-39|from 6 to -33; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Drakden, slot 2 :
weaken (round:2 weaken: defence=-39|from 6 to -33; ) Applying temporary effects for Rophs, slot 1 : weaken (round:1 weaken: defence=-32|from 49 to 17; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 5 : weaken (round:1 weaken: defence=-32|from -15 to -47; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 4 : weaken (round:2 weaken: defence=-32|from 103 to 71; ) Applying temporary effects for Rophs, slot 3 :
Drakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II does damage to weak creature(s) of Rophs and:    - Air Scout receives 89 damage and remains with 748 vitalityRophs's Scout does aimedhit to weak creature(s) of Drakden and:    - Heretic Archer II receives AIMED HIT with 83 damage 
(34 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 1135 vitalityRophs's Scout does aimedhit to weak creature(s) of Drakden and:
    - Heretic Archer II receives AIMED HIT with 79 damage 
(34 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 1056 vitalityRophs's Modern Ghost does heal to strong creature(s) of Rophs and:    - Heal power: 74    - Remains doesn't need any healing for now and remains with 1051 vitalityRophs's Remains cant find any enemy creatures to target, skipping turnRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of Drakden and:    - hits haoticaly and does 45 damage to Heretic Archer II and remains with 1780 vitality
    - hits haoticaly and does 28 damage to Elemental I and remains with 1515 vitality    - hits haoticaly and does 73 damage to Heretic Archer II and remains with 1557 vitalityDrakden's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -32    - maintains weaken on Air Scout weaken (round:2 weaken: defence=-32|from -47 to -79; ) and remains with 748 vitalityRophs's Air Scout does weaken to strong creature(s) of Drakden and:
    - Weaken defence effect: -39    - maintains weaken on Heretic Archer II weaken (round:2 weaken: defence=-39|from 6 to -33; ) and remains with 1842 vitalityDrakden's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -32    - maintains weaken on Air Scout weaken (round:3 weaken: defence=-32|from -79 to -111; ) and remains with 748 vitality###### START ROUND "5" ######
Applying temporary effects for Drakden, slot 4 : weaken (round:1 weaken: defence=-39|from 6 to -33; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Drakden, slot 3 : Applying temporary effects for Drakden, slot 2 : weaken (round:1 weaken: defence=-39|from 6 to -33; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 1 : Applying temporary effects for Rophs, slot 5 : weaken (round:2 weaken: defence=-32|from -47 to -79; )
weaken (round:1 weaken: defence=-32|from -79 to -111; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 4 : weaken (round:1 weaken: defence=-32|from 135 to 103; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 3 : Drakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II does damage to weak creature(s) of Rophs and:
    - Air Scout receives 153 damage and remains with 595 vitalityRophs's Scout does aimedhit to weak creature(s) of Drakden and:    - Heretic Archer II receives AIMED HIT with 108 damage 
(34 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 1734 vitalityRophs's Scout does aimedhit to weak creature(s) of Drakden and:    - Heretic Archer II receives AIMED HIT with 103 damage 
(34 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 1631 vitalityRophs's Modern Ghost does heal to strong creature(s) of Rophs and:    - Heal power: 74
    - Modern Ghost doesn't need any healing for now and remains with 1403 vitalityRophs's Remains cant find any enemy creatures to target, skipping turnRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of Drakden and:    - hits haoticaly and does 13 damage to Elemental I and remains with 1508 vitality    - hits haoticaly and does 60 damage to Heretic Archer II and remains with 996 vitalityDrakden's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -32
    - maintains weaken on Remains weaken (round:3 weaken: defence=-32|from 103 to 71; ) and remains with 1051 vitalityRophs's Air Scout does weaken to strong creature(s) of Drakden and:    - Weaken defence effect: -39    - maintains weaken on Heretic Archer II weaken (round:3 weaken: defence=-39|from 6 to -33; ) and remains with 996 vitalityDrakden's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -32
    - maintains weaken on Air Scout weaken (round:3 weaken: defence=-32|from -111 to -143; ) and remains with 595 vitality###### START ROUND "6" ######Applying temporary effects for Drakden, slot 4 : Applying temporary effects for Drakden, slot 3 : weaken (round:2 weaken: defence=-39|from 6 to -33; ) Applying temporary effects for Drakden, slot 2 : Applying temporary effects for Rophs, slot 1 : Applying temporary effects for Rophs, slot 5 :
weaken (round:2 weaken: defence=-32|from -79 to -111; ) Applying temporary effects for Rophs, slot 4 : weaken (round:2 weaken: defence=-32|from 135 to 103; ) Applying temporary effects for Rophs, slot 3 : Drakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II does damage to weak creature(s) of Rophs and:    - Air Scout receives 153 damage and remains with 442 vitality
Rophs's Scout does aimedhit to weak creature(s) of Drakden and:    - Heretic Archer II receives AIMED HIT with 74 damage 
(34 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 922 vitalityRophs's Scout does aimedhit to weak creature(s) of Drakden and:    - Heretic Archer II receives AIMED HIT with 71 damage
(34 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 851 vitalityRophs's Modern Ghost does heal to strong creature(s) of Rophs and:    - Heal power: 74    - Modern Ghost doesn't need any healing for now and remains with 1403 vitality
Rophs's Remains cant find any enemy creatures to target, skipping turnRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of Drakden and:    - hits haoticaly and does 8 damage to Elemental I and remains with 1500 vitality    - hits haoticaly and does 49 damage to Heretic Archer II and remains with 1731 vitality    - hits haoticaly and does 10 damage to Elemental I and remains with 1505 vitality    - hits haoticaly and does 89 damage to Heretic Archer II and remains with 762 vitality
Drakden's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -32    - maintains weaken on Modern Ghost weaken (round:3 weaken: defence=-32|from 145 to 113; ) and remains with 1403 vitalityRophs's Air Scout does weaken to strong creature(s) of Drakden and:    - Weaken defence effect: -39    - maintains weaken on Heretic Archer II weaken (round:3 weaken: defence=-39|from 6 to -33; ) and remains with 1557 vitality
Drakden's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -32    - maintains weaken on Scout weaken (round:2 weaken: defence=-32|from 3 to -29; ) and remains with 1186 vitality###### START ROUND "7" ######Applying temporary effects for Drakden, slot 4 : Applying temporary effects for Drakden, slot 3 : weaken (round:1 weaken: defence=-39|from 6 to -33; ) weaken (round:0 weaken: effect ended)
Applying temporary effects for Drakden, slot 2 : weaken (round:2 weaken: defence=-39|from 6 to -33; ) Applying temporary effects for Rophs, slot 1 : weaken (round:2 weaken: defence=-32|from 177 to 145; ) Applying temporary effects for Rophs, slot 5 : weaken (round:1 weaken: defence=-32|from -47 to -79; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 4 : weaken (round:1 weaken: defence=-32|from 167 to 135; ) weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 2 : weaken (round:1 weaken: defence=-32|from 3 to -29; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 3 : Drakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II does damage to weak creature(s) of Rophs and:    - Air Scout receives 121 damage and remains with 321 vitality
Rophs's Scout does aimedhit to weak creature(s) of Drakden and:    - Heretic Archer II receives AIMED HIT with 96 damage 
(34 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 1461 vitalityRophs's Scout does aimedhit to weak creature(s) of Drakden and:    - Heretic Archer II receives AIMED HIT with 92 damage 
(34 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 1369 vitalityRophs's Modern Ghost does heal to strong creature(s) of Rophs and:    - Heal power: 74    - Modern Ghost doesn't need any healing for now and remains with 1403 vitality
Rophs's Remains cant find any enemy creatures to target, skipping turnRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of Drakden and:    - hits haoticaly and does 4 damage to Heretic Archer II and remains with 1627 vitality    - hits haoticaly and does 85 damage to Heretic Archer II and remains with 677 vitalityDrakden's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -32    - maintains weaken on Scout weaken (round:2 weaken: defence=-32|from -29 to -61; )
and remains with 1186 vitalityRophs's Air Scout does weaken to strong creature(s) of Drakden and:    - Weaken defence effect: -39    - maintains weaken on Heretic Archer II weaken (round:3 weaken: defence=-39|from 45 to 6; ) and remains with 1627 vitalityDrakden's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -32    - maintains weaken on Pimped Grasan weaken (round:2 weaken: defence=-32|from 3 to -29; )
and remains with 1653 vitality###### START ROUND "8" ######Applying temporary effects for Drakden, slot 4 : weaken (round:2 weaken: defence=-39|from 45 to 6; ) Applying temporary effects for Drakden, slot 3 : Applying temporary effects for Drakden, slot 2 : weaken (round:1 weaken: defence=-39|from 6 to -33; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 6 : weaken (round:1 weaken: defence=-32|from 3 to -29; )
weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 1 : weaken (round:1 weaken: defence=-32|from 209 to 177; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 5 : Applying temporary effects for Rophs, slot 4 : Applying temporary effects for Rophs, slot 2 : weaken (round:1 weaken: defence=-32|from 3 to -29; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 3 :
Drakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II does damage to weak creature(s) of Rophs and:    - Pimped Grasan receives 71 damage and remains with 1582 vitalityRophs's Scout does aimedhit to weak creature(s) of Drakden and:    - Heretic Archer II receives AIMED HIT with 89 damage 
(34 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 1280 vitalityRophs's Scout does aimedhit to weak creature(s) of Drakden and:
    - Heretic Archer II receives AIMED HIT with 85 damage 
(34 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 1195 vitalityRophs's Modern Ghost does heal to strong creature(s) of Rophs and:    - Heal power: 74    - Modern Ghost doesn't need any healing for now and remains with 1403 vitalityRophs's Remains cant find any enemy creatures to target, skipping turnRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of Drakden and:    - hits haoticaly and does 61 damage to Heretic Archer II and remains with 1566 vitality
    - hits haoticaly and does 29 damage to Heretic Archer II and remains with 648 vitalityDrakden's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -32    - maintains weaken on Remains weaken (round:3 weaken: defence=-32|from 199 to 167; ) and remains with 1051 vitalityRophs's Air Scout does weaken to strong creature(s) of Drakden and:    - Weaken defence effect: -39    - maintains weaken on Heretic Archer II
weaken (round:3 weaken: defence=-39|from 6 to -33; ) and remains with 648 vitalityDrakden's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -32    - maintains weaken on Air Scout weaken (round:3 weaken: defence=-32|from -15 to -47; ) and remains with 321 vitality###### START ROUND "9" ######Applying temporary effects for Drakden, slot 4 : weaken (round:1 weaken: defence=-39|from 45 to 6; )
weaken (round:0 weaken: effect ended)Applying temporary effects for Drakden, slot 3 : weaken (round:2 weaken: defence=-39|from 6 to -33; ) Applying temporary effects for Drakden, slot 2 : Applying temporary effects for Rophs, slot 6 : Applying temporary effects for Rophs, slot 1 : Applying temporary effects for Rophs, slot 5 : weaken (round:2 weaken: defence=-32|from 17 to -15; ) Applying temporary effects for Rophs, slot 4 : weaken (round:2 weaken: defence=-32|from 231 to 199; )
Applying temporary effects for Rophs, slot 2 : Applying temporary effects for Rophs, slot 3 : Drakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turnDrakden's Heretic Archer II cant find any enemy creatures to target, skipping turn ... Fight ended because it was too long. Player that lost the most of his army looses
... Rophs WINS! 
24.8269497% vs 10.956653608%
Creature Experience reward for Drakden - Losing playerElemental I recovers 4 VitalityElemental I gains 138.7 Xp
Heretic Archer II recovers 8 VitalityHeretic Archer II gains 138.7 XpElemental I recovers 4 VitalityElemental I gains 138.7 XpHeretic Archer II recovers 8 VitalityHeretic Archer II gains 138.7 XpHeretic Archer II recovers 8 VitalityHeretic Archer II gains 138.7 XpHeretic Archer II recovers 8 VitalityHeretic Archer II gains 138.7 Xp
 
