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Extreme Magicduel


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[img]http://img185.imageshack.us/img185/9577/manusv9.png[/img]
[img]http://img201.imageshack.us/img201/3853/ap2ud4.png[/img]

oke first one is extreme becuz he is mp1 XD and he never was mp6
second one, well :) its obvious, i think i got over 1k but if i had then i accidentally erased that pict

and they are cut out to just this details becuz of so many reasons ^_^

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no no no, he was mp7 (bah you ruined my secret :( ) but he is now mp1 ^^
and yes i picked him for protector back then :D when illusion test were about to start or when they already started, not sure on this one :P

EDIT: mp7 is illusion now and cant be chosen for prot, cuz mp6s are now prots, not mp7s anymore

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ok, there are 2 fights here , both with 100% influence.
First fight had about 98% of max ve and the second had a full burst, but ... you'll do the math and see what I mean :rolleyes:

[quote]Detailed Log

< combat reward | Close

Combat details 'A' is you, 'E' is enemy


You were penalised with 1 honor for loosing this fight


Casualties: Enemy:[color="#FF0000"]-14963.067%[/color], You:88.239943%
heat You: 0, Enemy: 3443
logsize:1754
usevitality:100
strategy:567552
looser:A
actionnr:120
rounds:15
[color="#FF0000"]E lost: -224446vit; A lost: 224446vit;[/color]



FULL LOG:
Load No one creatures
Load .Raven. creatures
Influences for No one: regenaura, regenaura, regenaura, regenaura, regenaura ######
COMBO: Adding 27125 combo vitality bonus for this ritual
Applying 100% of No one's energetic influence
Applying 100% of .Raven.'s energetic influence
.Raven.'s Elemental IV does steallife to multirandom creature(s) of No one and:
- Steallife power: 20%
- steals 9258 vitality from Nightmare and gives it to Elemental IV and remains with 37034 vitality
- Steallife power: 20%
- steals 9638 vitality from Walking Tree and gives it to Elemental IV and remains with 38554 vitality
- Steallife power: 20%
- steals 9638 vitality from Walking Tree and gives it to Elemental IV and remains with 38554 vitality
No one's Walking Tree does protect to multirandom creature(s) of No one and:
- Protection effect: 225
- Nightmare will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 37034 vitality
- Protection effect: 225
- Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 48192 vitality
- Protection effect: 225
- Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 48192 vitality
- Protection effect: 225
- Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 38554 vitality
Applying temporary effects for No one, slot 3 : , protect (round:3 protect: defence=225 )
No one's Walking Tree does protect to multirandom creature(s) of No one and:
- Protection effect: 225
- Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 48192 vitality
- Protection effect: 225
- Nightmare will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 37034 vitality
Applying temporary effects for No one, slot 4 : , protect (round:3 protect: defence=225 )
No one's Walking Tree does protect to multirandom creature(s) of No one and:
- Protection effect: 225
- Nightmare will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 37034 vitality
- Protection effect: 225
- Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 48192 vitality
- Protection effect: 225
- Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 37654 vitality
Applying temporary effects for No one, slot 6 : , protect (round:3 protect: defence=225 )
No one's Walking Tree does protect to multirandom creature(s) of No one and:
- Protection effect: 225
- Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 47517 vitality
- Protection effect: 225
- Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 47742 vitality
Applying temporary effects for No one, slot 5 : , protect (round:3 protect: defence=225 )
No one's Walking Tree does protect to multirandom creature(s) of No one and:
- Protection effect: 225
- Nightmare will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 37034 vitality
- Protection effect: 225
- Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 47742 vitality
- Protection effect: 225
- Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 47517 vitality
Applying temporary effects for No one, slot 1 : , protect (round:3 protect: defence=225 )
No one's Nightmare cant target multirandom
No one's Nightmare cant find any enemy creatures to target, skipping turn
###### START ROUND 1 ######
.........
###### START ROUND 15 ######
... Fight ended because it was too long. Player that lost the most of his army looses.

... .Raven. WINS!
88.239943% vs -14963.067%

Creature Experience reward for No one - Losing player
Nightmare gaines -18704 Xp
Walking Tree gaines -18704 Xp
Walking Tree gaines -18704 Xp
Walking Tree gaines -18704 Xp
Walking Tree gaines -18704 Xp
Walking Tree gaines -18704 Xp

Creature Experience reward for .Raven. - Winning player
Elemental IV gaines 224446 Xp and a won battle
Winner gets won fights counter incremented!
Looser gets humiliated, loss fights counter incremented![/quote]


fight no 2:

[quote]Detailed Log

< combat reward | Close

Combat details 'A' is you, 'E' is enemy


You were penalised with 4 honor for loosing this fight


Casualties: Enemy:[color="#FF0000"]-30032.9%[/color], You:8 0.572896%
heat You: 0, Enemy: 3755
logsize:1656
usevitality:100
strategy:567552
looser:A
actionnr:120
rounds:15
[color="#FF0000"]E lost: -300329vit; A lost: 300329vit;[/color]



