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sky3838

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Posts posted by sky3838

  1. well...it is the codes written by the programmer. The concept is you decalre a name for a variable, *like in maths you let a specific factor as a simple algebra x, y ,z, (like let my age be x) and you can also decalre the variable size, (like let x < / = 100) so the variable will store no more than the decalred size info. If the name (info) we typed exceed the bandwidth size of the variable set by the programmer (like i rename x = 121), the outcome name we see will be "not completed" as what dst pointed out.

    *the example is a way to let you understand more but may not precisely represent the real concept of variables in codes.

    **variables can not only decalred to represent numbers but also words like "String variables"

  2. i have played some games players dun like spoiling too, like Runscape... they have rules that not letting players to say any quest details and such...but usually most online games in hk (my country) encourage/do not stop this kind of info telling...and even more the posts with detailed info can sometimes get rated and add thumb-up and reputation points...ok..i believe it would be some of the different cultures and i surely respect and be no problem with it :D

  3. sky3838 i dont think 7 will ever be done. why do you really want to conserve bandwith and if you saved all the flash files onto your comp and used local links to them every time something needed to be updated you would have to update your copy

    its really not needed as this game isnt that big in graphics travian uses this as they have fixed graphics but in alpha there is no point

    do you even know what you are talking about???

    it is a field number limit, a form of validation, which is incorrect nothing about bandwith

    what i mean is the C++ or html codes variables declaring bandwidth size...its totally different from what i am talking :D

    for instance the variable for referring the attacking creature name is declared as a size of 10, when we rename the creature name as "sky3838rocks" then the name will be more than 10 words and when the programme runs in the battle log the name shown to us will be "sky3838roc" and other words will be excluded :D

  4. I believe at this moment it might be a bit unbalanced for that because PRINCIPLES are not yet functional and pose no effects nor bonuses on us. Later on, i think DARK principles might be of greater power or wider applications on spells and magic so as to compensate for the little bounses awarded during story mode...therefore i did not vote at this moment to preserve there may be a critical change that may lead to a balanced outcome later.

    I started my story at the dark principles and actually it would be a bit unadvantageous for me to explore and fight against others around at the beginnings. But i am expecting better developments and stronger magical abilities later on when i fully grow.

    Since it would be an unique adventure for all of us, I think the different outcomes from different princples are necessary. And the main point that affects whether the whole story is balanced or unbalanced would be the later princples effects on players.

  5. 1.2 i think a reset button should be added for the forgotten rituals, at that point all combos can be reset without letting us to set the ritual manually again.

    4. this should be the bandwith limit set in the programme...shold be consider a bug lol

    5. haha...yea thats really a love and hate feature available...also when the creatures become low in vital you can hardly identify what is the actual creature of it unless you stay your cruser there and look at its id but as Steno said you have to memorize the id # of all creatures that scks also.

    6. im setting rituals discribing the creature types and # like you...but similar to what Steno encounter, sometimes i get mix up which creature is which... perhaps setting some array strings and show them in the rituals may be good...but actually i think it should be our responsibilities to remember which ritual is which...the intergity may help you figure the # or how much Ve the creatures in that ritual.

    7. i think this will be done eventually but 1st they are so busy in working the new parts :D

  6. becoz not many of us can actually test the spells while they act quite important rules in the game...

    and i kept hear many players, especially mp3 players asking their function when they see someone cast the spells...

    a brief preview would be enough actually..maybe the list of spells currently testing...no need to be as detailed as that post :D

  7. ...

    My secound char is Skald

    A Necromance in norse Mytholigy, or so i think he was.

    the principles are:

    The Principle of Imagination, The Darkness Principle & The transposition principle.

    I was thinking of making him a similar char as a Necromancer... but this will do. XD

    ...

    Hey, I have chose the same three principles as your 2nd character lol...and i know many choosing the same three..it really make sense to have these combinations! I believe this would pwn @$$€$...xD

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