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North

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Everything posted by North

  1. More NPC's need to be added!!!!!!!!!! Couldn't agree more..Maybe the whole idea of a "zone" or "area" or you can call it whatever you like where you could randomly be attacked is not feasible or not easy to be implemented..I accept that it has flaws...But you know..When i had to defeat those guards at the shop..Or the Guardians of Loreroot..It felt good..Gave my a motivation to find the right ritual to be stronger..well it worked..Maybe Sharpwind is stating it wrong...But more NPC'c NEED to be added..Even i am starting to lose interest in the game..harsh as it may sound... North
  2. ..in Vancuver..If sthg goes wrong in the Olympic Stadium sound-wise prob i am to blame :-p

  3. Just to clarify sthg..I never said that we suddenly should reject the system as it is now (gather ingredients +WP). On the contrary "special" items should still be created this way (or given to players with a particular role).. what i am suggesting is an add-on, or an enhancement if you prefer. There is a huge discrimination between "Knator Commander's sword" or "Woodin's seal fragments" (and nobody with a common sense can expect to craft such items out of raw material), and a "flute" or "a plow". And why would someone pay silver to craft a "flute" if not to support his role as musician, or a "plow" if not to support his role as a farmer for example..I wouldn't waste silver to pretend sthg that i am not..And again i want to stress out that we are not talking about "the flute that sings on its own" or "North's flute given to him by the 3rd brother of Khalazdad" but for just a "flute"..Plain as that In addition to that there is a system to prevent abuse between alts as far as creatures are concerned. The same could apply for items.. Anyway..just a suggestion
  4. Ok i want to state my opinion too regarding this issue..I voted Yes and yes..And i want to explain the reasons..I think Burns (and i guess others as well) attitude in this case is wrong..the "a priori" condemnation of anything new and potentially interesting and the attachment to the "old" system, does not help this game to evolve. It is clear that the "item" system (among others) as it is now it is completely unfunctional and wrong. SO we are acknowledging the facts but we're not doing anything to change them.. Crafting items from raw material is an idea that could work.. and we are not talking now about the "magical sword that takes souls" out of raw material:blink:... But alot of things can be made out of wood,iron, ore for a price..From a sledgehammer to a wooden cottage who knows..Imagination people (i guess i made it clear that i dislike the term "standard items " as well)..What will be the use of this items..well only rp-ing comes to mind now.. So a store somewhere in MD (lands of the east for example does nt have to be MB for everything) where you can buy raw material for silver and the ability to craft an item from raw material (for silver again and not WP)...Why not?
  5. Ok i understand how things work...But shouldn't there be a place in MD -a shop perhaps- where someone could buy raw materials in order to proceed in crafting an item??..depending solely on a specific item holder's mood , or his overpriced needs is absurd!
  6. Item: [b]Sacrificial Notebook[/b] Description: With a pencil attached via an elastic band, this Notebook contains scribbles by North Equilibrium about each and every creature he has ever sacrificed; for he swore never to forget a single one. Uses: with every creature sacrificed two ideas crossed my mind (whichever is more reasonable or more easy to be implemented) 1) [b]stats boost: due to its magical essence the notebook adds an extra stats boost [/b][b](in addition to the creatures sacrificial stat points but limited use to 5 sacrifices per week)[/b] 2) [b]keeps the id and an img file of every creature [/b][b]sacrifised[/b] Also a small artwork to support my item [img]http://farm3.static.flickr.com/2697/4285914628_e9e03b0217_m.jpg[/img] (now special items aside if it was possible to link this image to my item i would be grateful )
  7. Interesting -as it was mentioned before- to see the wealth of some players and what they are willing to give in order to obtain certain "rare" things.. But also of no importance to me as a player because i will never be able to compete with equal terms (without spending money in the game) against the higher bidders..I would prefer those items to be distributed in quests where everyone has equal chances more or less.. North
  8. Hello and Merry Christmas to our MD community!! I have one quick question (and hopefully i will receive a quick answer ) Suppose now that someone has a Wish Point..And that someone wants to use the relevant Wish from the MD Shop to lower his xp to zero. Does he have to do it before he reaches the xp cap for his MP level, or it doesn't make a difference???
  9. 108 for me please!!! :-D
  10. Hope you get well soon dear...and get rid of that "evil" gland once and for all..Best wishes for swift recovery and return to your royal duties!!!!! Ahh something else..It so happens that i have friends (doctor friends) in 3 major Athens hospitals...Should you need sthg (even advice on whether a doctor is good or not) let me know and i see what i can do..
  11. Since all of the good ones are already taken i'll try to be original.. Philomathy... and for those who don't know what that means................... [url="http://en.wikipedia.org/wiki/Philomath"]My link[/url]
  12. I agree as well.Age is sthg that could be taken into consideration and shows sthg (devotion to the game if nothing else should be rewarded)...I voted Yes, 1 per active year, and no alts because it could lead to abuse.
  13. Head contest is really one of the most interesting and challenging parts of MD..Unfair as it is it gives great thrills and sleepless nights. I enjoyed participating in mp4 (Totenkopf i do remember how fierce competition you were )..and kind of regretted participating too early..should have waited until i was stronger and had a chance to win 1st place instead of 4.. HC Is one of the things that i anticipate when i get to mp5.. But to compete against ALL of the vets? That would surely give me zero chances of winning anything..Some of them ok but ALL?? then there will be no point in playing..Now don't get me wrong..There is nothing that i would like more than participating once more in MP4... But what would be fairer (even in an unfair contest ) is to have different contests for young and vet players..A special tournament for vets, on a different date maybe where everyone above a predefined amount of active days could participate and win (without even a limitation on how many times you are allowed to win) Ps: It's offtopic but i think the structure of Torch competition should be changed as well in order to make it more interesting for the community, especially now with citizenship eg..reward to winning country, and then maybe a reward from the king to the top 3 performers from this country etc)..As it is now seems pretty dull and with minimal participation..
  14. Ok you might be right Grido...If i knew that only one path is completed and all the other under construction i would surely choose that one so that i don't get stuck..But since story mode is essential (it is the introduction to the game) shouldn't Mur have that as a first priority instead of creating factions or achievements for example? I fully understand that he is overloaded with tons of things but that "under construction sign is really sthg frustrating to see. It leaves a bad impression especially for new players. In the end, choosing alternatives routes in story mode as it is now should not be encouraged, if no one intends to complete the unfinished parts of the story.. I do agree with the ideas Mur proposed..I would also support a even more drastic change since we are in the process of changing storymode..I never truly understood why all mp levels should repeat the same story...That is a personal opinion and i guess that it would involve great effort and time from Mur but i would like to see a different story on each MP level..The community could contribute as well (story,artwork) if sthg like that was requested.
  15. Ohhh didn't know that...I was just checking the profile posts..guess i will have to wait for one more post in order to check again.. but ..wait a sec...this post is number 20 thanx Chew!!!!!!!!
  16. Hmmm i have already reached that amount of posts...As i can see from my profile i have 21...and i tried again today but still nothing...I guess i have to pm Chewett
  17. Really? Saddens me to hear that..And i didn't have the chance so far to eat one of these renowned cookies ...All the best to you'r RL issues...Do comeback from time to time when you get the chance..
  18. Well as the title says i can't cast any positive or negative posts in the forum.. I keep getting the message "Action failed: You have reached your quota of positive/negative votes for the day" but the thing is that i never (not once from day one in the forum) have cast any votes! at first i thought that this issue might be browser related (in work i use mainly Opera and IE) but i tried from home as well (there i use mostly Mozilla and Chrome) and the same thing happened. Any ideas?
  19. @ Sharpwind..Your help is always needed my friend. I am looking forward to that. @ Udgard..as soon as you get over your "technical difficulties" i would be more than happy to discuss ,exchange ideas, and help you with any creature project you might have ..BtW i do agree with you..Sthg "new" that will follow the pattern or the logic of an existing ability (altered of course) and will not require too much effort on behalf of Mur (codewise) is more likely to succeed @ everyone..thank you for your opinions, vote, support so far. Everything noted and you have been all very helpful.. Any additional votes or ideas are highly encouraged and needed
  20. A supreme stat grinder!!!..Not into RPing much but hey who cares:-p..Great guy and friend

