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Posted

"There also needs to be some more incentives for fighting for alliances, it could be something simple tied to sacrificing, maybe there is a service offered that alliances uniquely posses. Any alliance with a high enough score (of some variable?) can provide the usage of altars for people who are not balanced - that player would need to give the alliance some offering for their usage, that will then go to the respective stock."

Here is the basis for a new idea surrounding alliances. It could be a clickable item in your land that is unique to it, it may have multiple functions. One such may interact with heads, others described above. Overall I think there needs to be some agreement between alliance members in their land as to what the function should do for them. Here we may discuss this.

Posted (edited)

Another mechanism would be allow alliance leaders to transfer their stats to members, in exchange for creatures given them to sac or for other rewards for services rendered.

Edited by Fyrd Argentus

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