Creature Experience reward for Rophs - Winning playerModern Ghost recovers 65 VitalityNo creatures survived the fight for this player, no xp rewardWinner gets won fights counter incremented!Loser gets humiliated, loss fights counter incremented!
 
 
 
Mon Jul 01 2013 12:40:29 GMT-0400 (Eastern Daylight Time)
 
 
 
 
 
 
 
 
Enemy
 
 
Drakden
 
id: 633151
Creature: 21
Level: 2
Vitality: 1471/800
  ***combat results > | Close
 

[/spoiler]

[spoiler]

 

 
 
Rophs
 
id: 796758
Creature: 35
Level: 1
Vitality: 1899/750
Your Army
 
 
 
 
 
 
Loading DPAR creaturesLoading Rophs creaturesApplying 50% of DPAR's energetic influenceApplying 100% of Rophs's energetic influenceApplying DPAR's Creature Tokens at 50%Barren Soul's creature tokens []Elemental I's creature tokens []Elemental I's creature tokens []Heretic Archer's creature tokens []Elemental I's creature tokens []
Heretic Archer's creature tokens []Applying Rophs's Creature Tokens at 0%Pimped Grasan's creature tokens []Modern Ghost's creature tokens []Air Scout's creature tokens []Remains's creature tokens []Scout's creature tokens []Scout's creature tokens []Influences for DPAR ######Influences for Rophs ######
Modern Ghost: doubleantifreezeAir Scout gets unfrozen
Remains gets unfrozen
Air Scout: powerauraRemains: regenauraRophs's Modern Ghost cant find any enemy creatures to target, skipping turnDPAR's Heretic Archer does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -26    - maintains weaken on Pimped Grasan weaken (round:2 weaken: defence=-26|from 4 to -22; )
and remains with 1899 vitalityDPAR's Heretic Archer does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -26    - maintains weaken on Air Scout weaken (round:2 weaken: defence=-26|from 18 to -8; ) and remains with 1229 vitalityRophs's Scout does aimedhit to weak creature(s) of DPAR and:    - Heretic Archer receives AIMED HIT with 87 damage 
(36 piercing + 5.14% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1.167, enemy level resistance: 2 ) and remains with 904 vitalityRophs's Scout does aimedhit to weak creature(s) of DPAR and:
    - Heretic Archer receives AIMED HIT with 82 damage 
(36 piercing + 5.14% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1.167, enemy level resistance: 2 ) and remains with 822 vitalityRophs's Remains does protect to random creature(s) of Rophs and:    - Protection effect: 24    - Scout is protected by Remains with defence, maintaining protectionprotect (round:3 protect: defence=24|from 4 to 28; ) and remains with 1749 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -31    - maintains weaken on Scout
weaken (round:2 weaken: defence=-31|from 4 to -27; ) and remains with 1749 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -31    - maintains weaken on Scout weaken (round:2 weaken: defence=-31|from 28 to -3; ) and remains with 1749 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -31    - maintains weaken on Scout
weaken (round:2 weaken: defence=-31|from -27 to -58; ) and remains with 1749 vitalityDPAR's Barren Soul does heal to random creature(s) of DPAR and:    - Heal power: 30    - Elemental I doesn't need any healing for now and remains with 991 vitalityRophs's Air Scout does weaken to strong creature(s) of DPAR and:    - Weaken defence effect: -41    - maintains weaken on Elemental I weaken (round:2 weaken: defence=-41|from 16 to -25; )
and remains with 766 vitalityRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and:    - hits haoticaly and does 47 damage to Elemental I and remains with 944 vitality    - hits haoticaly and does 25 damage to Elemental I and remains with 966 vitality###### START ROUND "1" ######Applying temporary effects for DPAR, slot 6 : weaken (round:1 weaken: defence=-41|from 16 to -25; ) weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 3 : weaken (round:1 weaken: defence=-26|from 4 to -22; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 6 : weaken (round:1 weaken: defence=-26|from 18 to -8; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 4 : weaken (round:1 weaken: defence=-31|from 4 to -27; ) weaken (round:0 weaken: effect ended)weaken (round:1 weaken: defence=-31|from -27 to -58; )
weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 5 : protect (round:2 protect: defence=24|from 4 to 28; ) weaken (round:1 weaken: defence=-31|from 28 to -3; ) weaken (round:0 weaken: effect ended)Rophs's Modern Ghost cant find any enemy creatures to target, skipping turnDPAR's Heretic Archer does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -26    - maintains weaken on Air Scout weaken (round:2 weaken: defence=-26|from -8 to -34; )
and remains with 1229 vitalityDPAR's Heretic Archer does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -26    - maintains weaken on Modern Ghost weaken (round:2 weaken: defence=-26|from 18 to -8; ) and remains with 1649 vitalityRophs's Scout does aimedhit to weak creature(s) of DPAR and:    - Elemental I receives AIMED HIT with 67 damage 
(36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 699 vitalityRophs's Scout does aimedhit to weak creature(s) of DPAR and:
    - Elemental I receives AIMED HIT with 64 damage 
(36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 635 vitalityRophs's Remains does protect to random creature(s) of Rophs and:    - Protection effect: 24    - Scout is protected by Remains with defence, maintaining protectionprotect (round:3 protect: defence=24|from -58 to -34; ) and remains with 1749 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -31    - maintains weaken on Scout
weaken (round:3 weaken: defence=-31|from -34 to -65; ) and remains with 1749 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -31    - maintains weaken on Remains weaken (round:2 weaken: defence=-31|from 8 to -23; ) and remains with 2101 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -31    - maintains weaken on Remains
weaken (round:2 weaken: defence=-31|from -23 to -54; ) and remains with 2101 vitalityDPAR's Barren Soul does heal to random creature(s) of DPAR and:    - Heal power: 30    - Heretic Archer doesn't need any healing for now and remains with 991 vitalityRophs's Air Scout does weaken to strong creature(s) of DPAR and:    - Weaken defence effect: -41    - maintains weaken on Elemental I weaken (round:2 weaken: defence=-41|from 16 to -25; )
and remains with 944 vitalityRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and:    - hits haoticaly and does 63 damage to Elemental I and remains with 881 vitality    - hits haoticaly and does 30 damage to Elemental I and remains with 936 vitality    - hits haoticaly and does 58 damage to Heretic Archer and remains with 764 vitality    - hits haoticaly and does 62 damage to Heretic Archer and remains with 929 vitality
###### START ROUND "2" ######Applying temporary effects for DPAR, slot 3 : weaken (round:1 weaken: defence=-41|from 16 to -25; ) weaken (round:0 weaken: effect ended)Applying temporary effects for DPAR, slot 6 : Applying temporary effects for Rophs, slot 3 : Applying temporary effects for Rophs, slot 2 : weaken (round:1 weaken: defence=-26|from 18 to -8; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 6 :
weaken (round:1 weaken: defence=-26|from 18 to -8; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 1 : weaken (round:1 weaken: defence=-31|from 8 to -23; ) weaken (round:0 weaken: effect ended)weaken (round:1 weaken: defence=-31|from -23 to -54; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 4 : weaken (round:2 weaken: defence=-31|from -27 to -58; ) protect (round:2 protect: defence=24|from -58 to -34; )
Applying temporary effects for Rophs, slot 5 : protect (round:1 protect: defence=24|from 4 to 28; ) protect (round:0 protect: effect ended)Rophs's Modern Ghost cant find any enemy creatures to target, skipping turnDPAR's Heretic Archer does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -26    - maintains weaken on Scout weaken (round:2 weaken: defence=-26|from -34 to -60; ) and remains with 1749 vitalityDPAR's Heretic Archer does weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -26    - maintains weaken on Scout weaken (round:2 weaken: defence=-26|from -60 to -86; ) and remains with 1749 vitalityRophs's Scout does aimedhit to weak creature(s) of DPAR and:    - Elemental I receives AIMED HIT with 71 damage 
(36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 810 vitalityRophs's Scout does aimedhit to weak creature(s) of DPAR and:    - Elemental I receives AIMED HIT with 68 damage 
(36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 742 vitality
Rophs's Remains does protect to random creature(s) of Rophs and:    - Protection effect: 24    - Scout is protected by Remains with defence, maintaining protectionprotect (round:3 protect: defence=24|from -86 to -62; ) and remains with 1749 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -31    - maintains weaken on Scout weaken (round:2 weaken: defence=-31|from 28 to -3; ) and remains with 1749 vitality
DPAR's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -31    - maintains weaken on Remains weaken (round:3 weaken: defence=-31|from -54 to -85; ) and remains with 2077 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -31    - maintains weaken on Scout weaken (round:2 weaken: defence=-31|from -3 to -34; ) and remains with 1749 vitality
DPAR's Barren Soul does heal to random creature(s) of DPAR and:    - Heal power: 30    - Elemental I doesn't need any healing for now and remains with 635 vitalityRophs's Air Scout does weaken to strong creature(s) of DPAR and:    - Weaken defence effect: -41    - maintains weaken on Elemental I weaken (round:3 weaken: defence=-41|from 16 to -25; ) and remains with 635 vitalityRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and:
    - hits haoticaly and does 63 damage to Barren Soul and remains with 728 vitality    - hits haoticaly and does 54 damage to Elemental I and remains with 688 vitality###### START ROUND "3" ######Applying temporary effects for DPAR, slot 3 : Applying temporary effects for DPAR, slot 6 : weaken (round:2 weaken: defence=-41|from 16 to -25; ) Applying temporary effects for Rophs, slot 3 : Applying temporary effects for Rophs, slot 2 :
Applying temporary effects for Rophs, slot 6 : Applying temporary effects for Rophs, slot 1 : weaken (round:2 weaken: defence=-31|from -23 to -54; ) Applying temporary effects for Rophs, slot 4 : weaken (round:1 weaken: defence=-31|from 28 to -3; ) weaken (round:0 weaken: effect ended)protect (round:3 protect: defence=24|from -3 to 21; ) weaken (round:1 weaken: defence=-26|from 21 to -5; ) weaken (round:0 weaken: effect ended)weaken (round:1 weaken: defence=-26|from -5 to -31; )
weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 5 : weaken (round:1 weaken: defence=-31|from 35 to 4; ) weaken (round:0 weaken: effect ended)weaken (round:1 weaken: defence=-31|from 4 to -27; ) weaken (round:0 weaken: effect ended)Rophs's Modern Ghost cant find any enemy creatures to target, skipping turnDPAR's Heretic Archer does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -26    - maintains weaken on Pimped Grasan
