Jump to content

Recommended Posts

  • Root Admin

Now each unit has its own distinct attack and move patterns, so ranged units are a possibility, and a lot more. Chess like units can be created if wanted.

Ranged attacks only destroy the target if a target is there, and will not move the unit to the attacked place.

Ranged attacks can not conquer land.

 

Units are now created as distinct modules and their code is no longer mixed with the rest. Like this, it will be easy to create new units later, on events, custom units, etc .. (in a way like crits in md)

 

This change is just released so its possible you may encounter issues with it, if so, please help by reporting

 

Thanks to anyone reading this ;)(

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Forum Statistics

    17.3k
    Total Topics
    181.5k
    Total Posts
  • Recently Browsing

    • No registered users viewing this page.
  • Upcoming Events

    No upcoming events found
  • Recent Event Reviews

×
×
  • Create New...