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In need of MP5 players for combat testing


Myth

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I'll break it down schematically:

 

4 MP5 players
- 2 casters
- 1 attacker
- 1 defender

Caster requirements:
- 1st caster must be a member of any alliance
- 2nd caster must not be a member of any alliance
- both casters must have at least 6 difference creatures besides healers/protectors
- both casters must not have a creature majority of healers/protectors
- both casters should have at least one cast of Guardian Army (OPTIONAL)

- both casters must cast GA on a specified target at a specified moment

***What might be implied:

- low-high VE loss (1st battle)

- low-high profile/creature heat gain/loss (1st battle)

- high VE loss (2nd battle)

- high profile/creature heat loss (2nd battle)

 

Defender requirements:
- must be a member of any alliance

- must be online and attack-able

Attacker requirements:
- must be a member of any alliance
- must have at least 6 difference creatures besides healers/protectors
- must have at least 1 life stealer; preferred, but not required: 1st level of Elemental capable of Life Steal

- must be active to perform 4 specific attacks on the defender, while the defender is under the effect of GA

- must provide all 4 battle logs - Export section

***What might be implied:

- low-high VE loss (1st battle)

- low-high profile/creature heat gain/loss (1st battle)

- high VE gain (2nd battle)

- high profile/creature heat gain (2nd battle)

 

All 4 players should be able to be online at roughly the same hour, for coordination purposes, in the following manner:
- attacker, defender, caster 1 (10 minutes, whenever possible)
- attacker, defender, caster 2 (10 minutes, whenever possible)

 

"Specified moments" will be discussed as soon as all 4 spots are filled

Categories marked with *** are uncertain; they depend on a multitude of factors.

 

Casters have been found:

- Aeoshattr

- dst

Defender has been found

- Nimrodel

 

Aside from the knowledge to be acquired, I can offer a few silver for your trouble. We'll discuss this aspect privately, if you wish. :P

Edited by Myth
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Time isn't an issue on my part, this little experiment can take place whenever, as I'm not in a hurry.

 

As long as you can be around twice for up to 8-10 minutes at a time (to perform 2 attacks during the effect of one GA cast) it's awesome :p

 

The 2 instances can happen separately, according to each caster's availability.

 

Defender requires close to no activity; they can idle as long as they meet the requirements above. :)

 

Sooo... pick a spot :p

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Experiment has changed, slightly. (initial post not updated with details)

 

dst, your caster services are no longer required, but I could use you as a second defender, in case Nim can't be around when this'll take place, and if you don't mind being under the effect of GA for a few minutes :p

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  • 1 month later...

Ok, 1st test done.

 

Non-ally-player 1 casts GA on ally-player 2. Ally-player 2 attacks ally-player 3.

Non-ally-player 1 casts GA on ally-player 2. Ally-player 2 attacks non-ally-player 3.

Non-ally-player 1 casts GA on non-ally-player 2. Non-ally-player 2 attacks ally-player 3.

Non-ally-player 1 casts GA on non-ally-player 2. Non-ally-player 2 attacks non-ally-player 3.

 

All fights we in the form of 6 creatures (attacker) versus 1 creature (defender) and ended because they were too long.

 

Result - same number of rounds in every scenario, implying that the status taken into account (allied or non allied) when calculating number of rounds belong to the caster (player 1) and the target of the attack. (player 3)

 

Further tests incoming. (soon :p)

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Nope. Saying that the battles are treated according to the status of the caster, and the defender. Middle man has no say in the rules. This can be clarified by future tests between allied caster and allied defender. (number of rounds should be higher in this case)

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