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Posted (edited)

when I attack a player I'm not gaining max heat and it's impossible looking at my stats...

 

I'm using a rit already set at 100%...

 

usign chrome  40.0.2214.91 m

 

I can gain it walking

Edited by MRAlyon
Posted

when I attack a player I'm not gaining max heat and it's impossible looking at my stats...

 

I'm using a rit already set at 100%...

 

usign chrome  40.0.2214.91 m

 

I can gain it walking

 

Heat in erolin is not always gained. If you don't lose ve ... you don't get heat.

Consider like this : if you're chill and you fight someone and you don't get hit, it is most probably that your adrenaline will not go up :P

 

Anyway, your details of the report ... are not clear. Please give more details on what you want to report.

Posted (edited)

always worked as you write here No one? I'm quite sure that when I attacked someone in every fight I always get max heat erolin.... also if I didn't lose VE

 

just get heat but just from Tal battle and I didn't lose VE as you see in the screen

 

http://storenow.net/my/?f=de63645afbd9c7cd676799a66a5fd831

 

 

a battle with dst... she lost 37k and I didn't get heat erolin....

I was at 100% and she was at 35%

 

 

now I didn't get heat erolin from tal also this is the battle log

 

[log='Battle log']Loading MRAlyon creatures
Loading Tal creatures
COMBO: Adding 112286 combo vitality bonus for this ritual
Applying 100% of MRAlyon's energetic influence
Applying 48% of Tal's energetic influence
Influences for MRAlyon ######
MRMadhorn: antifreeze
Fatty The Snowman gets unfrozen
MRReindrach: creatureboost, tripleantifreeze, freeze, levelscare
Jeff The Snowman gets unfrozen
MRTainted Angien gets unfrozen
Fatty The Snowman gets unfrozen
Dancer gets frozen
MRReindrach: creatureboost, tripleantifreeze, freeze, levelscare
Jeff The Snowman gets unfrozen
MRMadhorn gets unfrozen
MRTainted Angien gets unfrozen
Raevilin gets frozen
MRTainted Angien: creatureboost, antifreeze
MRTainted Angien gets unfrozen
Fatty The Snowman: doublefreeze
Eara gets frozen
Acteae gets frozen
Jeff The Snowman: doublefreeze
Animated Tree I gets frozen
Acteae gets frozen
Influences for Tal ######
Master Sharptear: morale, creatureboost
Applying MRAlyon's Creature Tokens at 0%
MRMadhorn's creature tokens [antifreeze]
MRReindrach's creature tokens []
MRReindrach's creature tokens []
MRTainted Angien's creature tokens []
Fatty The Snowman's creature tokens []
Jeff The Snowman's creature tokens []
Applying Tal's Creature Tokens at 52%
Dancer's creature tokens [claw2, claw1, enlightning, firedrop, osirisbelt, stardust, blooddrop1, blackdiamonds, kellethafire, darkshield, antifreeze, goldtear, onyxfangs, blooddrop2, blooddrop3, emeraldglare, purpurfog, jewelshards, blacktear, claw3]
[claw2] Dancer gets 693 attack and 0 regeneration based on Principles
[claw1] Dancer gets 520 power based on Principles
[osirisbelt] Dancer gets Max Vitality capacity increased by 3000
[blooddrop1] Dancer gets 131 initiative (20 percent) due to principles combination
[kellethafire] Dancer gets +10% vitality and 895 defence due to Light and Element Principle
[darkshield] Dancer gets 666 defence
[onyxfangs] Dancer gets 151 attack (2 percent)
[blooddrop2] gets 79 initiative (10 percent)
[blooddrop3] Dancer gets 1538 attack (20 percent) and 173 initiative (20 percent)
[emeraldglare] Dancer gets 604 regeneration and 86394 defence based on enemy creature skills
[purpurfog] Dancer gets 135875 vitality. All other friendly creatures lose that much vitality cumulated
[jewelshards] Dancer gets Max Vitality capacity doubled
[claw3] Dancer gets 104 attack, power and initiative based on Principles
Acteae's creature tokens [claw1, sunshine, firedrop, darksky, blooddrop1, blackdiamonds, jewelshards, onyxfangs, purpurfog, goldtear]
[claw1] Acteae gets 520 power based on Principles
[sunshine] Acteae gets +10% vitality and +80% attack due to Light and/or Syntropy Principle
[darksky] Acteae gets 0 attack and loses 0 defence due to missing Darkness Principle
[blooddrop1] Acteae gets 131 initiative (20 percent) due to principles combination
[jewelshards] Acteae gets Max Vitality capacity doubled
[onyxfangs] Acteae gets 236 attack (2 percent)
[purpurfog] Acteae gets 148237 vitality. All other friendly creatures lose that much vitality cumulated
Raevilin's creature tokens [claw1, blackdiamonds, blooddrop3, blooddrop2, emeraldglare, stardust, blooddrop1, darkshield, onyxfangs, goldtear, claw2, antifreeze, kellethafire, purpurmoon, jewelshards, firedrop, blacktear, claw3]
[claw1] Raevilin gets 520 power based on Principles
[blooddrop3] Raevilin gets 1327 attack (20 percent) and 131 initiative (20 percent)
[blooddrop2] gets 79 initiative (10 percent)
[emeraldglare] Raevilin gets 604 regeneration and 86254 defence based on enemy creature skills
[stardust] Raevilin gets 100 regeneration and power, 25 luck
[blooddrop1] Raevilin gets 173 initiative (20 percent) due to principles combination
[onyxfangs] Raevilin gets 159 attack (2 percent)
[claw2] Raevilin gets 693 attack and 0 regeneration based on Principles
[kellethafire] Raevilin gets +10% vitality and 895 defence due to Light and Element Principle
[jewelshards] Raevilin gets Max Vitality capacity doubled
[claw3] Raevilin gets 104 attack, power and initiative based on Principles
Eara's creature tokens [antifreeze, stardust, blooddrop1, blackdiamonds, jewelshards, claw1, claw2, blooddrop3, blooddrop2, goldtear, emeraldglare, kellethafire, firedrop, darkshield, onyxfangs, blacktear, claw3]
[blooddrop1] Eara gets 131 initiative (20 percent) due to principles combination
[jewelshards] Eara gets Max Vitality capacity doubled
[claw1] Eara gets 520 power based on Principles
[claw2] Eara gets 693 attack and 0 regeneration based on Principles
[blooddrop3] Eara gets 1508 attack (20 percent) and 158 initiative (20 percent)
[blooddrop2] gets 95 initiative (10 percent)
[emeraldglare] Eara gets 604 regeneration and 86254 defence based on enemy creature skills
[kellethafire] Eara gets +10% vitality and 895 defence due to Light and Element Principle
[onyxfangs] Eara gets 181 attack (2 percent)
[claw3] Eara gets 104 attack, power and initiative based on Principles
Master Sharptear's creature tokens [claw1, blackdiamonds, goldtear]
[claw1] Master Sharptear gets 520 power based on Principles
Animated Tree I's creature tokens []
MRAlyon's MRMadhorn does damage to all creature(s) of Tal and:
- Dancer receives 2423390 damage
creature DIES!
- Acteae receives 2511319 damage
creature DIES!
- Raevilin receives 2424183 damage
creature DIES!
- Eara receives 2424148 damage
creature DIES!
- Master Sharptear receives 2511336 damage
creature DIES!
- Animated Tree I receives 2493492 damage
creature DIES!
MRAlyon's MRReindrach cant find any enemy creatures to target, skipping turn
... MRAlyon WINS!
Creature Experience reward for MRAlyon - Winning player
MRMadhorn recovers 798650 Vitality
MRMadhorn gains 293202 Xp and a won battle
MRReindrach recovers 302000 Vitality
MRReindrach gains 293202 Xp and a won battle
MRReindrach recovers 302000 Vitality
MRReindrach gains 293202 Xp and a won battle
MRTainted Angien recovers 135900 Vitality
MRTainted Angien gains 293202 Xp and a won battle
Fatty The Snowman recovers 106120 Vitality
Fatty The Snowman gains 293202 Xp and a won battle
Jeff The Snowman recovers 100056 Vitality
Jeff The Snowman gains 293202 Xp and a won battle
Creature Experience reward for Tal - Losing player
Dancer recovers 382720 Vitality
Acteae recovers 62496 Vitality
Raevilin recovers 110040 Vitality
Eara recovers 147200 Vitality
Master Sharptear recovers 29512 Vitality
Animated Tree I recovers 17360 Vitality
No creatures survived the fight for this player, no xp reward
Winner does not get a won fight point
Loser gets humiliated, loss fights counter incremented![/log]

