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Combat bug - battle won instead of lost


Myth

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Attacker: Mythrandir

Creatures:

1. Chaos Archer - Damage - all

2. Grasan Huvourer - Weaken Defense - all

3. Grasan Huvourer - Weaken Defense - all

4. Remains - Martir - random

5. Remains - Martir - random

6. Remains - Martir - random

 

Defender: apophys

Creatures:

1. Elemental (max) - Steal Life - multiple

2. Pope (max) - Martir - dying

3. Pope (max) - Martir - dying

4. Remains - Martir - dying

5. Remains - Martir - dying

6. Remains - Martir - dying

 

Outcome screenshot:

 

fqGk48D.jpg

 

Inside log screenshot:

 

iFaFQdj.jpg

 

"Battle Result" screenshot:

 

HVIYDHF.jpg

3CNzOBL.jpg

(missing VE win/loss %)

 

[log='Export']Loading Mythrandir creatures
Loading apophys creatures
COMBO: Adding 1067 combo vitality bonus for this ritual
Applying 77% of Mythrandir's energetic influence
Applying 9% of apophys's energetic influence
Influences for Mythrandir ######
BloodPact Dark Archer III: creatureboost
Remains: regenaura
Remains: regenaura
Remains: regenaura
Influences for apophys ######
Judas: vampiricaura
vampiricaura drains 3444 vitality from Mythrandir's BloodPact Dark Archer III and gives it to apophys's Remains1674 vitality from Mythrandir's Grasan Huvourer and gives it to apophys's Remains1674 vitality from Mythrandir's Grasan Huvourer and gives it to apophys's Remains1451 vitality from Mythrandir's Remains and gives it to apophys's Judas1453 vitality from Mythrandir's Remains and gives it to apophys's Leech1451 vitality from Mythrandir's Remains and gives it to apophys's Pope Maledict
Pope Maledict: vampiricaura
vampiricaura drains 1033 vitality from Mythrandir's BloodPact Dark Archer III and gives it to apophys's Remains502 vitality from Mythrandir's Grasan Huvourer and gives it to apophys's Remains502 vitality from Mythrandir's Grasan Huvourer and gives it to apophys's Remains435 vitality from Mythrandir's Remains and gives it to apophys's Judas436 vitality from Mythrandir's Remains and gives it to apophys's Leech435 vitality from Mythrandir's Remains and gives it to apophys's Pope Maledict
Remains: regenaura
Remains: regenaura
Remains: regenaura
Applying Mythrandir's Creature Tokens at 23%
BloodPact Dark Archer III's creature tokens [jewelshards, osirisbelt]
[jewelshards] BloodPact Dark Archer III gets Max Vitality capacity doubled
[osirisbelt] BloodPact Dark Archer III gets Max Vitality capacity increased by 2400
Grasan Huvourer's creature tokens []
Grasan Huvourer's creature tokens []
Remains's creature tokens []
Remains's creature tokens []
Remains's creature tokens []
Applying apophys's Creature Tokens at 91%
Leech's creature tokens []
Judas's creature tokens []
Pope Maledict's creature tokens []
Remains's creature tokens []
Remains's creature tokens []
Remains's creature tokens []
Mythrandir's BloodPact Dark Archer III does damage to all creature(s) of apophys and:
    - Leech receives 55 damage
and remains with 2110 vitality
    - Judas receives 80 damage
and remains with 2089 vitality
    - Pope Maledict receives 80 damage
and remains with 2089 vitality
    - Remains receives 85 damage
and remains with 2237 vitality
    - Remains receives 85 damage
and remains with 2237 vitality
    - Remains receives 85 damage
and remains with 4538 vitality
Mythrandir's Remains does protect to random creature(s) of Mythrandir and:
    - Protection effect: 29
    - Remains is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=29|from 50 to 79; )
and remains with 2509 vitality
Mythrandir's Remains does protect to random creature(s) of Mythrandir and:
    - Protection effect: 29
    - Remains is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=29|from 50 to 79; )
and remains with 2512 vitality
Mythrandir's Remains does protect to random creature(s) of Mythrandir and:
    - Protection effect: 29
    - Grasan Huvourer is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=29|from 47 to 76; )
and remains with 2752 vitality
Mythrandir's Grasan Huvourer does weaken to all creature(s) of apophys and:
    - Weaken defence effect: -160
    - maintains weaken on Leech
weaken (round:2 weaken: defence=-160|from 55 to -105; )
and remains with 2110 vitality
    - Weaken defence effect: -160
    - maintains weaken on Judas
weaken (round:2 weaken: defence=-160|from 30 to -130; )
and remains with 2089 vitality
    - Weaken defence effect: -160
    - maintains weaken on Pope Maledict
weaken (round:2 weaken: defence=-160|from 30 to -130; )
and remains with 2089 vitality
    - Weaken defence effect: -160
    - maintains weaken on Remains
weaken (round:2 weaken: defence=-160|from 25 to -135; )
and remains with 2237 vitality
    - Weaken defence effect: -160
    - maintains weaken on Remains
