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Priest martyrism ability applies positive power stat as negative. Both from personal stats and from tokens. Bellow is log with personal stats of lashtal, he has over 7k power. Same behavior is with tokens giving power as I noticed on Fire Starter and Change, but I won't be posting logs since it would be redundant.

 

[log='Log']Loading Ary Endleg creatures
Loading lashtal creatures
COMBO: Adding 730 combo vitality bonus for this ritual
Applying 0% of Ary Endleg's energetic influence
Applying 100% of lashtal's energetic influence
Influences for Ary Endleg ######
Imperial Aramor Warrior: morale, attackbonus, attackbonus
Royal Sharpshooter: creatureboost
Influences for lashtal ######
Frater Perdurabo: vampiricaura
Applying Ary Endleg's Creature Tokens at 100%
Imperial Aramor Warrior's creature tokens []
Legolas's creature tokens []
Royal Sharpshooter's creature tokens []
Pimped Grasan II's creature tokens [claw1]
[claw1] Pimped Grasan II gets 514 power based on Principles
Aramor Warrior's creature tokens []
Exfoliating Grasan's creature tokens []
Applying lashtal's Creature Tokens at 0%
Frater Perdurabo's creature tokens []

lashtal's Frater Perdurabo does protect to dying creature(s) of Ary Endleg and:
- Protection effect: -6059
- Royal Sharpshooter is protected by Frater Perdurabo with defence, maintaining protection
protect (round:3 protect: defence=-6059|from 5 to -6054; )
and remains with 1598 vitality

Ary Endleg's Royal Sharpshooter does aimedhit to weak creature(s) of lashtal and:
-
Frater Perdurabo receives AIMED HIT with 99 damage
(97 piercing + 0.03% (tried 16%) of enemy vitality. Attack force 100%,
enemy defence resistance: 200.443, enemy level resistance: 2.5 )

and remains with 7720 vitality

Ary Endleg's Legolas does aimedhit to weak creature(s) of lashtal and:
-
Frater Perdurabo receives AIMED HIT with 124 damage
(120 piercing + 0.05% (tried 21%) of enemy vitality. Attack force 100%,
enemy defence resistance: 162.217, enemy level resistance: 2.5 )

and remains with 7596 vitality
Ary Endleg's Imperial Aramor Warrior does damage to weak creature(s) of lashtal and:
- Frater Perdurabo receives 1 damage
and remains with 7595 vitality
Ary Endleg's Aramor Warrior does damage to weak creature(s) of lashtal and:
- Frater Perdurabo receives 1 damage
and remains with 7594 vitality
Ary Endleg's Pimped Grasan II cant find any enemy creatures to target, skipping turn
Ary Endleg's Exfoliating Grasan cant find any enemy creatures to target, skipping turn
###### START ROUND "1" ######
Applying temporary effects for Ary Endleg, slot 6 :
protect (round:2 protect: defence=-6059|from 5 to -6054; )

lashtal's Frater Perdurabo does protect to dying creature(s) of Ary Endleg and:
- Protection effect: -225
- Royal Sharpshooter is protected by Frater Perdurabo with defence, maintaining protection
protect (round:3 protect: defence=-225|from -6054 to -6279; )
and remains with 1598 vitality
Ary Endleg's Royal Sharpshooter does aimedhit to weak creature(s) of lashtal and:
-
Frater Perdurabo receives AIMED HIT with 99 damage
(97 piercing + 0.03% (tried 16%) of enemy vitality. Attack force 100%,
enemy defence resistance: 200.443, enemy level resistance: 2.5 )

and remains with 7720 vitality
Ary Endleg's Legolas does aimedhit to weak creature(s) of lashtal and:
-
Frater Perdurabo receives AIMED HIT with 124 damage
(120 piercing + 0.05% (tried 21%) of enemy vitality. Attack force 100%,
enemy defence resistance: 162.217, enemy level resistance: 2.5 )
(luck: cancel effect)
and remains with 7596 vitality
Ary Endleg's Imperial Aramor Warrior does damage to weak creature(s) of lashtal and:
- Frater Perdurabo receives 1 damage
and remains with 7595 vitality
Ary Endleg's Aramor Warrior does damage to weak creature(s) of lashtal and:
- Frater Perdurabo receives 1 damage
and remains with 7594 vitality
Ary Endleg's Pimped Grasan II cant find any enemy creatures to target, skipping turn
Ary Endleg's Exfoliating Grasan cant find any enemy creatures to target, skipping turn
###### START ROUND "2" ######
Applying temporary effects for Ary Endleg, slot 6 :
protect (round:3 protect: defence=-6059|from -220 to -6279; )

lashtal's Frater Perdurabo does protect to dying creature(s) of Ary Endleg and:
- Protection effect: -225
- Royal Sharpshooter is protected by Frater Perdurabo with defence, maintaining protection
protect (round:3 protect: defence=-225|from -6279 to -6504; )
and remains with 1598 vitality
Ary Endleg's Royal Sharpshooter does aimedhit to weak creature(s) of lashtal and:
-
Frater Perdurabo receives AIMED HIT with 99 damage
(97 piercing + 0.03% (tried 16%) of enemy vitality. Attack force 100%,
enemy defence resistance: 200.443, enemy level resistance: 2.5 )

and remains with 7720 vitality
Ary Endleg's Legolas does aimedhit to weak creature(s) of lashtal and:
-
Frater Perdurabo receives AIMED HIT with 124 damage
(120 piercing + 0.05% (tried 21%) of enemy vitality. Attack force 100%,
enemy defence resistance: 162.217, enemy level resistance: 2.5 )

and remains with 7596 vitality
Ary Endleg's Imperial Aramor Warrior does damage to weak creature(s) of lashtal and:
- Frater Perdurabo receives 1 damage
and remains with 7595 vitality
Ary Endleg's Aramor Warrior does damage to weak creature(s) of lashtal and:
- Frater Perdurabo receives 1 damage
and remains with 7594 vitality
Ary Endleg's Pimped Grasan II cant find any enemy creatures to target, skipping turn
Ary Endleg's Exfoliating Grasan cant find any enemy creatures to target, skipping turn
###### START ROUND "3" ######
Applying temporary effects for Ary Endleg, slot 6 :
protect (round:3 protect: defence=-6059|from -445 to -6504; )
lashtal's Frater Perdurabo does protect to dying creature(s) of Ary Endleg and:
- Protection effect: -225
- Royal Sharpshooter is protected by Frater Perdurabo with defence, maintaining protection
protect (round:3 protect: defence=-225|from -6504 to -6729; )
and remains with 1598 vitality
Ary Endleg's Royal Sharpshooter does aimedhit to weak creature(s) of lashtal and:
-
Frater Perdurabo receives AIMED HIT with 99 damage
(97 piercing + 0.03% (tried 16%) of enemy vitality. Attack force 100%,
enemy defence resistance: 200.443, enemy level resistance: 2.5 )

and remains with 7720 vitality
Ary Endleg's Legolas does aimedhit to weak creature(s) of lashtal and:
-
Frater Perdurabo receives AIMED HIT with 124 damage
(120 piercing + 0.05% (tried 21%) of enemy vitality. Attack force 100%,
enemy defence resistance: 162.217, enemy level resistance: 2.5 )

and remains with 7596 vitality
Ary Endleg's Imperial Aramor Warrior does damage to weak creature(s) of lashtal and:
- Frater Perdurabo receives 1 damage
and remains with 7595 vitality
Ary Endleg's Aramor Warrior does damage to weak creature(s) of lashtal and:
- Frater Perdurabo receives 1 damage
and remains with 7594 vitality
Ary Endleg's Pimped Grasan II cant find any enemy creatures to target, skipping turn
Ary Endleg's Exfoliating Grasan cant find any enemy creatures to target, skipping turn
###### START ROUND "4" ######
Applying temporary effects for Ary Endleg, slot 6 :
protect (round:3 protect: defence=-6059|from -670 to -6729; )
lashtal's Frater Perdurabo does protect to dying creature(s) of Ary Endleg and:
- Protection effect: -225
- Royal Sharpshooter is protected by Frater Perdurabo with defence, maintaining protection
protect (round:3 protect: defence=-225|from -6729 to -6954; )
and remains with 1598 vitality
Ary Endleg's Royal Sharpshooter does aimedhit to weak creature(s) of lashtal and:
-
Frater Perdurabo receives AIMED HIT with 99 damage
(97 piercing + 0.03% (tried 16%) of enemy vitality. Attack force 100%,
enemy defence resistance: 200.443, enemy level resistance: 2.5 )

and remains with 7720 vitality
Ary Endleg's Legolas does aimedhit to weak creature(s) of lashtal and:
-
Frater Perdurabo receives AIMED HIT with 124 damage
(120 piercing + 0.05% (tried 21%) of enemy vitality. Attack force 100%,
enemy defence resistance: 162.217, enemy level resistance: 2.5 )
(luck: cancel effect)
and remains with 7596 vitality
Ary Endleg's Imperial Aramor Warrior does damage to weak creature(s) of lashtal and:
- Frater Perdurabo receives 1 damage (luck: cancel effect)
and remains with 7595 vitality
Ary Endleg's Aramor Warrior does damage to weak creature(s) of lashtal and:
- Frater Perdurabo receives 1 damage
and remains with 7594 vitality
Ary Endleg's Pimped Grasan II cant find any enemy creatures to target, skipping turn
Ary Endleg's Exfoliating Grasan cant find any enemy creatures to target, skipping turn
###### START ROUND "5" ######
Applying temporary effects for Ary Endleg, slot 6 :
protect (round:3 protect: defence=-6059|from -895 to -6954; )
lashtal's Frater Perdurabo does protect to dying creature(s) of Ary Endleg and:
- Protection effect: -225
- Royal Sharpshooter is protected by Frater Perdurabo with defence, maintaining protection
protect (round:3 protect: defence=-225|from -6954 to -7179; )
and remains with 1598 vitality
Ary Endleg's Royal Sharpshooter does aimedhit to weak creature(s) of lashtal and:
-
Frater Perdurabo receives AIMED HIT with 99 damage
(97 piercing + 0.03% (tried 16%) of enemy vitality. Attack force 100%,
enemy defence resistance: 200.443, enemy level resistance: 2.5 )

and remains with 7720 vitality
Ary Endleg's Legolas does aimedhit to weak creature(s) of lashtal and:
-
Frater Perdurabo receives AIMED HIT with 124 damage
(120 piercing + 0.05% (tried 21%) of enemy vitality. Attack force 100%,
enemy defence resistance: 162.217, enemy level resistance: 2.5 )

and remains with 7596 vitality
Ary Endleg's Imperial Aramor Warrior does damage to weak creature(s) of lashtal and:
- Frater Perdurabo receives 1 damage
and remains with 7595 vitality
Ary Endleg's Aramor Warrior does damage to weak creature(s) of lashtal and:
- Frater Perdurabo receives 1 damage
and remains with 7594 vitality
Ary Endleg's Pimped Grasan II cant find any enemy creatures to target, skipping turn
Ary Endleg's Exfoliating Grasan cant find any enemy creatures to target, skipping turn
###### START ROUND "6" ######
Applying temporary effects for Ary Endleg, slot 6 :
protect (round:3 protect: defence=-6059|from -1120 to -7179; )
lashtal's Frater Perdurabo does protect to dying creature(s) of Ary Endleg and:
- Protection effect: -225
- Royal Sharpshooter is protected by Frater Perdurabo with defence, maintaining protection
protect (round:3 protect: defence=-225|from -7179 to -7404; )
and remains with 1598 vitality
Ary Endleg's Royal Sharpshooter does aimedhit to weak creature(s) of lashtal and:
-
Frater Perdurabo receives AIMED HIT with 99 damage
(97 piercing + 0.03% (tried 16%) of enemy vitality. Attack force 100%,
enemy defence resistance: 200.443, enemy level resistance: 2.5 )

