Miq Posted January 3, 2017 Report Posted January 3, 2017 (edited) Value can be determined by demand, supply, desirability, habits. With brilliants we can only have the first two parameters. The others will present themselfs after first deals. So a person can make 6 brilliants a year. Barring GM's spoiling the game you can create only 6 gold coins a year. Cost of those 6 coins is ~300-400 credits with extra benefits. So i'm at this point valuing a brilliant at 7gc. You are free to refuse or counter this is all good for determining the pain point. Miq Edit: i forgot the demand part. Every player wants a currency that can be obtained from in game activities so when a ratio is atleast somewhat set the demand will rise. Edited January 3, 2017 by Miq Quote
Aethon Posted January 4, 2017 Author Report Posted January 4, 2017 After some debating, No one is the winner. Please find me at the GoE for payment, creature and document. Thread can be closed Quote
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