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Archives on Magic and secret stuff

Texts, concepts from the game, official information on magic. The archivists do not experiment with new magic, but they do document all that they can find out about it.

  1. Its time for a concept clarification. I tried to make md in a very original but also personal view on subjects such as game playe but also the concept of "magic". There are some traps i fell in. Because it requires a bit more "insanity" than i was prepared to have back 6 years ago to say things as they are, certain things I made them as they were "expected". You might think md is original as it is, but from my point of view, things like "limited number of casts" on a spell, the word "spell" itself...scratch my ears and made me think they are very ..commercial. I tried over time to improve things by making them more natural to how I wanted them to be, and some of the…

  2. In this realm doth exist of ten principles of magic. Although these have existed almost since its inception, it seemeth that these, to the untrained wielder, exist only in description, and to add to the strength of tokens upon creatures that were bound to one in servitude. In addition, one notes that presently there doth exist limit to these; one may not possess more than four thousand points in any principle, and, if it may be called thus, one may not master of more than five individual principles. These are governed by unwritten laws of the realm, and enforced by the code that doth underly it, and shape it. The aforementioned, I believe, were an illus…

  3. Started by alche,

    So, i have been looking around and talking to some people and aparently there are more principles hidden that the ones everyon knows. And it is strange because some of this principles didnt exist before, but the poeple of this world kinda "created" them out of pure will (even if they wanted it or not) And so im posting this here to see if you think you know other principles SO FAR PRINCIPLE OF LOVE PRINCIPLE OF HATE PRINCIPLE OF VOID PRINCIPLE OF SPACE Im looking for new principles or a description of the ones ive found, to add them to the game Have u heard of anything that might be usefull??? Alche

  4. Started by Mallos,

    After having spent over 2 and a half years not defeating the tutorial shades at mp5, I would like to document a few of the effects of leaving them around. This means to not finish the tutorial in its current state. To start, the tutorial shades are the NPCs you encounter on your way back from the Aramory to the Path of Loneliness while following your scroll's directions, as part of the tutorial for the game. They initially appear at the Old Man's Road to block your progress north, and continue to show up at the House of Liquid Dust and finally the Fields of Abandonment. Defeating the last shade "Road Shade" initiates story mode and sets you on the path to completing …

    • 0 replies
    • 2.3k views
  5. [attachment=3097:fenths_details.png] The viscosity shroud Reality is the harmonious dance between the observing and the observed. One can not exist without the other. Existance is relative, the reality of an observed subject is determined by the sum of everything observing it. There is a difference between living observers like you and me and simple objects. Living observers are gates to reality, repeating and recreating observed reality over and over in what is called Mind. Objects are static observers, they receive information about surrounding things and do nothing creative with it. Everything is an observer regardless if intentional or not. A stone under layers o…

  6. Started by Rophs,

    Some of the Magic Principles that Mur claims are the foundation of MD List of principles, lazily copypasted for the lazy: [spoiler] Principle of Cyclicity Defines how things turn in cycles and how true immortality is not linear Principle of Balance Teaches how everything has its counter part Elements Principle Divides everything based on the building elements of our world Principle of Entropy Warns how all is ment to die Principle of Syntropy Tells how entropy itself is balanced Principle of Imagination Erases the borders of our mind and defines us as gods Darkness Principle Shows how color does not matter and how nothingness equals inf…

  7. Started by Ackshan Bemunah,

    What do you mean by this? I only periodically have felt an urge to actually belong to a land. They seem to represent avenues of growth in connection to soul/self...Golemus sanctifies itself, Marind's Bell keeps out half-heartedness, Necrovion delves and comes to recognize the distracting will, loreroot directs itself through honor (all honor is honor of source, honor of door-openers, teachers, advisors, etc.) Why do I want a character to affiliate with just one? I do, I just don't understand why. JM

  8. Started by Ravenstrider,

    I do not know if this was researched, but I can not find anything concerning it. I wrote down some of my speculations and would like your opinions as well. If this is something that has been discussed or considered a spoiler in one way or the other, feel free to delete this topic. If it is something not to be discussed and left a mystery(like the Who killed Marrin deal) also, feel free to delete it and punish me as you see fit. I wrote a small note after I saw it with a few thoughts. Here it is: [size="2"]Notes on the Angien at the Howling gates. Day 15 in the realm.[/size] The Angien at the Howling gates intrigues me. Could it be that it is a sign of balance? Ligh…