FULL LOG:
Load No one creatures
Load .Raven. creatures
Influences for No one: regenaura, regenaura, regenaura, regenaura, regenaura ######
COMBO: Adding 27125 combo vitality bonus for this ritual
Applying 100% of No one's energetic influence
Applying 100% of .Raven.'s energetic influence
.Raven.'s Elemental IV does steallife to multirandom creature(s) of No one and:
- Steallife power: 20%
- steals 12958 vitality from Nightmare and gives it to Elemental IV(luck: double effect) and remains with 51834 vitality
- Steallife power: 20%
- steals 13658 vitality from Walking Tree and gives it to Elemental IV and remains with 54634 vitality
No one's Walking Tree does protect to multirandom creature(s) of No one and:
- Protection effect: 225
- Nightmare will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 51834 vitality
- Protection effect: 225
- Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 54634 vitality
- Protection effect: 225
- Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 68292 vitality
- Protection effect: 225
- Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 68292 vitality
Applying temporary effects for No one, slot 3 : , protect (round:3 protect: defence=225 )
No one's Walking Tree does protect to multirandom creature(s) of No one and:
- Protection effect: 225
- Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 68067 vitality
- Protection effect: 225
- Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 67392 vitality
- Protection effect: 225
- Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 68292 vitality
No one's Walking Tree does protect to multirandom creature(s) of No one and:
- Protection effect: 225
- Nightmare will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 51834 vitality
- Protection effect: 225
- Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 67392 vitality
- Protection effect: 225
- Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 67617 vitality
- Protection effect: 225
- Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 67392 vitality
Applying temporary effects for No one, slot 6 : , protect (round:3 protect: defence=225 )
No one's Walking Tree does protect to multirandom creature(s) of No one and:
- Protection effect: 225
- Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 67392 vitality
- Protection effect: 225
- Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 54634 vitality
Applying temporary effects for No one, slot 5 : , protect (round:3 protect: defence=225 )
No one's Walking Tree does protect to multirandom creature(s) of No one and:
- Protection effect: 225
- Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 54409 vitality
- Protection effect: 225
- Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 67842 vitality
- Protection effect: 225
- Nightmare will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 51834 vitality
- Protection effect: 225
- Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 67392 vitality
Applying temporary effects for No one, slot 1 : , protect (round:3 protect: defence=225 )
No one's Nightmare cant target multirandom
No one's Nightmare cant find any enemy creatures to target, skipping turn
###### START ROUND 1 ######
..........
###### START ROUND 15 ######
... Fight ended because it was too long. Player that lost the most of his army looses.

... .Raven. WINS!
8 0.572896% vs -30032.9%

Creature Experience reward for No one - Losing player
Nightmare gaines -25028 Xp
Walking Tree gaines -25028 Xp
Walking Tree gaines -25028 Xp
Walking Tree gaines -25028 Xp
Walking Tree gaines -25028 Xp
Walking Tree gaines -25028 Xp

Creature Experience reward for .Raven. - Winning player
Elemental IV gaines 300329 Xp and a won battle
Winner gets won fights counter incremented!
Looser gets humiliated, loss fights counter incremented![/quote]


Edit: added a space between 8 and 0 in 8 0 % because they were transformed into 80




[color="#0000FF"]Edit By Chewett: perhaps i should remove that smiley. its getting annoying

Edit: the 80 ones should be gone now. but it wont update so anywhere it is 80 you will have to edit the post to make it 80[/color]

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oke now lets take a look at something really extreme ^^

now i am number [u][i][b][size=2]1[/size][/b][/i][/u] with loyalty ingame, not like last time when mur and simply had more, now i have more than they do and they got theirs.... well you know how ^_^

[img]http://img509.imageshack.us/img509/640/loyaltyyq6.png[/img]

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  • 2 weeks later...

Time for me to brag a little. Today's stats (without any saccing and without attacking mp6s or mp4s):

regeneration +34.596
energeticimmun +23.375
tradesense +13.702
briskness +16.221
initiative +8.392
defence +11.063
attack +28.08
luck +3.994
power +2.514

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regeneration +5.242
energeticimmun +20.951
tradesense +8.113
briskness +9.734
initiative +2.704
defence +8.585
attack +31.381
luck +3.646 power +2.96

From two days ago... Server reset ruined everything and didn't had a chance to copy final stats. But attack was over 40 that I know ^_^

P.S.:How do you gain so much regen dst? :P

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  • 4 weeks later...

A nice battle log:

FULL LOG:
Load dst creatures
Load creatures
Influences for dst: creatureboost, antifreeze, freeze, levelscare ######
Influences for : creatureboost, antifreeze, freeze, levelscare, creatureboost, antifreeze, antifreeze, antifreeze ######
COMBO: Adding 640 combo vitality bonus for this ritual
Applying 100% of dst's energetic influence
Applying 100% of energetic influence
dst's lucky left foot does haoticdamage to all creature(s) of and:
- hits haoticaly and does 10507 damage to creature DIES!
- hits haoticaly and does 3447 damage to creature DIES!
- hits haoticaly and does 4537 damage to creature DIES!
- hits haoticaly and does 7077 damage to creature DIES!
- hits haoticaly and does 4762 damage to and remains with 688 vitality
[color="#FF0000"] - hits haoticaly and does 11912 damage to creature DIES![/color]
does damage to all creature(s) of dst and:
- lucky left foot receives 459 damage and remains with 48834 vitality
###### START ROUND 1 ######
dst's lucky left foot does haoticdamage to all creature(s) of and:
- hits haoticaly and does 2636 damage to creature DIES!
###### START ROUND 2 ######
dst's lucky left foot cant find any enemy creatures to target, skipping turn

... dst WINS!

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