Archives on Magic and secret stuff
Texts, concepts from the game, official information on magic. The archivists do not experiment with new magic, but they do document all that they can find out about it.
42 topics in this forum
-
Hello, As i allready said , the publication of these docs is a big step from my point of view. Not so long ago i was imagining that these docs or the outer magic (special actions) will be part of the final game version, but in time i realised that it will probably never be a final version because the game will always evolve. With the publication of the docs i realised that the game passed a stage that i was thinking it will be beyond Alpha stage. A lot of you are probably confused and dont quite understand what these docs are about or what their use is... well i wont explain that here. For the time beeing just enjoy them as they are, a simple collection of "things" T…
-
- 2 replies
- 20.1k views
-
-
I have been pondering this matter at great length recently.. Given the nature of inner magic, rather than hunting down an RPC to gain their spell documents is it possible through greater enlightenment and understanding of the realm of magic duel to "discover" inner documents. By which I mean studying all matters associated with such documents then documenting this information into a theory of said document. If done could we then submit our findings to an authority so as to evaluate our understanding and thus "discover" inner magic?
- 9 replies
- 21.5k views
-
An identity can be associated with every object, action or living creature. The more we get to know of an object’s nature, the clearer its identity becomes. For completely understanding an identity or a mark, we must not take into account time and we must combine all the stages of that object’s existence into one continuous thought. For instance, an action can be condensed to a simple identity, understanding the beginning, the course and the end of that action as a whole. A human can be defined through an identity understanding his existence from his birth until present times and not judging him in a certain situation. Two identical or close identities will behave as if t…
-
- 21 replies
- 23.5k views
- 1 follower
-
-
Hi everybody, Inner magic docs are finaly public. I tell you a small secret, these docs are way before any game planning was made, and for me the fact that they are public means a great deal. Each rpc will be able to give any of you just one of the docs, and they will do so based on their criterias, such as quest, puzzles, special assignments, trade, or why not based only on friendship. Please do not beg for docs, some rpc could get very angry on this and never give you their part of the document. Your target is to gather all the collection of documents. What will happen when you do so ... well if you ask yourself this question you are in a great risk not to understa…
-
- 21 replies
- 23.5k views
-
-
Okay, so has anyone else seen this happen? (see picture) The tree on the path of lonliness is/was playing flute music and growing these multicolored leaves, which would blow off and regenerate. It's quite pretty, but I don't have a clue what it means. Any theories or does anyone actually know?
-
- 13 replies
- 21.9k views
-
-
Imagination is the arena in which anything can happen. When the conscious and even the physical abilities can hinder the accomplishment of some things, imagination indulges everything to happen. There is a very sensitive threshold between reality and imagination. Imagination can be both an aid and a trap, it must be used moderately and at all times in correlation with reality. Many techniques can only be accomplished inside our imagination and – at many times – the absence of a real proof of their effect makes us believe that the only realm where they took place was the imaginary. Imagination must be used wisely and not as a result of the frustration given by th…
-
- 18 replies
- 24.8k views
- 1 follower
-
-
I started the game recently and was just wondering, is there a max on your Principles?
-
- 11 replies
- 21.1k views
-
-
I've been playing MD a bit but I didn't find out how to increase the maximum number of my creatures (over 16) and also heard that finding more adepts can do that (I've already seen players with 20 or more creatures)... If it's true or not, what should i do?
