Jump to content

Pipstickz

Member
  • Posts

    2,064
  • Joined

  • Last visited

  • Days Won

    72

Community Answers

  1. Pipstickz's post in What is skilldamage? was marked as the answer   
    There are two types of skilldamage. One is when you have around 1000 more losses than wins (as per this announcement). The other type is given as a stat of its own similar to attack or briskness, as you can see on the profile of players who are in possession of this stat such as Yoshi. If you lose a fight under either circumstance (lose a fight while hugely unbalanced on the losses side, or lose a fight to someone who has skilldamage stat) you will lose the same amount of stats that the other fighter won by fighting you.
  2. Pipstickz's post in How can I get most stats out of a battle? was marked as the answer   
    Having more active heat when you fight will multiply your combat rewards up to 3x (both stat rewards and heat scars). As a rule of thumb you'll gain a greater variety of stat rewards by earning more heat scars in a single fight.
  3. Pipstickz's post in What creatures give out resources? was marked as the answer   
    Level 2 Grasans, if given certain names specific to each output, will consume 1 wiiya per day and excrete one per day of various resources (fat, skin, solid stench, toxic gas, grasan ferment)
    A Molima, if left with its default name, will consume as many bones as ten times its level (10 for level 1, 40 for level 4, etc) per day and produce one death spore per day
    An Elucubration will consume one candy per day and produce one coloured paper per day (I don't think their name matters in this case, though I'm not sure if they're even nameable either)
  4. Pipstickz's post in What are build-able creatures? was marked as the answer   
    Buildable creatures are creatures that are not recruitable by normal means, but must be put together by combining resources instead.
    The Molima is a resource-intensive buildable creature whose combiner can be found around the Archives.
    The Shmsh is an easier to build buildable creature whose combiner can be found near some other more common creatures who can be recruited normally.
  5. Pipstickz's post in What are volition and viscosity? was marked as the answer   
    Each location in MD has viscosity that can range between -80 and +20. As an example, if I'm at the Gazebo of Equilibrium and it has +20 viscosity, it will cost 1 + 20 AP to move away from that location. If I'm at Plains of Liberty and it has -80 viscosity, it will cost 81 - 80 AP to move away from that scene. At minimum (barring unusual circumstances) a scene should cost 1 AP to move away from. Viscosity is lowered by 4 in a scene every time somebody moves away from that scene, and will raise back up over time.
    Volition is a stat that is gained when you reduce the viscosity of a location.
    You can only lower viscosity, and therefore only gain volition, in the same location every once in a while.
  6. Pipstickz's post in How do I make a totem? was marked as the answer   
    First you should prepare with a heat jar (can be found in Golemus Golemicarum as a shared tool) and 2 timeless dust. Then set out to find the totemizer, it's a clickable item somewhere near the Archives. A notepad would be handy too, as the totemizer will ask you for both the heat jar ID number and the ID number of whatever creature you wish to totemize. Once you give the creature ID, you should get a shiny new totem.
  7. Pipstickz's post in How do I change my creature name? It's maxed. was marked as the answer   
    One way to accomplish this is to trade your creature to a trusted friend and have them give it back, though your creature will lose some age that way.
    Another way to accomplish this, if you totemize a creature and then quickly untotemize it, your creature will keep all its wins, age, and other stuff but will return as a level 1 version of that creature, allowing you to rename it or even stop at an earlier level.
  8. Pipstickz's post in What is the purpose, use and how to obtain spell doc pages? was marked as the answer   
    Spell documents can be given by specific players who have the ability to reward that particular level of that document. Some spell documents have more or fewer levels, and each level contains a small portion of the whole spell.
    Spell documents are related to the inner magic side and are not as easily "castable" in the same way that outer magic spells are. If you want more information on outer magic, the spells you can cast in MD chat, see here.
  9. Pipstickz's post in How do I find my way in the MD interface? was marked as the answer   
    The most important buttons of the whole interface, in my experience, are Navigate (left side menu) and inventory (bottom bar icon which opens your inventory in the right side panel). Creatures page (left menu) is also important if you want to look at and heal your creatures. Most of the rest can be explored at your own pace.
  10. Pipstickz's post in What are shard abilities? was marked as the answer   
    Shard abilities generally interact with the marks of other creatures and can have various effects. You can give a creature a shard ability by sacrificing other creatures of the same species to gain shards, and then spending those shards on your desired creature's page.
  11. Pipstickz's post in How do I get a lot of heat on a (random) creature? was marked as the answer   
    A good way to get a large amount of heat scars is to ask somebody to set a defence ritual with huge VE and then beat it. Creatures who use lifesteal can be a great way to accomplish this.
  12. Pipstickz's post in How does the intoxicate ability work? was marked as the answer   
    The intoxicate ability doesn't seem to do much in combat but if you can hit your opponent's creatures with it, it should reduce your opponents stats temporarily once the fight is over. This can be confirmed by the trigger "intoxicated_by_[your player ID]".
  13. Pipstickz's post in Where can I find more info about tokens? was marked as the answer   
    Tokens are applied to a random creature when you buy/apply them. When a token is applied to a creature, you'll be able to find information on what that tokens does on that particular creature's page. A slightly more sneaky way to find token information is to fight someone else who's got a tokened creature in their ritual and read the "tokens" tab of the fight log.
    If you want a specific token on a specific creature, there are a couple ways to go about it. You could always ask around and see if any other players have that creature with that token. Alternatively, you could get that specific creature with more tokens than the one you want, and use Token Removal Gel to remove the tokens you don't want.
  14. Pipstickz's post in How do I recruite the Grasan? was marked as the answer   
    The limiting factor for most new players in recruiting those Grasans is Worldly Inertia (sometimes referred to as value points). New accounts usually start with around 1000 maximum WI and can increase that maximum through various means. However it is possible to gather WI higher than your maximum, the easiest way to do so is by fighting someone, though there are other ways too. You can see how much WI you gained from a particular fight in the "results" tab of a fight log. Watch out though, if your timer (top-left of the interface) ticks over while your WI is higher than its maximum it will be lowered back to the maximum, so be sure to plan accordingly.
×
×
  • Create New...