weaken (round:3 weaken: defence=-26|from 30 to 4; ) and remains with 1899 vitalityDPAR's Heretic Archer does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -26    - maintains weaken on Pimped Grasan weaken (round:2 weaken: defence=-26|from 4 to -22; ) and remains with 1899 vitalityRophs's Scout does aimedhit to weak creature(s) of DPAR and:    - Elemental I receives AIMED HIT with 61 damage 
(36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 574 vitality
Rophs's Scout does aimedhit to weak creature(s) of DPAR and:    - Elemental I receives AIMED HIT with 59 damage 
(36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 515 vitalityRophs's Remains does protect to random creature(s) of Rophs and:    - Protection effect: 24    - Pimped Grasan is protected by Remains with defence, maintaining protectionprotect (round:3 protect: defence=24|from -22 to 2; ) and remains with 1899 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -31
    - maintains weaken on Modern Ghost weaken (round:2 weaken: defence=-31|from 18 to -13; ) and remains with 1649 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -31    - maintains weaken on Scout weaken (round:2 weaken: defence=-31|from -31 to -62; ) and remains with 1749 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -31
    - maintains weaken on Scout weaken (round:3 weaken: defence=-31|from -62 to -93; ) and remains with 1749 vitalityDPAR's Barren Soul does heal to random creature(s) of DPAR and:    - Heal power: 30    - Heretic Archer doesn't need any healing for now and remains with 929 vitalityRophs's Air Scout does weaken to strong creature(s) of DPAR and:    - Weaken defence effect: -41    - maintains weaken on Elemental I
weaken (round:3 weaken: defence=-41|from 16 to -25; ) and remains with 688 vitalityRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and:    - hits haoticaly and does 43 damage to Barren Soul and remains with 685 vitality    - hits haoticaly and does 78 damage to Elemental I and remains with 610 vitality    - hits haoticaly and does 36 damage to Heretic Archer and remains with 728 vitality    - hits haoticaly and does 54 damage to Heretic Archer
and remains with 875 vitality###### START ROUND "4" ######Applying temporary effects for DPAR, slot 3 : weaken (round:2 weaken: defence=-41|from 16 to -25; ) Applying temporary effects for DPAR, slot 6 : weaken (round:1 weaken: defence=-41|from 16 to -25; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 3 : weaken (round:2 weaken: defence=-26|from 30 to 4; ) weaken (round:1 weaken: defence=-26|from 4 to -22; )
weaken (round:0 weaken: effect ended)protect (round:2 protect: defence=24|from -22 to 2; ) Applying temporary effects for Rophs, slot 2 : weaken (round:1 weaken: defence=-31|from 44 to 13; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 6 : Applying temporary effects for Rophs, slot 1 : weaken (round:1 weaken: defence=-31|from 8 to -23; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 4 :
weaken (round:2 weaken: defence=-31|from 28 to -3; ) protect (round:2 protect: defence=24|from -3 to 21; ) weaken (round:1 weaken: defence=-31|from 21 to -10; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 5 : Rophs's Modern Ghost cant find any enemy creatures to target, skipping turnDPAR's Heretic Archer does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -26    - maintains weaken on Air Scout weaken (round:3 weaken: defence=-26|from 96 to 70; )
and remains with 1229 vitalityDPAR's Heretic Archer does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -26    - maintains weaken on Scout weaken (round:3 weaken: defence=-26|from -10 to -36; ) and remains with 1749 vitalityRophs's Scout does aimedhit to weak creature(s) of DPAR and:    - Elemental I receives AIMED HIT with 57 damage 
(36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 458 vitalityRophs's Scout does aimedhit to weak creature(s) of DPAR and:
    - Elemental I receives AIMED HIT with 54 damage 
(36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 404 vitalityRophs's Remains does protect to random creature(s) of Rophs and:    - Protection effect: 24    - Air Scout is protected by Remains with defence, maintaining protectionprotect (round:3 protect: defence=24|from 70 to 94; ) and remains with 1229 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -31    - maintains weaken on Remains
weaken (round:2 weaken: defence=-31|from -23 to -54; ) and remains with 2029 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -31    - maintains weaken on Scout weaken (round:3 weaken: defence=-31|from -36 to -67; ) and remains with 1749 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -31    - maintains weaken on Remains
weaken (round:3 weaken: defence=-31|from -54 to -85; ) and remains with 2029 vitalityDPAR's Barren Soul does heal to random creature(s) of DPAR and:    - Heal power: 30    - Barren Soul doesn't need any healing for now and remains with 685 vitalityRophs's Air Scout does weaken to strong creature(s) of DPAR and:    - Weaken defence effect: -41    - maintains weaken on Elemental I weaken (round:2 weaken: defence=-41|from 16 to -25; )
and remains with 936 vitalityRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and:    - hits haoticaly and does 80 damage to Elemental I and remains with 530 vitality    - hits haoticaly and does 48 damage to Heretic Archer and remains with 827 vitality###### START ROUND "5" ######Applying temporary effects for DPAR, slot 3 : weaken (round:1 weaken: defence=-41|from 16 to -25; ) weaken (round:0 weaken: effect ended)
Applying temporary effects for DPAR, slot 5 : weaken (round:1 weaken: defence=-41|from 16 to -25; ) weaken (round:0 weaken: effect ended)Applying temporary effects for DPAR, slot 6 : Applying temporary effects for Rophs, slot 3 : weaken (round:1 weaken: defence=-26|from 30 to 4; ) weaken (round:0 weaken: effect ended)protect (round:1 protect: defence=24|from 4 to 28; ) protect (round:0 protect: effect ended)Applying temporary effects for Rophs, slot 2 :
Applying temporary effects for Rophs, slot 6 : weaken (round:2 weaken: defence=-26|from 122 to 96; ) protect (round:2 protect: defence=24|from 96 to 120; ) Applying temporary effects for Rophs, slot 1 : weaken (round:2 weaken: defence=-31|from 8 to -23; ) weaken (round:1 weaken: defence=-31|from -23 to -54; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 4 : weaken (round:1 weaken: defence=-31|from 54 to 23; ) weaken (round:0 weaken: effect ended)
protect (round:1 protect: defence=24|from 23 to 47; ) protect (round:0 protect: effect ended)weaken (round:2 weaken: defence=-26|from 47 to 21; ) weaken (round:2 weaken: defence=-31|from 21 to -10; ) Applying temporary effects for Rophs, slot 5 : Rophs's Modern Ghost cant find any enemy creatures to target, skipping turnDPAR's Heretic Archer does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -26    - maintains weaken on Scout weaken (round:2 weaken: defence=-26|from 111 to 85; )
and remains with 1749 vitalityDPAR's Heretic Archer does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -26    - maintains weaken on Pimped Grasan weaken (round:3 weaken: defence=-26|from 28 to 2; ) and remains with 1899 vitalityRophs's Scout does aimedhit to weak creature(s) of DPAR and:    - Elemental I receives AIMED HIT with 57 damage 
(36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 473 vitalityRophs's Scout does aimedhit to weak creature(s) of DPAR and:
    - Elemental I receives AIMED HIT with 55 damage 
(36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 418 vitalityRophs's Remains does protect to random creature(s) of Rophs and:    - Protection effect: 24    - Scout is protected by Remains with defence, maintaining protectionprotect (round:3 protect: defence=24|from -10 to 14; ) and remains with 1749 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -31    - maintains weaken on Scout
weaken (round:3 weaken: defence=-31|from 14 to -17; ) and remains with 1749 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -31    - maintains weaken on Scout weaken (round:3 weaken: defence=-31|from 85 to 54; ) and remains with 1749 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -31    - maintains weaken on Remains
weaken (round:3 weaken: defence=-31|from -54 to -85; ) and remains with 2005 vitalityDPAR's Barren Soul does heal to random creature(s) of DPAR and:    - Heal power: 30    - Elemental I doesn't need any healing for now and remains with 404 vitalityRophs's Air Scout does weaken to strong creature(s) of DPAR and:    - Weaken defence effect: -41    - maintains weaken on Elemental I weaken (round:3 weaken: defence=-41|from 16 to -25; )
and remains with 404 vitalityRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and:    - hits haoticaly and does 19 damage to Barren Soul and remains with 666 vitality    - hits haoticaly and does 75 damage to Elemental I and remains with 861 vitality    - hits haoticaly and does 59 damage to Heretic Archer and remains with 669 vitality    - hits haoticaly and does 79 damage to Elemental I and remains with 325 vitality
###### START ROUND "6" ######Applying temporary effects for DPAR, slot 3 : Applying temporary effects for DPAR, slot 5 : Applying temporary effects for DPAR, slot 6 : weaken (round:2 weaken: defence=-41|from 16 to -25; ) Applying temporary effects for Rophs, slot 3 : weaken (round:2 weaken: defence=-26|from 30 to 4; ) Applying temporary effects for Rophs, slot 2 : Applying temporary effects for Rophs, slot 6 : weaken (round:1 weaken: defence=-26|from 148 to 122; )
weaken (round:0 weaken: effect ended)protect (round:1 protect: defence=24|from 122 to 146; ) protect (round:0 protect: effect ended)Applying temporary effects for Rophs, slot 1 : weaken (round:2 weaken: defence=-31|from 8 to -23; ) Applying temporary effects for Rophs, slot 4 : weaken (round:2 weaken: defence=-31|from 104 to 73; ) protect (round:3 protect: defence=24|from 73 to 97; ) weaken (round:1 weaken: defence=-26|from 97 to 71; ) weaken (round:0 weaken: effect ended)
weaken (round:1 weaken: defence=-31|from 71 to 40; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 5 : weaken (round:2 weaken: defence=-31|from 149 to 118; ) weaken (round:1 weaken: defence=-26|from 118 to 92; ) weaken (round:0 weaken: effect ended)Rophs's Modern Ghost cant find any enemy creatures to target, skipping turnDPAR's Heretic Archer does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -26    - maintains weaken on Modern Ghost
weaken (round:2 weaken: defence=-26|from 127 to 101; ) and remains with 1649 vitalityDPAR's Heretic Archer does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -26    - maintains weaken on Scout weaken (round:3 weaken: defence=-26|from 40 to 14; ) and remains with 1749 vitalityRophs's Scout does aimedhit to weak creature(s) of DPAR and:    - Elemental I receives AIMED HIT with 49 damage 
