January 3, 20179 yr comment_176542 Value can be determined by demand, supply, desirability, habits. With brilliants we can only have the first two parameters. The others will present themselfs after first deals. So a person can make 6 brilliants a year. Barring GM's spoiling the game you can create only 6 gold coins a year. Cost of those 6 coins is ~300-400 credits with extra benefits. So i'm at this point valuing a brilliant at 7gc. You are free to refuse or counter this is all good for determining the pain point. Miq Edit: i forgot the demand part. Every player wants a currency that can be obtained from in game activities so when a ratio is atleast somewhat set the demand will rise. Edited January 3, 20179 yr by Miq Report
January 4, 20179 yr Author comment_176553 After some debating, No one is the winner. Please find me at the GoE for payment, creature and document. Thread can be closed Report
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