weaken (round:2 weaken: defence=-160|from 25 to -135; )
and remains with 2237 vitality
    - Weaken defence effect: -160
    - maintains weaken on Remains
weaken (round:2 weaken: defence=-160|from 25 to -135; )
and remains with 4538 vitality
Mythrandir's Grasan Huvourer does weaken to all creature(s) of apophys and:
    - Weaken defence effect: -160
    - maintains weaken on Leech
weaken (round:2 weaken: defence=-160|from -105 to -265; )
and remains with 2110 vitality
    - Weaken defence effect: -160
    - maintains weaken on Judas
weaken (round:2 weaken: defence=-160|from -130 to -290; )
and remains with 2089 vitality
    - Weaken defence effect: -160
    - maintains weaken on Pope Maledict
weaken (round:2 weaken: defence=-160|from -130 to -290; )
and remains with 2089 vitality
    - Weaken defence effect: -160
    - maintains weaken on Remains
weaken (round:2 weaken: defence=-160|from -135 to -295; )
and remains with 2237 vitality
    - Weaken defence effect: -160
    - maintains weaken on Remains
weaken (round:2 weaken: defence=-160|from -135 to -295; )
and remains with 2237 vitality
    - Weaken defence effect: -160
    - maintains weaken on Remains
weaken (round:2 weaken: defence=-160|from -135 to -295; )
and remains with 4538 vitality
apophys's Leech does steallife to multirandom creature(s) of Mythrandir and:
    - Steallife power: 20%
    - steals 550 vitality from Grasan Huvourer and gives it to Judas
and remains with 2202 vitality
    - Steallife power: 20%
    - steals 502 vitality from Remains and gives it to Remains
and remains with 2010 vitality
    - Steallife power: 20%
    - steals 502 vitality from Remains and gives it to Leech
and remains with 2010 vitality
apophys's Judas does protect to dying creature(s) of Mythrandir and:
    - Protection effect: 112
    - BloodPact Dark Archer III is protected by Judas with defence, maintaining protection
protect (round:3 protect: defence=112|from 55 to 167; )
and remains with 5508 vitality
apophys's Pope Maledict does protect to dying creature(s) of Mythrandir and:
    - Protection effect: 112
    - BloodPact Dark Archer III is protected by Pope Maledict with defence, maintaining protection
protect (round:3 protect: defence=112|from 167 to 279; )
and remains with 5508 vitality
apophys's Remains cant find any enemy creatures to target, skipping turn
apophys's Remains cant find any enemy creatures to target, skipping turn
apophys's Remains cant find any enemy creatures to target, skipping turn
###### START ROUND "1" ######
Applying temporary effects for Mythrandir, slot 1 :
protect (round:2 protect: defence=112|from 55 to 167; )
protect (round:2 protect: defence=112|from 167 to 279; )
Applying temporary effects for Mythrandir, slot 2 :
protect (round:2 protect: defence=29|from 47 to 76; )
Applying temporary effects for Mythrandir, slot 4 :
protect (round:2 protect: defence=29|from 50 to 79; )
Applying temporary effects for Mythrandir, slot 5 :
protect (round:2 protect: defence=29|from 50 to 79; )
Applying temporary effects for apophys, slot 5 :
weaken (round:1 weaken: defence=-160|from 55 to -105; )
weaken (round:0 weaken: effect ended)
weaken (round:1 weaken: defence=-160|from -105 to -265; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for apophys, slot 4 :
weaken (round:1 weaken: defence=-160|from 30 to -130; )
weaken (round:0 weaken: effect ended)
weaken (round:1 weaken: defence=-160|from -130 to -290; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for apophys, slot 6 :
weaken (round:1 weaken: defence=-160|from 30 to -130; )
weaken (round:0 weaken: effect ended)
weaken (round:1 weaken: defence=-160|from -130 to -290; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for apophys, slot 3 :
weaken (round:1 weaken: defence=-160|from 25 to -135; )
weaken (round:0 weaken: effect ended)
weaken (round:1 weaken: defence=-160|from -135 to -295; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for apophys, slot 2 :
weaken (round:1 weaken: defence=-160|from 25 to -135; )
weaken (round:0 weaken: effect ended)
weaken (round:1 weaken: defence=-160|from -135 to -295; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for apophys, slot 1 :
weaken (round:1 weaken: defence=-160|from 25 to -135; )
weaken (round:0 weaken: effect ended)
weaken (round:1 weaken: defence=-160|from -135 to -295; )
weaken (round:0 weaken: effect ended)
Mythrandir's BloodPact Dark Archer III does damage to all creature(s) of apophys and:
    - Leech receives 375 damage
and remains with 2237 vitality
    - Judas receives 400 damage
and remains with 2127 vitality
    - Pope Maledict receives 400 damage
and remains with 1577 vitality
    - Remains receives 405 damage
and remains with 1832 vitality
    - Remains receives 405 damage
and remains with 2334 vitality
    - Remains receives 405 damage
and remains with 4133 vitality