(36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 276 vitality
Rophs's Scout does aimedhit to weak creature(s) of DPAR and:    - Elemental I receives AIMED HIT with 47 damage 
(36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 229 vitalityRophs's Remains does protect to random creature(s) of Rophs and:    - Protection effect: 24    - Scout is protected by Remains with defence, maintaining protectionprotect (round:3 protect: defence=24|from 14 to 38; ) and remains with 1749 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -31
    - maintains weaken on Scout weaken (round:3 weaken: defence=-31|from 92 to 61; ) and remains with 1749 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -31    - maintains weaken on Scout weaken (round:3 weaken: defence=-31|from 61 to 30; ) and remains with 1749 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -31
    - maintains weaken on Remains weaken (round:3 weaken: defence=-31|from -23 to -54; ) and remains with 1981 vitalityDPAR's Barren Soul does heal to random creature(s) of DPAR and:    - Heal power: 30    - Heretic Archer doesn't need any healing for now and remains with 669 vitalityRophs's Air Scout does weaken to strong creature(s) of DPAR and:    - Weaken defence effect: -41    - maintains weaken on Elemental I
weaken (round:3 weaken: defence=-41|from 16 to -25; ) and remains with 418 vitalityRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and:    - hits haoticaly and does 22 damage to Barren Soul and remains with 644 vitality    - hits haoticaly and does 95 damage to Elemental I and remains with 134 vitality    - hits haoticaly and does 45 damage to Heretic Archer and remains with 782 vitality###### START ROUND "7" ######
Applying temporary effects for DPAR, slot 3 : weaken (round:2 weaken: defence=-41|from 16 to -25; ) Applying temporary effects for DPAR, slot 5 : Applying temporary effects for DPAR, slot 6 : weaken (round:1 weaken: defence=-41|from 16 to -25; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 3 : weaken (round:1 weaken: defence=-26|from 32 to 6; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 2 :
weaken (round:1 weaken: defence=-26|from 184 to 158; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 6 : Applying temporary effects for Rophs, slot 1 : weaken (round:2 weaken: defence=-31|from 39 to 8; ) Applying temporary effects for Rophs, slot 4 : weaken (round:1 weaken: defence=-31|from 159 to 128; ) weaken (round:0 weaken: effect ended)protect (round:3 protect: defence=24|from 128 to 152; ) weaken (round:2 weaken: defence=-26|from 152 to 126; )
Applying temporary effects for Rophs, slot 5 : weaken (round:2 weaken: defence=-31|from 125 to 94; ) weaken (round:2 weaken: defence=-31|from 94 to 63; ) Rophs's Modern Ghost cant find any enemy creatures to target, skipping turnDPAR's Heretic Archer does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -26    - maintains weaken on Remains weaken (round:2 weaken: defence=-26|from 8 to -18; ) and remains with 1981 vitalityDPAR's Heretic Archer does weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -26    - maintains weaken on Remains weaken (round:2 weaken: defence=-26|from -18 to -44; ) and remains with 1981 vitalityRophs's Scout does aimedhit to weak creature(s) of DPAR and:    - Elemental I receives AIMED HIT with 41 damage 
(36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 93 vitalityRophs's Scout does aimedhit to weak creature(s) of DPAR and:    - Elemental I receives AIMED HIT with 40 damage 
(36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 53 vitality
Rophs's Remains does protect to random creature(s) of Rophs and:    - Protection effect: 24    - Remains is protected by Remains with defence, maintaining protectionprotect (round:3 protect: defence=24|from -44 to -20; ) and remains with 1957 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -31    - maintains weaken on Pimped Grasan weaken (round:2 weaken: defence=-31|from 6 to -25; ) and remains with 1899 vitality
DPAR's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -31    - maintains weaken on Remains weaken (round:3 weaken: defence=-31|from -20 to -51; ) and remains with 1957 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -31    - maintains weaken on Scout weaken (round:3 weaken: defence=-31|from 126 to 95; ) and remains with 1749 vitality
DPAR's Barren Soul does heal to random creature(s) of DPAR and:    - Heal power: 30    - Heretic Archer doesn't need any healing for now and remains with 669 vitalityRophs's Air Scout does weaken to strong creature(s) of DPAR and:    - Weaken defence effect: -41    - maintains weaken on Elemental I weaken (round:3 weaken: defence=-41|from 57 to 16; ) and remains with 861 vitalityRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and:
    - hits haoticaly and does 29 damage to Elemental I and remains with 832 vitality    - hits haoticaly and does 35 damage to Heretic Archer and remains with 634 vitality    - hits haoticaly and does 89 damage to Elemental I creature DIES!    - hits haoticaly and does 50 damage to Heretic Archer and remains with 732 vitality###### START ROUND "8" ######Applying temporary effects for DPAR, slot 3 :
weaken (round:1 weaken: defence=-41|from 16 to -25; ) weaken (round:0 weaken: effect ended)Applying temporary effects for DPAR, slot 5 : weaken (round:2 weaken: defence=-41|from 57 to 16; ) Applying temporary effects for Rophs, slot 3 : weaken (round:1 weaken: defence=-31|from 34 to 3; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 2 : Applying temporary effects for Rophs, slot 6 : Applying temporary effects for Rophs, slot 1 :
weaken (round:2 weaken: defence=-31|from 70 to 39; ) weaken (round:1 weaken: defence=-31|from 39 to 8; ) weaken (round:0 weaken: effect ended)weaken (round:1 weaken: defence=-26|from 8 to -18; ) weaken (round:0 weaken: effect ended)weaken (round:1 weaken: defence=-26|from -18 to -44; ) weaken (round:0 weaken: effect ended)protect (round:2 protect: defence=24|from -44 to -20; ) Applying temporary effects for Rophs, slot 4 : weaken (round:2 weaken: defence=-31|from 216 to 185; )
protect (round:2 protect: defence=24|from 185 to 209; ) weaken (round:1 weaken: defence=-26|from 209 to 183; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 5 : weaken (round:1 weaken: defence=-31|from 158 to 127; ) weaken (round:0 weaken: effect ended)weaken (round:1 weaken: defence=-31|from 127 to 96; ) weaken (round:0 weaken: effect ended)Rophs's Modern Ghost cant find any enemy creatures to target, skipping turnDPAR's Heretic Archer does weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -26    - maintains weaken on Remains weaken (round:3 weaken: defence=-26|from -20 to -46; ) and remains with 1957 vitalityDPAR's Heretic Archer does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -26    - maintains weaken on Modern Ghost weaken (round:3 weaken: defence=-26|from 241 to 215; ) and remains with 1649 vitalityRophs's Scout does aimedhit to weak creature(s) of DPAR and:
    - Elemental I receives AIMED HIT with 53 damage 
(36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 365 vitalityRophs's Scout does aimedhit to weak creature(s) of DPAR and:    - Elemental I receives AIMED HIT with 51 damage 
(36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 ) and remains with 314 vitalityRophs's Remains does protect to random creature(s) of Rophs and:    - Protection effect: 24    - Pimped Grasan is protected by Remains with defence, maintaining protectionprotect (round:3 protect: defence=24|from 3 to 27; ) and remains with 1899 vitality
DPAR's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -31    - maintains weaken on Pimped Grasan weaken (round:3 weaken: defence=-31|from 27 to -4; ) and remains with 1899 vitalityDPAR's Elemental I does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -31    - maintains weaken on Pimped Grasan weaken (round:2 weaken: defence=-31|from -4 to -35; ) and remains with 1899 vitality
DPAR's Barren Soul does heal to random creature(s) of DPAR and:    - Heal power: 30    - Heretic Archer doesn't need any healing for now and remains with 732 vitalityRophs's Air Scout does weaken to strong creature(s) of DPAR and:    - Weaken defence effect: -41    - maintains weaken on Elemental I weaken (round:3 weaken: defence=-41|from 16 to -25; ) and remains with 832 vitalityRophs's Pimped Grasan does haoticdamage to multirandom creature(s) of DPAR and:
    - hits haoticaly and does 72 damage to Elemental I and remains with 760 vitality    - hits haoticaly and does 44 damage to Heretic Archer and remains with 590 vitality    - hits haoticaly and does 24 damage to Heretic Archer and remains with 708 vitality###### START ROUND "9" ######Applying temporary effects for DPAR, slot 3 : Applying temporary effects for DPAR, slot 5 : weaken (round:2 weaken: defence=-41|from 16 to -25; )
Applying temporary effects for Rophs, slot 3 : protect (round:3 protect: defence=24|from 55 to 79; ) weaken (round:2 weaken: defence=-31|from 79 to 48; ) weaken (round:1 weaken: defence=-31|from 48 to 17; ) weaken (round:0 weaken: effect ended)Applying temporary effects for Rophs, slot 2 : weaken (round:2 weaken: defence=-26|from 298 to 272; ) Applying temporary effects for Rophs, slot 6 : Applying temporary effects for Rophs, slot 1 : weaken (round:1 weaken: defence=-31|from 75 to 44; )
weaken (round:0 weaken: effect ended)weaken (round:2 weaken: defence=-26|from 44 to 18; ) protect (round:1 protect: defence=24|from 18 to 42; ) protect (round:0 protect: effect ended)Applying temporary effects for Rophs, slot 4 : weaken (round:1 weaken: defence=-31|from 304 to 273; ) weaken (round:0 weaken: effect ended)protect (round:1 protect: defence=24|from 273 to 297; ) protect (round:0 protect: effect ended)Applying temporary effects for Rophs, slot 5 :
Rophs's Modern Ghost cant find any enemy creatures to target, skipping turnDPAR's Heretic Archer does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -26    - maintains weaken on Air Scout weaken (round:3 weaken: defence=-26|from 230 to 204; ) and remains with 1229 vitalityDPAR's Heretic Archer does weaken to random creature(s) of Rophs and:    - Weaken defence effect: -26    - maintains weaken on Scout weaken (round:2 weaken: defence=-26|from 191 to 165; )
and remains with 1749 vitality ... Fight ended because it was too long. Player that lost the most of his army looses
... Rophs WINS! 
45.3722151784% vs 2.07214121259%
Creature Experience reward for DPAR - Losing playerBarren Soul gains 37.4 XpElemental I gains 37.4 XpElemental I gains 37.4 XpHeretic Archer gains 37.4 XpHeretic Archer gains 37.4 Xp
Creature Experience reward for Rophs - Winning player
Pimped Grasan recovers 15 VitalityModern Ghost recovers 70 VitalityAir Scout recovers 1.6 VitalityRemains recovers 20 VitalityScout recovers 12 VitalityScout recovers 12 VitalityNo creatures survived the fight for this player, no xp rewardWinner gets won fights counter incremented!Loser gets humiliated, loss fights counter incremented!
 
