Orlando Gardiner Posted November 5, 2009 Report Posted November 5, 2009 (edited) Well, to say it this plain: they where my major factor in my attack force, but since their not worth a ******** in battle anymore I need other creatures. but to lessen my amout of creatures I have to sacrefice. so I tought, let's sacrefice one of my archers..., and there is where the whol point starts! why aren't we getting any extra bonusses for this one anymore? I mean, they where taking ages to evolve to this stage, so why not getting a little reward for it? greetings, orlando. The loreroot archers still have this! Edited January 6, 2010 by Shadowseeker requested by author emerald arcanix 1
Metal Bunny Posted November 5, 2009 Report Posted November 5, 2009 (edited) I suggest that you try and fight with your archers first. There is a way to.. be really vicious. If you are still unsatisfied with your archers, then sacrifice other redundant creatures first, because it is obvious Mur is still tinkering away at the archers and that your sacrifice values may change later on. Edited November 5, 2009 by Metal Bunny
Death Bell Posted November 5, 2009 Report Posted November 5, 2009 i won't recommend you to sacrifice any archers now.. since archers give good stats for the wins they have.. so wait till mur is done playing and trying new things with these archers and then you can decide to sac it.
AqlBeast Posted November 5, 2009 Report Posted November 5, 2009 hehehe I like saying this. Patience is virtue [img]http://magicduel.invisionzone.com/public/style_emoticons/default/biggrin.gif[/img] Jubaris 1
Herly Posted November 5, 2009 Report Posted November 5, 2009 I am sorry to butt in but (hehehehe) could someone explain to me what are those drain principles suff??? Do they drain our stats ot the oponentes? Is this drain permanent or temporary? I'm really confused here and need some info. Thank u
Death Bell Posted November 5, 2009 Report Posted November 5, 2009 well if you see a archer ability now instead of attack it has, drain [choose any principle you want] so in short you choose which principle it wants to drain and you attack. so if things go good you will take away the opponents choose principle for GOOD/ Permanent. This new feature was brought in due to tokens been very powerful since they were been powered by these principles. so mur decided to do something so we can kill each others principles.
Orlando Gardiner Posted November 5, 2009 Author Report Posted November 5, 2009 that could come in handy indeed.., but not every fight! I just wanna fight some opponents and defeat them, train my weaker creatures and sacrefice. but this is making life a lot harder.. well at leat it gives another faction in the game, wich is also a valueable part. but tough, sacreficing for some goodies would be fine:P
dayredeemer Posted November 5, 2009 Report Posted November 5, 2009 i think the drain power is good..although i think the stat gains should be reinstated when saccing. *side issue but my archers have acquired a taint which seems to mean that i drain my own priciples and give them to the opposition which kind of makes them worse than useless.
Shadowseeker Posted November 5, 2009 Report Posted November 5, 2009 Only happens if your principles are higher than the enemies..so using drain then is useless.
dayredeemer Posted November 5, 2009 Report Posted November 5, 2009 [quote name='Shadowseeker' date='05 November 2009 - 07:32 PM' timestamp='1257449525' post='46733'] Only happens if your principles are higher than the enemies..so using drain then is useless. [/quote] thanks for that....hmm...
AqlBeast Posted November 5, 2009 Report Posted November 5, 2009 All dayredeemer's prin are very high hahah. He'll keep losing principle. Seems like principle are trying to equalize themselve among players. ooooooooooooooo.....
Orlando Gardiner Posted November 5, 2009 Author Report Posted November 5, 2009 you laugh as if the people who actually worked for those points can also see the fun of it.., wich I doubt:P
AqlBeast Posted November 6, 2009 Report Posted November 6, 2009 Different person has different perception of things. Your interpretation of my laugh is no more than a false accusation. I take the liberty to laugh, but everyone can bet themselves on this one that I did not laugh at Dayredeemer nor did I meant to offend anyone. I am actually admiring his serenity. He hasn't shown a bit of frustration upon his lost. Exactly what I would expect from a man of his virtue However just to be on the safe side, I apologize if any one is offended in any way. I meant no harm. I am sorry.
Udgard Posted November 6, 2009 Report Posted November 6, 2009 I do hope Mur'll return the permanent stats boost o saccing though xD I got 200ish worth of stats on my archers that I trained (for saccing purposes only), and now they're useless. For someone with so little stats like me, that amount is very valuable xD
North Posted November 6, 2009 Report Posted November 6, 2009 To my opinion the draining abilities thingy is not bad, since it gives a chance to sort of equalize things among players, and makes "strong" players vulnerable to sthg.. But the permanent stats boost should definitely be reinstated..I agree with Udgard that for "weak" players the stats boost is significant!
Orlando Gardiner Posted November 6, 2009 Author Report Posted November 6, 2009 [quote name='AqlBeast' date='06 November 2009 - 12:27 AM' timestamp='1257467244' post='46758'] Different person has different perception of things. Your interpretation of my laugh is no more than a false accusation. I take the liberty to laugh, but everyone can bet themselves on this one that I did not laugh at Dayredeemer nor did I meant to offend anyone. I am actually admiring his serenity. He hasn't shown a bit of frustration upon his lost. Exactly what I would expect from a man of his virtue However just to be on the safe side, I apologize if any one is offended in any way. I meant no harm. I am sorry. [/quote] It wasen't in my mean of accusating you from anything.., but you expressed yourself wonderfull here. thereby, I think my loss is kinda funny.., because I feel a little free noob again:P
Orlando Gardiner Posted January 6, 2010 Author Report Posted January 6, 2010 Just wondering, is there anything going to be done on this on short terms? greetings, orlando. oowh, can can the name be changed into 'no bonusses for the M Loreroot archer!
Redd Posted January 7, 2010 Report Posted January 7, 2010 If the reason for your trouble is because you need to sac your LR archers, I would suggest that you do that anyway. The LR archer is not a training crit, and so the stats you're supposed to get is neglegible anyway, and so are the VE/VP bonus. You can get these from other crits, and much easier at that. The principle bonus is still there, and that that is the only important thing you'll want from them. IDK if the max gives exp back though, if thats what you're after.. But then again, the new LR archers are monsters. Haven't you noticed that? Why sac them? lol
Root Admin Chewett Posted January 7, 2010 Root Admin Report Posted January 7, 2010 [quote name='Redd' date='07 January 2010 - 03:44 PM' timestamp='1262879059' post='52100'] The LR archer is not a training crit, and so the stats you're supposed to get is neglegible anyway, and so are the VE/VP bonus. [/quote] A training crit! whats one of those you can train anything to sac. And that should mean anything should be able to be sacked, i think this needs to be fixed There are NO training crits, MD isnt a fixed game, you can do what you want. Tarquinus 1
Orlando Gardiner Posted January 9, 2010 Author Report Posted January 9, 2010 well, it has over 5 million exp and over 500 won fights.., it tought it would at least give a huge sum (even if the cumulative isen't that great) just because it had that much, but it's giving non now ..
nadrolski Posted February 6, 2010 Report Posted February 6, 2010 ..also praying and hoping that this creature will get an update (for fenths)
Recommended Posts