 
a battle with dst where I didn't get heat erolin
 
[log='Battle log']Loading MRAlyon creatures
Loading dst creatures
COMBO: Adding 120306 combo vitality bonus for this ritual
Applying 1% of MRAlyon's energetic influence
Applying 52% of dst's energetic influence
Influences for MRAlyon ######
MRMadhorn: antifreeze
Fatty The Snowman gets unfrozen
MRReindrach: creatureboost, tripleantifreeze, freeze, levelscare
Jeff The Snowman gets unfrozen
Fatty The Snowman gets unfrozen
MRMadhorn gets unfrozen
Knator War Master gets frozen
MRReindrach: creatureboost, tripleantifreeze, freeze, levelscare
MRReindrach gets unfrozen
MRReindrach gets unfrozen
Jeff The Snowman gets unfrozen
Knator War Master gets frozen
MRTainted Angien: creatureboost, antifreeze
MRMadhorn gets unfrozen
Fatty The Snowman: doublefreeze
Doppelganger gets frozen
BloodPact Chaos Archer gets frozen
Jeff The Snowman: doublefreeze
Master of Puppets gets frozen
Master of Puppets gets frozen
Influences for dst ######
: creatureboost
Applying MRAlyon's Creature Tokens at 99%
MRMadhorn's creature tokens [antifreeze]
MRReindrach's creature tokens []
MRReindrach's creature tokens []
MRTainted Angien's creature tokens []
Fatty The Snowman's creature tokens []
Jeff The Snowman's creature tokens []
Applying dst's Creature Tokens at 48%
BloodPact Chaos Archer's creature tokens []
Doppelganger's creature tokens []
Knator War Master's creature tokens [antifreeze, darkshield, stardust, purpurmoon, blacktear, onyxfangs, blackdiamonds, firedrop, blooddrop1, blooddrop2, blooddrop3, claw1, claw2, claw3, osirisbelt, jewelshards, goldbelt, darksky, kellethafire, sunshine, goldtear, emeraldglare, purpurfog, enlightning]
[darkshield] Knator War Master gets 1580 defence
[stardust] Knator War Master gets 100 regeneration and power, 25 luck
[blacktear] Knator War Master gets 265 power, 1927 defence. All other friendly creatures lose that much stats cumulated
[onyxfangs] Knator War Master gets 32 attack (2 percent)
[blooddrop1] Knator War Master gets 448 defence (10 percent) due to principles combination
[blooddrop2] gets 18 initiative (10 percent)
[blooddrop3] Knator War Master gets 323 attack (20 percent) and 39 initiative (20 percent)
[claw1] Knator War Master gets 480 power based on Principles
[claw2] Knator War Master gets 640 attack and 0 regeneration based on Principles
[claw3] Knator War Master gets 96 attack, power and initiative based on Principles
[osirisbelt] Knator War Master gets Max Vitality capacity increased by 480
[jewelshards] Knator War Master gets Max Vitality capacity doubled
[goldbelt] Knator War Master gets 179 defence based on won battles
[darksky] Knator War Master gets 0 attack and loses 0 defence due to missing Darkness Principle
[kellethafire] Knator War Master gets +50% vitality due to missing Light and/or Element Principle
[sunshine] Knator War Master gets +20% defence due to missing Light and/or Syntropy Principle
[emeraldglare] Knator War Master gets 6 regeneration and 1003 defence based on enemy creature skills
[purpurfog] Knator War Master gets 2621 vitality. All other friendly creatures lose that much vitality cumulated
Shade's creature tokens []
's creature tokens []
Master of Puppets's creature tokens []
dst's Knator War Master remains frozen, skipping turn
dst's BloodPact Chaos Archer remains frozen, skipping turn
dst's Doppelganger remains frozen, skipping turn
dst's Master of Puppets remains frozen, skipping turn
dst's Shade does damage to weak creature(s) of MRAlyon and:
- Fatty The Snowman receives 1 damage
and remains with 125587 vitality
dst's does energyburn to strong creature(s) of MRAlyon and:
- Trying to do energy burn with vitality under max causes serious damage to self and drops vitality to 2618
- Not enough vitality for energy burn
and remains with 127088 vitality
MRAlyon's MRMadhorn does damage to all creature(s) of dst and:
- BloodPact Chaos Archer receives 26100 damage
creature DIES!
- Doppelganger receives 25843 damage
creature DIES!
- Knator War Master receives 19613 damage
creature DIES!
- Shade receives 26108 damage
creature DIES!
- receives 25710 damage
creature DIES!
- Master of Puppets receives 26103 damage
creature DIES!
MRAlyon's MRReindrach cant find any enemy creatures to target, skipping turn
... MRAlyon WINS!
Creature Experience reward for MRAlyon - Winning player
MRMadhorn recovers 7900 Vitality
MRMadhorn gains 6492 Xp and a won battle
MRReindrach recovers 3000 Vitality
MRReindrach gains 6492 Xp and a won battle
MRReindrach recovers 3000 Vitality
MRReindrach gains 6492 Xp and a won battle
MRTainted Angien recovers 1350 Vitality
MRTainted Angien gains 6492 Xp and a won battle
Fatty The Snowman recovers 1470 Vitality
Fatty The Snowman gains 6492 Xp and a won battle
Jeff The Snowman recovers 1386 Vitality
Jeff The Snowman gains 6492 Xp and a won battle
Creature Experience reward for dst - Losing player
BloodPact Chaos Archer recovers 18050 Vitality
Doppelganger recovers 7220 Vitality
Knator War Master recovers 19427.2 Vitality
Shade recovers 613.7 Vitality
recovers 12274 Vitality
Master of Puppets recovers 7620.71 Vitality
No creatures survived the fight for this player, no xp reward
Winner does not get a won fight point
Loser gets humiliated, loss fights counter incremented![/log]
 
