DARK DEMON Posted December 14, 2014 Report Share Posted December 14, 2014 I think 1000 or 777 AP is way too huge a boost. It makes Necro or GG gates completely redundant, for example. I strongly suggest that they be reduced to 400 max, nothing more, if they are to remain in the first place. And, they should be spread out evenly (there are 2 in Loreroot, just 4 scenes away from each other...) Azrafar, John Constantine, Koshu Farsight and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Root Admin Chewett Posted December 15, 2014 Root Admin Report Share Posted December 15, 2014 I think 1000 or 777 AP is way too huge a boost. It makes Necro or GG gates completely redundant, for example. I strongly suggest that they be reduced to 400 max, nothing more, if they are to remain in the first place. And, they should be spread out evenly (there are 2 in Loreroot, just 4 scenes away from each other...)Why is that wrong? DARK DEMON, No one, Aeoshattr and 1 other 2 2 Quote Link to comment Share on other sites More sharing options...
DARK DEMON Posted December 15, 2014 Author Report Share Posted December 15, 2014 Why is that wrong? -uneven distribution makes it seem highly unbalanced, i.e biased to some lands -makes viscosity, or any high AP cost (which are present for a reason) redundant Quote Link to comment Share on other sites More sharing options...
Ungod Posted December 15, 2014 Report Share Posted December 15, 2014 arent those temporary? Quote Link to comment Share on other sites More sharing options...
DARK DEMON Posted December 15, 2014 Author Report Share Posted December 15, 2014 arent those temporary? Well, Mur put a global message. I thought it implied that it was a permanent change, because the message said that we could state our opinion about it on the forum. No one 1 Quote Link to comment Share on other sites More sharing options...
Root Admin Chewett Posted December 15, 2014 Root Admin Report Share Posted December 15, 2014 -uneven distribution makes it seem highly unbalanced, i.e biased to some lands-makes viscosity, or any high AP cost (which are present for a reason) redundant1) MD isnt fair, biasing it to certain lands means you need to balance it more if you want it balanced2) Not at all, it means that if you wish to get into certain areas they require it. Makes it more interesting by giving people additional ways. Lintara, Intrigue, Aeoshattr and 1 other 3 1 Quote Link to comment Share on other sites More sharing options...
DARK DEMON Posted December 15, 2014 Author Report Share Posted December 15, 2014 (edited) Time to suggest a whole load of unfair stuff to put in lands, then, including "interesting additional ways" to access underground and get past Loreroot guards, or similar OP toys to allow every single "challenge" (aka something to actually work a bit for) in MD to become a piece of cake. Edited December 15, 2014 by DARK DEMON Chewett, No one, Rophs and 3 others 1 5 Quote Link to comment Share on other sites More sharing options...
Ungod Posted December 15, 2014 Report Share Posted December 15, 2014 :) if this is temporary (isnt it?) , then consider it like the times when people get acces to a scene because of a festival/event (say, Oak tower) Rophs 1 Quote Link to comment Share on other sites More sharing options...
DARK DEMON Posted December 15, 2014 Author Report Share Posted December 15, 2014 If its temporary then there's no problem at all... Quote Link to comment Share on other sites More sharing options...
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