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Posted (edited)

Value can be determined by demand, supply, desirability, habits.

With brilliants we can only have the first two parameters.  The others will present themselfs after first deals. 

 

So a person can make 6 brilliants a year. Barring GM's spoiling the game you can create only 6 gold coins a year. Cost of those 6 coins is ~300-400 credits with extra benefits. 

 

So i'm at this point valuing a brilliant at 7gc. You are free to refuse or counter this is all good for determining the pain point. 

Miq

 

Edit: i forgot the demand part. Every player wants a currency that can be obtained from in game activities so when a ratio is atleast somewhat set the demand will rise.

Edited by Miq

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