 
 
Mon Jul 01 2013 13:42:19 GMT-0400 (Eastern Daylight Time)
 
 
 
 
 
 
 
 
Enemy
 
 
DPAR
 
id: 806901
Creature: 21
Level: 1
Vitality: 728/400
  ***combat results > | Close
 

 

[/spoiler]

 

note: I am capped at mp3 and these are all combat logs of from when I was attacked

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[spoiler]

 

Loading DPAR creatures
Loading Rophs creatures
Applying 50% of DPAR's energetic influence
Applying 100% of Rophs's energetic influence
Influences for DPAR ######
Influences for Rophs ######
Modern Ghost: doubleantifreeze
Air Scout gets unfrozen
Remains gets unfrozen
Air Scout: poweraura
Remains: regenaura
Applying DPAR's Creature Tokens at 50%
Barren Soul's creature tokens []
Elemental I's creature tokens []
Elemental I's creature tokens []
Heretic Archer's creature tokens []
Elemental I's creature tokens []
Heretic Archer's creature tokens []
Applying Rophs's Creature Tokens at 0%
Pimped Grasan's creature tokens []
Modern Ghost's creature tokens []
Air Scout's creature tokens []
Remains's creature tokens []
Scout's creature tokens []
Scout's creature tokens []
Rophs's Modern Ghost cant find any enemy creatures to target, skipping turn
DPAR's Heretic Archer does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -26
    - maintains weaken on Pimped Grasan 
weaken (round:2 weaken: defence=-26|from 4 to -22; ) 
 and remains with 1899 vitality
DPAR's Heretic Archer does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -26
    - maintains weaken on Air Scout 
weaken (round:2 weaken: defence=-26|from 18 to -8; ) 
 and remains with 1229 vitality
Rophs's Scout does  aimedhit to weak creature(s) of DPAR and:
    -
  Heretic Archer receives AIMED HIT with 87 damage 
  (36 piercing + 5.14% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1.167, enemy level resistance: 2 )
                
 and remains with 904 vitality
Rophs's Scout does  aimedhit to weak creature(s) of DPAR and:
    -
  Heretic Archer receives AIMED HIT with 82 damage 
  (36 piercing + 5.14% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1.167, enemy level resistance: 2 )
                
 and remains with 822 vitality
Rophs's Remains does  protect to random creature(s) of Rophs and:
    - Protection effect: 24
    - Scout is protected by Remains with  defence, maintaining protection
protect (round:3 protect: defence=24|from 4 to 28; ) 
 and remains with 1749 vitality
DPAR's Elemental I does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -31
    - maintains weaken on Scout 
weaken (round:2 weaken: defence=-31|from 4 to -27; ) 
 and remains with 1749 vitality
DPAR's Elemental I does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -31
    - maintains weaken on Scout 
weaken (round:2 weaken: defence=-31|from 28 to -3; ) 
 and remains with 1749 vitality
DPAR's Elemental I does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -31
    - maintains weaken on Scout 
weaken (round:2 weaken: defence=-31|from -27 to -58; ) 
 and remains with 1749 vitality
DPAR's Barren Soul does  heal to random creature(s) of DPAR and:
    - Heal power: 30
    - Elemental I doesn't need any healing for now
 and remains with 991 vitality
Rophs's Air Scout does  weaken to strong creature(s) of DPAR and:
    - Weaken defence effect: -41
    - maintains weaken on Elemental I 
weaken (round:2 weaken: defence=-41|from 16 to -25; ) 
 and remains with 766 vitality
Rophs's Pimped Grasan does  haoticdamage to multirandom creature(s) of DPAR and:
    - hits haoticaly and does 47 damage to Elemental I
 and remains with 944 vitality
    - hits haoticaly and does 25 damage to Elemental I
 and remains with 966 vitality
###### START ROUND "1" ######
Applying temporary effects for DPAR, slot 6 : 
weaken (round:1 weaken: defence=-41|from 16 to -25; ) 
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 3 : 
weaken (round:1 weaken: defence=-26|from 4 to -22; ) 
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 6 : 
weaken (round:1 weaken: defence=-26|from 18 to -8; ) 
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 4 : 
weaken (round:1 weaken: defence=-31|from 4 to -27; ) 
weaken (round:0 weaken: effect ended)
weaken (round:1 weaken: defence=-31|from -27 to -58; ) 
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 5 : 
protect (round:2 protect: defence=24|from 4 to 28; ) 
weaken (round:1 weaken: defence=-31|from 28 to -3; ) 
weaken (round:0 weaken: effect ended)
Rophs's Modern Ghost cant find any enemy creatures to target, skipping turn
DPAR's Heretic Archer does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -26
    - maintains weaken on Air Scout 
weaken (round:2 weaken: defence=-26|from -8 to -34; ) 
 and remains with 1229 vitality
DPAR's Heretic Archer does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -26
    - maintains weaken on Modern Ghost 
weaken (round:2 weaken: defence=-26|from 18 to -8; ) 
 and remains with 1649 vitality
Rophs's Scout does  aimedhit to weak creature(s) of DPAR and:
    -
  Elemental I receives AIMED HIT with 67 damage 
  (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 )
                
 and remains with 699 vitality
Rophs's Scout does  aimedhit to weak creature(s) of DPAR and:
    -
  Elemental I receives AIMED HIT with 64 damage 
  (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 )
                
