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Colored Combat Logs 36 members have voted

  1. 1. Would you find this helpful?

    • Yes
      75%
      25
    • No
      12%
      4
    • I don't read logs either way...
      12%
      4
  2. 2. Do you think it'd ruin MD black and white atmosphere?

    • Yes
      33%
      11
    • No
      54%
      18
    • What atmosphere?
      12%
      4

Please sign in or register to vote in this poll.

Featured Replies

Currently when you re-read a battle log, it looks like this:

[spoiler]
[color=#ffd700]###### START ROUND "1" ######[/color]
Applying temporary effects for You, slot 1 :
effect (round:1 effect: thisstat=-1630|from 1945 to 315; )
effect (round:0 effect: effect ended)
Applying temporary effects for That Guy, slot 1 :
effect (round:1 effect: thisstat=-1436|from 1069 to -367; )
weaken (round:0 weaken: effect ended)
[b]That Guy[/b]'s [i]Elemental V[/i] does [i] steallife[/i] to [i]multirandom[/i] creature(s) of [b]You[/b] and:
- Steallife power: 20%
- steals [i]1278[/i] vitality from [b]Madhorn[/b] and gives it to [b]Elemental V[/b][b] [/b]
and remains with [i]5112[/i] vitality
[b]You[/b]'s [i]Madhorn[/i] does [i] damage[/i] to [i]all[/i] creature(s) of [b]That Guy[/b] and:
- [b]Elemental V[/b] receives [i]1404[/i] damage
and remains with [i]2046[/i] vitality
[/spoiler]
Except much larger and more cumbersome, because there's generally more than 1 creature per person. What I suggest is that we see something like this:

[spoiler]

[color=#ffd700]###### START ROUND "1" ######[/color]
Applying temporary effects for [b][color=#0000ff]You[/color][/b], slot 1 :
effect (round:1 effect: thisstat=-1630|from 1945 to 315; )
effect (round:0 effect: effect ended)
Applying temporary effects for [color=#ff0000][b]That Guy[/b][/color], slot 1 :
effect (round:1 effect: thisstat=-1436|from 1069 to -367; )
weaken (round:0 weaken: effect ended)

[color=#ff0000][b]That Guy[/b][/color]'s [i]Elemental V[/i] does[b] [color=#ffa500][i] steallife[/i][/color] [/b]to [b][color=#800080][i]multirandom[/i][/color] [/b]creature(s) of [color=#0000ff][b]You[/b][/color] and:
- Steallife power: 20%
- steals [i]1278[/i] vitality from [color=#0000ff][b]Madhorn[/b][/color] and gives it to [color=#ff0000][b]Elemental V[/b][/color][b] [/b]
and remains with [i]5112[/i] vitality

[color=#0000ff][b]You[/b][/color]'s [i]Madhorn[/i] does [b][i]damage[/i] [/b]to [b][color=#008000][i]all[/i][/color] [/b]creature(s) of [color=#ff0000][b]That Guy[/b][/color] and:
- [color=#ff0000][b]Elemental V[/b][/color] receives [i]1404[/i] damageand remains with [i]2046[/i] vitality
[/spoiler]
Colour-coding and bolding things allows for quicker reading, and spacing in between unrelated events makes for easier distinction between them.
On the flip side, I know Mur and MD have a thing about colours, but I don't know if that extends to fight logs. What does everybody else think?

Thanks, Burns, for the help adding the poll!

Edited by Pipstickz
poll added

I like this idea. I accidentally pressed the null vote button so could not vote (It should have been Yes for the first Q and no for the next).

If its like having a color for each type of attack and crit separately it would be brilliant and easily identifiable.

I think more could be done even in black & white to make them more readable. Headline/Bold the beginning of each attack and indent the rest of the "paragraph".

There are many different ways you could code the color - many of which would be non-intuitive to some players, and confusing.

I love this idea so much. Being able to color code various battle logs might get a little complicated if customization is enabled, but I believe even a preset would significantly aid in deciphering what exactly happened in a battle.

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