Sharpwind Posted August 13, 2010 Report Posted August 13, 2010 [b]Xals[/b] are fabled winged creatures whose silver feathers are said to nulify the effects of any kind of magic After adulthood they develop a silver horn that helps them gain more control over their power ----------------------------- Silver egg Stats Vital Energy 100/100 Power Defense Initiative Targets: Abilities: Special influences Upgrade costs Action points 70 Value points 15000 Sacrificed vitality 20000 Exploring Points Age 50 wins -------------------------------------- Young Xal: Stats Vital Energy 1000/1000 Power 30 Defense 200 Initiative 3 Targets: single Abilities: Nulify Token Effect Actions of this unit are performed on self and enemy player on the opposite slot Special influences Upgrade costs Action points 80 Value points 20000 Sacrificed vitality 25000 Exploring Points 5 Age 100 wins 1000 ------------------------------------------------- Adult Xal: Stats Vital Energy 2000/2000 Power 70 Defense 300 Initiative 4 Targets: Multiple Abilities: Nulify Token Effect Actions of this unit are performed on self and enemy player Special influences Upgrade costs Action points 90 Value points 25000 Sacrificed vitality 30000 Exploring Points 8 Age 150 wins 2000 -------------------------------------------------- Elder Xal: Stats Vital Energy 3000/3000 Power 100 Defense 400 Initiative 5 Targets: Multiple Abilities: Nulify Token Effect Actions of this unit are performed on enemy player Special influences ---------------------------------------------------- Perhaps the nulify token effect should be a special influence ? Anyway just sharing an idea, please share your opinions
apophys Posted August 14, 2010 Report Posted August 14, 2010 I'm thinking the ability would be better as an aura.
Grido Posted August 15, 2010 Report Posted August 15, 2010 i've got to ask...what's the power stat for on this creature? i see no point in it
Sharpwind Posted August 15, 2010 Author Report Posted August 15, 2010 [quote name='Grido' date='15 August 2010 - 10:33 PM' timestamp='1281908021' post='66258'] i've got to ask...what's the power stat for on this creature? i see no point in it [/quote] Currently there is no point for it, it was put for the possibility of having to change the nulify token effect to an aura and replacing the ability with something like: [b]dispel magic effect[/b] and using the power as a % opportunity to dispel magic effects
Blackwoodforest Posted August 16, 2010 Report Posted August 16, 2010 Correct me if I am wrong, but the token effect does affect before starting the combat round, but the suggested creature magic will work only meanwhile battle, right?
Sharpwind Posted August 16, 2010 Author Report Posted August 16, 2010 [quote name='Blackwoodforest' date='16 August 2010 - 11:32 AM' timestamp='1281954730' post='66308'] Correct me if I am wrong, but the token effect does affect before starting the combat round, but the suggested creature magic will work only meanwhile battle, right? [/quote] I believe it's solvable by making it an aura and having it affect the battle from the beginning and replacing the ability with something like dispel magic effect (dispel freeze, protect etc)
Novato Posted August 16, 2010 Report Posted August 16, 2010 I have just 2 creatures with tokens, yet. But in my opinion stop all tokens effects of all enemy creatures is VERY powerfull and unfair with the people who spend credits with it. By another hand, stop all tokens effects of just one creature is VERY useless. Maybe, you should keep your ideai with multiple targets, in low level dispel magic effect (dispel freeze, protect etc) or dispel token effect, in maximum level dispel both effects, but always with multiple targets.
Sharpwind Posted August 23, 2010 Author Report Posted August 23, 2010 [quote name='Novato' timestamp='1281995474' post='66344'] I have just 2 creatures with tokens, yet. But in my opinion stop all tokens effects of all enemy creatures is VERY powerfull and unfair with the people who spend credits with it. By another hand, stop all tokens effects of just one creature is VERY useless. Maybe, you should keep your ideai with multiple targets, in low level dispel magic effect (dispel freeze, protect etc) or dispel token effect, in maximum level dispel both effects, but always with multiple targets. [/quote] I 'll prepare and post an alternative edition of the xal pls post more opinions to help
Root Admin Chewett Posted August 23, 2010 Root Admin Report Posted August 23, 2010 An aura wont help because tokens are applied BEFORE Auras'. Are you suggesting that this aura then undoe's what the token effect has previously done? Sounds tricky to me. How powerful will the aura be? will it nullify all tokens? if so that seems a bit much to remove all the things people have paid for.
Sharpwind Posted August 23, 2010 Author Report Posted August 23, 2010 [quote name='Chewett' timestamp='1282557310' post='66865'] An aura wont help because tokens are applied BEFORE Auras'. Are you suggesting that this aura then undoe's what the token effect has previously done? Sounds tricky to me. [/quote] Could there be a check before applying the tokens if there is such an aura, or simply applying this specific aura before the tokens ? [quote name='Chewett' timestamp='1282557310' post='66865'] How powerful will the aura be? will it nullify all tokens? if so that seems a bit much to remove all the things people have paid for. [/quote] A creature that would nulify (yes ALL) the effects of tokens of a few random creatures in the ritual sounds quite intriguing to me I don't want to undermine tokens or their importance to the game, that's why I only put multiple targets on it's highest level But if you think this is also too powerfull, then perhaps there should only be 1-2 in a ritual restricted by species ? (i believe it would be more tricky to nulify some token effects in all creatures than all token effects in a few creatures, but I could be wrong) How does that sound? Would you prefer it only had dispel magic ?
Root Admin Chewett Posted August 23, 2010 Root Admin Report Posted August 23, 2010 [quote name='Sharpwind' timestamp='1282581129' post='66908'] Could there be a check before applying the tokens if there is such an aura, or simply applying this specific aura before the tokens ? [/quote] Well, there could be any number of changes to the game. But that sounds like quite a lot larger change than just another new ability. [quote name='Sharpwind' timestamp='1282581129' post='66908'] A creature that would nulify (yes ALL) the effects of tokens of a few random creatures in the ritual sounds quite intriguing to me I don't want to undermine tokens or their importance to the game, that's why I only put multiple targets on it's highest level But if you think this is also too powerfull, then perhaps there should only be 1-2 in a ritual restricted by species ? (i believe it would be more tricky to nulify some token effects in all creatures than all token effects in a few creatures, but I could be wrong) How does that sound? Would you prefer it only had dispel magic ? [/quote] No matter how much i despise tokens if someone has wasted 20$ per crit on tokens, they really should be able to use them. Tokens are a noobs weapon, but sadly i must defend them saying nullifiying all tokens on a crit would just be harsh to people who did waste their money. Nullifying any tokens on any creature is hard enough, all is probably harder as you have to find each effect and reverse it. Or add a check to disable them before. Eitherway i dont like the ability because it means people wasted their money even more than just normally having the tokens.
lightsage Posted August 23, 2010 Report Posted August 23, 2010 Not exactly... This creature would be useless in combat, right? So, the tokenuser would have the advantage of a higher percentage of stats or more creatures... Not the same but an advantage nonetheless.
Sharpwind Posted August 23, 2010 Author Report Posted August 23, 2010 [quote name='lightsage' timestamp='1282592550' post='66927'] Not exactly... This creature would be useless in combat, right? So, the tokenuser would have the advantage of a higher percentage of stats or more creatures... Not the same but an advantage nonetheless. [/quote] Indeed it is useless in combat and also unpredictable in low levels cause it nulifies both friendly and enemy tokens only as an elder Xal it can target only the enemy
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