a battle with jaden where I get max heat erolin
 
[log='Battle log']Loading MRAlyon creatures
Loading JadenDew creatures
COMBO: Adding 267348 combo vitality bonus for this ritual
Applying 100% of MRAlyon's energetic influence
Applying 0% of JadenDew's energetic influence
Influences for MRAlyon ######
MRImperial Assassin: morale, attackbonus, attackbonus
MRImperial Assassin: morale, attackbonus, attackbonus
MRPope: vampiricaura
MRAngien: creatureboost, antifreeze
MRPope gets unfrozen
MRAngien: creatureboost, antifreeze
MRPope gets unfrozen
MRAngien: creatureboost, antifreeze
MRPope gets unfrozen
Influences for JadenDew ######
Unholy Pope: vampiricaura
vampiricaura drains 156580 vitality from MRAlyon's MRImperial Assassin and gives it to JadenDew's Unholy Pope156373 vitality from MRAlyon's MRImperial Assassin and gives it to JadenDew's Unholy Pope156286 vitality from MRAlyon's MRPope and gives it to JadenDew's Unholy Pope157038 vitality from MRAlyon's MRAngien and gives it to JadenDew's Walking Tree157280 vitality from MRAlyon's MRAngien and gives it to JadenDew's Unholy Pope157280 vitality from MRAlyon's MRAngien and gives it to JadenDew's Unholy Pope
Unholy Pope: vampiricaura
vampiricaura drains 46974 vitality from MRAlyon's MRImperial Assassin and gives it to JadenDew's Unholy Pope46912 vitality from MRAlyon's MRImperial Assassin and gives it to JadenDew's Unholy Pope46886 vitality from MRAlyon's MRPope and gives it to JadenDew's Unholy Pope47111 vitality from MRAlyon's MRAngien and gives it to JadenDew's Walking Tree47184 vitality from MRAlyon's MRAngien and gives it to JadenDew's Unholy Pope47184 vitality from MRAlyon's MRAngien and gives it to JadenDew's Unholy Pope
Walking Tree: regenaura
Unholy Pope: vampiricaura
vampiricaura drains 14092 vitality from MRAlyon's MRImperial Assassin and gives it to JadenDew's Unholy Pope14074 vitality from MRAlyon's MRImperial Assassin and gives it to JadenDew's Unholy Pope14065 vitality from MRAlyon's MRPope and gives it to JadenDew's Unholy Pope14133 vitality from MRAlyon's MRAngien and gives it to JadenDew's Walking Tree14155 vitality from MRAlyon's MRAngien and gives it to JadenDew's Unholy Pope14155 vitality from MRAlyon's MRAngien and gives it to JadenDew's Unholy Pope
Unholy Pope: vampiricaura
vampiricaura drains 4227 vitality from MRAlyon's MRImperial Assassin and gives it to JadenDew's Unholy Pope4222 vitality from MRAlyon's MRImperial Assassin and gives it to JadenDew's Unholy Pope4220 vitality from MRAlyon's MRPope and gives it to JadenDew's Unholy Pope4240 vitality from MRAlyon's MRAngien and gives it to JadenDew's Walking Tree4246 vitality from MRAlyon's MRAngien and gives it to JadenDew's Unholy Pope4246 vitality from MRAlyon's MRAngien and gives it to JadenDew's Unholy Pope
Unholy Pope: vampiricaura
vampiricaura drains 1268 vitality from MRAlyon's MRImperial Assassin and gives it to JadenDew's Unholy Pope1266 vitality from MRAlyon's MRImperial Assassin and gives it to JadenDew's Unholy Pope1266 vitality from MRAlyon's MRPope and gives it to JadenDew's Unholy Pope1272 vitality from MRAlyon's MRAngien and gives it to JadenDew's Walking Tree1274 vitality from MRAlyon's MRAngien and gives it to JadenDew's Unholy Pope1274 vitality from MRAlyon's MRAngien and gives it to JadenDew's Unholy Pope
Applying MRAlyon's Creature Tokens at 0%
MRImperial Assassin's creature tokens []
MRImperial Assassin's creature tokens []
MRPope's creature tokens []
MRAngien's creature tokens []
MRAngien's creature tokens []
MRAngien's creature tokens []
Applying JadenDew's Creature Tokens at 100%
Unholy Pope's creature tokens []
Unholy Pope's creature tokens []
Walking Tree's creature tokens []
Unholy Pope's creature tokens []
Unholy Pope's creature tokens []
Unholy Pope's creature tokens []
MRAlyon's MRImperial Assassin cant find any enemy creatures to target, skipping turn
MRAlyon's MRImperial Assassin cant find any enemy creatures to target, skipping turn
MRAlyon's MRPope cant find any enemy creatures to target, skipping turn
MRAlyon's MRAngien cant find any enemy creatures to target, skipping turn
MRAlyon's MRAngien cant find any enemy creatures to target, skipping turn
MRAlyon's MRAngien cant find any enemy creatures to target, skipping turn
JadenDew's Walking Tree does regenerate to multirandom creature(s) of JadenDew and:
    - Unholy Pope doesn't need any regeneration for now
and remains with 224348 vitality
    - Unholy Pope doesn't need any regeneration for now
and remains with 224348 vitality
JadenDew's Unholy Pope cant find any enemy creatures to target, skipping turn
JadenDew's Unholy Pope cant find any enemy creatures to target, skipping turn
JadenDew's Unholy Pope cant find any enemy creatures to target, skipping turn
JadenDew's Unholy Pope cant find any enemy creatures to target, skipping turn
JadenDew's Unholy Pope cant find any enemy creatures to target, skipping turn
###### START ROUND "1" ######
MRAlyon's MRImperial Assassin cant find any enemy creatures to target, skipping turn
MRAlyon's MRImperial Assassin cant find any enemy creatures to target, skipping turn
MRAlyon's MRPope cant find any enemy creatures to target, skipping turn
MRAlyon's MRAngien cant find any enemy creatures to target, skipping turn
MRAlyon's MRAngien cant find any enemy creatures to target, skipping turn
MRAlyon's MRAngien cant find any enemy creatures to target, skipping turn
JadenDew's Walking Tree does regenerate to multirandom creature(s) of JadenDew and:
    - Unholy Pope doesn't need any regeneration for now
and remains with 223350 vitality
    - Unholy Pope doesn't need any regeneration for now
and remains with 222932 vitality
    - Walking Tree doesn't need any regeneration for now
and remains with 224694 vitality
    - Unholy Pope doesn't need any regeneration for now
and remains with 224348 vitality
JadenDew's Unholy Pope cant find any enemy creatures to target, skipping turn
JadenDew's Unholy Pope cant find any enemy creatures to target, skipping turn
JadenDew's Unholy Pope cant find any enemy creatures to target, skipping turn
JadenDew's Unholy Pope cant find any enemy creatures to target, skipping turn
JadenDew's Unholy Pope cant find any enemy creatures to target, skipping turn
###### START ROUND "2" ######
MRAlyon's MRImperial Assassin cant find any enemy creatures to target, skipping turn
MRAlyon's MRImperial Assassin cant find any enemy creatures to target, skipping turn
MRAlyon's MRPope cant find any enemy creatures to target, skipping turn
MRAlyon's MRAngien cant find any enemy creatures to target, skipping turn
MRAlyon's MRAngien cant find any enemy creatures to target, skipping turn
MRAlyon's MRAngien cant find any enemy creatures to target, skipping turn
JadenDew's Walking Tree does regenerate to multirandom creature(s) of JadenDew and:
    - Unholy Pope doesn't need any regeneration for now
and remains with 223350 vitality
    - Walking Tree doesn't need any regeneration for now
and remains with 224694 vitality
    - Unholy Pope doesn't need any regeneration for now
and remains with 224348 vitality
    - Unholy Pope doesn't need any regeneration for now
and remains with 223646 vitality
JadenDew's Unholy Pope cant find any enemy creatures to target, skipping turn
JadenDew's Unholy Pope cant find any enemy creatures to target, skipping turn
JadenDew's Unholy Pope cant find any enemy creatures to target, skipping turn
... Fight ended because it was too long. Player that lost the most of his army looses
... JadenDew WINS! 49.8318243987% vs -52890.8481262%
Creature Experience reward for MRAlyon - Losing player
MRImperial Assassin recovers 60300 Vitality
MRImperial Assassin gains -223464 Xp
MRImperial Assassin recovers 60300 Vitality
MRImperial Assassin gains -223464 Xp
MRPope recovers 35090 Vitality
MRPope gains -223464 Xp
MRAngien recovers 120600 Vitality
MRAngien gains -223464 Xp
MRAngien recovers 120600 Vitality
MRAngien gains -223464 Xp
MRAngien recovers 120600 Vitality
MRAngien gains -223464 Xp
Creature Experience reward for JadenDew - Winning player
Unholy Pope recovers 208.8 Vitality
Unholy Pope gains 0 Xp and a won battle
Unholy Pope recovers 208.8 Vitality
Unholy Pope gains 0 Xp and a won battle
Walking Tree recovers 900 Vitality
Walking Tree gains 0 Xp and a won battle
Unholy Pope recovers 208.8 Vitality
Unholy Pope gains 0 Xp and a won battle
Unholy Pope recovers 208.8 Vitality
Unholy Pope gains 0 Xp and a won battle
Unholy Pope recovers 208.8 Vitality
Unholy Pope gains 0 Xp and a won battle
Winner gets won fights counter incremented!
Loser gets humiliated, loss fights counter incremented!
[/log]
 
