Sir_Kamil Posted July 10, 2009 Report Share Posted July 10, 2009 Hello, i would like to suggest a active timer on each creature in game ok, this may be a lil bit Hard, so how about just when we go to creatures menu, click on a creat. and somewhere there in their personal description would be a date with a time of made purchase? Link to comment Share on other sites More sharing options...
adiomino Posted July 10, 2009 Report Share Posted July 10, 2009 Interesting... I have thought of that once. But yeah, I could imagine it being very hard to make (not that I know how to do it at all). It could be helpful once in a while I guess. Link to comment Share on other sites More sharing options...
Burns Posted July 10, 2009 Report Share Posted July 10, 2009 you already have that... creatures gain age even when you don't log in, so you can just take the current date and your creatures age, and count backwards to find out when you got it Link to comment Share on other sites More sharing options...
Sir_Kamil Posted July 10, 2009 Author Report Share Posted July 10, 2009 [quote name='Burns' date='10 July 2009 - 08:00 AM' timestamp='1247205631' post='36688'] you already have that... creatures gain age even when you don't log in, so you can just take the current date and your creatures age, and count backwards to find out when you got it [/quote] i ment the exact hour of creature purchase. Eg. i sacrefice some creatures, so i would like to keep a track of them like. ; Elemental egg (creature stats) aquired on 7th of may 2:14 pm 2009 something like that Link to comment Share on other sites More sharing options...
Jester Posted July 10, 2009 Report Share Posted July 10, 2009 I would like to see something like that as well. Its a hassle to go through and mark when I bought each creature, which is what I'm doing now. Link to comment Share on other sites More sharing options...
Burns Posted July 10, 2009 Report Share Posted July 10, 2009 ah, misunderstood that... i don't exactly see the value of it, but it could be a nice gimmick Link to comment Share on other sites More sharing options...
Grido Posted July 10, 2009 Report Share Posted July 10, 2009 this or something similar has been brought up before and turned down, due to pointlessness, before. what difference does it make it you level a creature a day after you could have? Link to comment Share on other sites More sharing options...
CrazyMike Posted July 10, 2009 Report Share Posted July 10, 2009 Do we need to know the time? Link to comment Share on other sites More sharing options...
dst Posted July 10, 2009 Report Share Posted July 10, 2009 At the beginning I felt the same: I wanted to know the time. Right now it doesn't matter. If you play by watching the clock you will end up feeling frustrated. So you better go with the flow. It doesn't matter if you upgrade one crit now or in several hours/days/weeks/etc. Link to comment Share on other sites More sharing options...
Jester Posted July 10, 2009 Report Share Posted July 10, 2009 It does matter when its one of the first creatures released of that type. I don't think this is a very high priority, there are a lot of other things that would be better uses of time, I just think it'd be nice to have. Link to comment Share on other sites More sharing options...
Guybrush Threepwood Posted July 11, 2009 Report Share Posted July 11, 2009 266.6666 Ve/(crit*day) So if you are upgrading a critter a day later than you could,you are losing 266 Ve per critter for those of us that do that. So that is a bit of a deal, and I have found occasions when I would have liked this. Moreso with voting, but it's really not that big a deal. Link to comment Share on other sites More sharing options...
Sir_Kamil Posted July 11, 2009 Author Report Share Posted July 11, 2009 ay ay! topic can be locked Link to comment Share on other sites More sharing options...
Grido Posted July 11, 2009 Report Share Posted July 11, 2009 not sure what your post is on about Guy closed by request Link to comment Share on other sites More sharing options...
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