 and remains with 635 vitality
Rophs's Remains does  protect to random creature(s) of Rophs and:
    - Protection effect: 24
    - Scout is protected by Remains with  defence, maintaining protection
protect (round:3 protect: defence=24|from -58 to -34; ) 
 and remains with 1749 vitality
DPAR's Elemental I does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -31
    - maintains weaken on Scout 
weaken (round:3 weaken: defence=-31|from -34 to -65; ) 
 and remains with 1749 vitality
DPAR's Elemental I does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -31
    - maintains weaken on Remains 
weaken (round:2 weaken: defence=-31|from 8 to -23; ) 
 and remains with 2101 vitality
DPAR's Elemental I does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -31
    - maintains weaken on Remains 
weaken (round:2 weaken: defence=-31|from -23 to -54; ) 
 and remains with 2101 vitality
DPAR's Barren Soul does  heal to random creature(s) of DPAR and:
    - Heal power: 30
    - Heretic Archer doesn't need any healing for now
 and remains with 991 vitality
Rophs's Air Scout does  weaken to strong creature(s) of DPAR and:
    - Weaken defence effect: -41
    - maintains weaken on Elemental I 
weaken (round:2 weaken: defence=-41|from 16 to -25; ) 
 and remains with 944 vitality
Rophs's Pimped Grasan does  haoticdamage to multirandom creature(s) of DPAR and:
    - hits haoticaly and does 63 damage to Elemental I
 and remains with 881 vitality
    - hits haoticaly and does 30 damage to Elemental I
 and remains with 936 vitality
    - hits haoticaly and does 58 damage to Heretic Archer
 and remains with 764 vitality
    - hits haoticaly and does 62 damage to Heretic Archer
 and remains with 929 vitality
###### START ROUND "2" ######
Applying temporary effects for DPAR, slot 3 : 
weaken (round:1 weaken: defence=-41|from 16 to -25; ) 
weaken (round:0 weaken: effect ended)
Applying temporary effects for DPAR, slot 6 : 
Applying temporary effects for Rophs, slot 3 : 
Applying temporary effects for Rophs, slot 2 : 
weaken (round:1 weaken: defence=-26|from 18 to -8; ) 
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 6 : 
weaken (round:1 weaken: defence=-26|from 18 to -8; ) 
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 1 : 
weaken (round:1 weaken: defence=-31|from 8 to -23; ) 
weaken (round:0 weaken: effect ended)
weaken (round:1 weaken: defence=-31|from -23 to -54; ) 
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 4 : 
weaken (round:2 weaken: defence=-31|from -27 to -58; ) 
protect (round:2 protect: defence=24|from -58 to -34; ) 
Applying temporary effects for Rophs, slot 5 : 
protect (round:1 protect: defence=24|from 4 to 28; ) 
protect (round:0 protect: effect ended)
Rophs's Modern Ghost cant find any enemy creatures to target, skipping turn
DPAR's Heretic Archer does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -26
    - maintains weaken on Scout 
weaken (round:2 weaken: defence=-26|from -34 to -60; ) 
 and remains with 1749 vitality
DPAR's Heretic Archer does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -26
    - maintains weaken on Scout 
weaken (round:2 weaken: defence=-26|from -60 to -86; ) 
 and remains with 1749 vitality
Rophs's Scout does  aimedhit to weak creature(s) of DPAR and:
    -
  Elemental I receives AIMED HIT with 71 damage 
  (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 )
                
 and remains with 810 vitality
Rophs's Scout does  aimedhit to weak creature(s) of DPAR and:
    -
  Elemental I receives AIMED HIT with 68 damage 
  (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 )
                
 and remains with 742 vitality
Rophs's Remains does  protect to random creature(s) of Rophs and:
    - Protection effect: 24
    - Scout is protected by Remains with  defence, maintaining protection
protect (round:3 protect: defence=24|from -86 to -62; ) 
 and remains with 1749 vitality
DPAR's Elemental I does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -31
    - maintains weaken on Scout 
weaken (round:2 weaken: defence=-31|from 28 to -3; ) 
 and remains with 1749 vitality
DPAR's Elemental I does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -31
    - maintains weaken on Remains 
weaken (round:3 weaken: defence=-31|from -54 to -85; ) 
 and remains with 2077 vitality
DPAR's Elemental I does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -31
    - maintains weaken on Scout 
weaken (round:2 weaken: defence=-31|from -3 to -34; ) 
 and remains with 1749 vitality
DPAR's Barren Soul does  heal to random creature(s) of DPAR and:
    - Heal power: 30
    - Elemental I doesn't need any healing for now
 and remains with 635 vitality
Rophs's Air Scout does  weaken to strong creature(s) of DPAR and:
    - Weaken defence effect: -41
    - maintains weaken on Elemental I 
weaken (round:3 weaken: defence=-41|from 16 to -25; ) 
 and remains with 635 vitality
Rophs's Pimped Grasan does  haoticdamage to multirandom creature(s) of DPAR and:
    - hits haoticaly and does 63 damage to Barren Soul
 and remains with 728 vitality
    - hits haoticaly and does 54 damage to Elemental I
 and remains with 688 vitality
###### START ROUND "3" ######
Applying temporary effects for DPAR, slot 3 : 
Applying temporary effects for DPAR, slot 6 : 
weaken (round:2 weaken: defence=-41|from 16 to -25; ) 
Applying temporary effects for Rophs, slot 3 : 
Applying temporary effects for Rophs, slot 2 : 
Applying temporary effects for Rophs, slot 6 : 
Applying temporary effects for Rophs, slot 1 : 
weaken (round:2 weaken: defence=-31|from -23 to -54; ) 
Applying temporary effects for Rophs, slot 4 : 
weaken (round:1 weaken: defence=-31|from 28 to -3; ) 
weaken (round:0 weaken: effect ended)
protect (round:3 protect: defence=24|from -3 to 21; ) 
weaken (round:1 weaken: defence=-26|from 21 to -5; ) 
weaken (round:0 weaken: effect ended)
weaken (round:1 weaken: defence=-26|from -5 to -31; ) 
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 5 : 
weaken (round:1 weaken: defence=-31|from 35 to 4; ) 
weaken (round:0 weaken: effect ended)
weaken (round:1 weaken: defence=-31|from 4 to -27; ) 
weaken (round:0 weaken: effect ended)
Rophs's Modern Ghost cant find any enemy creatures to target, skipping turn
DPAR's Heretic Archer does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -26
    - maintains weaken on Pimped Grasan 
weaken (round:3 weaken: defence=-26|from 30 to 4; ) 
 and remains with 1899 vitality
DPAR's Heretic Archer does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -26
    - maintains weaken on Pimped Grasan 
weaken (round:2 weaken: defence=-26|from 4 to -22; ) 
 and remains with 1899 vitality
Rophs's Scout does  aimedhit to weak creature(s) of DPAR and:
    -
  Elemental I receives AIMED HIT with 61 damage 
  (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 )
                
 and remains with 574 vitality
Rophs's Scout does  aimedhit to weak creature(s) of DPAR and:
    -
  Elemental I receives AIMED HIT with 59 damage 
  (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 )
                
 and remains with 515 vitality
Rophs's Remains does  protect to random creature(s) of Rophs and:
    - Protection effect: 24
    - Pimped Grasan is protected by Remains with  defence, maintaining protection
protect (round:3 protect: defence=24|from -22 to 2; ) 
 and remains with 1899 vitality
DPAR's Elemental I does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -31
    - maintains weaken on Modern Ghost 
weaken (round:2 weaken: defence=-31|from 18 to -13; ) 
 and remains with 1649 vitality
DPAR's Elemental I does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -31
    - maintains weaken on Scout 
weaken (round:2 weaken: defence=-31|from -31 to -62; ) 
 and remains with 1749 vitality
DPAR's Elemental I does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -31
    - maintains weaken on Scout 
weaken (round:3 weaken: defence=-31|from -62 to -93; ) 
 and remains with 1749 vitality
DPAR's Barren Soul does  heal to random creature(s) of DPAR and:
    - Heal power: 30
    - Heretic Archer doesn't need any healing for now
 and remains with 929 vitality
Rophs's Air Scout does  weaken to strong creature(s) of DPAR and:
    - Weaken defence effect: -41
    - maintains weaken on Elemental I 
weaken (round:3 weaken: defence=-41|from 16 to -25; ) 
 and remains with 688 vitality
Rophs's Pimped Grasan does  haoticdamage to multirandom creature(s) of DPAR and:
    - hits haoticaly and does 43 damage to Barren Soul
 and remains with 685 vitality
    - hits haoticaly and does 78 damage to Elemental I
 and remains with 610 vitality
    - hits haoticaly and does 36 damage to Heretic Archer
 and remains with 728 vitality
    - hits haoticaly and does 54 damage to Heretic Archer
 and remains with 875 vitality
###### START ROUND "4" ######
Applying temporary effects for DPAR, slot 3 : 
weaken (round:2 weaken: defence=-41|from 16 to -25; ) 
Applying temporary effects for DPAR, slot 6 : 
weaken (round:1 weaken: defence=-41|from 16 to -25; ) 
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 3 : 
weaken (round:2 weaken: defence=-26|from 30 to 4; ) 
weaken (round:1 weaken: defence=-26|from 4 to -22; ) 
weaken (round:0 weaken: effect ended)
protect (round:2 protect: defence=24|from -22 to 2; ) 
Applying temporary effects for Rophs, slot 2 : 
weaken (round:1 weaken: defence=-31|from 44 to 13; ) 
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 6 : 
Applying temporary effects for Rophs, slot 1 : 
weaken (round:1 weaken: defence=-31|from 8 to -23; ) 
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 4 : 
weaken (round:2 weaken: defence=-31|from 28 to -3; ) 
protect (round:2 protect: defence=24|from -3 to 21; ) 
weaken (round:1 weaken: defence=-31|from 21 to -10; ) 
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 5 : 
Rophs's Modern Ghost cant find any enemy creatures to target, skipping turn
DPAR's Heretic Archer does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -26
    - maintains weaken on Air Scout 
weaken (round:3 weaken: defence=-26|from 96 to 70; ) 
 and remains with 1229 vitality
DPAR's Heretic Archer does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -26
    - maintains weaken on Scout 
weaken (round:3 weaken: defence=-26|from -10 to -36; ) 
 and remains with 1749 vitality
Rophs's Scout does  aimedhit to weak creature(s) of DPAR and:
    -
  Elemental I receives AIMED HIT with 57 damage 
  (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 )
                
 and remains with 458 vitality
Rophs's Scout does  aimedhit to weak creature(s) of DPAR and:
    -
  Elemental I receives AIMED HIT with 54 damage 
  (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 )
                
