Pipstickz Posted May 15, 2021 Report Share Posted May 15, 2021 It seems to me that the number of shards given when sacrificing creatures is unbalanced toward creatures with a high number of levels. For example I have a maxed untokened Shmsh (~7 levels) who gives 1792 for its level. I also have a maxed untokened Imp. Aramor (~3 levels) who gives 28 for his level. For a final example I have a maxed tokened (13 tokens) GG Drachorn (~5 levels) who gives 1160 for his level and tokens. As it works now it looks to me like a creature's level is rather overvalued but only when it has more than 5 levels, meaning certain creatures are very easy to farm shards for, while other ones are much more difficult. Quote Link to comment Share on other sites More sharing options...
Mallos Posted May 15, 2021 Report Share Posted May 15, 2021 Yeah I think the other values could be boosted a bit, specifically age should matter a lot. Age and level are correlated strongly for most creatures although level stops being relevant once it is maxed, age is something you always want on a creature and is more natural than tokens or heat which can be easily added/removed. Quote Link to comment Share on other sites More sharing options...
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