  21. I would agree with ShadowSeeker's suggestion. It would be both helpful and interesting rather than simply casting a vote, to explain what each has voted and maybe why.. But that depends on you guys i guess. Personally i haven't voted but my selection would have been : Maybe and common creature, new abilities,auras. Repeating same abilities seems dull and pointless to me. And i would prefer a creature that anyone can access but with some strategic value. A creature not powerful and unbeatable, but one that could change the course of a battle if used correctly in a ritual I agree with Orlando as well. It is sad that the community doesn't care much about individual efforts. As i said before i ve seen some really nice ideas go to waste. They weren't complete and flawless thats true but with help and support from the experienced members sthg good might have come up in the end. After the closure of the Gates and the discussion that this closure initiated, everyone really should ponder on the reason's of the reduced interest. Enhancing the game with ideas and suggestions should not only be a privilege of "veteran" players. Every idea should be evaluated and if good or potentially good supported. @ Herly. The whereabout's of the creature depend really on the creature itself. A "darker" creature for example might fit better in Necrovion. Personally i would prefer an area that doesn't have a common creature such as GG or the Tribunal maybe. HAving a creature in GG for example might stimulate or give an extra interest in completing the Labyrinth. But that's just an idea and really the recruiting place is the last thing on my mind.
  22. Hello to all!! I was thinking about introducing a new creature in the game. Since i am a perfectionist by nature, if i decide to attempt such an endeavor i am going to invest a serious amount of time and effort into thinking about the details and completing the artwork required. Therefore i would like at least to have the illusion that my attempt will have some chances to be integrated in the game at a later stage (though i know that the chances are slim) By going through the relevant forum sections, i found some really good ideas that were abandoned, either because they were incomplete or (and that's the interesting part) they didn't won wider support throughout the Community. So wider support from the MD community is essential in order for any creature idea to have a chance of succeeding. So that's the reason for this topic. To figure out the trend and the thoughts of the MD Community..So once again your feedback is needed!!![img]http://magicduel.invisionzone.com/public/style_emoticons//cool.gif[/img]
  23. I gained the following: Principle of Light Principle of Enthropy
  24. To my opinion the draining abilities thingy is not bad, since it gives a chance to sort of equalize things among players, and makes "strong" players vulnerable to sthg.. But the permanent stats boost should definitely be reinstated..I agree with Udgard that for "weak" players the stats boost is significant!
  25. Rawr back at you :-)

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