Miq Posted September 30, 2010 Report Posted September 30, 2010 So i had yesterday a thought about the citizenship without an alliance (i did vote for making the citizenship functional myself). The thing is right now citizenship is all essentially good without bad. So what i want to propose is that the bonuses to be shifted. The timer and max ap/ep (dunno about the land regen) to go to alliance and the remaining land bonuses be influenced by the oneness of the land. just an idea. Miq Eon 1
Root Admin Chewett Posted September 30, 2010 Root Admin Report Posted September 30, 2010 But the who point of having different stats between the land alliances as the different lands would use different things. KoB a fighting alliance, should have stats like attk, wheras SoE a non fighting ally has stats such as briskness and power Kyphis the Bard 1
Miq Posted September 30, 2010 Author Report Posted September 30, 2010 I agree the alliances should have different bonuses. some have short regen other lots of max and so on.
Root Admin Chewett Posted September 30, 2010 Root Admin Report Posted September 30, 2010 So you feel it is better to change regen and such, which has a less specific impact, in each alliance, and just have some general stats that wouldnt really apply to the lands? That makes it seem much more general, then as it is currently each alliance has specific stats that their memebrs would use more. Kyphis the Bard 1
Miq Posted September 30, 2010 Author Report Posted September 30, 2010 when i say regen i mean the regen timer (just in case) You disagree that the timer and the max ap are the most relevant bonuses? Also the lands could have big stat bonus if all the citizens are one the land (at case of war?)
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