Mythrandir's Remains does protect to random creature(s) of Mythrandir and:
    - Protection effect: 29
    - Remains is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=29|from 79 to 108; )
and remains with 2480 vitality
Mythrandir's Remains does protect to random creature(s) of Mythrandir and:
    - Protection effect: 29
    - BloodPact Dark Archer III is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=29|from 279 to 308; )
and remains with 5508 vitality
Mythrandir's Remains does protect to random creature(s) of Mythrandir and:
    - Protection effect: 29
    - Grasan Huvourer is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=29|from 47 to 76; )
and remains with 2202 vitality
Mythrandir's Grasan Huvourer does weaken to all creature(s) of apophys and:
    - Weaken defence effect: -160
    - maintains weaken on Leech
weaken (round:3 weaken: defence=-160|from -265 to -425; )
and remains with 2237 vitality
    - Weaken defence effect: -160
    - maintains weaken on Judas
weaken (round:3 weaken: defence=-160|from -290 to -450; )
and remains with 2127 vitality
    - Weaken defence effect: -160
    - maintains weaken on Pope Maledict
weaken (round:3 weaken: defence=-160|from -290 to -450; )
and remains with 1577 vitality
    - Weaken defence effect: -160
    - maintains weaken on Remains
weaken (round:3 weaken: defence=-160|from -295 to -455; )
and remains with 1832 vitality
    - Weaken defence effect: -160
    - maintains weaken on Remains
weaken (round:3 weaken: defence=-160|from -295 to -455; )
and remains with 2334 vitality
    - Weaken defence effect: -160
    - maintains weaken on Remains
weaken (round:3 weaken: defence=-160|from -295 to -455; )
and remains with 4133 vitality
Mythrandir's Grasan Huvourer does weaken to all creature(s) of apophys and:
    - Weaken defence effect: -160
    - maintains weaken on Leech
weaken (round:3 weaken: defence=-160|from -425 to -585; )
and remains with 2237 vitality
    - Weaken defence effect: -160
    - maintains weaken on Judas
weaken (round:3 weaken: defence=-160|from -450 to -610; )
and remains with 2127 vitality
    - Weaken defence effect: -160
    - maintains weaken on Pope Maledict
weaken (round:3 weaken: defence=-160|from -450 to -610; )
and remains with 1577 vitality
    - Weaken defence effect: -160
    - maintains weaken on Remains
weaken (round:3 weaken: defence=-160|from -455 to -615; )
and remains with 1832 vitality
    - Weaken defence effect: -160
    - maintains weaken on Remains
weaken (round:3 weaken: defence=-160|from -455 to -615; )
and remains with 2334 vitality
    - Weaken defence effect: -160
    - maintains weaken on Remains
weaken (round:3 weaken: defence=-160|from -455 to -615; )
and remains with 4133 vitality
apophys's Leech does steallife to multirandom creature(s) of Mythrandir and:
    - Steallife power: 20%
    - steals 550 vitality from Grasan Huvourer and gives it to Leech
and remains with 2202 vitality
    - Steallife power: 1%
    - steals 22 vitality from Grasan Huvourer and gives it to Remains(luck: cancel effect)
and remains with 2180 vitality
    - Steallife power: 20%
    - steals 396 vitality from Remains and gives it to Remains
and remains with 1585 vitality
    - Steallife power: 20%
    - steals 396 vitality from Remains and gives it to Leech
and remains with 1585 vitality
apophys's Judas does protect to dying creature(s) of Mythrandir and:
    - Protection effect: 112
    - BloodPact Dark Archer III is protected by Judas with defence, maintaining protection
protect (round:3 protect: defence=112|from 308 to 420; )
and remains with 5508 vitality
apophys's Pope Maledict does protect to dying creature(s) of Mythrandir and:
    - Protection effect: 112
    - BloodPact Dark Archer III is protected by Pope Maledict with defence, maintaining protection
protect (round:3 protect: defence=112|from 420 to 532; )
and remains with 5508 vitality
apophys's Remains cant find any enemy creatures to target, skipping turn
apophys's Remains cant find any enemy creatures to target, skipping turn
apophys's Remains cant find any enemy creatures to target, skipping turn
###### START ROUND "2" ######
Applying temporary effects for Mythrandir, slot 1 :
protect (round:3 protect: defence=112|from 279 to 391; )
protect (round:3 protect: defence=112|from 391 to 503; )
protect (round:2 protect: defence=29|from 503 to 532; )
Applying temporary effects for Mythrandir, slot 2 :
protect (round:1 protect: defence=29|from 47 to 76; )
protect (round:0 protect: effect ended)
Applying temporary effects for Mythrandir, slot 3 :
protect (round:2 protect: defence=29|from 47 to 76; )
Applying temporary effects for Mythrandir, slot 4 :
protect (round:1 protect: defence=29|from 50 to 79; )
protect (round:0 protect: effect ended)
Applying temporary effects for Mythrandir, slot 5 :
protect (round:3 protect: defence=29|from 79 to 108; )
