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Dan

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    Dan Planewalker

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  1. Dan Planewalker - 245973 - 398 (at the date of this post) - between 21:00 ST and 0:00 ST
  2. how's about post them right here?
  3. [log='How the boss could have been killed in turn 53'] Syrian moves to Zyrxae's scene in phase 0, and guard Zyrxae in phase 1, so Zyrxae wont be paralyzed, and can shoot at the boss. Jester ambushes the Boss's scene in phase 0. He will be paralyzed by one of the 2 webs, but technically he wont lose hidden. Amber destroys the web holding Jester in phase 1. Jester will be free (still hidden) , and Amber will be pazalyzed by the remaining web. Then Jester can attack the boss: 6*2=12 magical damage. The boss wont be able to move due to damage. Zyrxae attack the boss 5times: 21*5=105. weariness damage to the boss= 5*(4*4-4) + 5*(3*3-4)=60+25=85. The boss dies. [/log]
  4. [log='Turn 53'] 35: [acronym='8att, 28def, 2mvt, 4agi, 10hp_regen']Eaxryz[/acronym] [200/200] Phase 1: Paralyzing Jet{Zyrxae:33} Phase 2: Spin cobweb Phase 3: Spin cobweb Phase 4: Spin cobweb 35: Web [1/1] 35: Web [1/1] 35:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][100/100] acid{+1} -1def Phase 1: hit web 2 on scene 35. Web is destroyed. Stuck in the other web (pazalyzed) 34:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][0/5] -3def acid{+1} Inspire{Jester, AmberRune, Zyrxae, Syrian} Phase 1: move{33} 34:Demonic Sword 32:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 3mvt, 4agi, 0rg,4hp_degen']Jester[/acronym][83/120] +2mvt +1agi acid{1} -1def Phase 0: Move to 33 -> 34. lose enchantements Phase 1: Intercept Eaxryz 04:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][2/5] +11upkeep +4mvt +2agi +1mod do nothing 33:[acronym='Bow, Upgraded Bow, Hawkeye, Poison, 100hp,0mp,8+3+3+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] +6mvt +3agi acid{+1} -1def Phase 1: move to 31. Pazalyzed3 Phase 2: shoot the other web at 35. Pazalyzed3 Phase 3: shoot at Boss at 35. Pazalyzed3 Phase 4: shoot at Boss at 35. Pazalyzed3 [/log] Turn 54 starts
  5. Dan Planewalker (ID:245973; Days:178)
  6. [log='Turn 52'] 37: [acronym='8att, 28def, 2mvt, 4agi, 10hp_regen']Eaxryz[/acronym] [200/200] turn1: move to 36>35. Amber loses enchantements turn2: acid jet{33} (acid will affect all players in 34, 33, 32, 12) turn3: Spin cobweb turn4: Spin cobweb 37: Web [1/1] 34:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][100/100] +4mvt +2agi acid{+1} -1def Phase 1: Move 34 > 35 12:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi Inspire{Jester, AmberRune, Zyrxae, Syrian} Phase 1: Ambush boss at 34 34:Demonic Sword 66:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 3mvt, 4agi, 0rg,4hp_degen']Jester[/acronym][87/120] +2mvt +1agi Phase 0: Move to scene 4 -> 9 -> 10 -> 31 -> 32 Phase 1: Guard 04:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][0/5] +13upkeep +4mvt +2agi +1mod 04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8+3+3+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] +6mvt +3agi +1mod Take mod {poison} Phase 1: move 4>9>10>12>33 Phase 2: shoot at Web at 37 . web is destroyed. Phase 3: shoot at Boss at 37. miss Phase 4: shoot at Boss at 37. miss [/log] As the end draws near, a dark silhouette appears before our heros. The sight of it strikes fear into their heart. [log='Boss'] Eaxryz - The Spider Queen Basic character: 100hp,0mp,3def,8att, 1mvt,1agi,0rg Nightmare Devourer: at the beginning of a turn, every character in a radius of 1 lose all their mp. Eaxryz gains that much hp. Fear: at the end of each turn, every character in a radius of 1 of Eaxryz move to scene= current scene +/- (their_max_hp -their_current_hp) (use + for day, use - for night) (Day is odd number turn, Night is even number turn) Unholy Aura: all character in a radius of 1 of Eaxruz will lose all their enchantements (fortified, swiftened, enhanced on character or weapon) Flesh Eater: bite:(action) rg=0, reduce target max_hp by 10 if target has no def. Eaxryz regains that much hp. Her Majesty: +100hp, +25def, +1mvt, +3agi, +10hp_regen. Enormous: cannot use ambush. Acid Jet: (action) rg=4, all character in a radius of 1 of targeted scene will get acid{+1} (at the end of each turn, they lose 1 def, if there is no def, they lose 1 hp instead, stackable) Paralyzing Jet: (action) rg=4, target character wont be able to do any more action this turn or the 2 following turns. Cooldown4 (can be used again in turn X+4, X is the current turn) Bearer of Eggs: lay egg: (action) rg=0, target paralyzed character will get parasited{+1} (at the end of each turn, that character will lose 1hp. When that character dies, a spiderling (50hp, 1def,10att, 1mvt,1agi) will come from inside their body for each parasited value. If spiderlings appear when there is no Spider Queen, one of the spiderling will become Spider Queen, and have all of her initial features. All eggs will be destroyed once the character takes fire damage (from fireball). Spin cobweb: (action) lay a web (1/1hp) in current scene. The next non-spider character that moves into or out of the scene, or does any action, will be paralyzed (unable to do any actions) until the web is destroyed. Each web can only hold 1 character [/log] turn 53 starts
