Fire Starter Posted December 30, 2011 Report Share Posted December 30, 2011 I was looking at the interface for creation of rituals and could it be improved. The idea comes from the fact, that we can heal creatures in the Battle log interface. Is it possible to implement similar thing when creating a ritual. Right now only creatures with some vitality are shown. Those, that are at zero can be healed only when the creatures page is accessed. If we can see all the creatures no matter of vitality, and have the ability to heal them through the process of forming a ritual, be it creating or charging stage, this would spare some time and make the battle system more friendly. This way some unwanted effects when attacking could be avoided. Kyphis the Bard, Jubaris and Atrumist 3 Quote Link to comment Share on other sites More sharing options...
ChildOfTheSoul Posted December 30, 2011 Report Share Posted December 30, 2011 I figured now would be a good time to mention that I would LOVE to see an "unbind all" feature available for purchase. Quote Link to comment Share on other sites More sharing options...
Jubaris Posted December 30, 2011 Report Share Posted December 30, 2011 Also, mark rituals so I can delete several at once, rather then one - refresh - one - refresh - one... etc. BFH 1 Quote Link to comment Share on other sites More sharing options...
Fire Starter Posted December 30, 2011 Author Report Share Posted December 30, 2011 I would propose first to discuss my idea Quote Link to comment Share on other sites More sharing options...
Jubaris Posted December 30, 2011 Report Share Posted December 30, 2011 Yeah, sorry for this derail of the topic Just wanted to add an additional "easy" option on COTS's offtopic suggestion. Quote Link to comment Share on other sites More sharing options...
Fire Starter Posted December 30, 2011 Author Report Share Posted December 30, 2011 I have thought about this, but since it's not yet implemented I decided not to go for it Yet, since it is all related to the interface I believe it's all On Topic Quote Link to comment Share on other sites More sharing options...
Guillak Posted December 30, 2011 Report Share Posted December 30, 2011 About the second idea: [url="http://magicduel.invisionzone.com/topic/10744-unbind-selected-select-button/"]http://magicduel.invisionzone.com/topic/10744-unbind-selected-select-button/[/url] Quote Link to comment Share on other sites More sharing options...
Tal Posted December 30, 2011 Report Share Posted December 30, 2011 [quote name='Rhaegar Targaryen' timestamp='1325242211' post='99106'] Also, mark rituals so I can delete several at once, rather then one - refresh - one - refresh - one... etc. [/quote] You can delete more then one ritual a time, Just click several different rituals a time, before it refreshes itself. Quote Link to comment Share on other sites More sharing options...
ChildOfTheSoul Posted December 30, 2011 Report Share Posted December 30, 2011 Yeah, I just thought that an unbind all option would be great because I tend to go overboard when setting defenses and it takes me like 20 minutes to unbind them all. Quote Link to comment Share on other sites More sharing options...
Jubaris Posted December 31, 2011 Report Share Posted December 31, 2011 I do that Tal, but still, when you have some 40 rituals to unbind... Quote Link to comment Share on other sites More sharing options...
Atrumist Posted December 31, 2011 Report Share Posted December 31, 2011 There is "unbind all" feature. I bought it from MD shop some time ago. Maybe it's removed now, I'm not sure... Quote Link to comment Share on other sites More sharing options...
Shadowseeker Posted December 31, 2011 Report Share Posted December 31, 2011 Unbind all broken- not unbind all. Quote Link to comment Share on other sites More sharing options...
Fire Starter Posted January 2, 2012 Author Report Share Posted January 2, 2012 Still, I don't see any opinions on the suggestion, that has been made from the author or the topic. Quote Link to comment Share on other sites More sharing options...
Maebius Posted January 3, 2012 Report Share Posted January 3, 2012 Just seeing this now, and will add my LOVE of this if it were implimented. Often, I want to setup a cheap ritual with soem "fresh" creatures, that wind up being dead for some reason or another and thus invisible to use on a throwaway defense. So, this would save a lot of effort in swapping to the creature page, healing, then going back to find a target to set a defense up for. Seconded! Quote Link to comment Share on other sites More sharing options...
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