Applying temporary effects for apophys, slot 5 :
weaken (round:2 weaken: defence=-160|from -265 to -425; )
weaken (round:2 weaken: defence=-160|from -425 to -585; )
Applying temporary effects for apophys, slot 4 :
weaken (round:2 weaken: defence=-160|from -290 to -450; )
weaken (round:2 weaken: defence=-160|from -450 to -610; )
Applying temporary effects for apophys, slot 6 :
weaken (round:2 weaken: defence=-160|from -290 to -450; )
weaken (round:2 weaken: defence=-160|from -450 to -610; )
Applying temporary effects for apophys, slot 3 :
weaken (round:2 weaken: defence=-160|from -295 to -455; )
weaken (round:2 weaken: defence=-160|from -455 to -615; )
Applying temporary effects for apophys, slot 2 :
weaken (round:2 weaken: defence=-160|from -295 to -455; )
weaken (round:2 weaken: defence=-160|from -455 to -615; )
Applying temporary effects for apophys, slot 1 :
weaken (round:2 weaken: defence=-160|from -295 to -455; )
weaken (round:2 weaken: defence=-160|from -455 to -615; )
Mythrandir's BloodPact Dark Archer III does damage to all creature(s) of apophys and:
    - Leech receives 695 damage
and remains with 2488 vitality
    - Judas receives 720 damage
and remains with 1295 vitality
    - Pope Maledict receives 720 damage
and remains with 745 vitality
    - Remains receives 725 damage
and remains with 1107 vitality
    - Remains receives 835 damage (luck: double effect)
and remains with 1521 vitality
    - Remains receives 725 damage
and remains with 3804 vitality
Mythrandir's Remains does protect to random creature(s) of Mythrandir and:
    - Protection effect: 29
    - Remains is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=29|from 108 to 137; )
and remains with 2451 vitality
Mythrandir's Remains does protect to random creature(s) of Mythrandir and:
    - Protection effect: 29
    - Remains is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=29|from 50 to 79; )
and remains with 1585 vitality
Mythrandir's Remains does protect to random creature(s) of Mythrandir and:
    - Protection effect: 29
    - Remains is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=29|from 79 to 108; )
and remains with 1556 vitality
Mythrandir's Grasan Huvourer does weaken to all creature(s) of apophys and:
    - Weaken defence effect: -160
    - maintains weaken on Leech
weaken (round:3 weaken: defence=-160|from -585 to -745; )
and remains with 2488 vitality
    - Weaken defence effect: -160
    - maintains weaken on Judas
weaken (round:3 weaken: defence=-160|from -610 to -770; )
and remains with 1295 vitality
    - Weaken defence effect: -160
    - maintains weaken on Pope Maledict
weaken (round:3 weaken: defence=-160|from -610 to -770; )
and remains with 745 vitality
    - Weaken defence effect: -160
    - maintains weaken on Remains
weaken (round:3 weaken: defence=-160|from -615 to -775; )
and remains with 1107 vitality
    - Weaken defence effect: -160
    - maintains weaken on Remains
weaken (round:3 weaken: defence=-160|from -615 to -775; )
and remains with 1521 vitality
    - Weaken defence effect: -160
    - maintains weaken on Remains
weaken (round:3 weaken: defence=-160|from -615 to -775; )
and remains with 3804 vitality
Mythrandir's Grasan Huvourer does weaken to all creature(s) of apophys and:
    - Weaken defence effect: -160
    - maintains weaken on Leech
weaken (round:3 weaken: defence=-160|from -745 to -905; )
and remains with 2488 vitality
    - Weaken defence effect: -160
    - maintains weaken on Judas
weaken (round:3 weaken: defence=-160|from -770 to -930; )
and remains with 1295 vitality
    - Weaken defence effect: -160
    - maintains weaken on Pope Maledict
weaken (round:3 weaken: defence=-160|from -770 to -930; )
and remains with 745 vitality
    - Weaken defence effect: -160
    - maintains weaken on Remains
weaken (round:3 weaken: defence=-160|from -775 to -935; )
and remains with 1107 vitality
    - Weaken defence effect: -160
    - maintains weaken on Remains
weaken (round:3 weaken: defence=-160|from -775 to -935; )
and remains with 1521 vitality
    - Weaken defence effect: -160
    - maintains weaken on Remains
weaken (round:3 weaken: defence=-160|from -775 to -935; )
and remains with 3804 vitality
apophys's Leech does steallife to multirandom creature(s) of Mythrandir and:
    - Steallife power: 20%
    - steals 440 vitality from Grasan Huvourer and gives it to Remains
and remains with 1762 vitality
    - Steallife power: 1%
    - steals 16 vitality from Remains and gives it to Remains(luck: cancel effect)
and remains with 1540 vitality
    - Steallife power: 20%
    - steals 490 vitality from Remains and gives it to Remains
and remains with 1961 vitality
    - Steallife power: 20%
    - steals 311 vitality from Remains and gives it to Leech
and remains with 1245 vitality
apophys's Judas does protect to dying creature(s) of Mythrandir and:
