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Posted

Part of what made 90% of people stay in md was the magical mystery of it. I'd like to see spoilers being a big part of the game again and rules for the spoilers agreed upon and laid out again.

Posted

or at least reigned in a bit?   This I could agree with.

Also, *checks logs*  a minimum AD count for crits, perhaps?

Posted

The idea of mystery or spoilers will naturally be explored more over time and since the population has remained pretty much the same those spoilers or mysteries will be no longer be that to the majority of the population. There will always be those not widely known. But what was once spoilers may become well known facts.

 

Some of the difference between now and then is researching concepts (be it combat, spell docs, principles, out side the current known principles, and etc.), in the old days their were several people/groups of people, expanding upon what was known and thus created more mysteries or concepts that would be spoilerish. 

 

In all honesty, there is no way to go back to the old ways or days... there is only to move forward and expand upon what is here. Creating mysteries, spoilers, and activity.

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