  7. [log='Turn 51'] 37: ??? [???/???][???/???] Phase1: do something . Amber get acid{+1} (at the end of each turn,lose 1 def, if there is no def, they lose 1 hp instead, stackable) Phase2: do something . Web(1/1hp) appear at 37. (The next non-spider character that moves into or out of the scene, or does any action, will be paralyzed (unable to do any actions) until the web is destroyed. Each web can only hold 1 character) 04:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][100/100] +4mvt +2agi Phase 1: Move 4 > 9> 10> 12 > 33> 34 Phase 2: Guard Syrian 04:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi Inspire{Jester, AmberRune, Zyrxae, Syrian} Phase 1: Ambush Boss 34:Demonic Sword 66:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 3mvt, 4agi, 0rg,4hp_degen']Jester[/acronym][91/120] +2mvt +1agi 04:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][0/5] +13upkeep +4mvt +2agi +1mod 04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8+3+3+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] +6mvt +3agi +1mod [/log] Turn 52 starts
  8. [log='Turn 50'] 04:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][89/100] +4mvt +2agi 04:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi Heal Amber 2 times then, just in case.And inspire the same four again. 34:Demonic Sword 66:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 3mvt, 4agi, 0rg,4hp_degen']Jester[/acronym][95/120] +2mvt +1agi 73:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][11/100] 04:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][2/5] +12upkeep +4mvt +2agi +1mod swiften zyr. -2mp +1upkeep. Zyrxae +2mvt +1agi 04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8+3+3+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] +4mvt +2agi shoot at Koshu at 73. Koshu dies. Zyrxae +1mod [/log] Stage 2 ends. Stage 3: Boss fight stage starts. Our five remaining heros feel a new presence at scene 37. come within a radius of 2 to discover the nature of the boss . Turn 51 starts
  9. [log='Turn 49'] 04:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][88/100] +4mvt +2agi 04:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi Heal Zyrxae 2 times and inspire the usual 34:Demonic Sword 66:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 3mvt, 4agi, 0rg,4hp_degen']Jester[/acronym][99/120] +2mvt +1agi 73:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][11/100] 04:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][1/5] +12upkeep +4mvt +2agi +1mod 04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8+3+3+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] +4mvt +2agi [/log] Turn 50 starts
  10. [log='Turn 48'] 04:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][87/100] +4mvt +2agi 04:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi Inspire{Jester, AmberRune, Zyrxae, Syrian} 34:Demonic Sword 66:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 3mvt, 4agi, 0rg,4hp_degen']Jester[/acronym][103/120] +2mvt +1agi 66:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][11/100] 04:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][2/5] +11upkeep +4mvt +2agi +1mod swiften Zyrxae. -2mp +1upkeep. Zyrxae +2mvt +1agi 04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8+3+3+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] +2mvt +1agi [/log] turn 49 Starts
  11. Dan Planewalker (ID:245973; Days:172)
  12. [log='Turn 47'] 24:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][86/100] +4mvt +2agi Phase 1: Move 24 > 21 > 14 > 13 > 10 > 9 > 4 04:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi Inspire{Jester, AmberRune, Zyrxae, Syrian} 34:Demonic Sword 66:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 3mvt, 4agi, 0rg,4hp_degen']Jester[/acronym][107/120] +2mvt +1agi 66:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][11/100] 04:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][5/5] +10upkeep +4mvt +2agi +1mod enhance zyrxae's bow. -5mp +1upkeep. 04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8+3+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] +2mvt +1agi [/log] turn 48 Starts
  13. [log='Turn 46'] 04:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi Phase 1: Move 4 > 9 > 10 > 13 > 14 > 21 > 24 Phase 2: Retrieve Angelic sword 04:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi Inspire{Jester, AmberRune, Zyrxae, Syrian} 34:Demonic Sword 74:[acronym='Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 1mvt, 3agi, 0rg,4hp_degen']Jester[/acronym][111/120] +2mvt +1agi +3mod Take mods Spring, Windwalk and Time sTands Still (commonly known as TTS even though TSS would make more sense) Phase 1: Move 72 -> 71 -> 66 73:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][11/100] 24:Angelic Sword 09:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][4/5] +9upkeep +4mvt +2agi +1mod p0 move 4 p1 Swiften AmberRune -2mp +1upkeep. Amber +2mvt +1agi 04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8+3+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] +2mvt +1agi [/log] Turn 47 starts. from now on, to make time faster, each turn will last until all the actions is sent to me. If you dont do anything, please state so.
  14. [log='Turn 45'] 74:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi Phase 1: Move 74 > 72 > 71 > 66 >4 04:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym] [150/150][5/5] -3def +2mvt +1agi Inspire{Jester, AmberRune, Zyrxae, Syrian} Phase 1: first-aid {Zyrxae} Phase 2: first-aid {Zyrxae} 34:Demonic Sword 74:[acronym='Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 1mvt, 3agi, 0rg,4hp_degen']Jester[/acronym][115/120] +2mvt +1agi +3mod 73:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][71/100] 24:Angelic Sword 04:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][5/5] +8upkeep +4mv +2agi +1mod p0 enhance zyrs bow. -5mp +1upkeep p1 ambush 04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][88/100] +2mvt +1agi Phases 1-3: shoot at Koshu at 73 [hr] Phase1: damage(Zyrxae->Koshu)=8+3+3+4+2=20 Phase2: damage(Zyrxae->Koshu)=8+3+3+4+2=20 Phase3: damage(Zyrxae->Koshu)=8+3+3+4+2=20 [/log] Turn 46 starts
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