    - Protection effect: 112
    - BloodPact Dark Archer III is protected by Judas with defence, maintaining protection
protect (round:3 protect: defence=112|from 532 to 644; )
and remains with 5508 vitality
apophys's Pope Maledict does protect to dying creature(s) of Mythrandir and:
    - Protection effect: 112
    - BloodPact Dark Archer III is protected by Pope Maledict with defence, maintaining protection
protect (round:3 protect: defence=112|from 644 to 756; )
and remains with 5508 vitality
apophys's Remains does protect to dying creature(s) of apophys and:
    - Protection effect: 32
    - Pope Maledict is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=32|from -930 to -898; )
and remains with 633 vitality
apophys's Remains does protect to dying creature(s) of apophys and:
    - Protection effect: 32
    - Pope Maledict is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=32|from -898 to -866; )
and remains with 633 vitality
apophys's Remains does protect to dying creature(s) of apophys and:
    - Protection effect: 32
    - Pope Maledict is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=32|from -866 to -834; )
and remains with 633 vitality
###### START ROUND "3" ######
Applying temporary effects for Mythrandir, slot 1 :
protect (round:3 protect: defence=112|from 503 to 615; )
protect (round:3 protect: defence=112|from 615 to 727; )
protect (round:1 protect: defence=29|from 727 to 756; )
protect (round:0 protect: effect ended)
Applying temporary effects for Mythrandir, slot 2 :
Applying temporary effects for Mythrandir, slot 3 :
protect (round:1 protect: defence=29|from 47 to 76; )
protect (round:0 protect: effect ended)
Applying temporary effects for Mythrandir, slot 4 :
protect (round:2 protect: defence=29|from 50 to 79; )
Applying temporary effects for Mythrandir, slot 5 :
protect (round:3 protect: defence=29|from 108 to 137; )
Applying temporary effects for Mythrandir, slot 6 :
protect (round:2 protect: defence=29|from 50 to 79; )
Applying temporary effects for apophys, slot 5 :
weaken (round:2 weaken: defence=-160|from -585 to -745; )
weaken (round:2 weaken: defence=-160|from -745 to -905; )
Applying temporary effects for apophys, slot 4 :
weaken (round:2 weaken: defence=-160|from -610 to -770; )
weaken (round:2 weaken: defence=-160|from -770 to -930; )
Applying temporary effects for apophys, slot 6 :
weaken (round:2 weaken: defence=-160|from -610 to -770; )
weaken (round:2 weaken: defence=-160|from -770 to -930; )
protect (round:2 protect: defence=32|from -930 to -898; )
protect (round:2 protect: defence=32|from -898 to -866; )
protect (round:2 protect: defence=32|from -866 to -834; )
Applying temporary effects for apophys, slot 3 :
weaken (round:2 weaken: defence=-160|from -615 to -775; )
weaken (round:2 weaken: defence=-160|from -775 to -935; )
Applying temporary effects for apophys, slot 2 :
weaken (round:2 weaken: defence=-160|from -615 to -775; )
weaken (round:2 weaken: defence=-160|from -775 to -935; )
Applying temporary effects for apophys, slot 1 :
weaken (round:2 weaken: defence=-160|from -615 to -775; )
weaken (round:2 weaken: defence=-160|from -775 to -935; )
Mythrandir's BloodPact Dark Archer III does damage to all creature(s) of apophys and:
    - Leech receives 1015 damage
and remains with 1784 vitality
    - Judas receives 1040 damage
and remains with 143 vitality
    - Pope Maledict receives 944 damage
creature DIES!
    - Remains receives 1045 damage
and remains with 470 vitality
    - Remains receives 1045 damage
and remains with 934 vitality
    - Remains receives 1045 damage
and remains with 2743 vitality
Mythrandir's Remains does protect to random creature(s) of Mythrandir and:
    - Protection effect: 29
    - Grasan Huvourer is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=29|from 76 to 105; )
and remains with 2180 vitality
Mythrandir's Remains does protect to random creature(s) of Mythrandir and:
    - Protection effect: 29
    - Remains is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=29|from 79 to 108; )
and remains with 1511 vitality
Mythrandir's Remains does protect to random creature(s) of Mythrandir and:
    - Protection effect: 29
    - Grasan Huvourer is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=29|from 105 to 134; )
and remains with 2180 vitality
Mythrandir's Grasan Huvourer does weaken to all creature(s) of apophys and:
    - Weaken defence effect: -160
    - maintains weaken on Leech
weaken (round:3 weaken: defence=-160|from -905 to -1065; )
and remains with 1784 vitality
    - Weaken defence effect: -17
    - maintains weaken on Judas
weaken (round:3 weaken: defence=-17|from -930 to -947; )
and remains with 143 vitality
    - Weaken defence effect: -160
    - maintains weaken on Remains
weaken (round:3 weaken: defence=-160|from -935 to -1095; )
and remains with 470 vitality