  9. I write this as a reply to this topic: http://magicduel.invisionzone.com//index.php?showtopic=78 want to hear the spooky explanation to the "pets" that are not actualy "pets" in magicduel? ...little kids cover your years ... The creatures you can recruit, are not real creatures, as you can notice, there is no part in the game where you are told you hold your creatures somwhere in your pocket or something. The story will bring you throu all kinds of adventures but there are no creatures following you allover the place ...they are not even in a spellbook or similar. Most of you wont even ask themselves about this because its normal in games to have creatures that fight …

  10. An other apparent unrealistic behaviour of md features can be seen in the way resources are presented. As you know, you can gather resources but not split them into batches or transfer just some of them. They behave as if they are one item with a score attached to it. Technically thats what they are, but this is also for a reason. One practical reason is related to the fact that i dont want resources to keep same value regardless of quantity. With the current way, if someone has 10000 resources of some sort he cant ask 10000 the price of 1 by selling one by one. He needs to sell it in one batch. Not to mention some items use "more or less" resoruces, and not a fixed v…

  11. Those that follow my posts more than just a curiosity from the creator of MD, deserve this bit of information. The others will make sense of it too, but not with same implications. I do not care of you or the freedom of your thoughts. If you don't manage to keep the freedom of your mind alone, i will just discard you from my potential list of people i might learn something from. So don't fool yourself, the next thing i say is for my own moral not just for your own good. Information i "trade" comes with a price. Once you see a truth beyond what your mind was capable to reach (mostly due to ignorance on the matter not actual incapability), you will take the first answ…

  12. Started by Muratus del Mur,

    To embrace the inevitable i will open this topic so that everyone can see the current distribution of the inner magic docs. Please do not keep public records of all docs. This will be considered the same as making puzzle solutions public. I realy realy want those docs private for those that manage to get them, if you publish them on your page or on forum or anywhere else you will ruin the whole point of collecting those docs and discover their levels. RPC/PWD holding inner magic docs: .Muratus del Mur. ............. Invisibility LVL 5 .alche. ........................... Invisibility LVL 4 .Shoeps. ......................... Seduction LVL 6 .Morgana Le Fey. ..........…

  13. Synesthesia is a something that makes you interpret some things with other senses. I consider its a "feature" not a "bug" because so far i had only to learn from it never to suffer. The association of colors with numbers you all had a look at it with the md dna questions. However there are lots and lots of other possible associations , depending on person. It was not very clear for me with what sound gets interpreted because i ignored one little aspect. Now, thanks to the violin master Niccolo Paganini (1782 - 1840) i realised how the connection is made, at least in my head. Sound equals shapes... but just any shapes. Four dimensional shapes. I see them, i can form them…

  14. Started by Kyphis the Bard,

    Over the last few days I have been considering some of the applications of player DNA. The following are just some of my thoughts from these museings, and I would like to see what you can add to them. Consider this a research document. [i][b]This is not a topic trying to change anything about the game, or add any functions or the such.[/b][/i] This is purely a thought experiment, and anything that is discussed here that gets implemented is a coincidence and should not be expected. ______________________________________________________________________________________________ Firstly, we are not discussing the already implemented Player DNA, when "DNA" is used in this …

  15. [This is sort of offtopic, but leave it here in magic please] Taking an important and unavoidable event in someones life, generaly and theoretically speaking, answer me this: Is a worthy death, one fitting the life till that point, more valuable than a meaningless life to follow for a longer period after ? Thx LE: clarification needed. its about same life lived before a crucial moment, not about two different lives one meaning less and one with meaningfull death. Same one, different direction.

