Images
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_224828.jpg
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Screenshot_20230327_224835.jpg
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Everything posted by HuGz
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Defensive Rituals Options
Hi, I've been playing the alpha6 for about 2 weeks+. It has a very nice game system, especially the puzzles and the art sketches. Attack rituals are interesting as a player can customize it differently based on perceived strengths / weakness of their target opponents. But when you are attacked, there are not as many options as the defensive rituals kicked in on a last-in first-out basis. The combat might be more interesting if the defensive rituals can have options to be activated - based on certain attributes of the attacker. For example, I like to be able to configure: Defensive Ritual A - Activate when attacker's total vitality is > 6000 Defensive Ritual B - Activate when attacker's total number of attacking creatures is <3 Defensive Ritual C - Activate when attacker's name matches "Spammer" Default Ritual - Activate when there are no matches (the random ritual that the game currently uses). These configurable trigger attributes can be opened up one-by-one as reward for players who have completed certain puzzles / stages in the game.