a battle with sasha where I get heat
 
[log='Battle log']Loading MRAlyon creatures
Loading *sasha lilias* creatures
COMBO: Adding 122980 combo vitality bonus for this ritual
Applying 10% of MRAlyon's energetic influence
Applying 50% of *sasha lilias*'s energetic influence
Influences for MRAlyon ######
MRMadhorn: antifreeze
MRMadhorn gets unfrozen
MRReindrach: creatureboost, tripleantifreeze, freeze, levelscare
Fatty The Snowman gets unfrozen
MRTainted Angien gets unfrozen
MRReindrach gets unfrozen
Unholy Priest gets frozen
MRReindrach: creatureboost, tripleantifreeze, freeze, levelscare
MRReindrach gets unfrozen
MRMadhorn gets unfrozen
Jeff The Snowman gets unfrozen
Unholy Priest gets frozen
MRTainted Angien: creatureboost, antifreeze
MRReindrach gets unfrozen
Fatty The Snowman: doublefreeze
Unholy Priest gets frozen
Unholy Priest gets frozen
Jeff The Snowman: doublefreeze
Unholy Priest gets frozen
Unholy Priest gets frozen
Influences for *sasha lilias* ######
Unholy Priest: vampiricaura
vampiricaura drains 21218 vitality from MRAlyon's MRMadhorn and gives it to *sasha lilias*'s Unholy Priest22027 vitality from MRAlyon's MRReindrach and gives it to *sasha lilias*'s Unholy Priest22097 vitality from MRAlyon's MRReindrach and gives it to *sasha lilias*'s Unholy Priest21272 vitality from MRAlyon's MRTainted Angien and gives it to *sasha lilias*'s Unholy Priest21122 vitality from MRAlyon's Fatty The Snowman and gives it to *sasha lilias*'s Unholy Priest21092 vitality from MRAlyon's Jeff The Snowman and gives it to *sasha lilias*'s Unholy Priest
Unholy Priest: vampiricaura
vampiricaura drains 14853 vitality from MRAlyon's MRMadhorn and gives it to *sasha lilias*'s Unholy Priest15419 vitality from MRAlyon's MRReindrach and gives it to *sasha lilias*'s Unholy Priest15468 vitality from MRAlyon's MRReindrach and gives it to *sasha lilias*'s Unholy Priest14890 vitality from MRAlyon's MRTainted Angien and gives it to *sasha lilias*'s Unholy Priest14785 vitality from MRAlyon's Fatty The Snowman and gives it to *sasha lilias*'s Unholy Priest14764 vitality from MRAlyon's Jeff The Snowman and gives it to *sasha lilias*'s Unholy Priest
Applying MRAlyon's Creature Tokens at 90%
MRMadhorn's creature tokens [antifreeze]
MRReindrach's creature tokens []
MRReindrach's creature tokens []
MRTainted Angien's creature tokens []
Fatty The Snowman's creature tokens []
Jeff The Snowman's creature tokens []
Applying *sasha lilias*'s Creature Tokens at 50%
Unholy Priest's creature tokens [claw2, claw1, kellethafire, osirisbelt, jewelshards, blacktear, onyxfangs, blooddrop1, blooddrop2]
[claw2] Unholy Priest gets 667 attack and 0 regeneration based on Principles
[kellethafire] Unholy Priest gets +10% vitality and 875 defence due to Light and Element Principle
[osirisbelt] Unholy Priest gets Max Vitality capacity increased by 87
[jewelshards] Unholy Priest gets Max Vitality capacity doubled
[onyxfangs] Unholy Priest gets 22 attack (2 percent)
[blooddrop1] Unholy Priest gets 114 attack (10 percent) due to principles combination
[blooddrop1] Unholy Priest gets 4 initiative (20 percent) due to principles combination
[blooddrop2] gets 2 initiative (10 percent)
Unholy Priest's creature tokens [emeraldglare, osirisbelt, jewelshards, onyxfangs, darksky, goldbelt, blooddrop1, blooddrop2]
[emeraldglare] Unholy Priest gets 60 regeneration and 8626 defence based on enemy creature skills
[osirisbelt] Unholy Priest gets Max Vitality capacity increased by 87
[jewelshards] Unholy Priest gets Max Vitality capacity doubled
[onyxfangs] Unholy Priest gets 9 attack (2 percent)
[darksky] Unholy Priest gets 40.6628 attack and defence due to Darkness Principle
[goldbelt] Unholy Priest gets 65 defence based on won battles
[blooddrop1] Unholy Priest gets 50 attack (10 percent) due to principles combination
[blooddrop1] Unholy Priest gets 4 initiative (20 percent) due to principles combination
[blooddrop2] gets 2 initiative (10 percent)
Unholy Priest's creature tokens []
Unholy Priest's creature tokens []
Unholy Priest's creature tokens []
Unholy Priest's creature tokens []
MRAlyon's MRMadhorn does damage to all creature(s) of *sasha lilias* and:
    - Unholy Priest receives 251973 damage
creature DIES!
    - Unholy Priest receives 244117 damage
creature DIES!
    - Unholy Priest receives 252848 damage
creature DIES!
    - Unholy Priest receives 252848 damage
creature DIES!
    - Unholy Priest receives 252848 damage
creature DIES!
    - Unholy Priest receives 252848 damage
creature DIES!
MRAlyon's MRReindrach cant find any enemy creatures to target, skipping turn
... MRAlyon WINS!
Creature Experience reward for MRAlyon - Winning player
MRMadhorn recovers 79550 Vitality
MRMadhorn gains 7424 Xp and a won battle
MRReindrach recovers 30100 Vitality
MRReindrach gains 7424 Xp and a won battle
MRReindrach recovers 30100 Vitality
MRReindrach gains 7424 Xp and a won battle
MRTainted Angien recovers 13545 Vitality
MRTainted Angien gains 7424 Xp and a won battle
Fatty The Snowman recovers 10955 Vitality
Fatty The Snowman gains 7424 Xp and a won battle
Jeff The Snowman recovers 10329 Vitality
Jeff The Snowman gains 7424 Xp and a won battle
Creature Experience reward for *sasha lilias* - Losing player
Unholy Priest recovers 188.5 Vitality
Unholy Priest recovers 640.9 Vitality
Unholy Priest recovers 72.5 Vitality
Unholy Priest recovers 72.5 Vitality
Unholy Priest recovers 72.5 Vitality
Unholy Priest recovers 72.5 Vitality
No creatures survived the fight for this player, no xp reward
Winner gets won fights counter incremented!
Loser does not get a lost fight point
[/log]
Edited by MRAlyon
Posted (edited)

