Skip to content
View in the app

A better way to browse. Learn more.

MagicDuel Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Trap Spells

Featured Replies

So, my idea is this. A spell that lingers in an area until either a target enters the scene or the spell expires. If the player enters the player enters the scene it acts as a normal spell, while if the the spell expires... Well, nothing happens. 

 

An example is that AmberRune and I are racing each other from the GOE to Howling Gates. We start, she gets ahead of me a few scenes and casts Movelock Trap on playername (Darth). I enter the scene she set the trap on, and am stuck there.

 

I'm okay with reducing the amount of time the spell actually holds me there for, to kind of balance it out with the other Movelock spell... But I believe you should still have four casts of the Spell. Alternatively, maybe it would share casts with the original spell. It's just a matter of how you use the spell. 

 

 

  • Author

Very true. I've also made note in my wishlist for a spell to remove any spell effects on yourself, so that would go well with this, I think. 

 

What if the counter spell redirects the spell to the caster IF the caster is still in that scene/enters that scene before the spell expires? :)

Very true. I've also made note in my wishlist for a spell to remove any spell effects on yourself, so that would go well with this, I think. 

 

What if the counter spell redirects the spell to the caster IF the caster is still in that scene/enters that scene before the spell expires? :)

 

Even better. Locate will become a VERY popular spell in this case :D

  • Author

The Counter Spell could work like this...

 

  • I have been Movelocked, so I cast Counter <Words of magic> = Spell is removed.
  • AmberRune has been Movelocked(SilverTounge?) so I cast Counter on her <Words of Magic AmberRune> = Spell has been removed from her.
  • A move lock has been placed at the Howling Gates, waiting for me. I cast Counter on that scene <Words of Magic 1_0x-2_1> = Spell has been removed from that scene.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

Forum Statistics

  • Total Topics 17.5k
  • Total Posts 182.2k

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.