and remains with 7720 vitality
Ary Endleg's Legolas does aimedhit to weak creature(s) of lashtal and:
-
Frater Perdurabo receives AIMED HIT with 124 damage
(120 piercing + 0.05% (tried 21%) of enemy vitality. Attack force 100%,
enemy defence resistance: 162.217, enemy level resistance: 2.5 )
(luck: cancel effect)
and remains with 7596 vitality
Ary Endleg's Imperial Aramor Warrior does damage to weak creature(s) of lashtal and:
- Frater Perdurabo receives 1 damage
and remains with 7595 vitality
Ary Endleg's Aramor Warrior does damage to weak creature(s) of lashtal and:
- Frater Perdurabo receives 1 damage
and remains with 7594 vitality
Ary Endleg's Pimped Grasan II cant find any enemy creatures to target, skipping turn
Ary Endleg's Exfoliating Grasan cant find any enemy creatures to target, skipping turn
###### START ROUND "7" ######
Applying temporary effects for Ary Endleg, slot 6 :
protect (round:3 protect: defence=-6059|from -1345 to -7404; )
lashtal's Frater Perdurabo does protect to dying creature(s) of Ary Endleg and:
- Protection effect: -225
- Royal Sharpshooter is protected by Frater Perdurabo with defence, maintaining protection
protect (round:3 protect: defence=-225|from -7404 to -7629; )
and remains with 1598 vitality
Ary Endleg's Royal Sharpshooter does aimedhit to weak creature(s) of lashtal and:
-
Frater Perdurabo receives AIMED HIT with 99 damage
(97 piercing + 0.03% (tried 16%) of enemy vitality. Attack force 100%,
enemy defence resistance: 200.443, enemy level resistance: 2.5 )

and remains with 7720 vitality
Ary Endleg's Legolas does aimedhit to weak creature(s) of lashtal and:
-
Frater Perdurabo receives AIMED HIT with 124 damage
(120 piercing + 0.05% (tried 21%) of enemy vitality. Attack force 100%,
enemy defence resistance: 162.217, enemy level resistance: 2.5 )

and remains with 7596 vitality
Ary Endleg's Imperial Aramor Warrior does damage to weak creature(s) of lashtal and:
- Frater Perdurabo receives 1 damage
and remains with 7595 vitality
Ary Endleg's Aramor Warrior does damage to weak creature(s) of lashtal and:
- Frater Perdurabo receives 1 damage
and remains with 7594 vitality
Ary Endleg's Pimped Grasan II cant find any enemy creatures to target, skipping turn
Ary Endleg's Exfoliating Grasan cant find any enemy creatures to target, skipping turn
###### START ROUND "8" ######
Applying temporary effects for Ary Endleg, slot 6 :
protect (round:3 protect: defence=-6059|from -1570 to -7629; )
lashtal's Frater Perdurabo does protect to dying creature(s) of Ary Endleg and:
- Protection effect: -225
- Royal Sharpshooter is protected by Frater Perdurabo with defence, maintaining protection
protect (round:3 protect: defence=-225|from -7629 to -7854; )
and remains with 1598 vitality
Ary Endleg's Royal Sharpshooter does aimedhit to weak creature(s) of lashtal and:
-
Frater Perdurabo receives AIMED HIT with 99 damage
(97 piercing + 0.03% (tried 16%) of enemy vitality. Attack force 100%,
enemy defence resistance: 200.443, enemy level resistance: 2.5 )

and remains with 7720 vitality
Ary Endleg's Legolas does aimedhit to weak creature(s) of lashtal and:
-
Frater Perdurabo receives AIMED HIT with 124 damage
(120 piercing + 0.05% (tried 21%) of enemy vitality. Attack force 100%,
enemy defence resistance: 162.217, enemy level resistance: 2.5 )

and remains with 7596 vitality
Ary Endleg's Imperial Aramor Warrior does damage to weak creature(s) of lashtal and:
- Frater Perdurabo receives 1 damage
and remains with 7595 vitality
Ary Endleg's Aramor Warrior does damage to weak creature(s) of lashtal and:
- Frater Perdurabo receives 1 damage
and remains with 7594 vitality
Ary Endleg's Pimped Grasan II cant find any enemy creatures to target, skipping turn
Ary Endleg's Exfoliating Grasan cant find any enemy creatures to target, skipping turn
###### START ROUND "9" ######
Applying temporary effects for Ary Endleg, slot 6 :
protect (round:3 protect: defence=-6059|from -1795 to -7854; )
lashtal's Frater Perdurabo does protect to dying creature(s) of Ary Endleg and:
- Protection effect: -225
- Royal Sharpshooter is protected by Frater Perdurabo with defence, maintaining protection
protect (round:3 protect: defence=-225|from -7854 to -8079; )
and remains with 1598 vitality
Ary Endleg's Royal Sharpshooter does aimedhit to weak creature(s) of lashtal and:
-
Frater Perdurabo receives AIMED HIT with 99 damage
(97 piercing + 0.03% (tried 16%) of enemy vitality. Attack force 100%,
enemy defence resistance: 200.443, enemy level resistance: 2.5 )

and remains with 7720 vitality
Ary Endleg's Legolas does aimedhit to weak creature(s) of lashtal and:
-
Frater Perdurabo receives AIMED HIT with 124 damage
(120 piercing + 0.05% (tried 21%) of enemy vitality. Attack force 100%,
enemy defence resistance: 162.217, enemy level resistance: 2.5 )

and remains with 7596 vitality
Ary Endleg's Imperial Aramor Warrior does damage to weak creature(s) of lashtal and:
- Frater Perdurabo receives 1 damage
and remains with 7595 vitality
Ary Endleg's Aramor Warrior does damage to weak creature(s) of lashtal and:
- Frater Perdurabo receives 1 damage
and remains with 7594 vitality
Ary Endleg's Pimped Grasan II cant find any enemy creatures to target, skipping turn
Ary Endleg's Exfoliating Grasan cant find any enemy creatures to target, skipping turn
###### START ROUND "10" ######
Applying temporary effects for Ary Endleg, slot 6 :
protect (round:3 protect: defence=-6059|from -2020 to -8079; )
lashtal's Frater Perdurabo does protect to dying creature(s) of Ary Endleg and:
- Protection effect: -225
- Royal Sharpshooter is protected by Frater Perdurabo with defence, maintaining protection
protect (round:3 protect: defence=-225|from -8079 to -8304; )
and remains with 1598 vitality
Ary Endleg's Royal Sharpshooter does aimedhit to weak creature(s) of lashtal and:
-
Frater Perdurabo receives AIMED HIT with 99 damage
(97 piercing + 0.03% (tried 16%) of enemy vitality. Attack force 100%,
enemy defence resistance: 200.443, enemy level resistance: 2.5 )
(luck: cancel effect)
and remains with 7720 vitality
Ary Endleg's Legolas does aimedhit to weak creature(s) of lashtal and:
-
Frater Perdurabo receives AIMED HIT with 124 damage
(120 piercing + 0.05% (tried 21%) of enemy vitality. Attack force 100%,
enemy defence resistance: 162.217, enemy level resistance: 2.5 )
(luck: cancel effect)
and remains with 7596 vitality
Ary Endleg's Imperial Aramor Warrior does damage to weak creature(s) of lashtal and:
- Frater Perdurabo receives 1 damage
and remains with 7595 vitality
Ary Endleg's Aramor Warrior does damage to weak creature(s) of lashtal and:
- Frater Perdurabo receives 1 damage
and remains with 7594 vitality
Ary Endleg's Pimped Grasan II cant find any enemy creatures to target, skipping turn
Ary Endleg's Exfoliating Grasan cant find any enemy creatures to target, skipping turn
###### START ROUND "11" ######
Applying temporary effects for Ary Endleg, slot 6 :
protect (round:3 protect: defence=-6059|from -2245 to -8304; )
lashtal's Frater Perdurabo does protect to dying creature(s) of Ary Endleg and:
- Protection effect: -225
- Royal Sharpshooter is protected by Frater Perdurabo with defence, maintaining protection
protect (round:3 protect: defence=-225|from -8304 to -8529; )
and remains with 1598 vitality
Ary Endleg's Royal Sharpshooter does aimedhit to weak creature(s) of lashtal and:
-
Frater Perdurabo receives AIMED HIT with 99 damage
(97 piercing + 0.03% (tried 16%) of enemy vitality. Attack force 100%,
enemy defence resistance: 200.443, enemy level resistance: 2.5 )

and remains with 7720 vitality
Ary Endleg's Legolas does aimedhit to weak creature(s) of lashtal and:
-
Frater Perdurabo receives AIMED HIT with 124 damage
(120 piercing + 0.05% (tried 21%) of enemy vitality. Attack force 100%,
enemy defence resistance: 162.217, enemy level resistance: 2.5 )
(luck: cancel effect)
and remains with 7596 vitality
Ary Endleg's Imperial Aramor Warrior does damage to weak creature(s) of lashtal and:
- Frater Perdurabo receives 1 damage
and remains with 7595 vitality
Ary Endleg's Aramor Warrior does damage to weak creature(s) of lashtal and:
- Frater Perdurabo receives 1 damage
and remains with 7594 vitality
Ary Endleg's Pimped Grasan II cant find any enemy creatures to target, skipping turn
Ary Endleg's Exfoliating Grasan cant find any enemy creatures to target, skipping turn
###### START ROUND "12" ######
Applying temporary effects for Ary Endleg, slot 6 :
protect (round:3 protect: defence=-6059|from -2470 to -8529; )
lashtal's Frater Perdurabo does protect to dying creature(s) of Ary Endleg and:
- Protection effect: -225
- Royal Sharpshooter is protected by Frater Perdurabo with defence, maintaining protection
protect (round:3 protect: defence=-225|from -8529 to -8754; )
and remains with 1598 vitality
Ary Endleg's Royal Sharpshooter does aimedhit to weak creature(s) of lashtal and:
-
Frater Perdurabo receives AIMED HIT with 99 damage
(97 piercing + 0.03% (tried 16%) of enemy vitality. Attack force 100%,
enemy defence resistance: 200.443, enemy level resistance: 2.5 )

and remains with 7720 vitality
Ary Endleg's Legolas does aimedhit to weak creature(s) of lashtal and:
-
Frater Perdurabo receives AIMED HIT with 124 damage
(120 piercing + 0.05% (tried 21%) of enemy vitality. Attack force 100%,
enemy defence resistance: 162.217, enemy level resistance: 2.5 )

and remains with 7596 vitality
Ary Endleg's Imperial Aramor Warrior does damage to weak creature(s) of lashtal and:
- Frater Perdurabo receives 1 damage
and remains with 7595 vitality
Ary Endleg's Aramor Warrior does damage to weak creature(s) of lashtal and:
- Frater Perdurabo receives 1 damage
and remains with 7594 vitality
Ary Endleg's Pimped Grasan II cant find any enemy creatures to target, skipping turn
Ary Endleg's Exfoliating Grasan cant find any enemy creatures to target, skipping turn
###### START ROUND "13" ######
Applying temporary effects for Ary Endleg, slot 6 :
protect (round:3 protect: defence=-6059|from -2695 to -8754; )
lashtal's Frater Perdurabo does protect to dying creature(s) of Ary Endleg and:
- Protection effect: -225
- Royal Sharpshooter is protected by Frater Perdurabo with defence, maintaining protection
protect (round:3 protect: defence=-225|from -8754 to -8979; )
and remains with 1598 vitality
Ary Endleg's Royal Sharpshooter does aimedhit to weak creature(s) of lashtal and:
-
Frater Perdurabo receives AIMED HIT with 99 damage
(97 piercing + 0.03% (tried 16%) of enemy vitality. Attack force 100%,
enemy defence resistance: 200.443, enemy level resistance: 2.5 )

and remains with 7720 vitality
Ary Endleg's Legolas does aimedhit to weak creature(s) of lashtal and:
-
Frater Perdurabo receives AIMED HIT with 124 damage
(120 piercing + 0.05% (tried 21%) of enemy vitality. Attack force 100%,
enemy defence resistance: 162.217, enemy level resistance: 2.5 )

