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That Other Guy

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Everything posted by That Other Guy

  1. [quote name='Ratsplat' date='10 August 2010 - 08:42 PM' timestamp='1281487347' post='65694'] There should be a mining guild, or some way to mine, to go along with the recently added woodcutting guild and woodcutting/resource gathering. Forest like areas wouldnt be very good to mine in, though places like golemus, necrovion, and hopefully the underground tunnels under MB (since my role puts me in that area). You would be able to mine different types of ore of course, maybe fossils, lost equipment... anything youd think you can find in a chunk of rock. This stuff would be used to make equipment, enhance your creatures, stat boosts, etc... [/quote] Its nice that you are trying to come up with ideas in regards to the new "feature". But seriously use some common sense and at least give Mur some credit. This is just one of the very basics that will be made (DUH). At least Pamplemousse did come up with something outside of the box as an expansion to thing that would there, IE: advance alchemy.
  2. [quote][2010-08-02 22:43:27 - Stage 10] A new type of items will be seen in the realm in the next days. "consumable" items such as candies will be given out for testing, feel free to do whatever you liek with them and discuss possible use of such items. Right now they give a "sugarlevel" skill just for the test but they could do anything almost. DO NOT TRADE CONSUMABLE ITEMS YET, they are out just for testing and i will remove them later, or do unwanted changes to them. Consumable items will vanish when used. They will also appear different in the inventory. Item creating items are also out for testing, this time a candy box that is giving candies, but more to come. Once the features will be ready, enhanced items will be given out for good to players that deserve them. Ailith is helping me plan their names and usage so talk to her if you have ideas that could be used.[/quote] I'm not too sure on how good people are at basic logic, but this more or less all ties in together. I am rather surprised that A vet like Pamplemousse would be taking such a route rather than contact the person(s) who have actually been working in regards to this ([u]Yes to spell it out:[/u] Item usage and resource guilds are tied in together!) [b][i]*GASP*[/i][/b] Maybe I am looking too deeply into this but to me this just seems like the common sense regard into this [i]"new feature"[/i] that is being used for personal PR reasons to hog some glory. [u][b]Common Sense:[/b][/u] 0 // [b][u]Powermonging:[/u][/b] 1 Just my opinion.
  3. Solution: People in guilds will be given a permanent sanctuary mode which would only come off during such times as heads and/or torchs. Give each guild a similar build bonus wise to the Tainted Warriors: EI: 500 Briskness, 50 Energetic Immunity, 20 Trade Sense This way they can still gather heat, and not bother about combat focusing on their role, should they wish to fight they simply leave the guild, this would also allow them to keep creatures.
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