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Target (All): Creature Diversity & Creature Upgrade Value

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Keep multirandom as is.

 

Make moraleaura affect other creatures (it currently only affects the imp)

Keep its attackboost the same

 

Morale aura already affects other crits.


Rophs was trying to say that why are pimps without creatureboost since all other premium damagers have it. I agree pimp is by itself very insignificant upgrade in world of high stats and tokens, besides they have shop stock of 4! That's just too much of supply, further devaluing them.

 

 

if your going to compare crits, leave personal stats and tokens out of it.

people keep on mixing up personal stats with crits.

 

 

you can not compare crits and stats together.

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  • @Ary: you have my replies to this in the original topic   [spoiler]   [/spoiler] Incredible, really incredible. An entire topic of junk but this is too much.   @Rophs : "Why can't multirandom

  • The niche role that all fills is the "you will always damage/weaken everything" role, which means that with very few exceptions choosing target all will be the best decision. When choosing the targets

  • I'm thinking about what kind of downside could be applied to target All to lower it's convenience in totally killing everything in one blow yet still keeping it as "better" than rest.   Some ideas f

 

if your going to compare crits, leave personal stats and tokens out of it.

people keep on mixing up personal stats with crits.

 

 

you can not compare crits and stats together.

 

I disagree.

 

When comparing creats one must take into account their scaling with stats. Stats are important part of combat system and have to be considered hand in hand with creatures. If you only compare creatures alone, everything can look balanced, but then when stats are added things will be way out of hand because scaling wasn't considered.

  • 2 weeks later...

But a fully leveled grasan would be even more unbalanced, because it would deal as much damage as the aramor but would hit all creatures at once for that amount of damage.

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