Thank you for the feed back so far... I would still like to implement something for reference, especially for players who cannot afford expensive creatures. It appears to me that an economy is trying to form within MD. Surely there already is one, albeit chaotic and somewhat open to interpretation. Why do we have coins? Why do we have premium creatures? Why do we have items? The market is full of potential value, but when that value is not well known, then not as much trade happens. Therefore, the current situation seems to be this : there is a lot of value just setting out there, not being used. If something were implemented, coins, creatures, and items would begin swapping hands much more frequently. This would allow the enrichment of the MD world.