    - Weaken defence effect: -160
    - maintains weaken on Remains
weaken (round:3 weaken: defence=-160|from -935 to -1095; )
and remains with 934 vitality
    - Weaken defence effect: -160
    - maintains weaken on Remains
weaken (round:3 weaken: defence=-160|from -935 to -1095; )
and remains with 2743 vitality
Mythrandir's Grasan Huvourer does weaken to all creature(s) of apophys and:
    - Weaken defence effect: -160
    - maintains weaken on Leech
weaken (round:3 weaken: defence=-160|from -1065 to -1225; )
and remains with 1784 vitality
    - Weaken defence effect: -17
    - maintains weaken on Judas
weaken (round:3 weaken: defence=-17|from -947 to -964; )
and remains with 143 vitality
    - Weaken defence effect: -160
    - maintains weaken on Remains
weaken (round:3 weaken: defence=-160|from -1095 to -1255; )
and remains with 470 vitality
    - Weaken defence effect: -160
    - maintains weaken on Remains
weaken (round:3 weaken: defence=-160|from -1095 to -1255; )
and remains with 934 vitality
    - Weaken defence effect: -160
    - maintains weaken on Remains
weaken (round:3 weaken: defence=-160|from -1095 to -1255; )
and remains with 2743 vitality
apophys's Leech does steallife to multirandom creature(s) of Mythrandir and:
    - Steallife power: 20%
    - steals 1102 vitality from BloodPact Dark Archer III and gives it to Remains
and remains with 4406 vitality
    - Steallife power: 20%
    - steals 302 vitality from Remains and gives it to Judas
and remains with 1209 vitality
    - Steallife power: 20%
    - steals 386 vitality from Remains and gives it to Remains
and remains with 1546 vitality
    - Steallife power: 20%
    - steals 243 vitality from Remains and gives it to Remains
and remains with 973 vitality
apophys's Judas does protect to dying creature(s) of Mythrandir and:
    - Protection effect: 112
    - BloodPact Dark Archer III is protected by Judas with defence, maintaining protection
protect (round:3 protect: defence=112|from 756 to 868; )
and remains with 4406 vitality
apophys's Remains does protect to dying creature(s) of apophys and:
    - Protection effect: 32
    - Judas is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=32|from -964 to -932; )
and remains with 333 vitality
apophys's Remains does protect to dying creature(s) of apophys and:
    - Protection effect: 32
    - Judas is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=32|from -932 to -900; )
and remains with 333 vitality
apophys's Remains does protect to dying creature(s) of apophys and:
    - Protection effect: 32
    - Judas is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=32|from -900 to -868; )
and remains with 333 vitality
###### START ROUND "4" ######
Applying temporary effects for Mythrandir, slot 1 :
protect (round:3 protect: defence=112|from 615 to 727; )
protect (round:2 protect: defence=112|from 727 to 839; )
Applying temporary effects for Mythrandir, slot 2 :
Applying temporary effects for Mythrandir, slot 3 :
protect (round:3 protect: defence=29|from 76 to 105; )
protect (round:2 protect: defence=29|from 105 to 134; )
Applying temporary effects for Mythrandir, slot 4 :
protect (round:3 protect: defence=29|from 50 to 79; )
protect (round:1 protect: defence=29|from 79 to 108; )
protect (round:0 protect: effect ended)
Applying temporary effects for Mythrandir, slot 5 :
protect (round:2 protect: defence=29|from 108 to 137; )
Applying temporary effects for Mythrandir, slot 6 :
protect (round:1 protect: defence=29|from 50 to 79; )
protect (round:0 protect: effect ended)
Applying temporary effects for apophys, slot 5 :
weaken (round:2 weaken: defence=-160|from -905 to -1065; )
weaken (round:2 weaken: defence=-160|from -1065 to -1225; )
Applying temporary effects for apophys, slot 4 :
weaken (round:2 weaken: defence=-160|from -644 to -804; )
weaken (round:2 weaken: defence=-160|from -804 to -964; )
protect (round:2 protect: defence=32|from -964 to -932; )
protect (round:2 protect: defence=32|from -932 to -900; )
protect (round:2 protect: defence=32|from -900 to -868; )
Applying temporary effects for apophys, slot 3 :
weaken (round:2 weaken: defence=-160|from -935 to -1095; )
weaken (round:2 weaken: defence=-160|from -1095 to -1255; )
Applying temporary effects for apophys, slot 2 :
weaken (round:2 weaken: defence=-160|from -935 to -1095; )
weaken (round:2 weaken: defence=-160|from -1095 to -1255; )
Applying temporary effects for apophys, slot 1 :
weaken (round:2 weaken: defence=-160|from -935 to -1095; )
weaken (round:2 weaken: defence=-160|from -1095 to -1255; )
Mythrandir's BloodPact Dark Archer III does damage to all creature(s) of apophys and:
    - Leech receives 1335 damage
and remains with 449 vitality
    - Judas receives 978 damage
creature DIES!
    - Remains receives 1365 damage
creature DIES!
    - Remains receives 1365 damage