Yes, as Tal said. In addition to that you have to get Sword Balance (victory), just Sword (win) won't give you erolin heat. At least from my knowledge...

Edited by Ary Endleg
Posted (edited)

It doesn't matter if it's Sword or Sword Balance, if you ask me.

 

At MP3, you get Sword Balance even if damage isn't dealt, and you still get no erolin heat. I only managed to get this type of heat in a battle where both parties suffered losses.

 

[log='Combat Log']Loading Asthir creatures
Loading Mirus creatures
Applying 20% of Asthir's energetic influence
Applying 100% of Mirus's energetic influence
Influences for Asthir ######
Dark Soulweaver: skillvampire
skillvampire boosts allied creatures by -1.4 attack;0.6 defence;0.2 initiative;0.8 regeneration;1.2 energeticimmun;0.8 tradesense;0.6 briskness;0.4 power;-0.4 volition;0.6 cartography;skillvampire drains enemy creatures by -2.1 attack;0.9 defence;0.3 initiative;1.2 regeneration;1.8 energeticimmun;1.2 tradesense;0.9 briskness;0.6 power;-0.6 volition;0.9 cartography;
Tormented Soul: skillvampire
skillvampire boosts allied creatures by -2.5 attack;1 defence;1.5 regeneration;2.5 energeticimmun;1.5 tradesense;1 briskness;0.5 power;-0.5 volition;1 cartography;
BloodPact Heretic Archer: creatureboost
Influences for Mirus ######
Applying Asthir's Creature Tokens at 80%
Dark Soulweaver's creature tokens []
Tormented Soul's creature tokens []
Dark Archer's creature tokens []
Dark Archer's creature tokens []
Dark Archer's creature tokens []
BloodPact Heretic Archer's creature tokens []
Applying Mirus's Creature Tokens at 0%
Aramor Warrior's creature tokens []
Aramor Warrior's creature tokens []
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 53 damage
and remains with 6504 vitality
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 50 damage
and remains with 6507 vitality
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 50 damage
and remains with 6457 vitality
Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 40 damage
and remains with 1517 vitality
Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 40 damage
and remains with 1477 vitality
Asthir's BloodPact Heretic Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 18 damage
and remains with 6486 vitality
Asthir's Tormented Soul does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 1 damage
and remains with 6456 vitality
Asthir's Dark Soulweaver cant find any enemy creatures to target, skipping turn
###### START ROUND "1" ######
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 53 damage
and remains with 6433 vitality
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 50 damage
and remains with 6406 vitality
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 50 damage
and remains with 6356 vitality
Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 40 damage
and remains with 1437 vitality
Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 40 damage
and remains with 1397 vitality
Asthir's BloodPact Heretic Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 18 damage
and remains with 6338 vitality
Asthir's Tormented Soul does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 1 damage
and remains with 6432 vitality
Asthir's Dark Soulweaver cant find any enemy creatures to target, skipping turn
###### START ROUND "2" ######
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 53 damage
and remains with 6285 vitality
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 50 damage
and remains with 6235 vitality
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 50 damage
and remains with 6382 vitality
Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 40 damage
and remains with 1357 vitality
Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 40 damage
and remains with 1317 vitality
Asthir's BloodPact Heretic Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 18 damage
and remains with 6217 vitality
Asthir's Tormented Soul does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 1 damage
and remains with 6381 vitality
Asthir's Dark Soulweaver cant find any enemy creatures to target, skipping turn
###### START ROUND "3" ######
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 53 damage
and remains with 6164 vitality
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 50 damage
and remains with 6114 vitality
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 50 damage
and remains with 6331 vitality
Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 40 damage
and remains with 1277 vitality
Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 40 damage
and remains with 1237 vitality
Asthir's BloodPact Heretic Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 18 damage
and remains with 6313 vitality
Asthir's Tormented Soul does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 1 damage
and remains with 6312 vitality
Asthir's Dark Soulweaver cant find any enemy creatures to target, skipping turn
###### START ROUND "4" ######
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 53 damage
and remains with 6061 vitality
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 50 damage
and remains with 6262 vitality
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 50 damage
and remains with 6011 vitality
Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 40 damage
and remains with 1197 vitality
Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 40 damage
and remains with 1157 vitality
Asthir's BloodPact Heretic Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 18 damage
and remains with 6244 vitality
Asthir's Tormented Soul does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 1 damage
and remains with 6010 vitality
Asthir's Dark Soulweaver does damage to multirandom creature(s) of Mirus and:
- Aramor Warrior receives 1 damage
and remains with 6243 vitality
- Aramor Warrior receives 1 damage
and remains with 6009 vitality
###### START ROUND "5" ######
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 53 damage
and remains with 6190 vitality
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 50 damage
and remains with 5959 vitality
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 50 damage
and remains with 5909 vitality
Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 40 damage
and remains with 1117 vitality
Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 40 damage
and remains with 1077 vitality
Asthir's BloodPact Heretic Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 18 damage
and remains with 6172 vitality
Asthir's Tormented Soul does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 1 damage
and remains with 6171 vitality
Asthir's Dark Soulweaver cant find any enemy creatures to target, skipping turn
###### START ROUND "6" ######
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 53 damage
and remains with 6118 vitality
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 50 damage
and remains with 5859 vitality
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 50 damage
and remains with 6068 vitality
Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 40 damage
and remains with 1037 vitality
Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 40 damage
and remains with 997 vitality
Asthir's BloodPact Heretic Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 18 damage
and remains with 5841 vitality
Asthir's Tormented Soul does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 1 damage
and remains with 6067 vitality
Asthir's Dark Soulweaver cant find any enemy creatures to target, skipping turn
###### START ROUND "7" ######
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 53 damage
and remains with 6014 vitality
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 50 damage
and remains with 5791 vitality
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 50 damage
and remains with 5964 vitality
Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 40 damage
and remains with 957 vitality
Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 40 damage
and remains with 917 vitality
Asthir's BloodPact Heretic Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 18 damage
and remains with 5946 vitality
Asthir's Tormented Soul does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 1 damage
and remains with 5945 vitality
Asthir's Dark Soulweaver cant find any enemy creatures to target, skipping turn
###### START ROUND "8" ######
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 53 damage
and remains with 5892 vitality
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 50 damage
and remains with 5741 vitality
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 50 damage
and remains with 5842 vitality
Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 40 damage
and remains with 877 vitality
Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 40 damage
and remains with 837 vitality
Asthir's BloodPact Heretic Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 18 damage
and remains with 5723 vitality
Asthir's Tormented Soul does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 1 damage
and remains with 5722 vitality
Asthir's Dark Soulweaver cant find any enemy creatures to target, skipping turn
###### START ROUND "9" ######
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 53 damage
and remains with 5669 vitality
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 50 damage
and remains with 5619 vitality
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 50 damage
and remains with 5569 vitality
Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 40 damage
and remains with 797 vitality
Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 40 damage
and remains with 757 vitality
Asthir's BloodPact Heretic Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 18 damage
and remains with 5824 vitality
Asthir's Tormented Soul does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 1 damage
and remains with 5823 vitality
Asthir's Dark Soulweaver cant find any enemy creatures to target, skipping turn
###### START ROUND "10" ######
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 53 damage
and remains with 5770 vitality
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 50 damage
and remains with 5519 vitality
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 50 damage
and remains with 5720 vitality
Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 40 damage
and remains with 717 vitality
Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 40 damage
and remains with 677 vitality
Asthir's BloodPact Heretic Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 18 damage
and remains with 5501 vitality
Asthir's Tormented Soul does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 1 damage
and remains with 5719 vitality
Asthir's Dark Soulweaver cant find any enemy creatures to target, skipping turn
###### START ROUND "11" ######
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 53 damage
and remains with 5666 vitality
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 50 damage
and remains with 5451 vitality
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 50 damage
and remains with 5401 vitality
Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 40 damage
and remains with 637 vitality
Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 40 damage
and remains with 597 vitality
Asthir's BloodPact Heretic Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 18 damage
and remains with 5383 vitality
Asthir's Tormented Soul does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 1 damage
and remains with 5382 vitality
Asthir's Dark Soulweaver does damage to multirandom creature(s) of Mirus and:
- Aramor Warrior receives 1 damage
and remains with 5665 vitality
- Aramor Warrior receives 1 damage
and remains with 5381 vitality
###### START ROUND "12" ######
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 53 damage
and remains with 5612 vitality
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 50 damage
and remains with 5562 vitality
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 50 damage
and remains with 5331 vitality
Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 40 damage
and remains with 557 vitality
Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 40 damage
and remains with 517 vitality
Asthir's BloodPact Heretic Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 18 damage
and remains with 5313 vitality
Asthir's Tormented Soul does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 1 damage
and remains with 5561 vitality
Asthir's Dark Soulweaver cant find any enemy creatures to target, skipping turn
###### START ROUND "13" ######
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 53 damage
and remains with 5508 vitality
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 50 damage
and remains with 5458 vitality
Asthir's Dark Archer does damage to random creature(s) of Mirus and:
- Aramor Warrior receives 50 damage
and remains with 5263 vitality
... Fight ended because it was too long. Player that lost the most of his army looses
... Asthir WINS! 9.87466767945% vs 18.2476742413%
Creature Experience reward for Asthir - Winning player
Dark Soulweaver recovers 2.6 Vitality
Dark Soulweaver gains 399 Xp and a won battle
Tormented Soul recovers 1.2 Vitality
Tormented Soul gains 399 Xp and a won battle
Dark Archer recovers 15 Vitality
Dark Archer gains 399 Xp and a won battle
Dark Archer recovers 15 Vitality
Dark Archer gains 399 Xp and a won battle
Dark Archer recovers 15 Vitality
Dark Archer gains 399 Xp and a won battle
BloodPact Heretic Archer recovers 8 Vitality
BloodPact Heretic Archer gains 399 Xp and a won battle
Creature Experience reward for Mirus - Losing player
Aramor Warrior recovers 20 Vitality
Aramor Warrior recovers 20 Vitality
No creatures survived the fight for this player, no xp reward
Winner gets won fights counter incremented!
Loser gets humiliated, loss fights counter incremented!
[/log]