-
- 14 replies
- 19.9k views
-
-
Time can only be perceived by structures that find themselves in superior planes of existence from the observed plane. Time is given by the difference in complexity between two elements. A very important thing to understand is that a range of actions is temporally perceived as long as it cannot be perceived as a single thought, a single identity. An artist understands the temporally aspect of realizing a piece of art, while a simple onlooker perceives only the static form of the final product, without its temporally form, considering the piece of art as being immortal. If a molecule had conscience, it wouldn’t be aware of the temporally existence of its role in the organi…
-
- 9 replies
- 19k views
- 1 follower
-
-
Each event could either take part having a certain shape, having its own cycle, repeating itself after time, or could either be part of another superiour event that has its own cycle. Events like daily routine, or the changing of the seasons, or the shifting of the planet's Poles, or even the world itself are all cyclic events. Symbolic, all events occur on the shape of a circle, two opposites intertwining, just like a snake, bitting its own tail. The cycles actualy represent a Balance either between the consumption of energy and its (re)generation, ither between different evolutionary steps. In the Principle Ierarchy, this Principle reigns over others, but is also ife…
-
- 28 replies
- 5.7k views
- 1 follower
-
-
The Principle of Syntropy is the symmetric principle of the Principle of Entropy. In the actual faze of the cyclicity of the universe, this principle is extremely rare and hard to notice. Unlike the Principle of Entropy, whose forces rule over those phenomena originating in the past, the Principle of Syntropy is the basis of those events that originate in the future, events that depend on an yet untouched superior force of organization and energy. The two symmetric principles can coexist. The best example of syntropy is life itself, at least to some extent. The motivation of the human kind to accomplish their purposes is also ruled by this principle. The consci…
-
- 6 replies
- 2.7k views
- 1 follower
-
-
There are many ways in which one can classify the consequence of every action or every personality. If we were to separate the world in basic elements, we could say that there are four fundamental elements: Earth, Water, Fire and Wind. Every identity of an action (since actions do have their own identity), of an object or of a person can be seen as being made of these fundamental elements. Pure combinations of these elements may sometimes be considered themselves basic elements and are often compared to Metal, Wood etc. Pure forms of the fundamental elements are so rare that they may be considered purely theoretical. The more pure and clear quantity of an element a thing …
-
- 14 replies
- 4.2k views
- 1 follower
-
-
Light, as a symbol and not as a physic phenomenon, is energy, progress, even life. The Principle of Light stretches itself on a very wide spectrum, from creation and materialization to the unveil of information, exorcism, battle techniques, etc. Like the Principle of Darkness and moreover as well as all the other principles by their definition, the Principle of Light does not have a wholesome nature itself, the difference is made by the various techniques that use the Principle. The evil or good nature of the influence is given by the technique that is used or, better said, by the one using it. For example a lightning can be both used to do good and evil, or exo…
-
- 5 replies
- 2.6k views
- 1 follower
-
-
Darkness refers to a restriction of perception but also to an unmeasured source of possibilities. Darkness cancels the forms and opens other senses less used. Darkness must not be mistaken with the void or with the evil forces, darkness is taken into account here only at a principle level. A clear difference has to be made between the darkness obtained through the lack of light and the darkness as a principle. The darkness as a principle may be used for hiding information of any kind, varying from effects like invisibility to imposed oblivion or the controlled limitation of the senses. Through its feature of canceling forms, darkness may be used for changing existing fo…
-
- 33 replies
- 7.3k views
- 1 follower
-
-
The principle of balance does not reffer only to good and evil. It generaly stands for all things opposite and applies both to individual situations and other inferior Principles. Balance can NOT be broken, but it can be bent to one side or another, thus modifying the entire nature of the situation or the objects involved. For example, water puts out fire and fire evaporates water; this balance is never broken, but it can be altered, by giving more influence to one of the sides. The balance should be fully understood in order for one to be aware one is controlling it. Each situation, object or action is formed by parts, that have opposites. Most things are not pure by …
-
- 9 replies
- 3.4k views
- 1 follower
-
-
i just realise i have to put a explenation about this ... the spells right now in the game are mopre to test their functionality. some will remain like that, but some will be like the sample spell on the main page,with texts to describe the technique , and a special way to learn them. even if its now up and running, the magic system still has a lot of changes pending, but i have to take each one step at a time.
-
- 17 replies
- 3.7k views
-
-
The Principle of Enthropy has complex origins and effects that are easy to understand and notice. This Principle has its origin in the Cycles of the Universe and represents a phase of the Cycle, the other being its simetric Priciple, the Principle of Sintropy. It is a subordonate to the Principle of Time, thus it applies to the phenomenons that occur in the past. Acording to this Principle, all organized forms or matter or information request more energy than those less organized. Thus all things tend to lose their order and their initial energy, unless they are constantly fueled by energy. Warm things will get cold, objecs deteriorate, life ends, and everithing else is …
-
- 9 replies
- 2.9k views
- 1 follower
-
Member Statistics
- 4581 Total Members
- 936 Most Online
-
services Newest Member ·
Forum Statistics
- Total Topics 17.5k
- Total Posts 182.2k