I say no.
Why?
Oh that's pretty simple. You see, unlike most people, I've been known to sit at the computer for ten minutes doing nothing but refreshing the page to read the litte tip snippets Mur has so kindly provided us with in game. One of which is. "Each mind power level is like a filter, bringing together people of like ideas." Or something to that effect. This game is designed to reward players who learn how to play it a certain way. Thus it is not right to spoil the game for lower mindpowers by allowing them to attack higher ones.
Furthermore, there is a reason negative honor exists, and your whole valuation for the fights destroys the complexity and point behind the current honor system. It is not about simplicity, or playing hack and slash. This is a game about something deep, far deeper than merely attacking for honor or exp.
If all you're doing is looking for wins and EXP, you're in the wrong game. If you really want to have a learning experience, sit and talk with Khal for ten minutes, that's a trip you'r enot liable to walk away from the same.
This is about discovering yourself, even as you discover the game. I encourage you to start over, and slow down. As my mentor is wont to say, "Seek above all else, a game worth playing." I think I've found one here and intend to hang on for the ride,
as long as it ends in Golemus Golemicarum for me.
(Edit for spelling)