 

This fight, with 1040 VE loss on my part and 2393 VE loss on my opponent's part granted me a grand 10 erolin heat. (I was at the Gazebo; thanks for the orb, Ary :P)

 

Edit: I have 20 Briskness

 

Also, other battles I tested were:

- no VE loss

- VE loss on my part only

- VE loss on opponent's part only

 

None of them gave erolin heat.

Edited by Myth
Posted

At MP3 it works differently, you always get Sword Balance. At higher levels it has to be 10% +/- on both sides and 30%+ difference. Apply that rules to your case and yup, I'm still right.

 

Basically you at MP3 didn't get Sword Balance, you got it "forced over".

Posted (edited)

Mirus
AW1 = 6557
AW2 = 6557

VE = 13114
loss = 2393 (18.2476%)

Asthir
DA1 = 2257
DA2 = 2257
DA3 = 2257
BP = 1557
TS = 877
SW = 1017

VE = 10222
loss = 1040 (10.1741%)

 

There wasn't a 30%+ difference :P

 

And here's another one:

[log='Combat log']Loading Asthir creatures
Loading Kalamity creatures
Applying 20% of Asthir's energetic influence
Applying 50% of Kalamity's energetic influence
Influences for Asthir ######
Eon: creatureboost
Tormented Soul II: skillvampire
skillvampire boosts allied creatures by 14.1 attack;-379.2 defence;-18 volition;-31.8 regeneration;-1.8 energeticimmun;-1.8 briskness;-22.8 power;-1.8 cartography;0.3 initiative;-7.5 luck;
Dark Soulweaver: skillvampire
skillvampire boosts allied creatures by 3.5 attack;-88.1 defence;-4.2 volition;-4.9 power;0.2 initiative;-7 regeneration;-1.7 luck;skillvampire drains enemy creatures by 5.25 attack;-132.15 defence;-6.3 volition;-7.35 power;0.3 initiative;-10.5 regeneration;-2.55 luck;
Tormented Soul: skillvampire
skillvampire boosts allied creatures by 6.25 attack;-7.5 volition;-9.5 power;-165 defence;-13.25 regeneration;-3.25 luck;
BloodPact Heretic Archer: creatureboost
Influences for Kalamity ######
Applying Asthir's Creature Tokens at 80%
Madhorn's creature tokens [stardust, blooddrop1, emeraldglare, onyxfangs, kellethafire, blooddrop3, blooddrop2, darkshield, blacktear]
[stardust] Madhorn gets 100 regeneration and power, 25 luck
[emeraldglare] Madhorn gets 0 regeneration and 0 defence based on enemy creature skills
[onyxfangs] Madhorn gets 0 attack (2 percent)
[kellethafire] Madhorn gets +50% vitality due to missing Light and/or Element Principle
[blooddrop3] Madhorn gets 2 attack (20 percent) and 0 initiative (20 percent)
[blooddrop2] gets 0 initiative (10 percent)
[darkshield] Madhorn gets 972 defence
Eon's creature tokens []
Tormented Soul II's creature tokens []
Dark Soulweaver's creature tokens []
Tormented Soul's creature tokens []
BloodPact Heretic Archer's creature tokens []
Applying Kalamity's Creature Tokens at 50%
Aramor Warrior's creature tokens []
Barren Soul's creature tokens []
Aramor Warrior's creature tokens []
Heretic Archer's creature tokens []
Heretic Archer's creature tokens []
Grasan I's creature tokens []
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 33 damage
and remains with 1504 vitality
Asthir's Eon does damage to random creature(s) of Kalamity and:
- Aramor Warrior receives 33 damage
and remains with 548 vitality
Asthir's Tormented Soul does damage to random creature(s) of Kalamity and:
- Barren Soul receives 8 damage
and remains with 366 vitality
Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and:
- Barren Soul receives 17 damage
and remains with 349 vitality
- Heretic Archer receives 14 damage
and remains with 444 vitality
- Heretic Archer receives 13 damage
and remains with 514 vitality
- Grasan I receives 1 damage
and remains with 673 vitality
Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and:
- Heretic Archer receives 9 damage
and remains with 435 vitality
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 29 damage
and remains with 1475 vitality
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- BloodPact Heretic Archer receives 18 damage
and remains with 1457 vitality
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- Eon receives 17 damage
and remains with 1720 vitality
Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and:
- Heretic Archer receives 5 damage
and remains with 430 vitality
Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and:
- Heretic Archer receives 5 random damage
and remains with 509 vitality
Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and:
- hits haoticaly and does 15 damage to Eon
and remains with 1705 vitality
- hits haoticaly and does 1 damage to Tormented Soul
and remains with 856 vitality
Kalamity's Barren Soul does heal to random creature(s) of Kalamity and:
- Heal power: 26
- Aramor Warrior doesn't need any healing for now
and remains with 674 vitality
###### START ROUND "1" ######
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 33 damage
and remains with 1424 vitality
Asthir's Eon does damage to random creature(s) of Kalamity and:
- Barren Soul receives 33 damage
and remains with 316 vitality
Asthir's Tormented Soul does damage to random creature(s) of Kalamity and:
- Aramor Warrior receives 1 damage
and remains with 673 vitality
Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and:
- Aramor Warrior receives 17 damage
and remains with 531 vitality
- Aramor Warrior receives 1 damage
and remains with 672 vitality
- Heretic Archer receives 13 damage
and remains with 496 vitality
Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and:
- Barren Soul receives 12 damage
and remains with 304 vitality
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 29 damage
and remains with 1395 vitality
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- Madhorn receives 1 damage
and remains with 1134 vitality
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- Madhorn receives 1 damage
and remains with 1133 vitality
Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and:
- Grasan I receives 1 damage
and remains with 672 vitality
Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and:
- Grasan I receives 1 random damage
and remains with 671 vitality
Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and:
- hits haoticaly and does 1 damage to Madhorn
and remains with 1132 vitality
- hits haoticaly and does 1 damage to Tormented Soul II
and remains with 1086 vitality
- hits haoticaly and does 1 damage to Dark Soulweaver
and remains with 996 vitality
- hits haoticaly and does 17 damage to BloodPact Heretic Archer
and remains with 1378 vitality
Kalamity's Barren Soul does heal to random creature(s) of Kalamity and:
- Heal power: 26
- Aramor Warrior doesn't need any healing for now
and remains with 672 vitality
###### START ROUND "2" ######
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 33 damage
and remains with 1345 vitality
Asthir's Eon does damage to random creature(s) of Kalamity and:
- Aramor Warrior receives 13 damage
and remains with 659 vitality
Asthir's Tormented Soul does damage to random creature(s) of Kalamity and:
- Aramor Warrior receives 8 damage
and remains with 523 vitality
Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and:
- Barren Soul receives 17 damage