and remains with 7596 vitality
Ary Endleg's Imperial Aramor Warrior does damage to weak creature(s) of lashtal and:
- Frater Perdurabo receives 1 damage
and remains with 7595 vitality
Ary Endleg's Aramor Warrior does damage to weak creature(s) of lashtal and:
- Frater Perdurabo receives 1 damage
and remains with 7594 vitality
Ary Endleg's Pimped Grasan II cant find any enemy creatures to target, skipping turn
Ary Endleg's Exfoliating Grasan cant find any enemy creatures to target, skipping turn
###### START ROUND "14" ######
Applying temporary effects for Ary Endleg, slot 6 :
protect (round:3 protect: defence=-6059|from -2920 to -8979; )
lashtal's Frater Perdurabo does protect to dying creature(s) of Ary Endleg and:
- Protection effect: -225
- Royal Sharpshooter is protected by Frater Perdurabo with defence, maintaining protection
protect (round:3 protect: defence=-225|from -8979 to -9204; )
and remains with 1598 vitality
Ary Endleg's Royal Sharpshooter does aimedhit to weak creature(s) of lashtal and:
-
Frater Perdurabo receives AIMED HIT with 99 damage
(97 piercing + 0.03% (tried 16%) of enemy vitality. Attack force 100%,
enemy defence resistance: 200.443, enemy level resistance: 2.5 )

and remains with 7720 vitality
Ary Endleg's Legolas does aimedhit to weak creature(s) of lashtal and:
-
Frater Perdurabo receives AIMED HIT with 124 damage
(120 piercing + 0.05% (tried 21%) of enemy vitality. Attack force 100%,
enemy defence resistance: 162.217, enemy level resistance: 2.5 )

and remains with 7596 vitality
Ary Endleg's Imperial Aramor Warrior does damage to weak creature(s) of lashtal and:
- Frater Perdurabo receives 1 damage
and remains with 7595 vitality
Ary Endleg's Aramor Warrior does damage to weak creature(s) of lashtal and:
- Frater Perdurabo receives 1 damage
and remains with 7594 vitality
Ary Endleg's Pimped Grasan II cant find any enemy creatures to target, skipping turn
Ary Endleg's Exfoliating Grasan cant find any enemy creatures to target, skipping turn
###### START ROUND "15" ######
Applying temporary effects for Ary Endleg, slot 6 :
protect (round:3 protect: defence=-6059|from -3145 to -9204; )

... Fight ended because it was too long. Player that lost the most of his army looses
... lashtal WINS! 0% vs -331.477272727%
Creature Experience reward for Ary Endleg - Losing player
Imperial Aramor Warrior gains -486 Xp
Legolas gains -486 Xp
Royal Sharpshooter gains -486 Xp
Pimped Grasan II gains -486 Xp
Aramor Warrior gains -486 Xp
Exfoliating Grasan gains -486 Xp
Creature Experience reward for lashtal - Winning player
Frater Perdurabo recovers 34428.8 Vitality
Frater Perdurabo gains 0 Xp and a won battle
Winner does not get a won fight point
Loser gets humiliated, loss fights counter incremented!
[/log]

 

Teal color - shows that he applied stats and had no tokens; also shows that priest aura stole no VE, but he still won the fight due to healing with -331%

 

Red color - in there you can see that priest did 6k "protection" to enemy but actually it weakened the enemy while at same time healing his priest (healing proof is blue) while in fact he should have boosted defense of enemy and lose VE

 

Blue color - lash had 0 personal VE, had no tokens, aura didn't steal anything, his priest entered fight fully healed; yet on first hit from my creature it says he is left with 7720 VE (this is VERY interesting, because that's lash's power value :)) )

 

Yellow color - shows the recurring values in each round, because priest keeps healing himself up to the point of power value

 

Purple color - inconsistency of applied effects

 

Conclusion: When any amount of power stat is added to the priest he will be twisting his ability and will be aiming to equalize his VE with that power stat. Above lash had 7720 power and priest "reversed" what his ability should be doing in order to reach that amount, also take note that he hits that amount in single round. If no tokens and stats are used, priest works as it should with his own power stat.

  • 3 weeks later...
Posted

This is just getting more and more silly, this is probably related so I post it here. Apparently as of late, priests can also do damage :)) I keep getting my creatures killed by enemy priests in middle of battle :D

 

So my joker is in slot 4. After round 12, joker simply disappears from log. Red text is last mentions of him, and at the end you can see that all my other creatures regened some ve after fight and lost heat, joker didn't lost heat because he died.

 