 and remains with 404 vitality
Rophs's Remains does  protect to random creature(s) of Rophs and:
    - Protection effect: 24
    - Air Scout is protected by Remains with  defence, maintaining protection
protect (round:3 protect: defence=24|from 70 to 94; ) 
 and remains with 1229 vitality
DPAR's Elemental I does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -31
    - maintains weaken on Remains 
weaken (round:2 weaken: defence=-31|from -23 to -54; ) 
 and remains with 2029 vitality
DPAR's Elemental I does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -31
    - maintains weaken on Scout 
weaken (round:3 weaken: defence=-31|from -36 to -67; ) 
 and remains with 1749 vitality
DPAR's Elemental I does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -31
    - maintains weaken on Remains 
weaken (round:3 weaken: defence=-31|from -54 to -85; ) 
 and remains with 2029 vitality
DPAR's Barren Soul does  heal to random creature(s) of DPAR and:
    - Heal power: 30
    - Barren Soul doesn't need any healing for now
 and remains with 685 vitality
Rophs's Air Scout does  weaken to strong creature(s) of DPAR and:
    - Weaken defence effect: -41
    - maintains weaken on Elemental I 
weaken (round:2 weaken: defence=-41|from 16 to -25; ) 
 and remains with 936 vitality
Rophs's Pimped Grasan does  haoticdamage to multirandom creature(s) of DPAR and:
    - hits haoticaly and does 80 damage to Elemental I
 and remains with 530 vitality
    - hits haoticaly and does 48 damage to Heretic Archer
 and remains with 827 vitality
###### START ROUND "5" ######
Applying temporary effects for DPAR, slot 3 : 
weaken (round:1 weaken: defence=-41|from 16 to -25; ) 
weaken (round:0 weaken: effect ended)
Applying temporary effects for DPAR, slot 5 : 
weaken (round:1 weaken: defence=-41|from 16 to -25; ) 
weaken (round:0 weaken: effect ended)
Applying temporary effects for DPAR, slot 6 : 
Applying temporary effects for Rophs, slot 3 : 
weaken (round:1 weaken: defence=-26|from 30 to 4; ) 
weaken (round:0 weaken: effect ended)
protect (round:1 protect: defence=24|from 4 to 28; ) 
protect (round:0 protect: effect ended)
Applying temporary effects for Rophs, slot 2 : 
Applying temporary effects for Rophs, slot 6 : 
weaken (round:2 weaken: defence=-26|from 122 to 96; ) 
protect (round:2 protect: defence=24|from 96 to 120; ) 
Applying temporary effects for Rophs, slot 1 : 
weaken (round:2 weaken: defence=-31|from 8 to -23; ) 
weaken (round:1 weaken: defence=-31|from -23 to -54; ) 
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 4 : 
weaken (round:1 weaken: defence=-31|from 54 to 23; ) 
weaken (round:0 weaken: effect ended)
protect (round:1 protect: defence=24|from 23 to 47; ) 
protect (round:0 protect: effect ended)
weaken (round:2 weaken: defence=-26|from 47 to 21; ) 
weaken (round:2 weaken: defence=-31|from 21 to -10; ) 
Applying temporary effects for Rophs, slot 5 : 
Rophs's Modern Ghost cant find any enemy creatures to target, skipping turn
DPAR's Heretic Archer does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -26
    - maintains weaken on Scout 
weaken (round:2 weaken: defence=-26|from 111 to 85; ) 
 and remains with 1749 vitality
DPAR's Heretic Archer does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -26
    - maintains weaken on Pimped Grasan 
weaken (round:3 weaken: defence=-26|from 28 to 2; ) 
 and remains with 1899 vitality
Rophs's Scout does  aimedhit to weak creature(s) of DPAR and:
    -
  Elemental I receives AIMED HIT with 57 damage 
  (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 )
                
 and remains with 473 vitality
Rophs's Scout does  aimedhit to weak creature(s) of DPAR and:
    -
  Elemental I receives AIMED HIT with 55 damage 
  (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 )
                
 and remains with 418 vitality
Rophs's Remains does  protect to random creature(s) of Rophs and:
    - Protection effect: 24
    - Scout is protected by Remains with  defence, maintaining protection
protect (round:3 protect: defence=24|from -10 to 14; ) 
 and remains with 1749 vitality
DPAR's Elemental I does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -31
    - maintains weaken on Scout 
weaken (round:3 weaken: defence=-31|from 14 to -17; ) 
 and remains with 1749 vitality
DPAR's Elemental I does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -31
    - maintains weaken on Scout 
weaken (round:3 weaken: defence=-31|from 85 to 54; ) 
 and remains with 1749 vitality
DPAR's Elemental I does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -31
    - maintains weaken on Remains 
weaken (round:3 weaken: defence=-31|from -54 to -85; ) 
 and remains with 2005 vitality
DPAR's Barren Soul does  heal to random creature(s) of DPAR and:
    - Heal power: 30
    - Elemental I doesn't need any healing for now
 and remains with 404 vitality
Rophs's Air Scout does  weaken to strong creature(s) of DPAR and:
    - Weaken defence effect: -41
    - maintains weaken on Elemental I 
weaken (round:3 weaken: defence=-41|from 16 to -25; ) 
 and remains with 404 vitality
Rophs's Pimped Grasan does  haoticdamage to multirandom creature(s) of DPAR and:
    - hits haoticaly and does 19 damage to Barren Soul
 and remains with 666 vitality
    - hits haoticaly and does 75 damage to Elemental I
 and remains with 861 vitality
    - hits haoticaly and does 59 damage to Heretic Archer
 and remains with 669 vitality
    - hits haoticaly and does 79 damage to Elemental I
 and remains with 325 vitality
###### START ROUND "6" ######
Applying temporary effects for DPAR, slot 3 : 
Applying temporary effects for DPAR, slot 5 : 
Applying temporary effects for DPAR, slot 6 : 
weaken (round:2 weaken: defence=-41|from 16 to -25; ) 
Applying temporary effects for Rophs, slot 3 : 
weaken (round:2 weaken: defence=-26|from 30 to 4; ) 
Applying temporary effects for Rophs, slot 2 : 
Applying temporary effects for Rophs, slot 6 : 
weaken (round:1 weaken: defence=-26|from 148 to 122; ) 
weaken (round:0 weaken: effect ended)
protect (round:1 protect: defence=24|from 122 to 146; ) 
protect (round:0 protect: effect ended)
Applying temporary effects for Rophs, slot 1 : 
weaken (round:2 weaken: defence=-31|from 8 to -23; ) 
Applying temporary effects for Rophs, slot 4 : 
weaken (round:2 weaken: defence=-31|from 104 to 73; ) 
protect (round:3 protect: defence=24|from 73 to 97; ) 
weaken (round:1 weaken: defence=-26|from 97 to 71; ) 
weaken (round:0 weaken: effect ended)
weaken (round:1 weaken: defence=-31|from 71 to 40; ) 
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 5 : 
weaken (round:2 weaken: defence=-31|from 149 to 118; ) 
weaken (round:1 weaken: defence=-26|from 118 to 92; ) 
weaken (round:0 weaken: effect ended)
Rophs's Modern Ghost cant find any enemy creatures to target, skipping turn
DPAR's Heretic Archer does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -26
    - maintains weaken on Modern Ghost 
weaken (round:2 weaken: defence=-26|from 127 to 101; ) 
 and remains with 1649 vitality
DPAR's Heretic Archer does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -26
    - maintains weaken on Scout 
weaken (round:3 weaken: defence=-26|from 40 to 14; ) 
 and remains with 1749 vitality
Rophs's Scout does  aimedhit to weak creature(s) of DPAR and:
    -
  Elemental I receives AIMED HIT with 49 damage 
  (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 )
                
 and remains with 276 vitality
Rophs's Scout does  aimedhit to weak creature(s) of DPAR and:
    -
  Elemental I receives AIMED HIT with 47 damage 
  (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 )
                
 and remains with 229 vitality
Rophs's Remains does  protect to random creature(s) of Rophs and:
    - Protection effect: 24
    - Scout is protected by Remains with  defence, maintaining protection
protect (round:3 protect: defence=24|from 14 to 38; ) 
 and remains with 1749 vitality
DPAR's Elemental I does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -31
    - maintains weaken on Scout 
weaken (round:3 weaken: defence=-31|from 92 to 61; ) 
 and remains with 1749 vitality
DPAR's Elemental I does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -31
    - maintains weaken on Scout 
weaken (round:3 weaken: defence=-31|from 61 to 30; ) 
 and remains with 1749 vitality
DPAR's Elemental I does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -31
    - maintains weaken on Remains 
weaken (round:3 weaken: defence=-31|from -23 to -54; ) 
 and remains with 1981 vitality
DPAR's Barren Soul does  heal to random creature(s) of DPAR and:
    - Heal power: 30
    - Heretic Archer doesn't need any healing for now
 and remains with 669 vitality
Rophs's Air Scout does  weaken to strong creature(s) of DPAR and:
    - Weaken defence effect: -41
    - maintains weaken on Elemental I 
weaken (round:3 weaken: defence=-41|from 16 to -25; ) 
 and remains with 418 vitality
Rophs's Pimped Grasan does  haoticdamage to multirandom creature(s) of DPAR and:
    - hits haoticaly and does 22 damage to Barren Soul
 and remains with 644 vitality
    - hits haoticaly and does 95 damage to Elemental I
 and remains with 134 vitality
    - hits haoticaly and does 45 damage to Heretic Archer
 and remains with 782 vitality
###### START ROUND "7" ######
Applying temporary effects for DPAR, slot 3 : 
weaken (round:2 weaken: defence=-41|from 16 to -25; ) 
Applying temporary effects for DPAR, slot 5 : 
Applying temporary effects for DPAR, slot 6 : 
weaken (round:1 weaken: defence=-41|from 16 to -25; ) 
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 3 : 
weaken (round:1 weaken: defence=-26|from 32 to 6; ) 
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 2 : 
weaken (round:1 weaken: defence=-26|from 184 to 158; ) 
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 6 : 
Applying temporary effects for Rophs, slot 1 : 
weaken (round:2 weaken: defence=-31|from 39 to 8; ) 
Applying temporary effects for Rophs, slot 4 : 
weaken (round:1 weaken: defence=-31|from 159 to 128; ) 
weaken (round:0 weaken: effect ended)
protect (round:3 protect: defence=24|from 128 to 152; ) 
weaken (round:2 weaken: defence=-26|from 152 to 126; ) 
Applying temporary effects for Rophs, slot 5 : 
weaken (round:2 weaken: defence=-31|from 125 to 94; ) 
weaken (round:2 weaken: defence=-31|from 94 to 63; ) 
Rophs's Modern Ghost cant find any enemy creatures to target, skipping turn
DPAR's Heretic Archer does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -26
    - maintains weaken on Remains 
weaken (round:2 weaken: defence=-26|from 8 to -18; ) 
 and remains with 1981 vitality
DPAR's Heretic Archer does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -26
    - maintains weaken on Remains 
weaken (round:2 weaken: defence=-26|from -18 to -44; ) 
 and remains with 1981 vitality
Rophs's Scout does  aimedhit to weak creature(s) of DPAR and:
    -
  Elemental I receives AIMED HIT with 41 damage 
  (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 )
                