and remains with 287 vitality
- Heretic Archer receives 14 damage
and remains with 416 vitality
- Heretic Archer receives 13 damage
and remains with 483 vitality
- Grasan I receives 1 damage
and remains with 670 vitality
Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and:
- Aramor Warrior receives 1 damage
and remains with 658 vitality
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 29 damage
and remains with 1316 vitality
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- Madhorn receives 1 damage
and remains with 1131 vitality
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- Tormented Soul II receives 1 damage
and remains with 1085 vitality
Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and:
- Heretic Archer receives 5 damage
and remains with 411 vitality
Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and:
- Heretic Archer receives 1 random damage
and remains with 482 vitality
Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and:
- hits haoticaly and does 1 damage to Madhorn
and remains with 1130 vitality
- hits haoticaly and does 32 damage to Eon
and remains with 1673 vitality
Kalamity's Barren Soul does heal to random creature(s) of Kalamity and:
- Heal power: 26
- Heretic Archer doesn't need any healing for now
and remains with 411 vitality
###### START ROUND "3" ######
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 33 damage
and remains with 1283 vitality
Asthir's Eon does damage to random creature(s) of Kalamity and:
- Aramor Warrior receives 33 damage
and remains with 490 vitality
Asthir's Tormented Soul does damage to random creature(s) of Kalamity and:
- Barren Soul receives 8 damage
and remains with 279 vitality
Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and:
- Aramor Warrior receives 17 damage
and remains with 473 vitality
- Barren Soul receives 17 damage
and remains with 262 vitality
- Heretic Archer receives 14 damage
and remains with 397 vitality
- Grasan I receives 1 damage
and remains with 669 vitality
Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and:
- Barren Soul receives 12 damage
and remains with 250 vitality
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 29 damage
and remains with 1254 vitality
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- Eon receives 18 damage
and remains with 1655 vitality
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- Tormented Soul II receives 1 damage
and remains with 1084 vitality
Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and:
- Heretic Archer receives 4 damage
and remains with 478 vitality
Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and:
- Heretic Archer receives 1 random damage
and remains with 477 vitality
Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and:
- hits haoticaly and does 11 damage to Eon
and remains with 1644 vitality
- hits haoticaly and does 1 damage to Dark Soulweaver
and remains with 995 vitality
- hits haoticaly and does 31 damage to BloodPact Heretic Archer
and remains with 1223 vitality
Kalamity's Barren Soul does heal to random creature(s) of Kalamity and:
- Heal power: 26
- Barren Soul doesn't need any healing for now
and remains with 250 vitality
###### START ROUND "4" ######
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 33 damage
and remains with 1190 vitality
Asthir's Eon does damage to random creature(s) of Kalamity and:
- Aramor Warrior receives 33 damage
and remains with 440 vitality
Asthir's Tormented Soul does damage to random creature(s) of Kalamity and:
- Barren Soul receives 8 damage
and remains with 242 vitality
Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and:
- Aramor Warrior receives 17 damage
and remains with 423 vitality
- Barren Soul receives 17 damage
and remains with 225 vitality
- Aramor Warrior receives 1 damage
and remains with 657 vitality
- Heretic Archer receives 13 damage
and remains with 464 vitality
Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and:
- Heretic Archer receives 8 damage
and remains with 456 vitality
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 29 damage
and remains with 1161 vitality
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- Tormented Soul II receives 1 damage
and remains with 1083 vitality
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- Madhorn receives 1 damage
and remains with 1129 vitality
Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and:
- Heretic Archer receives 5 damage
and remains with 392 vitality
Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and:
- Aramor Warrior receives 8 random damage
and remains with 415 vitality
Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and:
- hits haoticaly and does 1 damage to Madhorn
and remains with 1128 vitality
- hits haoticaly and does 22 damage to Eon
and remains with 1622 vitality
- hits haoticaly and does 1 damage to Dark Soulweaver
and remains with 994 vitality
- hits haoticaly and does 29 damage to BloodPact Heretic Archer
and remains with 1132 vitality
Kalamity's Barren Soul does heal to random creature(s) of Kalamity and:
- Heal power: 26
- Aramor Warrior doesn't need any healing for now
and remains with 657 vitality
###### START ROUND "5" ######
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 33 damage
and remains with 1099 vitality
Asthir's Eon does damage to random creature(s) of Kalamity and:
- Aramor Warrior receives 33 damage
and remains with 382 vitality
Asthir's Tormented Soul does damage to random creature(s) of Kalamity and:
- Aramor Warrior receives 1 damage
and remains with 656 vitality
Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and:
- Barren Soul receives 17 damage
and remains with 208 vitality
- Aramor Warrior receives 1 damage
and remains with 655 vitality
- Heretic Archer receives 14 damage
and remains with 378 vitality
Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and:
- Aramor Warrior receives 12 damage
and remains with 370 vitality
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 29 damage
and remains with 1070 vitality
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- Eon receives 18 damage
and remains with 1604 vitality
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- Tormented Soul receives 1 damage
and remains with 855 vitality
Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and:
- Aramor Warrior receives 1 damage
and remains with 654 vitality
Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and:
- Heretic Archer receives 9 random damage
and remains with 369 vitality
Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and:
- hits haoticaly and does 28 damage to Eon
and remains with 1576 vitality
- hits haoticaly and does 16 damage to Tormented Soul
and remains with 839 vitality
Kalamity's Barren Soul does heal to random creature(s) of Kalamity and:
- Heal power: 26
- Barren Soul doesn't need any healing for now
and remains with 208 vitality
###### START ROUND "6" ######
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 33 damage
and remains with 1037 vitality
Asthir's Eon does damage to random creature(s) of Kalamity and:
