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AdlerGr

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Everything posted by AdlerGr

  1. well, that is one thing that confused me too. see, as the system runs now, this is supposed to be right but is all wrong. the system calculates the honor by the win-lost counter and not by the strength of an opponent, wich makes the system absolutelly useless for me... ( although I totally liked the idea at first...) I think that the w/l counter should play a role at the honor reward but not the absolute one... you should contain in it the creature or player vitality too.
  2. just a few ideas about the fight system: a) reduse the min honor from -500 to a much sorter number (for example -100) b) the way it is right now it is not only harmless to get a huge number of looses but it is also highly recommented. so to prevent people from farming looses add a limit to looses too (for example if one has 50 looses more than wins then he has higher regeneration time an so on...) c) create an algorythm that includes both the win-lost radio and the vitality (of the creatures or the player) to calculate the honor tha the winner shall get if he wins the battle. (it is a little odd to win someone that has only 125 creature vit and be rewarded with 30 honor points, don't you think?)
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