[log='Log']Loading Justin Case creatures
Loading lashtal creatures
Applying 100% of Justin Case's energetic influence
Applying 100% of lashtal's energetic influence
Influences for Justin Case ######
Walking Tree: regenaura
Hollow Warrior: doubleantifreeze
Water Daimon III gets unfrozen
Hollow Warrior gets unfrozen
Influences for lashtal ######
Frater Perdurabo: vampiricaura
Applying Justin Case's Creature Tokens at 0%
Walking Tree's creature tokens []
Elemental V's creature tokens []
Water Daimon III's creature tokens []
Dream Mutation's creature tokens []
Hollow Warrior's creature tokens []
's creature tokens []
Applying lashtal's Creature Tokens at 0%
Frater Perdurabo's creature tokens []
lashtal's Frater Perdurabo does protect to dying creature(s) of Justin Case and:
- Protection effect: -6077
- Walking Tree is protected by Frater Perdurabo with defence, maintaining protection
protect (round:3 protect: defence=-6077|from 79 to -5998; )
and remains with 440 vitality
Justin Case's Walking Tree does heal to random creature(s) of Justin Case and:
- Heal power: 46
- heals Walking Tree and recovers 46 vitality
and remains with 486 vitality
Justin Case's Dream Mutation does randomdamage to random creature(s) of lashtal and:
- Frater Perdurabo receives 1 random damage
and remains with 7836 vitality
Justin Case's Hollow Warrior does heal to random creature(s) of Justin Case and:
- Heal power: 81
- heals Hollow Warrior and recovers 81 vitality
and remains with 251 vitality
Justin Case's Water Daimon III does regenerate to random creature(s) of Justin Case and:
- Regeneration power: 26, regen. vitality: 65
- Maintaining regeneration, Hollow Warrior will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 65) and remains with 316 vitality
and remains with 316 vitality
Justin Case's does intoxicate to random creature(s) of lashtal and:
- Itoxication magnitude 41
- maintains intoxication on Frater Perdurabo
intoxicate (round:4 intoxicate: defence=|from 19388 to 19388; )
- lashtal is already intoxicated by you.
and remains with 7836 vitality
Justin Case's Elemental V does weaken to random creature(s) of lashtal and:
- Weaken defence effect: -135
- maintains weaken on Frater Perdurabo
weaken (round:2 weaken: defence=-135|from 19388 to 19253; )
and remains with 7836 vitality
###### START ROUND "1" ######
Applying temporary effects for Justin Case, slot 1 :
protect (round:2 protect: defence=-6077|from 79 to -5998; )
Applying temporary effects for Justin Case, slot 5 :
regenerate (round:2 regenerate: 65) and remains with 316 vitality
Applying temporary effects for lashtal, slot 5 :
intoxicate (round:3 intoxicate: defence=|from 19388 to 19388; )
weaken (round:1 weaken: defence=-135|from 19388 to 19253; )
weaken (round:0 weaken: effect ended)
lashtal's Frater Perdurabo does protect to dying creature(s) of Justin Case and:
- Protection effect: -1
- Elemental V is protected by Frater Perdurabo with defence, maintaining protection
protect (round:3 protect: defence=-1|from 89 to 88; )
and remains with 88 vitality
Justin Case's Walking Tree does heal to random creature(s) of Justin Case and:
- Heal power: 46
- heals Dream Mutation and recovers 46 vitality
and remains with 217 vitality
Justin Case's Dream Mutation does randomdamage to random creature(s) of lashtal and:
- Frater Perdurabo receives 1 random damage
and remains with 7836 vitality
Justin Case's Hollow Warrior does heal to random creature(s) of Justin Case and:
- Heal power: 81
- heals Hollow Warrior and recovers 81 vitality
and remains with 397 vitality
Justin Case's Water Daimon III does regenerate to random creature(s) of Justin Case and:
- Regeneration power: 26, regen. vitality: 126
- Maintaining regeneration, Walking Tree will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 126) and remains with 612 vitality
and remains with 612 vitality
Justin Case's does intoxicate to random creature(s) of lashtal and:
- Itoxication magnitude 41
- maintains intoxication on Frater Perdurabo
intoxicate (round:4 intoxicate: defence=|from 19253 to 19253; )
- lashtal is already intoxicated by you.
and remains with 7836 vitality
Justin Case's Elemental V does weaken to random creature(s) of lashtal and:
- Weaken defence effect: -135
- maintains weaken on Frater Perdurabo
weaken (round:3 weaken: defence=-135|from 19253 to 19118; )
and remains with 7836 vitality
###### START ROUND "2" ######
Applying temporary effects for Justin Case, slot 1 :
protect (round:1 protect: defence=-6077|from 79 to -5998; )
protect (round:0 protect: effect ended)
regenerate (round:2 regenerate: 126) and remains with 612 vitality
Applying temporary effects for Justin Case, slot 2 :
protect (round:2 protect: defence=-1|from 89 to 88; )
Applying temporary effects for Justin Case, slot 5 :
regenerate (round:1 regenerate: 65) and remains with 397 vitality
regenerate (round:0 regenerate: effect ended)
Applying temporary effects for lashtal, slot 5 :
intoxicate (round:4 intoxicate: defence=|from 19253 to 19253; )
weaken (round:2 weaken: defence=-135|from 19253 to 19118; )
lashtal's Frater Perdurabo does protect to dying creature(s) of Justin Case and:
- Protection effect: -1
- Elemental V is protected by Frater Perdurabo with defence, maintaining protection
protect (round:3 protect: defence=-1|from 88 to 87; )
and remains with 88 vitality
Justin Case's Walking Tree does heal to random creature(s) of Justin Case and:
- Heal power: 46
- heals Water Daimon III and recovers 46 vitality
and remains with 150 vitality
Justin Case's Dream Mutation does randomdamage to random creature(s) of lashtal and:
- Frater Perdurabo receives 1 random damage
and remains with 7836 vitality
Justin Case's Hollow Warrior does heal to random creature(s) of Justin Case and:
- Heal power: 81
- heals Walking Tree and recovers 81 vitality
and remains with 693 vitality
Justin Case's Water Daimon III does regenerate to random creature(s) of Justin Case and:
- Regeneration power: 26, regen. vitality: 39
- Maintaining regeneration, Water Daimon III will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 39) and remains with 189 vitality
and remains with 189 vitality
Justin Case's does intoxicate to random creature(s) of lashtal and:
- Itoxication magnitude 41
- maintains intoxication on Frater Perdurabo
intoxicate (round:4 intoxicate: defence=|from 19118 to 19118; )
- lashtal is already intoxicated by you.
and remains with 7836 vitality
Justin Case's Elemental V does weaken to random creature(s) of lashtal and:
- Weaken defence effect: -135
- maintains weaken on Frater Perdurabo
weaken (round:3 weaken: defence=-135|from 19118 to 18983; )
and remains with 7836 vitality
###### START ROUND "3" ######
Applying temporary effects for Justin Case, slot 1 :
regenerate (round:1 regenerate: 126) and remains with 693 vitality
regenerate (round:0 regenerate: effect ended)
Applying temporary effects for Justin Case, slot 2 :
protect (round:3 protect: defence=-1|from 88 to 87; )
Applying temporary effects for Justin Case, slot 3 :
regenerate (round:2 regenerate: 39) and remains with 189 vitality
Applying temporary effects for Justin Case, slot 5 :
Applying temporary effects for lashtal, slot 5 :
intoxicate (round:4 intoxicate: defence=|from 19118 to 19118; )
weaken (round:2 weaken: defence=-135|from 19118 to 18983; )
lashtal's Frater Perdurabo does protect to dying creature(s) of Justin Case and:
- Protection effect: -1
- Elemental V is protected by Frater Perdurabo with defence, maintaining protection
protect (round:3 protect: defence=-1|from 87 to 86; )
and remains with 88 vitality
Justin Case's Walking Tree does heal to random creature(s) of Justin Case and:
- Heal power: 46
- heals and recovers 46 vitality
and remains with 119 vitality
Justin Case's Dream Mutation does randomdamage to random creature(s) of lashtal and:
- Frater Perdurabo receives 1 random damage
and remains with 7836 vitality
Justin Case's Hollow Warrior does heal to random creature(s) of Justin Case and:
- Heal power: 81
- heals Dream Mutation and recovers 81 vitality
and remains with 298 vitality
Justin Case's Water Daimon III does regenerate to random creature(s) of Justin Case and:
- Regeneration power: 26, regen. vitality: 180
- Maintaining regeneration, Walking Tree will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 180) and remains with 873 vitality
and remains with 873 vitality
Justin Case's does intoxicate to random creature(s) of lashtal and:
- Itoxication magnitude 41
- maintains intoxication on Frater Perdurabo
intoxicate (round:4 intoxicate: defence=|from 18983 to 18983; )
- lashtal is already intoxicated by you.
and remains with 7836 vitality
Justin Case's Elemental V does weaken to random creature(s) of lashtal and:
- Weaken defence effect: -135
- maintains weaken on Frater Perdurabo
weaken (round:3 weaken: defence=-135|from 18983 to 18848; )
and remains with 7836 vitality
###### START ROUND "4" ######
Applying temporary effects for Justin Case, slot 1 :
regenerate (round:3 regenerate: 126) and remains with 873 vitality
Applying temporary effects for Justin Case, slot 2 :
protect (round:3 protect: defence=-1|from 87 to 86; )
Applying temporary effects for Justin Case, slot 3 :
regenerate (round:1 regenerate: 39) and remains with 189 vitality
regenerate (round:0 regenerate: effect ended)
Applying temporary effects for Justin Case, slot 5 :
Applying temporary effects for lashtal, slot 5 :
intoxicate (round:4 intoxicate: defence=|from 18983 to 18983; )
weaken (round:2 weaken: defence=-135|from 18983 to 18848; )
lashtal's Frater Perdurabo does protect to dying creature(s) of Justin Case and:
- Protection effect: -1
- Elemental V is protected by Frater Perdurabo with defence, maintaining protection
protect (round:3 protect: defence=-1|from 86 to 85; )
and remains with 88 vitality
Justin Case's Walking Tree does heal to random creature(s) of Justin Case and:
- Heal power: 46
- heals Dream Mutation and recovers 46 vitality
and remains with 344 vitality
Justin Case's Dream Mutation does randomdamage to random creature(s) of lashtal and:
- Frater Perdurabo receives 1 random damage
and remains with 7836 vitality
Justin Case's Hollow Warrior does heal to random creature(s) of Justin Case and:
- Heal power: 81
- heals Water Daimon III and recovers 81 vitality
and remains with 270 vitality
Justin Case's Water Daimon III does regenerate to random creature(s) of Justin Case and:
- Regeneration power: 26, regen. vitality: 30
- Maintaining regeneration, will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 30) and remains with 149 vitality
and remains with 149 vitality
Justin Case's does intoxicate to random creature(s) of lashtal and:
- Itoxication magnitude 41
- maintains intoxication on Frater Perdurabo
intoxicate (round:4 intoxicate: defence=|from 18848 to 18848; )
- lashtal is already intoxicated by you.
and remains with 7836 vitality
Justin Case's Elemental V does weaken to random creature(s) of lashtal and:
- Weaken defence effect: -135
- maintains weaken on Frater Perdurabo
weaken (round:3 weaken: defence=-135|from 18848 to 18713; )
and remains with 7836 vitality
###### START ROUND "5" ######
Applying temporary effects for Justin Case, slot 1 :
regenerate (round:2 regenerate: 126) and remains with 873 vitality
Applying temporary effects for Justin Case, slot 2 :
protect (round:3 protect: defence=-1|from 86 to 85; )
Applying temporary effects for Justin Case, slot 3 :
Applying temporary effects for Justin Case, slot 5 :
Applying temporary effects for Justin Case, slot 6 :
regenerate (round:2 regenerate: 30) and remains with 149 vitality
Applying temporary effects for lashtal, slot 5 :
intoxicate (round:4 intoxicate: defence=|from 18848 to 18848; )
weaken (round:2 weaken: defence=-135|from 18848 to 18713; )
lashtal's Frater Perdurabo does protect to dying creature(s) of Justin Case and:
- Protection effect: -1
- Elemental V is protected by Frater Perdurabo with defence, maintaining protection
protect (round:3 protect: defence=-1|from 85 to 84; )
and remains with 88 vitality
Justin Case's Walking Tree does heal to random creature(s) of Justin Case and:
- Heal power: 46
- heals Dream Mutation and recovers 46 vitality
and remains with 390 vitality
Justin Case's Dream Mutation does randomdamage to random creature(s) of lashtal and:
- Frater Perdurabo receives 1 random damage
and remains with 7836 vitality
Justin Case's Hollow Warrior does heal to random creature(s) of Justin Case and:
- Heal power: 81
- heals Water Daimon III and recovers 81 vitality
and remains with 312 vitality
Justin Case's Water Daimon III does regenerate to random creature(s) of Justin Case and:
- Regeneration power: 26, regen. vitality: 101
- Maintaining regeneration, Dream Mutation will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 101) and remains with 491 vitality
and remains with 491 vitality
Justin Case's does intoxicate to random creature(s) of lashtal and:
- Itoxication magnitude 41
- maintains intoxication on Frater Perdurabo
intoxicate (round:4 intoxicate: defence=|from 18713 to 18713; )
- lashtal is already intoxicated by you.
and remains with 7836 vitality
Justin Case's Elemental V does weaken to random creature(s) of lashtal and:
- Weaken defence effect: -135
- maintains weaken on Frater Perdurabo
weaken (round:3 weaken: defence=-135|from 18713 to 18578; )
and remains with 7836 vitality
###### START ROUND "6" ######
Applying temporary effects for Justin Case, slot 1 :
regenerate (round:1 regenerate: 126) and remains with 873 vitality
regenerate (round:0 regenerate: effect ended)
Applying temporary effects for Justin Case, slot 2 :
protect (round:3 protect: defence=-1|from 85 to 84; )
Applying temporary effects for Justin Case, slot 3 :
Applying temporary effects for Justin Case, slot 4 :
regenerate (round:2 regenerate: 101) and remains with 491 vitality
Applying temporary effects for Justin Case, slot 5 :
Applying temporary effects for Justin Case, slot 6 :
regenerate (round:1 regenerate: 30) and remains with 149 vitality
regenerate (round:0 regenerate: effect ended)
Applying temporary effects for lashtal, slot 5 :
intoxicate (round:4 intoxicate: defence=|from 18713 to 18713; )
weaken (round:2 weaken: defence=-135|from 18713 to 18578; )
lashtal's Frater Perdurabo does protect to dying creature(s) of Justin Case and:
