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Literary Game Rules Summary

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THEMED STORY
A theme is announced in advance with a deadline.  Those posting on the launching forum thread before the deadline are competing.  The stories will be read out at an event - author attendance is optional.  Vote for winner is by those present at the readings PLUS (or minus) any up or down arrows on the forum.

IMPROMPTU STORY
A theme and any requirements are announced at the event.  Players have a timed interval to send their entry to the judge.  The stories will then be read out and audience vote determines the winner.

PUN CONTEST
As many rounds will be played in the allotted time.  Each round the judge gives a theme then the contestants take turns (in order by scene display) making a pun on that theme.  Failing to make a pun, repeating one used before, or passing eliminates the contestant for the round.  Last one in wins the round.  Whoever wins the most rounds is the over-all winner.

LIMERICK CONTEST
A contestant is given a theme and must make up a limerick on the spot.  If successful (audience may vote out), they give a theme to the next contestant, otherwise are eliminated.  Last one in wins.
A limerick has an AABBA line rhyming pattern with line rhythmic emphasis 33223.

SPIN DOCTOR CONTEST
This is a bracket elimination.  Paired contestants alternate finishing the other's sentance, then starting one of their own. (Start is "Once upon a time...".)  Each is trying to portray themselves as the hero, the other as the villain.  Audience votes who advances in the brackets.

HANGMAN
Judge provides blank spaces for a word that fits a secret theme.  Contestants suggest letters, but can't take 2 turns in a row.  Judge shows where letter goes, or if it is not in the word.  Whoever guesses the word first gets a point.  Whoever guesses the current theme first also gets a point - limit one theme guess per player per word.

IMPROMPTU THEATRE
By turns, each team is given a list of RP items that they must use in an impromptu skit.  Whichever team creates a consistent story in the shortest amount of time wins.  A time penalty will be added for each item not properly woven into the story in the opinion of the judge.  The story must also be "complete" with a dilemma and an ending - they must continue the skit until the dilemma is resolved in a literarily "satisfying" way.

 

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