Skip to content
View in the app

A better way to browse. Learn more.

MagicDuel Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Land loyalty matters for AP

Featured Replies

I think there should be another bit to that idea to stop people from being citizen of all lands for a while to get bonus on all lands.
Imo, the land loyalty should only decrease the AP needed for traveling if the loyalty in question is the highest of all the loyalties of that player, or in the calculation of the AP cost, loyalties to other lands get subtracted from the land loyalty that's currently used.

If the loyalties of a person change, the land should notice that, and not give them bonus anymore.

Hmmm don't loyalty count only for the last two lands? Anyway, in terms of mobiility of mainlands only GG and NV are attractive.
I like the new development. As announcement says - time will show whether 1AP/ AD is OK - my initial feeling is that it should be a factor of 3-4 lower; 40A in GG alliance is not really that much for free mobility when most ppl struggle (and with new entry cost - most cannot enter). Of course it may happen that now GG citizens will be coming and going making GG low viscosity
[i]How about reducing AP cost for moving based on number of visits in location. Not too much - say 1AP for every 25-50 visits. Visiting a location also shows affinity... Maybe even more than citizenship with citizens not visiting their homeland.[/i]

LE: new idea - opened a new thread

Edited by xrieg

[quote name='Burns' timestamp='1317533932' post='93082']
I think there should be another bit to that idea to stop people from being citizen of all lands for a while to get bonus on all lands.
Imo, the land loyalty should only decrease the AP needed for traveling if the loyalty in question is the highest of all the loyalties of that player, or in the calculation of the AP cost, loyalties to other lands get subtracted from the land loyalty that's currently used.

If the loyalties of a person change, the land should notice that, and not give them bonus anymore.
[/quote]
This change would imply that I am not loyal to Mur and the Tribunal at the same time as being loyal to Necrovion and it's citizens, and I resent such an implication*.

By duty I am of Tribunal, but by choice I am of Necrovion.

*Please note, I am not speaking of an implication by Burns himself, but the change he suggests. I do not claim to know what Burns thinks of my citizenship status.

I believe that it only affects current citizens of the land, not past citizens. I may be mistaken though. If not, then I think it should only affect current citizens

"render viscosity insignificant just for citizens of a land while they are within their land"

Edited by Falronn

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

Forum Statistics

  • Total Topics 17.5k
  • Total Posts 182.2k

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.