- Protection effect: -1
- Elemental V is protected by Frater Perdurabo with defence, maintaining protection
protect (round:3 protect: defence=-1|from 84 to 83; )
and remains with 88 vitality
Justin Case's Walking Tree does heal to random creature(s) of Justin Case and:
- Heal power: 46
- heals Elemental V and recovers 46 vitality
and remains with 134 vitality
Justin Case's Dream Mutation does randomdamage to random creature(s) of lashtal and:
- Frater Perdurabo receives 1 random damage
and remains with 7836 vitality
Justin Case's Hollow Warrior does heal to random creature(s) of Justin Case and:
- Heal power: 81
- heals Dream Mutation and recovers 81 vitality
and remains with 572 vitality
Justin Case's Water Daimon III does regenerate to random creature(s) of Justin Case and:
- Regeneration power: 26, regen. vitality: 70
- Maintaining regeneration, Water Daimon III will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 70) and remains with 343 vitality
and remains with 343 vitality
Justin Case's does intoxicate to random creature(s) of lashtal and:
- Itoxication magnitude 41
- maintains intoxication on Frater Perdurabo
intoxicate (round:4 intoxicate: defence=|from 18578 to 18578; )
- lashtal is already intoxicated by you.
and remains with 7836 vitality
Justin Case's Elemental V does weaken to random creature(s) of lashtal and:
- Weaken defence effect: -135
- maintains weaken on Frater Perdurabo
weaken (round:3 weaken: defence=-135|from 18578 to 18443; )
and remains with 7836 vitality
###### START ROUND "7" ######
Applying temporary effects for Justin Case, slot 1 :
Applying temporary effects for Justin Case, slot 2 :
protect (round:3 protect: defence=-1|from 84 to 83; )
Applying temporary effects for Justin Case, slot 3 :
regenerate (round:3 regenerate: 39) and remains with 343 vitality
Applying temporary effects for Justin Case, slot 4 :
regenerate (round:1 regenerate: 101) and remains with 572 vitality
regenerate (round:0 regenerate: effect ended)
Applying temporary effects for Justin Case, slot 5 :
Applying temporary effects for Justin Case, slot 6 :
Applying temporary effects for lashtal, slot 5 :
intoxicate (round:4 intoxicate: defence=|from 18578 to 18578; )
weaken (round:2 weaken: defence=-135|from 18578 to 18443; )
lashtal's Frater Perdurabo does protect to dying creature(s) of Justin Case and:
- Protection effect: -1
- Hollow Warrior is protected by Frater Perdurabo with defence, maintaining protection
protect (round:3 protect: defence=-1|from 89 to 88; )
and remains with 72 vitality
Justin Case's Walking Tree does heal to random creature(s) of Justin Case and:
- Heal power: 46
- heals Hollow Warrior and recovers 46 vitality
and remains with 118 vitality
Justin Case's Dream Mutation does randomdamage to random creature(s) of lashtal and:
- Frater Perdurabo receives 1 random damage
and remains with 7836 vitality
Justin Case's Hollow Warrior does heal to random creature(s) of Justin Case and:
- Heal power: 81
- heals Hollow Warrior and recovers 81 vitality
and remains with 199 vitality
Justin Case's Water Daimon III does regenerate to random creature(s) of Justin Case and:
- Regeneration power: 26, regen. vitality: 30
- Maintaining regeneration, will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 30) and remains with 149 vitality
and remains with 149 vitality
Justin Case's does intoxicate to random creature(s) of lashtal and:
- Itoxication magnitude 41
- maintains intoxication on Frater Perdurabo
intoxicate (round:4 intoxicate: defence=|from 18443 to 18443; )
- lashtal is already intoxicated by you.
and remains with 7836 vitality
Justin Case's Elemental V does weaken to random creature(s) of lashtal and:
- Weaken defence effect: -135
- maintains weaken on Frater Perdurabo
weaken (round:3 weaken: defence=-135|from 18443 to 18308; )
and remains with 7836 vitality
###### START ROUND "8" ######
Applying temporary effects for Justin Case, slot 1 :
Applying temporary effects for Justin Case, slot 2 :
protect (round:2 protect: defence=-1|from 84 to 83; )
Applying temporary effects for Justin Case, slot 3 :
regenerate (round:2 regenerate: 39) and remains with 343 vitality
Applying temporary effects for Justin Case, slot 4 :
Applying temporary effects for Justin Case, slot 5 :
protect (round:2 protect: defence=-1|from 89 to 88; )
Applying temporary effects for Justin Case, slot 6 :
regenerate (round:3 regenerate: 30) and remains with 149 vitality
Applying temporary effects for lashtal, slot 5 :
intoxicate (round:4 intoxicate: defence=|from 18443 to 18443; )
weaken (round:2 weaken: defence=-135|from 18443 to 18308; )
lashtal's Frater Perdurabo does protect to dying creature(s) of Justin Case and:
- Protection effect: -1
- Hollow Warrior is protected by Frater Perdurabo with defence, maintaining protection
protect (round:3 protect: defence=-1|from 88 to 87; )
and remains with 134 vitality
Justin Case's Walking Tree does heal to random creature(s) of Justin Case and:
- Heal power: 46
- heals Hollow Warrior and recovers 46 vitality
and remains with 180 vitality
Justin Case's Dream Mutation does randomdamage to random creature(s) of lashtal and:
- Frater Perdurabo receives 1 random damage
and remains with 7836 vitality
Justin Case's Hollow Warrior does heal to random creature(s) of Justin Case and:
- Heal power: 81
- heals Hollow Warrior and recovers 81 vitality
and remains with 261 vitality
Justin Case's Water Daimon III does regenerate to random creature(s) of Justin Case and:
- Regeneration power: 26, regen. vitality: 67
- Maintaining regeneration, Hollow Warrior will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 67) and remains with 328 vitality
and remains with 328 vitality
Justin Case's does intoxicate to random creature(s) of lashtal and:
- Itoxication magnitude 41
- maintains intoxication on Frater Perdurabo
intoxicate (round:4 intoxicate: defence=|from 18308 to 18308; )
- lashtal is already intoxicated by you.
and remains with 7836 vitality
Justin Case's Elemental V does weaken to random creature(s) of lashtal and:
- Weaken defence effect: -135
- maintains weaken on Frater Perdurabo
weaken (round:3 weaken: defence=-135|from 18308 to 18173; )
and remains with 7836 vitality
###### START ROUND "9" ######
Applying temporary effects for Justin Case, slot 1 :
Applying temporary effects for Justin Case, slot 2 :
protect (round:1 protect: defence=-1|from 84 to 83; )
protect (round:0 protect: effect ended)
Applying temporary effects for Justin Case, slot 3 :
regenerate (round:1 regenerate: 39) and remains with 343 vitality
regenerate (round:0 regenerate: effect ended)
Applying temporary effects for Justin Case, slot 4 :
Applying temporary effects for Justin Case, slot 5 :
regenerate (round:3 regenerate: 65) and remains with 328 vitality
protect (round:3 protect: defence=-1|from 88 to 87; )
Applying temporary effects for Justin Case, slot 6 :
regenerate (round:2 regenerate: 30) and remains with 149 vitality
Applying temporary effects for lashtal, slot 5 :
intoxicate (round:4 intoxicate: defence=|from 18308 to 18308; )
weaken (round:2 weaken: defence=-135|from 18308 to 18173; )
lashtal's Frater Perdurabo does protect to dying creature(s) of Justin Case and:
- Protection effect: -1
- Walking Tree is protected by Frater Perdurabo with defence, maintaining protection
protect (round:3 protect: defence=-1|from 36541 to 36540; )
and remains with 495 vitality
Justin Case's Walking Tree does heal to random creature(s) of Justin Case and:
- Heal power: 46
- heals Hollow Warrior and recovers 46 vitality
and remains with 374 vitality
Justin Case's Dream Mutation does randomdamage to random creature(s) of lashtal and:
- Frater Perdurabo receives 1 random damage
and remains with 7836 vitality
Justin Case's Hollow Warrior does heal to random creature(s) of Justin Case and:
- Heal power: 81
- heals Walking Tree and recovers 81 vitality
and remains with 576 vitality
Justin Case's Water Daimon III does regenerate to random creature(s) of Justin Case and:
- Regeneration power: 26, regen. vitality: 57
- Maintaining regeneration, Water Daimon III will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 57) and remains with 400 vitality
and remains with 400 vitality
Justin Case's does intoxicate to random creature(s) of lashtal and:
- Itoxication magnitude 41
- maintains intoxication on Frater Perdurabo
intoxicate (round:4 intoxicate: defence=|from 18173 to 18173; )
- lashtal is already intoxicated by you.
and remains with 7836 vitality
Justin Case's Elemental V does weaken to random creature(s) of lashtal and:
- Weaken defence effect: -135
- maintains weaken on Frater Perdurabo
weaken (round:3 weaken: defence=-135|from 18173 to 18038; )
and remains with 7836 vitality
###### START ROUND "10" ######
Applying temporary effects for Justin Case, slot 1 :
protect (round:3 protect: defence=-6077|from 42617 to 36540; )
Applying temporary effects for Justin Case, slot 2 :
Applying temporary effects for Justin Case, slot 3 :
regenerate (round:3 regenerate: 39) and remains with 400 vitality
Applying temporary effects for Justin Case, slot 4 :
Applying temporary effects for Justin Case, slot 5 :
regenerate (round:2 regenerate: 65) and remains with 374 vitality
protect (round:2 protect: defence=-1|from 88 to 87; )
Applying temporary effects for Justin Case, slot 6 :
regenerate (round:1 regenerate: 30) and remains with 149 vitality
regenerate (round:0 regenerate: effect ended)
Applying temporary effects for lashtal, slot 5 :
intoxicate (round:4 intoxicate: defence=|from 18173 to 18173; )
weaken (round:2 weaken: defence=-135|from 18173 to 18038; )
lashtal's Frater Perdurabo does protect to dying creature(s) of Justin Case and:
- Protection effect: -1
- Walking Tree is protected by Frater Perdurabo with defence, maintaining protection
protect (round:3 protect: defence=-1|from 36540 to 36539; )
and remains with 450 vitality
Justin Case's Walking Tree does heal to random creature(s) of Justin Case and:
- Heal power: 46
- Water Daimon III doesn't need any healing for now
and remains with 400 vitality
Justin Case's Dream Mutation does randomdamage to random creature(s) of lashtal and:
- Frater Perdurabo receives 1 random damage
and remains with 7836 vitality
Justin Case's Hollow Warrior does heal to random creature(s) of Justin Case and:
- Heal power: 81
- heals Walking Tree and recovers 81 vitality
and remains with 531 vitality
Justin Case's Water Daimon III does regenerate to random creature(s) of Justin Case and:
- Regeneration power: 26, regen. vitality: 138
- Maintaining regeneration, Walking Tree will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 138) and remains with 669 vitality
and remains with 669 vitality
Justin Case's does intoxicate to random creature(s) of lashtal and:
- Itoxication magnitude 41
- maintains intoxication on Frater Perdurabo
intoxicate (round:4 intoxicate: defence=|from 18038 to 18038; )
- lashtal is already intoxicated by you.
and remains with 7836 vitality
Justin Case's Elemental V does weaken to random creature(s) of lashtal and:
- Weaken defence effect: -135
- maintains weaken on Frater Perdurabo
weaken (round:3 weaken: defence=-135|from 18038 to 17903; )
and remains with 7836 vitality
###### START ROUND "11" ######
Applying temporary effects for Justin Case, slot 1 :
protect (round:3 protect: defence=-6077|from 42616 to 36539; )
regenerate (round:3 regenerate: 126) and remains with 669 vitality
Applying temporary effects for Justin Case, slot 2 :
Applying temporary effects for Justin Case, slot 3 :
regenerate (round:2 regenerate: 39) and remains with 400 vitality
Applying temporary effects for Justin Case, slot 4 :
Applying temporary effects for Justin Case, slot 5 :
regenerate (round:1 regenerate: 65) and remains with 374 vitality
regenerate (round:0 regenerate: effect ended)
protect (round:1 protect: defence=-1|from 88 to 87; )
protect (round:0 protect: effect ended)
Applying temporary effects for Justin Case, slot 6 :
Applying temporary effects for lashtal, slot 5 :
intoxicate (round:4 intoxicate: defence=|from 18038 to 18038; )
weaken (round:2 weaken: defence=-135|from 18038 to 17903; )
lashtal's Frater Perdurabo does protect to dying creature(s) of Justin Case and:
- Protection effect: -1
- Dream Mutation is protected by Frater Perdurabo with defence, maintaining protection
protect (round:3 protect: defence=-1|from 78 to 77; )
and remains with 168 vitality
Justin Case's Walking Tree does heal to random creature(s) of Justin Case and:
- Heal power: 46
- Water Daimon III doesn't need any healing for now
and remains with 400 vitality
Justin Case's Dream Mutation does randomdamage to random creature(s) of lashtal and:
- Frater Perdurabo receives 1 random damage
and remains with 7836 vitality
Justin Case's Hollow Warrior does heal to random creature(s) of Justin Case and:
- Heal power: 81
- heals Hollow Warrior and recovers 81 vitality
and remains with 455 vitality
Justin Case's Water Daimon III does regenerate to random creature(s) of Justin Case and:
- Regeneration power: 26, regen. vitality: 30
- Maintaining regeneration, will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 30) and remains with 149 vitality
and remains with 149 vitality
Justin Case's does intoxicate to random creature(s) of lashtal and:
- Itoxication magnitude 0
- maintains intoxication on Frater Perdurabo
intoxicate (round:4 intoxicate: defence=|from 17903 to 17903; )
- lashtal is already intoxicated by you.
and remains with 7836 vitality
Justin Case's Elemental V does weaken to random creature(s) of lashtal and:
- Weaken defence effect: -135
- maintains weaken on Frater Perdurabo
weaken (round:3 weaken: defence=-135|from 17903 to 17768; )
and remains with 7836 vitality
###### START ROUND "12" ######
Applying temporary effects for Justin Case, slot 1 :
protect (round:2 protect: defence=-6077|from 42616 to 36539; )
regenerate (round:2 regenerate: 126) and remains with 669 vitality
Applying temporary effects for Justin Case, slot 2 :
Applying temporary effects for Justin Case, slot 3 :
regenerate (round:1 regenerate: 39) and remains with 400 vitality
regenerate (round:0 regenerate: effect ended)
Applying temporary effects for Justin Case, slot 4 :
protect (round:2 protect: defence=-1|from 78 to 77; )