and remains with 1025 vitality
    - Remains receives 1365 damage
and remains with 1589 vitality
Mythrandir's Remains does protect to random creature(s) of Mythrandir and:
    - Protection effect: 29
    - Remains is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=29|from 108 to 137; )
and remains with 1209 vitality
Mythrandir's Remains does protect to random creature(s) of Mythrandir and:
    - Protection effect: 29
    - Remains is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=29|from 79 to 108; )
and remains with 973 vitality
Mythrandir's Remains does protect to random creature(s) of Mythrandir and:
    - Protection effect: 29
    - Grasan Huvourer is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=29|from 134 to 163; )
and remains with 2180 vitality
Mythrandir's Grasan Huvourer does weaken to all creature(s) of apophys and:
    - Weaken defence effect: -160
    - maintains weaken on Leech
weaken (round:3 weaken: defence=-160|from -1225 to -1385; )
and remains with 449 vitality
    - Weaken defence effect: -160
    - maintains weaken on Remains
weaken (round:3 weaken: defence=-160|from -1255 to -1415; )
and remains with 1025 vitality
    - Weaken defence effect: -160
    - maintains weaken on Remains
weaken (round:3 weaken: defence=-160|from -1255 to -1415; )
and remains with 1589 vitality
Mythrandir's Grasan Huvourer does weaken to all creature(s) of apophys and:
    - Weaken defence effect: -160
    - maintains weaken on Leech
weaken (round:3 weaken: defence=-160|from -1385 to -1545; )
and remains with 449 vitality
    - Weaken defence effect: -160
    - maintains weaken on Remains
weaken (round:3 weaken: defence=-160|from -1415 to -1575; )
and remains with 1025 vitality
    - Weaken defence effect: -160
    - maintains weaken on Remains
weaken (round:3 weaken: defence=-160|from -1415 to -1575; )
and remains with 1589 vitality
apophys's Leech does steallife to multirandom creature(s) of Mythrandir and:
    - Steallife power: 20%
    - steals 436 vitality from Grasan Huvourer and gives it to Leech
and remains with 1744 vitality
    - Steallife power: 20%
    - steals 303 vitality from Remains and gives it to Leech
and remains with 1214 vitality
    - Steallife power: 20%
    - steals 189 vitality from Remains and gives it to Remains
and remains with 755 vitality
apophys's Remains does protect to dying creature(s) of apophys and:
    - Protection effect: 32
    - Leech is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=32|from -1545 to -1513; )
and remains with 1188 vitality
apophys's Remains does protect to dying creature(s) of apophys and:
    - Protection effect: 32
    - Leech is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=32|from -1513 to -1481; )
and remains with 1188 vitality
###### START ROUND "5" ######
Applying temporary effects for Mythrandir, slot 1 :
protect (round:2 protect: defence=112|from 586 to 698; )
protect (round:1 protect: defence=112|from 698 to 810; )
protect (round:0 protect: effect ended)
Applying temporary effects for Mythrandir, slot 2 :
Applying temporary effects for Mythrandir, slot 3 :
protect (round:3 protect: defence=29|from 105 to 134; )
protect (round:1 protect: defence=29|from 134 to 163; )
protect (round:0 protect: effect ended)
Applying temporary effects for Mythrandir, slot 4 :
protect (round:2 protect: defence=29|from 50 to 79; )
protect (round:2 protect: defence=29|from 79 to 108; )
Applying temporary effects for Mythrandir, slot 5 :
protect (round:1 protect: defence=29|from 108 to 137; )
protect (round:0 protect: effect ended)
Applying temporary effects for Mythrandir, slot 6 :
protect (round:3 protect: defence=29|from 79 to 108; )
Applying temporary effects for apophys, slot 5 :
weaken (round:2 weaken: defence=-160|from -1225 to -1385; )
weaken (round:2 weaken: defence=-160|from -1385 to -1545; )
protect (round:2 protect: defence=32|from -1545 to -1513; )
protect (round:2 protect: defence=32|from -1513 to -1481; )
Applying temporary effects for apophys, slot 2 :
weaken (round:2 weaken: defence=-160|from -1255 to -1415; )
weaken (round:2 weaken: defence=-160|from -1415 to -1575; )
Applying temporary effects for apophys, slot 1 :
weaken (round:2 weaken: defence=-160|from -1255 to -1415; )
weaken (round:2 weaken: defence=-160|from -1415 to -1575; )
Mythrandir's BloodPact Dark Archer III does damage to all creature(s) of apophys and:
    - Leech receives 1591 damage
creature DIES!
    - Remains receives 1685 damage
creature DIES!
    - Remains receives 1685 damage
and remains with 61 vitality
Mythrandir's Remains does protect to random creature(s) of Mythrandir and:
    - Protection effect: 29
    - Remains is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=29|from 108 to 137; )
and remains with 1180 vitality
Mythrandir's Remains does protect to random creature(s) of Mythrandir and:
