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Now each unit has its own distinct attack and move patterns, so ranged units are a possibility, and a lot more. Chess like units can be created if wanted.

Ranged attacks only destroy the target if a target is there, and will not move the unit to the attacked place.

Ranged attacks can not conquer land.

 

Units are now created as distinct modules and their code is no longer mixed with the rest. Like this, it will be easy to create new units later, on events, custom units, etc .. (in a way like crits in md)

 

This change is just released so its possible you may encounter issues with it, if so, please help by reporting

 

Thanks to anyone reading this ;)(

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