Applying temporary effects for Justin Case, slot 5 :
Applying temporary effects for Justin Case, slot 6 :
regenerate (round:3 regenerate: 30) and remains with 149 vitality
Applying temporary effects for lashtal, slot 5 :
intoxicate (round:4 intoxicate: defence=|from 17903 to 17903; )
weaken (round:2 weaken: defence=-135|from 17903 to 17768; )
lashtal's Frater Perdurabo does protect to dying creature(s) of Justin Case and:
- Protection effect: -1
- Dream Mutation is protected by Frater Perdurabo with defence, maintaining protection
protect (round:3 protect: defence=-1|from 77 to 76; )
and remains with 67 vitality

Justin Case's Walking Tree does heal to random creature(s) of Justin Case and:
- Heal power: 46
- Water Daimon III doesn't need any healing for now
and remains with 400 vitality
Justin Case's Dream Mutation does randomdamage to random creature(s) of lashtal and:
- Frater Perdurabo receives 1 random damage
and remains with 7836 vitality

Justin Case's Hollow Warrior does heal to random creature(s) of Justin Case and:
- Heal power: 81
- heals Hollow Warrior and recovers 81 vitality
and remains with 471 vitality
Justin Case's Water Daimon III does regenerate to random creature(s) of Justin Case and:
- Regeneration power: 26, regen. vitality: 34
- Maintaining regeneration, Elemental V will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 34) and remains with 168 vitality
and remains with 168 vitality
Justin Case's does intoxicate to random creature(s) of lashtal and:
- Itoxication magnitude 41
- maintains intoxication on Frater Perdurabo
intoxicate (round:4 intoxicate: defence=|from 17768 to 17768; )
- lashtal is already intoxicated by you.
and remains with 7836 vitality
Justin Case's Elemental V does weaken to random creature(s) of lashtal and:
- Weaken defence effect: -135
- maintains weaken on Frater Perdurabo
weaken (round:3 weaken: defence=-135|from 17768 to 17633; )
and remains with 7836 vitality
###### START ROUND "13" ######
Applying temporary effects for Justin Case, slot 1 :
protect (round:1 protect: defence=-6077|from 42616 to 36539; )
protect (round:0 protect: effect ended)
regenerate (round:1 regenerate: 126) and remains with 669 vitality
regenerate (round:0 regenerate: effect ended)
Applying temporary effects for Justin Case, slot 2 :
regenerate (round:2 regenerate: 34) and remains with 168 vitality
Applying temporary effects for Justin Case, slot 3 :
Applying temporary effects for Justin Case, slot 5 :
Applying temporary effects for Justin Case, slot 6 :
regenerate (round:2 regenerate: 30) and remains with 149 vitality
Applying temporary effects for lashtal, slot 5 :
intoxicate (round:4 intoxicate: defence=|from 17768 to 17768; )
weaken (round:2 weaken: defence=-135|from 17768 to 17633; )
lashtal's Frater Perdurabo does protect to dying creature(s) of Justin Case and:
- Protection effect: -1
- Walking Tree is protected by Frater Perdurabo with defence, maintaining protection
protect (round:3 protect: defence=-1|from 36539 to 36538; )
and remains with 669 vitality
Justin Case's Walking Tree does heal to random creature(s) of Justin Case and:
- Heal power: 46
- heals Hollow Warrior and recovers 46 vitality
and remains with 452 vitality
Justin Case's Hollow Warrior does heal to random creature(s) of Justin Case and:
- Heal power: 81
- heals Elemental V and recovers 81 vitality
and remains with 249 vitality
Justin Case's Water Daimon III does regenerate to random creature(s) of Justin Case and:
- Regeneration power: 26, regen. vitality: 38
- Maintaining regeneration, will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 38) and remains with 187 vitality
and remains with 187 vitality
Justin Case's does intoxicate to random creature(s) of lashtal and:
- Itoxication magnitude 41
- maintains intoxication on Frater Perdurabo
intoxicate (round:4 intoxicate: defence=|from 17633 to 17633; )
- lashtal is already intoxicated by you.
and remains with 7837 vitality
Justin Case's Elemental V does weaken to random creature(s) of lashtal and:
- Weaken defence effect: -135
- maintains weaken on Frater Perdurabo
weaken (round:3 weaken: defence=-135|from 17633 to 17498; )
and remains with 7837 vitality
###### START ROUND "14" ######
Applying temporary effects for Justin Case, slot 1 :
protect (round:3 protect: defence=-6077|from 42615 to 36538; )
Applying temporary effects for Justin Case, slot 2 :
regenerate (round:1 regenerate: 34) and remains with 249 vitality
regenerate (round:0 regenerate: effect ended)
Applying temporary effects for Justin Case, slot 3 :
Applying temporary effects for Justin Case, slot 5 :
Applying temporary effects for Justin Case, slot 6 :
regenerate (round:3 regenerate: 30) and remains with 187 vitality
Applying temporary effects for lashtal, slot 5 :
intoxicate (round:4 intoxicate: defence=|from 17633 to 17633; )
weaken (round:2 weaken: defence=-135|from 17633 to 17498; )
lashtal's Frater Perdurabo does protect to dying creature(s) of Justin Case and:
- Protection effect: 0
- Walking Tree is protected by Frater Perdurabo with defence, maintaining protection
protect (round:3 protect: defence=0|from 36538 to 36538; )
and remains with 543 vitality
Justin Case's Walking Tree does heal to random creature(s) of Justin Case and:
- Heal power: 46
- heals and recovers 46 vitality
and remains with 233 vitality
Justin Case's Hollow Warrior does heal to random creature(s) of Justin Case and:
- Heal power: 81
- heals Water Daimon III and recovers 78 vitality
and remains with 400 vitality
Justin Case's Water Daimon III does regenerate to random creature(s) of Justin Case and:
- Regeneration power: 26, regen. vitality: 141
- Maintaining regeneration, Walking Tree will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 141) and remains with 684 vitality
and remains with 684 vitality
Justin Case's does intoxicate to random creature(s) of lashtal and:
- Itoxication magnitude 41
- maintains intoxication on Frater Perdurabo
intoxicate (round:4 intoxicate: defence=|from 17498 to 17498; )
- lashtal is already intoxicated by you.
and remains with 7837 vitality
Justin Case's Elemental V does weaken to random creature(s) of lashtal and:
- Weaken defence effect: -135
- maintains weaken on Frater Perdurabo
weaken (round:3 weaken: defence=-135|from 17498 to 17363; )
and remains with 7837 vitality
###### START ROUND "15" ######
Applying temporary effects for Justin Case, slot 1 :
protect (round:3 protect: defence=-6077|from 42615 to 36538; )
regenerate (round:3 regenerate: 126) and remains with 684 vitality
Applying temporary effects for Justin Case, slot 2 :
Applying temporary effects for Justin Case, slot 3 :
Applying temporary effects for Justin Case, slot 5 :
Applying temporary effects for Justin Case, slot 6 :
regenerate (round:2 regenerate: 30) and remains with 233 vitality
Applying temporary effects for lashtal, slot 5 :
intoxicate (round:4 intoxicate: defence=|from 17498 to 17498; )
weaken (round:2 weaken: defence=-135|from 17498 to 17363; )
... Fight ended because it was too long. Player that lost the most of his army looses
... lashtal WINS! -45.4110898662% vs -345.284090909%
Creature Experience reward for Justin Case - Losing player
Walking Tree recovers 440 Vitality
Walking Tree gains -608 Xp
Elemental V recovers 88 Vitality
Elemental V gains -608 Xp
Water Daimon III recovers 104 Vitality
Water Daimon III gains -608 Xp
Dream Mutation recovers 170.94 Vitality
Hollow Warrior recovers 170 Vitality
Hollow Warrior gains -608 Xp
recovers 72.6 Vitality
gains -608 Xp
Creature Experience reward for lashtal - Winning player
Frater Perdurabo recovers 34730.4 Vitality
Frater Perdurabo gains -10442 Xp and a won battle
Winner gets won fights counter incremented!
Loser gets humiliated, loss fights counter incremented!
[/log]

Posted

Same thing with tree. Tree healed up to the amount equal to power stat and one of my creatures somehow died.

 

In other words this is not just for priests but martyrism in general is broken.

 

