August 1, 201312 yr comment_141500 Just a suggestion, since I know it's possible for a scene to grab the number of "active players" there. (seeing as it is listed just above the names in every scene) mds_Active_players('1_0x2_1'); Could either return a simple integer value, or an array of names? You can check for specific names via mds_check_group_location(), but I didn't notice in my browsing a way to do a more generic check of "how many people at 1_0x2_1 currently?" Ideally, it would be very cool to see if they are idle or not, but since the current scene lists anyone "orange", then I'll stick to utilizing similar implimented features here. :) Report
August 1, 201312 yr Root Admin comment_141503 Just a suggestion, since I know it's possible for a scene to grab the number of "active players" there. (seeing as it is listed just above the names in every scene) mds_Active_players('1_0x2_1'); Could either return a simple integer value, or an array of names? You can check for specific names via mds_check_group_location(), but I didn't notice in my browsing a way to do a more generic check of "how many people at 1_0x2_1 currently?" Ideally, it would be very cool to see if they are idle or not, but since the current scene lists anyone "orange", then I'll stick to utilizing similar implimented features here. :) Im not a fan of this, since you could use it to locate people, which we have a spell for. Report
August 1, 201312 yr Author comment_141504 Ahh, good point. I was leaning more towards the Integer value, honestly, since it's displayed already. (and can already imagine a quest of "get X# peopel here) ...hmm, and with that thought, perhaps not, since the coordinates in certain places (Golemus, etc) might be wonky due to the Tiny Men, Abra, and other sorts of things. Edited August 1, 201312 yr by Maebius Report
August 1, 201312 yr comment_141539 You could go for ppl at script's location (no parameter for another location). Isn't there something similar already ? Report
November 18, 201411 yr comment_157769 I would like to have a new function within MD that outputs the amount of players that are in the scene that the clickable is in. This would be usefull if you want to have a big group of players at a certain location to have something triggered within a quest. Report
November 19, 201411 yr comment_157802 There is a MDScript function that is very close to what you describe http://magicduel.wikia.com/wiki/Mds_check_group_location To work properly you will need a list of players so.. you just have to add a registration page somewhere. Report
November 19, 201411 yr Author comment_157816 That would be awesome, I agree. The scene seems to already now this in-game, as it is displayed, so the functionality should be 'somewhere', but I don't know an MDscript function to do the same Report
November 19, 201411 yr Author comment_157821 Aha! I knew this was in my mind before: http://magicduel.invisionzone.com/topic/14549-suggestion-mds-active-playerscoordinates;/ Maybe merge the topics, mods? Please & thank you. :) Report
November 19, 201411 yr comment_157822 Thanks for digging it up, i remembered there was something, but couldn't find it. Merged. Report
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