 and remains with 93 vitality
Rophs's Scout does  aimedhit to weak creature(s) of DPAR and:
    -
  Elemental I receives AIMED HIT with 40 damage 
  (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 )
                
 and remains with 53 vitality
Rophs's Remains does  protect to random creature(s) of Rophs and:
    - Protection effect: 24
    - Remains is protected by Remains with  defence, maintaining protection
protect (round:3 protect: defence=24|from -44 to -20; ) 
 and remains with 1957 vitality
DPAR's Elemental I does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -31
    - maintains weaken on Pimped Grasan 
weaken (round:2 weaken: defence=-31|from 6 to -25; ) 
 and remains with 1899 vitality
DPAR's Elemental I does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -31
    - maintains weaken on Remains 
weaken (round:3 weaken: defence=-31|from -20 to -51; ) 
 and remains with 1957 vitality
DPAR's Elemental I does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -31
    - maintains weaken on Scout 
weaken (round:3 weaken: defence=-31|from 126 to 95; ) 
 and remains with 1749 vitality
DPAR's Barren Soul does  heal to random creature(s) of DPAR and:
    - Heal power: 30
    - Heretic Archer doesn't need any healing for now
 and remains with 669 vitality
Rophs's Air Scout does  weaken to strong creature(s) of DPAR and:
    - Weaken defence effect: -41
    - maintains weaken on Elemental I 
weaken (round:3 weaken: defence=-41|from 57 to 16; ) 
 and remains with 861 vitality
Rophs's Pimped Grasan does  haoticdamage to multirandom creature(s) of DPAR and:
    - hits haoticaly and does 29 damage to Elemental I
 and remains with 832 vitality
    - hits haoticaly and does 35 damage to Heretic Archer
 and remains with 634 vitality
    - hits haoticaly and does 89 damage to Elemental I
 creature DIES!
    - hits haoticaly and does 50 damage to Heretic Archer
 and remains with 732 vitality
###### START ROUND "8" ######
Applying temporary effects for DPAR, slot 3 : 
weaken (round:1 weaken: defence=-41|from 16 to -25; ) 
weaken (round:0 weaken: effect ended)
Applying temporary effects for DPAR, slot 5 : 
weaken (round:2 weaken: defence=-41|from 57 to 16; ) 
Applying temporary effects for Rophs, slot 3 : 
weaken (round:1 weaken: defence=-31|from 34 to 3; ) 
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 2 : 
Applying temporary effects for Rophs, slot 6 : 
Applying temporary effects for Rophs, slot 1 : 
weaken (round:2 weaken: defence=-31|from 70 to 39; ) 
weaken (round:1 weaken: defence=-31|from 39 to 8; ) 
weaken (round:0 weaken: effect ended)
weaken (round:1 weaken: defence=-26|from 8 to -18; ) 
weaken (round:0 weaken: effect ended)
weaken (round:1 weaken: defence=-26|from -18 to -44; ) 
weaken (round:0 weaken: effect ended)
protect (round:2 protect: defence=24|from -44 to -20; ) 
Applying temporary effects for Rophs, slot 4 : 
weaken (round:2 weaken: defence=-31|from 216 to 185; ) 
protect (round:2 protect: defence=24|from 185 to 209; ) 
weaken (round:1 weaken: defence=-26|from 209 to 183; ) 
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 5 : 
weaken (round:1 weaken: defence=-31|from 158 to 127; ) 
weaken (round:0 weaken: effect ended)
weaken (round:1 weaken: defence=-31|from 127 to 96; ) 
weaken (round:0 weaken: effect ended)
Rophs's Modern Ghost cant find any enemy creatures to target, skipping turn
DPAR's Heretic Archer does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -26
    - maintains weaken on Remains 
weaken (round:3 weaken: defence=-26|from -20 to -46; ) 
 and remains with 1957 vitality
DPAR's Heretic Archer does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -26
    - maintains weaken on Modern Ghost 
weaken (round:3 weaken: defence=-26|from 241 to 215; ) 
 and remains with 1649 vitality
Rophs's Scout does  aimedhit to weak creature(s) of DPAR and:
    -
  Elemental I receives AIMED HIT with 53 damage 
  (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 )
                
 and remains with 365 vitality
Rophs's Scout does  aimedhit to weak creature(s) of DPAR and:
    -
  Elemental I receives AIMED HIT with 51 damage 
  (36 piercing + 4% (tried 12%) of enemy vitality. Attack force 100%, 
enemy defence resistance: 1, enemy level resistance: 3 )
                
 and remains with 314 vitality
Rophs's Remains does  protect to random creature(s) of Rophs and:
    - Protection effect: 24
    - Pimped Grasan is protected by Remains with  defence, maintaining protection
protect (round:3 protect: defence=24|from 3 to 27; ) 
 and remains with 1899 vitality
DPAR's Elemental I does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -31
    - maintains weaken on Pimped Grasan 
weaken (round:3 weaken: defence=-31|from 27 to -4; ) 
 and remains with 1899 vitality
DPAR's Elemental I does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -31
    - maintains weaken on Pimped Grasan 
weaken (round:2 weaken: defence=-31|from -4 to -35; ) 
 and remains with 1899 vitality
DPAR's Barren Soul does  heal to random creature(s) of DPAR and:
    - Heal power: 30
    - Heretic Archer doesn't need any healing for now
 and remains with 732 vitality
Rophs's Air Scout does  weaken to strong creature(s) of DPAR and:
    - Weaken defence effect: -41
    - maintains weaken on Elemental I 
weaken (round:3 weaken: defence=-41|from 16 to -25; ) 
 and remains with 832 vitality
Rophs's Pimped Grasan does  haoticdamage to multirandom creature(s) of DPAR and:
    - hits haoticaly and does 72 damage to Elemental I
 and remains with 760 vitality
    - hits haoticaly and does 44 damage to Heretic Archer
 and remains with 590 vitality
    - hits haoticaly and does 24 damage to Heretic Archer
 and remains with 708 vitality
###### START ROUND "9" ######
Applying temporary effects for DPAR, slot 3 : 
Applying temporary effects for DPAR, slot 5 : 
weaken (round:2 weaken: defence=-41|from 16 to -25; ) 
Applying temporary effects for Rophs, slot 3 : 
protect (round:3 protect: defence=24|from 55 to 79; ) 
weaken (round:2 weaken: defence=-31|from 79 to 48; ) 
weaken (round:1 weaken: defence=-31|from 48 to 17; ) 
weaken (round:0 weaken: effect ended)
Applying temporary effects for Rophs, slot 2 : 
weaken (round:2 weaken: defence=-26|from 298 to 272; ) 
Applying temporary effects for Rophs, slot 6 : 
Applying temporary effects for Rophs, slot 1 : 
weaken (round:1 weaken: defence=-31|from 75 to 44; ) 
weaken (round:0 weaken: effect ended)
weaken (round:2 weaken: defence=-26|from 44 to 18; ) 
protect (round:1 protect: defence=24|from 18 to 42; ) 
protect (round:0 protect: effect ended)
Applying temporary effects for Rophs, slot 4 : 
weaken (round:1 weaken: defence=-31|from 304 to 273; ) 
weaken (round:0 weaken: effect ended)
protect (round:1 protect: defence=24|from 273 to 297; ) 
protect (round:0 protect: effect ended)
Applying temporary effects for Rophs, slot 5 : 
Rophs's Modern Ghost cant find any enemy creatures to target, skipping turn
DPAR's Heretic Archer does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -26
    - maintains weaken on Air Scout 
weaken (round:3 weaken: defence=-26|from 230 to 204; ) 
 and remains with 1229 vitality
DPAR's Heretic Archer does  weaken to random creature(s) of Rophs and:
    - Weaken defence effect: -26
    - maintains weaken on Scout 
weaken (round:2 weaken: defence=-26|from 191 to 165; ) 
 and remains with 1749 vitality
 ... Fight ended because it was too long. Player that lost the most of his army looses
 ... Rophs WINS!  45.3722151784% vs 2.07214121259%
Creature Experience reward for DPAR -  Losing player
Barren Soul gains 37.4 Xp
Elemental I gains 37.4 Xp
Elemental I gains 37.4 Xp
Heretic Archer gains 37.4 Xp
Heretic Archer gains 37.4 Xp
Creature Experience reward for Rophs -  Winning player
Pimped Grasan recovers 15 Vitality
Modern Ghost recovers 70 Vitality
Air Scout recovers 1.6 Vitality
Remains recovers 20 Vitality
Scout recovers 12 Vitality
Scout recovers 12 Vitality
No creatures survived the fight for this player, no xp reward
Winner gets won fights counter incremented!
Loser gets humiliated, loss fights counter incremented!
            

[/spoiler]

There's one not ctrl+a'd from the screen showing creats

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