[log='Log']Loading Justin Case creatures
Loading lashtal creatures
COMBO: Adding 220 combo vitality bonus for this ritual
Applying 100% of Justin Case's energetic influence
Applying 100% of lashtal's energetic influence
Influences for Justin Case ######
Walking Tree: regenaura
Hollow Warrior: doubleantifreeze
gets unfrozen
Water Daimon III gets unfrozen
Influences for lashtal ######
Remains: regenaura
Applying Justin Case's Creature Tokens at 0%
Walking Tree's creature tokens []
Elemental V's creature tokens []
Water Daimon III's creature tokens []
Dream Mutation's creature tokens []
Hollow Warrior's creature tokens []
's creature tokens []
Applying lashtal's Creature Tokens at 0%
Remains's creature tokens []
lashtal's Remains does protect to random creature(s) of lashtal and:
- Protection effect: -6346
- Remains is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=-6346|from 19383 to 13037; )
and remains with 7757 vitality
Justin Case's Walking Tree does heal to random creature(s) of Justin Case and:
- Heal power: 46
- heals Dream Mutation and recovers 46 vitality
and remains with 763 vitality
Justin Case's Dream Mutation does randomdamage to random creature(s) of lashtal and:
- Remains receives 1 random damage
and remains with 7756 vitality
Justin Case's Hollow Warrior does heal to random creature(s) of Justin Case and:
- Heal power: 81
- Elemental V doesn't need any healing for now
and remains with 557 vitality
Justin Case's Water Daimon III does regenerate to random creature(s) of Justin Case and:
- Regeneration power: 26, regen. vitality: 101
- Maintaining regeneration, Hollow Warrior will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 101) and remains with 491 vitality
and remains with 491 vitality
Justin Case's does intoxicate to random creature(s) of lashtal and:
- Itoxication magnitude 41
- maintains intoxication on Remains
intoxicate (round:4 intoxicate: defence=|from 13037 to 13037; )
- lashtal is already intoxicated by you.
and remains with 7756 vitality
Justin Case's Elemental V does weaken to random creature(s) of lashtal and:
- Weaken defence effect: -135
- maintains weaken on Remains
weaken (round:2 weaken: defence=-135|from 13037 to 12902; )
and remains with 7756 vitality
###### START ROUND "1" ######
Applying temporary effects for Justin Case, slot 5 :
regenerate (round:2 regenerate: 101) and remains with 491 vitality
Applying temporary effects for lashtal, slot 6 :
protect (round:2 protect: defence=-6346|from 19383 to 13037; )
intoxicate (round:3 intoxicate: defence=|from 13037 to 13037; )
weaken (round:1 weaken: defence=-135|from 13037 to 12902; )
weaken (round:0 weaken: effect ended)
lashtal's Remains does protect to random creature(s) of lashtal and:
- Protection effect: -1
- Remains is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=-1|from 12902 to 12901; )
and remains with 7757 vitality
Justin Case's Walking Tree does heal to random creature(s) of Justin Case and:
- Heal power: 46
- heals Walking Tree and recovers 46 vitality
and remains with 1078 vitality
Justin Case's Dream Mutation does randomdamage to random creature(s) of lashtal and:
- Remains receives 1 random damage
and remains with 7756 vitality
Justin Case's Hollow Warrior does heal to random creature(s) of Justin Case and:
- Heal power: 81
- heals Walking Tree and recovers 81 vitality
and remains with 1159 vitality
Justin Case's Water Daimon III does regenerate to random creature(s) of Justin Case and:
- Regeneration power: 26, regen. vitality: 14
- Maintaining regeneration, Dream Mutation will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 14) and remains with 777 vitality
and remains with 777 vitality
Justin Case's does intoxicate to random creature(s) of lashtal and:
- Itoxication magnitude 41
- maintains intoxication on Remains
intoxicate (round:4 intoxicate: defence=|from 12901 to 12901; )
- lashtal is already intoxicated by you.
and remains with 7756 vitality
Justin Case's Elemental V does weaken to random creature(s) of lashtal and:
- Weaken defence effect: -135
- maintains weaken on Remains
weaken (round:3 weaken: defence=-135|from 12901 to 12766; )
and remains with 7756 vitality
###### START ROUND "2" ######
Applying temporary effects for Justin Case, slot 4 :
regenerate (round:2 regenerate: 14) and remains with 777 vitality
Applying temporary effects for Justin Case, slot 5 :
regenerate (round:1 regenerate: 101) and remains with 491 vitality
regenerate (round:0 regenerate: effect ended)
Applying temporary effects for lashtal, slot 6 :
protect (round:3 protect: defence=-6346|from 19247 to 12901; )
intoxicate (round:4 intoxicate: defence=|from 12901 to 12901; )
weaken (round:2 weaken: defence=-135|from 12901 to 12766; )
lashtal's Remains does protect to random creature(s) of lashtal and:
- Protection effect: -1
- Remains is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=-1|from 12766 to 12765; )
and remains with 7757 vitality
Justin Case's Walking Tree does heal to random creature(s) of Justin Case and:
- Heal power: 46
- doesn't need any healing for now
and remains with 503 vitality
Justin Case's Dream Mutation does randomdamage to random creature(s) of lashtal and:
- Remains receives 1 random damage
and remains with 7756 vitality
Justin Case's Hollow Warrior does heal to random creature(s) of Justin Case and:
- Heal power: 81
- doesn't need any healing for now
and remains with 503 vitality
Justin Case's Water Daimon III does regenerate to random creature(s) of Justin Case and:
- doesn't need any regeneration for now
and remains with 503 vitality
Justin Case's does intoxicate to random creature(s) of lashtal and:
- Itoxication magnitude 41
- maintains intoxication on Remains
intoxicate (round:4 intoxicate: defence=|from 12765 to 12765; )
- lashtal is already intoxicated by you.
and remains with 7756 vitality
Justin Case's Elemental V does weaken to random creature(s) of lashtal and:
- Weaken defence effect: -135
- maintains weaken on Remains
weaken (round:3 weaken: defence=-135|from 12765 to 12630; )
and remains with 7756 vitality
###### START ROUND "3" ######
Applying temporary effects for Justin Case, slot 4 :
regenerate (round:1 regenerate: 14) and remains with 777 vitality
regenerate (round:0 regenerate: effect ended)
Applying temporary effects for Justin Case, slot 5 :
Applying temporary effects for lashtal, slot 6 :
protect (round:3 protect: defence=-6346|from 19111 to 12765; )
intoxicate (round:4 intoxicate: defence=|from 12765 to 12765; )
weaken (round:2 weaken: defence=-135|from 12765 to 12630; )
lashtal's Remains does protect to random creature(s) of lashtal and:
- Protection effect: -1
- Remains is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=-1|from 12630 to 12629; )
and remains with 7757 vitality
Justin Case's Walking Tree does heal to random creature(s) of Justin Case and:
- Heal power: 46
- heals Hollow Warrior and recovers 46 vitality
and remains with 436 vitality
Justin Case's Dream Mutation does randomdamage to random creature(s) of lashtal and:
- Remains receives 1 random damage
and remains with 7756 vitality
Justin Case's Hollow Warrior does heal to random creature(s) of Justin Case and:
- Heal power: 81
- Water Daimon III doesn't need any healing for now
and remains with 527 vitality
Justin Case's Water Daimon III does regenerate to random creature(s) of Justin Case and:
- Regeneration power: 26, regen. vitality: 64
- Maintaining regeneration, Hollow Warrior will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 64) and remains with 500 vitality
and remains with 500 vitality
Justin Case's does intoxicate to random creature(s) of lashtal and:
- Itoxication magnitude 41
- maintains intoxication on Remains
intoxicate (round:4 intoxicate: defence=|from 12629 to 12629; )
- lashtal is already intoxicated by you.
and remains with 7756 vitality
Justin Case's Elemental V does weaken to random creature(s) of lashtal and:
- Weaken defence effect: -135
- maintains weaken on Remains
weaken (round:3 weaken: defence=-135|from 12629 to 12494; )
and remains with 7756 vitality
###### START ROUND "4" ######
Applying temporary effects for Justin Case, slot 4 :
Applying temporary effects for Justin Case, slot 5 :
regenerate (round:3 regenerate: 101) and remains with 500 vitality
Applying temporary effects for lashtal, slot 6 :
protect (round:3 protect: defence=-6346|from 18975 to 12629; )
intoxicate (round:4 intoxicate: defence=|from 12629 to 12629; )
weaken (round:2 weaken: defence=-135|from 12629 to 12494; )
lashtal's Remains does protect to random creature(s) of lashtal and:
- Protection effect: -1
- Remains is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=-1|from 12494 to 12493; )
and remains with 7757 vitality
Justin Case's Walking Tree does heal to random creature(s) of Justin Case and:
- Heal power: 46
- heals Dream Mutation and recovers 14 vitality
and remains with 777 vitality
Justin Case's Dream Mutation does randomdamage to random creature(s) of lashtal and:
- Remains receives 1 random damage
and remains with 7756 vitality
Justin Case's Hollow Warrior does heal to random creature(s) of Justin Case and:
- Heal power: 81
- Hollow Warrior doesn't need any healing for now
and remains with 500 vitality
Justin Case's Water Daimon III does regenerate to random creature(s) of Justin Case and:
- Hollow Warrior doesn't need any regeneration for now
and remains with 500 vitality
Justin Case's does intoxicate to random creature(s) of lashtal and:
- Itoxication magnitude 41
- maintains intoxication on Remains
intoxicate (round:4 intoxicate: defence=|from 12493 to 12493; )
- lashtal is already intoxicated by you.
and remains with 7756 vitality
Justin Case's Elemental V does weaken to random creature(s) of lashtal and:
- Weaken defence effect: -135
- maintains weaken on Remains
weaken (round:3 weaken: defence=-135|from 12493 to 12358; )
and remains with 7756 vitality
###### START ROUND "5" ######
Applying temporary effects for Justin Case, slot 4 :
Applying temporary effects for Justin Case, slot 5 :
regenerate (round:2 regenerate: 101) and remains with 500 vitality
Applying temporary effects for lashtal, slot 6 :
protect (round:3 protect: defence=-6346|from 18839 to 12493; )
intoxicate (round:4 intoxicate: defence=|from 12493 to 12493; )
weaken (round:2 weaken: defence=-135|from 12493 to 12358; )
lashtal's Remains does protect to random creature(s) of lashtal and:
- Protection effect: -1
- Remains is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=-1|from 12358 to 12357; )
and remains with 7757 vitality
Justin Case's Walking Tree does heal to random creature(s) of Justin Case and:
- Heal power: 46
- heals Walking Tree and recovers 46 vitality
and remains with 1205 vitality
Justin Case's Dream Mutation does randomdamage to random creature(s) of lashtal and:
- Remains receives 1 random damage
and remains with 7756 vitality
Justin Case's Hollow Warrior does heal to random creature(s) of Justin Case and:
- Heal power: 81
- Hollow Warrior doesn't need any healing for now
and remains with 500 vitality
Justin Case's Water Daimon III does regenerate to random creature(s) of Justin Case and:
- Regeneration power: 26, regen. vitality: 14
- Maintaining regeneration, Dream Mutation will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 14) and remains with 777 vitality
and remains with 777 vitality
Justin Case's does intoxicate to random creature(s) of lashtal and:
- Itoxication magnitude 41
- maintains intoxication on Remains
intoxicate (round:4 intoxicate: defence=|from 12357 to 12357; )
- lashtal is already intoxicated by you.
and remains with 7756 vitality
Justin Case's Elemental V does weaken to random creature(s) of lashtal and:
- Weaken defence effect: -135
- maintains weaken on Remains
weaken (round:3 weaken: defence=-135|from 12357 to 12222; )
and remains with 7756 vitality
###### START ROUND "6" ######
Applying temporary effects for Justin Case, slot 4 :
regenerate (round:3 regenerate: 14) and remains with 777 vitality
Applying temporary effects for Justin Case, slot 5 :
regenerate (round:1 regenerate: 101) and remains with 500 vitality
regenerate (round:0 regenerate: effect ended)
Applying temporary effects for lashtal, slot 6 :
protect (round:3 protect: defence=-6346|from 18703 to 12357; )
intoxicate (round:4 intoxicate: defence=|from 12357 to 12357; )
weaken (round:2 weaken: defence=-135|from 12357 to 12222; )
lashtal's Remains does protect to random creature(s) of lashtal and:
- Protection effect: -1
- Remains is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=-1|from 12222 to 12221; )
and remains with 7757 vitality
Justin Case's Walking Tree does heal to random creature(s) of Justin Case and:
- Heal power: 46
- heals Walking Tree and recovers 46 vitality
and remains with 1251 vitality
Justin Case's Dream Mutation does randomdamage to random creature(s) of lashtal and:
- Remains receives 1 random damage
and remains with 7756 vitality
Justin Case's Hollow Warrior does heal to random creature(s) of Justin Case and:
- Heal power: 81
- Dream Mutation doesn't need any healing for now
and remains with 777 vitality
Justin Case's Water Daimon III does regenerate to random creature(s) of Justin Case and:
- Regeneration power: 26, regen. vitality: 325
- Maintaining regeneration, Walking Tree will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 325) and remains with 1576 vitality
and remains with 1576 vitality
Justin Case's does intoxicate to random creature(s) of lashtal and:
- Itoxication magnitude 41
- maintains intoxication on Remains
intoxicate (round:4 intoxicate: defence=|from 12221 to 12221; )
- lashtal is already intoxicated by you.
and remains with 7756 vitality
Justin Case's Elemental V does weaken to random creature(s) of lashtal and:
- Weaken defence effect: -135
- maintains weaken on Remains
weaken (round:3 weaken: defence=-135|from 12221 to 12086; )
and remains with 7756 vitality
###### START ROUND "7" ######
Applying temporary effects for Justin Case, slot 1 :
regenerate (round:2 regenerate: 325) and remains with 1576 vitality
Applying temporary effects for Justin Case, slot 4 :
regenerate (round:2 regenerate: 14) and remains with 777 vitality
Applying temporary effects for Justin Case, slot 5 :
Applying temporary effects for lashtal, slot 6 :
protect (round:3 protect: defence=-6346|from 18567 to 12221; )
intoxicate (round:4 intoxicate: defence=|from 12221 to 12221; )
weaken (round:2 weaken: defence=-135|from 12221 to 12086; )
lashtal's Remains does protect to random creature(s) of lashtal and:
- Protection effect: -1
- Remains is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=-1|from 12086 to 12085; )
and remains with 7757 vitality
Justin Case's Walking Tree does heal to random creature(s) of Justin Case and:
- Heal power: 46
- Dream Mutation doesn't need any healing for now
and remains with 777 vitality
Justin Case's Dream Mutation does randomdamage to random creature(s) of lashtal and:
- Remains receives 1 random damage (luck: cancel effect)
and remains with 7756 vitality
Justin Case's Hollow Warrior does heal to random creature(s) of Justin Case and:
- Heal power: 81
- Dream Mutation doesn't need any healing for now
and remains with 777 vitality
Justin Case's Water Daimon III does regenerate to random creature(s) of Justin Case and:
- Regeneration power: 26, regen. vitality: 101
- Maintaining regeneration, Hollow Warrior will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 101) and remains with 500 vitality