  16. Started by Thanatopic,

    ( The essay was left folded on an empty desk; the broad windows seeming to cast all points and rays of lights to the small parchment with it's coal handwriting. Drift had left his mark at the bottom. It had arrived by mountain eagle, clutched in the birds beak and left to rest on the desk.. for the man had been absent for days from the mainland of the Realm, considering, contemplating, mayhaps creating while he walked the mountaintops of Golemus) THese few days among the mountains have given me much time to think. I have hunted for food once more, and survived only by my wits and strength of arm. My God has been absent, perhaps understanding that hsi presence can be gr…

  17. The will be used as base knowledge for Magic. Dont expect too much of an interface or interactivity for this. They will be more like points that you gather for each principle depending on what you do and your location on the map. Each magic skill you can have has a cost based on principles (something like mana in other games, except this is knowledge not energy). They will appear in the personal profile page. Each player will discover only a limited number of principles equal to his mindpower value. Magic will be implemented after the beta test will proove the game is stable. Principle points gathering will be available sooner as they can influence other skills also. …

  18. Started by Muratus del Mur,

    Lightnings Spirit of Energy, hear my call, Slay my enemy, slay them all! No matter how short, no matter how tall, Hit them all with your lightning ball! Hit them all and make them fall, Spirit of Energy, hear my call! Lightnings of Wind, Water and Fire, Shock my foe, fullfil my desire My vengeance for him is bitter and dire, Slay the killer, the thief and the liar! Send him to inocent, Angel's quire, Send him to work in Demon's empire! LVL 1 Lightnings are natural phenomenae, electrical discharges, that manage to find their way to the ground, following a tiny, positive charged flash that heads directly at the target. The length of a lightning bolt is much sh…

  19. Started by Ivorak,

    I was happy today when I looked at the active topics in the forum. However, I seldom have been lately. It seems as if half of the topics are discussing creature trades, and others are disinteresting to me, to say the least. I am relatively old (as a player) and I can remember great topics that were thought provoking. And as I remembered something I had thought about long ago, I decided to try to provide the forum with another such topic. If I fail, please pardon me. First, I'll quote the announcement Mur made long ago that provoked this topic. [quote]Improvements made to the player "DNA" system, this is what determines changes based on player and its a string alm…

  20. Started by GlorDamar,

    ~The personal Notes of GlorDamar~ Regarding the House of Liquid Dust... As I sit outside the house, I come back to the same questions: What is Liquid Dust, and where are you Jack Willow?

  21. Started by Tarquinus,

    During a certain recent thread in the game, the question of what an Elder Sign (or Elder Seal, or Elder Sigil) looks like arose repeatedly. Lucius Tarquinus insisted that the seal at the Howling Gates is [u]not[/u] the Elder Sign; it must be admitted, however, that he is both a) prejudiced by his experience in other worlds and b) more than a little insane. This is the symbol at the Howling Gates: [img]http://i27.photobucket.com/albums/c176/Ahuitzotl/necro.gif[/img] The symbol pictured is almost certainly a work of near-complete fiction, much like the Simon "translation" of the [i]Necronomicon[/i] sold in stores. The Simon Necronomicon contains many haphazardly c…

    • 10 replies
    • 22.9k views
  22. Started by Manweor,

    At the Howling Gates there's a symbol stating "Path of Yog-Sohoth". this reminds me of the time god frm HP Lovecraft's novels, is there something about those mythos in the game? If so the name should be Yog-Sothoth or at least, as I found somewhere, "Yog Sothot".

  23. Started by Tarquinus,

    I could swear that somewhere in the forums, I once read a topic concerning the gods of MagicDuel. Am I making that up? As I prepare a discourse on the mythology of the MagicDuel setting, this matter becomes of the first importance to me. I appreciate any help, any light that can be shed on this subject.

    • 13 replies
    • 23.6k views
  24. Started by Udgard,

    The Totem that lies deep in Loreroot is built long ago to protect its denizens. As some of you have probably known, Wasp's Totem is Loreroot's Land Defense Weapon. What it actually does is still a mystery, though any would say that it is a defensive weapon, as Loreroot has been defensive since the ages of Daniel Raven. The Totem itself is named after Helen Wasp, which was Daniel Raven's woman. It was said that she was a strong figure, and played a vital role in assisting Daniel to defend Loreroot. Another thing was named after her, the sacrificial altar on Loreroot, Wasp's Altar, the only altar that is not associated with the name fenth. Methods of its activation is s…

  25. Started by cryxus,

    I was just noting that it seemed like quite a few RPCs are kinda lack-luster about the quests to get inner spell docs, almost as if they are annoyed by being given the resposibility, and i was just thinking there has got to be a better way. Anyhow, i was thinking perhaps someone could come up with some better suggestion swaying from the current system...

    • 5 replies
    • 21.8k views

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