kamate Posted April 30, 2011 Report Share Posted April 30, 2011 since this is just my suggestion and not totally a new idea, i dont know if it belong to the Idea board, so i put it here instead. these are only examples, just assume all names here are nonallied: MRI: win 1500 / lose 1500 AmberRune: win 2500 / lose 2500 now the situations (based on nondamage battle. honor value are not accurate, just want to point out the positive and negative state of value): MRI vs AmberRune: MRI win : MRI get 0 honor while AmberRune get -1 honor MRI lose:MRI get 0 honor while AmberRune get 0 honor AmberRune vs MRI: AmberRune win: AmberRune get 0 honor while MRI get 0 honor AmberRune lose: AmberRune get -1 honor while MRI get 0 honor then Pothos who move to mp5 with 2600 wins / 2000 loses, will absolutely become huge target since MRI and AmberRune will get nice honor out of the fight against Pothos. those 600 losses that Pothos need just to get balanced so he/she can stop getting negative honor when attacking MRI and AmberRune will surely drain his/her current honor, probably deep into negative side. not only that, defending against other mp5 with lower win counts will give Pothos negative honor as well. bottom line is, at the moment, someone are at disadvantage if they got huge number of win counts when they're defending whether they're balanced or not. so, what i want to suggest is, when the win/lose ratio is the same for both attacker and defender: 1) ones shouldnt get negative honor when defending against others that have lower win counts 2) ones shouldnt get negative honor when they attack and lose against others that have lower win counts apophys and No one 1 1 Quote Link to comment Share on other sites More sharing options...
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