and remains with 500 vitality
Justin Case's does intoxicate to random creature(s) of lashtal and:
- Itoxication magnitude 41
- maintains intoxication on Remains
intoxicate (round:4 intoxicate: defence=|from 12085 to 12085; )
- lashtal is already intoxicated by you.
and remains with 7756 vitality
Justin Case's Elemental V does weaken to random creature(s) of lashtal and:
- Weaken defence effect: -135
- maintains weaken on Remains
weaken (round:3 weaken: defence=-135|from 12085 to 11950; )
and remains with 7756 vitality
###### START ROUND "8" ######
Applying temporary effects for Justin Case, slot 1 :
regenerate (round:1 regenerate: 325) and remains with 1576 vitality
regenerate (round:0 regenerate: effect ended)
Applying temporary effects for Justin Case, slot 4 :
regenerate (round:1 regenerate: 14) and remains with 777 vitality
regenerate (round:0 regenerate: effect ended)
Applying temporary effects for Justin Case, slot 5 :
regenerate (round:3 regenerate: 101) and remains with 500 vitality
Applying temporary effects for lashtal, slot 6 :
protect (round:3 protect: defence=-6346|from 18431 to 12085; )
intoxicate (round:4 intoxicate: defence=|from 12085 to 12085; )
weaken (round:2 weaken: defence=-135|from 12085 to 11950; )
lashtal's Remains does protect to random creature(s) of lashtal and:
- Protection effect: -1
- Remains is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=-1|from 11950 to 11949; )
and remains with 7757 vitality
Justin Case's Walking Tree does heal to random creature(s) of Justin Case and:
- Heal power: 46
- Water Daimon III doesn't need any healing for now
and remains with 527 vitality
Justin Case's Dream Mutation does randomdamage to random creature(s) of lashtal and:
- Remains receives 1 random damage
and remains with 7756 vitality
Justin Case's Hollow Warrior does heal to random creature(s) of Justin Case and:
- Heal power: 81
- Dream Mutation doesn't need any healing for now
and remains with 777 vitality
Justin Case's Water Daimon III does regenerate to random creature(s) of Justin Case and:
- Dream Mutation doesn't need any regeneration for now
and remains with 777 vitality
Justin Case's does intoxicate to random creature(s) of lashtal and:
- Itoxication magnitude 41
- maintains intoxication on Remains
intoxicate (round:4 intoxicate: defence=|from 11949 to 11949; )
- lashtal is already intoxicated by you.
and remains with 7756 vitality
Justin Case's Elemental V does weaken to random creature(s) of lashtal and:
- Weaken defence effect: -135
- maintains weaken on Remains
weaken (round:3 weaken: defence=-135|from 11949 to 11814; )
and remains with 7756 vitality
###### START ROUND "9" ######
Applying temporary effects for Justin Case, slot 1 :
Applying temporary effects for Justin Case, slot 4 :
Applying temporary effects for Justin Case, slot 5 :
regenerate (round:2 regenerate: 101) and remains with 500 vitality
Applying temporary effects for lashtal, slot 6 :
protect (round:3 protect: defence=-6346|from 18295 to 11949; )
intoxicate (round:4 intoxicate: defence=|from 11949 to 11949; )
weaken (round:2 weaken: defence=-135|from 11949 to 11814; )
lashtal's Remains does protect to random creature(s) of lashtal and:
- Protection effect: -1
- Remains is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=-1|from 11814 to 11813; )
and remains with 7757 vitality
Justin Case's Walking Tree does heal to random creature(s) of Justin Case and:
- Heal power: 46
- Elemental V doesn't need any healing for now
and remains with 557 vitality
Justin Case's Dream Mutation does randomdamage to random creature(s) of lashtal and:
- Remains receives 1 random damage
and remains with 7756 vitality
Justin Case's Hollow Warrior does heal to random creature(s) of Justin Case and:
- Heal power: 81
- heals Walking Tree and recovers 81 vitality
and remains with 1332 vitality
Justin Case's Water Daimon III does regenerate to random creature(s) of Justin Case and:
- Hollow Warrior doesn't need any regeneration for now
and remains with 500 vitality
Justin Case's does intoxicate to random creature(s) of lashtal and:
- Itoxication magnitude 41
- maintains intoxication on Remains
intoxicate (round:4 intoxicate: defence=|from 11813 to 11813; )
- lashtal is already intoxicated by you.
and remains with 7756 vitality
Justin Case's Elemental V does weaken to random creature(s) of lashtal and:
- Weaken defence effect: -135
- maintains weaken on Remains
weaken (round:3 weaken: defence=-135|from 11813 to 11678; )
and remains with 7756 vitality
###### START ROUND "10" ######
Applying temporary effects for Justin Case, slot 1 :
Applying temporary effects for Justin Case, slot 4 :
Applying temporary effects for Justin Case, slot 5 :
regenerate (round:1 regenerate: 101) and remains with 500 vitality
regenerate (round:0 regenerate: effect ended)
Applying temporary effects for lashtal, slot 6 :
protect (round:3 protect: defence=-6346|from 18159 to 11813; )
intoxicate (round:4 intoxicate: defence=|from 11813 to 11813; )
weaken (round:2 weaken: defence=-135|from 11813 to 11678; )
lashtal's Remains does protect to random creature(s) of lashtal and:
- Protection effect: -1
- Remains is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=-1|from 11678 to 11677; )
and remains with 7757 vitality
Justin Case's Walking Tree does heal to random creature(s) of Justin Case and:
- Heal power: 46
- Water Daimon III doesn't need any healing for now
and remains with 527 vitality
Justin Case's Dream Mutation does randomdamage to random creature(s) of lashtal and:
- Remains receives 1 random damage
and remains with 7756 vitality
Justin Case's Hollow Warrior does heal to random creature(s) of Justin Case and:
- Heal power: 81
- Elemental V doesn't need any healing for now
and remains with 557 vitality
Justin Case's Water Daimon III does regenerate to random creature(s) of Justin Case and:
- Water Daimon III doesn't need any regeneration for now
and remains with 527 vitality
Justin Case's does intoxicate to random creature(s) of lashtal and:
- Itoxication magnitude 41
- maintains intoxication on Remains
intoxicate (round:4 intoxicate: defence=|from 11677 to 11677; )
- lashtal is already intoxicated by you.
and remains with 7756 vitality
Justin Case's Elemental V does weaken to random creature(s) of lashtal and:
- Weaken defence effect: -135
- maintains weaken on Remains
weaken (round:3 weaken: defence=-135|from 11677 to 11542; )
and remains with 7756 vitality
###### START ROUND "11" ######
Applying temporary effects for Justin Case, slot 1 :
Applying temporary effects for Justin Case, slot 4 :
Applying temporary effects for Justin Case, slot 5 :
Applying temporary effects for lashtal, slot 6 :
protect (round:3 protect: defence=-6346|from 18023 to 11677; )
intoxicate (round:4 intoxicate: defence=|from 11677 to 11677; )
weaken (round:2 weaken: defence=-135|from 11677 to 11542; )
lashtal's Remains does protect to random creature(s) of lashtal and:
- Protection effect: -1
- Remains is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=-1|from 11542 to 11541; )
and remains with 7757 vitality
Justin Case's Walking Tree does heal to random creature(s) of Justin Case and:
- Heal power: 46
- heals Walking Tree and recovers 46 vitality
and remains with 728 vitality
Justin Case's Dream Mutation does randomdamage to random creature(s) of lashtal and:
- Remains receives 1 random damage
and remains with 7756 vitality
Justin Case's Hollow Warrior does heal to random creature(s) of Justin Case and:
- Heal power: 81
- heals Dream Mutation and recovers 42 vitality
and remains with 777 vitality
Justin Case's Water Daimon III does regenerate to random creature(s) of Justin Case and:
- Water Daimon III doesn't need any regeneration for now
and remains with 527 vitality
Justin Case's does intoxicate to random creature(s) of lashtal and:
- Itoxication magnitude 41
- maintains intoxication on Remains
intoxicate (round:4 intoxicate: defence=|from 11541 to 11541; )
- lashtal is already intoxicated by you.
and remains with 7756 vitality
Justin Case's Elemental V does weaken to random creature(s) of lashtal and:
- Weaken defence effect: -135
- maintains weaken on Remains
weaken (round:3 weaken: defence=-135|from 11541 to 11406; )
and remains with 7756 vitality
###### START ROUND "12" ######
Applying temporary effects for Justin Case, slot 1 :
Applying temporary effects for Justin Case, slot 4 :
Applying temporary effects for Justin Case, slot 5 :
Applying temporary effects for lashtal, slot 6 :
protect (round:3 protect: defence=-6346|from 17887 to 11541; )
intoxicate (round:4 intoxicate: defence=|from 11541 to 11541; )
weaken (round:2 weaken: defence=-135|from 11541 to 11406; )
lashtal's Remains does protect to random creature(s) of lashtal and:
- Protection effect: -1
- Remains is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=-1|from 11406 to 11405; )
and remains with 7757 vitality
Justin Case's Walking Tree does heal to random creature(s) of Justin Case and:
- Heal power: 46
- heals Hollow Warrior and recovers 46 vitality
and remains with 344 vitality
Justin Case's Dream Mutation does randomdamage to random creature(s) of lashtal and:
- Remains receives 1 random damage
and remains with 7756 vitality
Justin Case's Hollow Warrior does heal to random creature(s) of Justin Case and:
- Heal power: 81
- Elemental V doesn't need any healing for now
and remains with 557 vitality
Justin Case's Water Daimon III does regenerate to random creature(s) of Justin Case and:
- Elemental V doesn't need any regeneration for now
and remains with 557 vitality
Justin Case's does intoxicate to random creature(s) of lashtal and:
- Itoxication magnitude 41
- maintains intoxication on Remains
intoxicate (round:4 intoxicate: defence=|from 11405 to 11405; )
- lashtal is already intoxicated by you.
and remains with 7756 vitality
Justin Case's Elemental V does weaken to random creature(s) of lashtal and:
- Weaken defence effect: -135
- maintains weaken on Remains
weaken (round:3 weaken: defence=-135|from 11405 to 11270; )
and remains with 7756 vitality
###### START ROUND "13" ######
Applying temporary effects for Justin Case, slot 1 :
Applying temporary effects for Justin Case, slot 4 :
Applying temporary effects for Justin Case, slot 5 :
Applying temporary effects for lashtal, slot 6 :
protect (round:3 protect: defence=-6346|from 17751 to 11405; )
intoxicate (round:4 intoxicate: defence=|from 11405 to 11405; )
weaken (round:2 weaken: defence=-135|from 11405 to 11270; )
lashtal's Remains does protect to random creature(s) of lashtal and:
- Protection effect: -1
- Remains is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=-1|from 11270 to 11269; )
and remains with 7757 vitality
Justin Case's Walking Tree does heal to random creature(s) of Justin Case and:
- Heal power: 46
- heals Hollow Warrior and recovers 46 vitality
and remains with 289 vitality
Justin Case's Dream Mutation does randomdamage to random creature(s) of lashtal and:
- Remains receives 1 random damage
and remains with 7756 vitality
Justin Case's Hollow Warrior does heal to random creature(s) of Justin Case and:
- Heal power: 81
- heals Dream Mutation and recovers 28 vitality
and remains with 777 vitality
Justin Case's Water Daimon III does regenerate to random creature(s) of Justin Case and:
- doesn't need any regeneration for now
and remains with 503 vitality
Justin Case's does intoxicate to random creature(s) of lashtal and:
- Itoxication magnitude 41
- maintains intoxication on Remains
intoxicate (round:4 intoxicate: defence=|from 11269 to 11269; )
- lashtal is already intoxicated by you.
and remains with 7756 vitality
Justin Case's Elemental V does weaken to random creature(s) of lashtal and:
- Weaken defence effect: -135
- maintains weaken on Remains
weaken (round:3 weaken: defence=-135|from 11269 to 11134; )
and remains with 7756 vitality
###### START ROUND "14" ######
Applying temporary effects for Justin Case, slot 4 :
Applying temporary effects for Justin Case, slot 5 :
Applying temporary effects for lashtal, slot 6 :
protect (round:3 protect: defence=-6346|from 17615 to 11269; )
intoxicate (round:4 intoxicate: defence=|from 11269 to 11269; )
weaken (round:2 weaken: defence=-135|from 11269 to 11134; )
lashtal's Remains does protect to random creature(s) of lashtal and:
- Protection effect: -1
- Remains is protected by Remains with defence, maintaining protection
protect (round:3 protect: defence=-1|from 11134 to 11133; )
and remains with 7757 vitality
Justin Case's Dream Mutation does randomdamage to random creature(s) of lashtal and:
- Remains receives 1 random damage
and remains with 7756 vitality
Justin Case's Hollow Warrior does heal to random creature(s) of Justin Case and:
- Heal power: 81
- doesn't need any healing for now
and remains with 503 vitality
Justin Case's Water Daimon III does regenerate to random creature(s) of Justin Case and:
- Regeneration power: 26, regen. vitality: 48
- Maintaining regeneration, Hollow Warrior will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 48) and remains with 236 vitality
and remains with 236 vitality
Justin Case's does intoxicate to random creature(s) of lashtal and:
- Itoxication magnitude 41
- maintains intoxication on Remains
intoxicate (round:4 intoxicate: defence=|from 11133 to 11133; )
- lashtal is already intoxicated by you.
and remains with 7756 vitality
Justin Case's Elemental V does weaken to random creature(s) of lashtal and:
- Weaken defence effect: -135
- maintains weaken on Remains
weaken (round:3 weaken: defence=-135|from 11133 to 10998; )
and remains with 7756 vitality
###### START ROUND "15" ######
Applying temporary effects for Justin Case, slot 4 :
Applying temporary effects for Justin Case, slot 5 :
regenerate (round:3 regenerate: 101) and remains with 236 vitality
Applying temporary effects for lashtal, slot 6 :
protect (round:3 protect: defence=-6346|from 17479 to 11133; )
intoxicate (round:4 intoxicate: defence=|from 11133 to 11133; )
weaken (round:2 weaken: defence=-135|from 11133 to 10998; )
... Fight ended because it was too long. Player that lost the most of his army looses
... lashtal WINS! 34.0579710145% vs -449.68107725%
Creature Experience reward for Justin Case - Losing player
Walking Tree recovers 440 Vitality
Elemental V recovers 88 Vitality
Elemental V gains -635 Xp
Water Daimon III recovers 104 Vitality
Water Daimon III gains -635 Xp
Dream Mutation recovers 170.94 Vitality
Dream Mutation gains -635 Xp
Hollow Warrior recovers 170 Vitality
Hollow Warrior gains -635 Xp
recovers 72.6 Vitality
gains -635 Xp
Creature Experience reward for lashtal - Winning player
Remains recovers 29850 Vitality
Remains gains -5820 Xp and a won battle
Winner gets won fights counter incremented!
Loser gets humiliated, loss fights counter incremented!
[/log]

Posted

Update: creature getting killed is actually Regen ability bug. When it expires it damages the creature it was casted on for same amount it usually regens. (instead of doing regen in last round of effect it does damage.)

 

As for martyr, I highly suspect that such behavior is due to the built in suicide-prevention. When creature doesn't have enough ve, it will prevent itself from casting and stay at the amount of ve needed to cast the ability. But since it has lower VE than that, and since sometimes players (like lash) have high power or use tokens, ability will result in healing the creature up to that amount.

  • 7 months later...

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