    - Protection effect: 29
    - Remains is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=29|from 137 to 166; )
and remains with 1185 vitality
Mythrandir's Remains does protect to random creature(s) of Mythrandir and:
    - Protection effect: 29
    - Remains is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=29|from 166 to 195; )
and remains with 1185 vitality
Mythrandir's Grasan Huvourer does weaken to all creature(s) of apophys and:
    - Weaken defence effect: -99
    - maintains weaken on Remains
weaken (round:3 weaken: defence=-99|from -1575 to -1674; )
and remains with 61 vitality
Mythrandir's Grasan Huvourer does weaken to all creature(s) of apophys and:
    - Weaken defence effect: -99
    - maintains weaken on Remains
weaken (round:3 weaken: defence=-99|from -1674 to -1773; )
and remains with 61 vitality
apophys's Remains does protect to dying creature(s) of apophys and:
    - Protection effect: 29
    - Remains is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=29|from -1773 to -1744; )
and remains with 32 vitality
###### START ROUND "6" ######
Applying temporary effects for Mythrandir, slot 1 :
protect (round:1 protect: defence=112|from 557 to 669; )
protect (round:0 protect: effect ended)
Applying temporary effects for Mythrandir, slot 2 :
Applying temporary effects for Mythrandir, slot 3 :
protect (round:2 protect: defence=29|from 105 to 134; )
Applying temporary effects for Mythrandir, slot 4 :
protect (round:1 protect: defence=29|from 50 to 79; )
protect (round:0 protect: effect ended)
protect (round:3 protect: defence=29|from 79 to 108; )
Applying temporary effects for Mythrandir, slot 5 :
protect (round:2 protect: defence=29|from 108 to 137; )
protect (round:2 protect: defence=29|from 137 to 166; )
Applying temporary effects for Mythrandir, slot 6 :
protect (round:2 protect: defence=29|from 79 to 108; )
Applying temporary effects for apophys, slot 1 :
weaken (round:2 weaken: defence=-160|from -1453 to -1613; )
weaken (round:2 weaken: defence=-160|from -1613 to -1773; )
protect (round:2 protect: defence=29|from -1773 to -1744; )
Mythrandir's BloodPact Dark Archer III does damage to all creature(s) of apophys and:
    - Remains receives 1854 damage
creature DIES!
Mythrandir's Remains does protect to random creature(s) of Mythrandir and:
    - Protection effect: 29
    - BloodPact Dark Archer III is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=29|from 669 to 698; )
and remains with 4406 vitality
Mythrandir's Remains does protect to random creature(s) of Mythrandir and:
    - Protection effect: 29
    - Grasan Huvourer is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=29|from -40 to -11; )
and remains with 1762 vitality
Mythrandir's Remains does protect to random creature(s) of Mythrandir and:
    - Protection effect: 29
    - Remains is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=29|from 108 to 137; )
and remains with 697 vitality
Mythrandir's Grasan Huvourer cant find any enemy creatures to target, skipping turn
... Mythrandir WINS!
Creature Experience reward for Mythrandir - Winning player
BloodPact Dark Archer III recovers 3016 Vitality
BloodPact Dark Archer III gains 423 Xp and a won battle
Grasan Huvourer recovers 435 Vitality
Grasan Huvourer gains 423 Xp and a won battle
Grasan Huvourer recovers 435 Vitality
Grasan Huvourer gains 423 Xp and a won battle
Remains recovers 290 Vitality
Remains gains 423 Xp and a won battle
Remains recovers 290 Vitality
Remains gains 423 Xp and a won battle
Remains recovers 290 Vitality
Remains gains 423 Xp and a won battle
Creature Experience reward for apophys - Losing player
Leech recovers 260 Vitality
Judas recovers 266.8 Vitality
Pope Maledict recovers 266.8 Vitality
Remains recovers 130 Vitality
Remains recovers 130 Vitality
Remains recovers 130 Vitality
No creatures survived the fight for this player, no xp reward
Winner gets won fights counter incremented!
Loser does not get a lost fight point
[/log]

 

Main Issue: I lost more % VE than Apo, therefore I should have lost the battle :P

 

Unrelated Issue: [removed as per request in post #4]

Edited by Myth
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I just attacked Eagle's Root Warriors (2 of them at 3.8k VE each) with the same ritual mentioned above, and the 2nd screen is similar - it shows he lost 0% VE. Looking through the log, I saw both of his trees "die". Reviewing the export from the fight with Apo, again, all of his creatures died throughout the rounds.

 

I think this is just a display issue, or some missing files. 100% just shows as 0% instead.

 

The case in the initial post is similar for all fights beginning 2.5 hours ago. Before that, logs are normal.

Edited by Myth
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  • 4 weeks later...

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