- Grasan I receives 1 damage
and remains with 668 vitality
Asthir's Tormented Soul does damage to random creature(s) of Kalamity and:
- Aramor Warrior receives 1 damage
and remains with 653 vitality
Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and:
- Barren Soul receives 17 damage
and remains with 191 vitality
- Heretic Archer receives 14 damage
and remains with 355 vitality
- Grasan I receives 1 damage
and remains with 667 vitality
Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and:
- Heretic Archer receives 9 damage
and remains with 346 vitality
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 29 damage
and remains with 1008 vitality
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- Eon receives 18 damage
and remains with 1558 vitality
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- Tormented Soul receives 1 damage
and remains with 838 vitality
Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and:
- Heretic Archer receives 5 damage
and remains with 341 vitality
Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and:
- Grasan I receives 1 random damage
and remains with 666 vitality
Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and:
- hits haoticaly and does 1 damage to Madhorn
and remains with 1127 vitality
- hits haoticaly and does 9 damage to Tormented Soul
and remains with 829 vitality
Kalamity's Barren Soul does heal to random creature(s) of Kalamity and:
- Heal power: 26
- Aramor Warrior doesn't need any healing for now
and remains with 653 vitality
###### START ROUND "7" ######
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 33 damage
and remains with 975 vitality
Asthir's Eon does damage to random creature(s) of Kalamity and:
- Grasan I receives 1 damage
and remains with 665 vitality
Asthir's Tormented Soul does damage to random creature(s) of Kalamity and:
- Heretic Archer receives 5 damage
and remains with 336 vitality
Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and:
- Aramor Warrior receives 17 damage
and remains with 353 vitality
- Heretic Archer receives 14 damage
and remains with 322 vitality
- Heretic Archer receives 13 damage
and remains with 443 vitality
- Grasan I receives 1 damage
and remains with 664 vitality
Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and:
- Heretic Archer receives 8 damage
and remains with 435 vitality
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 29 damage
and remains with 946 vitality
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- Dark Soulweaver receives 1 damage
and remains with 993 vitality
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- Tormented Soul receives 1 damage
and remains with 828 vitality
Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and:
- Aramor Warrior receives 8 damage
and remains with 345 vitality
Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and:
- Heretic Archer receives 9 random damage
and remains with 313 vitality
Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and:
- hits haoticaly and does 1 damage to Tormented Soul
and remains with 827 vitality
- hits haoticaly and does 20 damage to BloodPact Heretic Archer
and remains with 926 vitality
Kalamity's Barren Soul does heal to random creature(s) of Kalamity and:
- Heal power: 26
- Grasan I doesn't need any healing for now
and remains with 664 vitality
###### START ROUND "8" ######
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 33 damage
and remains with 893 vitality
Asthir's Eon does damage to random creature(s) of Kalamity and:
- Aramor Warrior receives 13 damage
and remains with 640 vitality
Asthir's Tormented Soul does damage to random creature(s) of Kalamity and:
- Heretic Archer receives 4 damage
and remains with 431 vitality
Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and:
- Aramor Warrior receives 17 damage
and remains with 328 vitality
- Barren Soul receives 17 damage
and remains with 174 vitality
- Aramor Warrior receives 1 damage
and remains with 639 vitality
- Heretic Archer receives 13 damage
and remains with 418 vitality
Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and:
- Grasan I receives 1 damage
and remains with 663 vitality
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 29 damage
and remains with 864 vitality
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- Eon receives 18 damage
and remains with 1540 vitality
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- Eon receives 17 damage
and remains with 1523 vitality
Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and:
- Barren Soul receives 8 damage
and remains with 166 vitality
Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and:
- Grasan I receives 1 random damage
and remains with 662 vitality
Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and:
- hits haoticaly and does 23 damage to Eon
and remains with 1500 vitality
- hits haoticaly and does 1 damage to Dark Soulweaver
and remains with 992 vitality
- hits haoticaly and does 17 damage to Tormented Soul
and remains with 810 vitality
- hits haoticaly and does 32 damage to BloodPact Heretic Archer
and remains with 832 vitality
Kalamity's Barren Soul does heal to random creature(s) of Kalamity and:
- Heal power: 26
- heals Aramor Warrior and recovers 26 vitality
and remains with 354 vitality
###### START ROUND "9" ######
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 33 damage
and remains with 799 vitality
Asthir's Eon does damage to random creature(s) of Kalamity and:
- Aramor Warrior receives 13 damage
and remains with 626 vitality
Asthir's Tormented Soul does damage to random creature(s) of Kalamity and:
- Heretic Archer receives 5 damage
and remains with 308 vitality
... Fight ended because it was too long. Player that lost the most of his army looses
... Asthir WINS! 9.48078026391% vs 22.9318734793%
Creature Experience reward for Asthir - Winning player
Madhorn recovers 9.8 Vitality
Madhorn gains 126 Xp and a won battle
Eon gains 126 Xp and a won battle
Tormented Soul II gains 126 Xp and a won battle
Dark Soulweaver gains 126 Xp and a won battle
Tormented Soul gains 126 Xp and a won battle
BloodPact Heretic Archer gains 126 Xp and a won battle
Creature Experience reward for Kalamity - Losing player
Aramor Warrior gains 121.8 Xp
Barren Soul gains 121.8 Xp
Aramor Warrior gains 121.8 Xp
Heretic Archer gains 121.8 Xp
Heretic Archer gains 121.8 Xp
Grasan I recovers 50 Vitality
Grasan I gains 121.8 Xp
Winner gets won fights counter incremented!
Loser gets humiliated, loss fights counter incremented!
[/log]

My 9% loss vs. her 23% loss = about 12 erolin heat for me.

 

Going even lower:

[log='Combat Log']Loading Asthir creatures
Loading Kalamity creatures
Applying 20% of Asthir's energetic influence
Applying 50% of Kalamity's energetic influence
Influences for Asthir ######
Tormented Soul II: skillvampire
skillvampire boosts allied creatures by -22.5 power;-378.9 defence;-18 volition;-31.5 regeneration;-1.5 energeticimmun;-1.5 briskness;15 attack;-7.5 luck;-1.5 cartography;0.3 initiative;
Dark Soulweaver: skillvampire
skillvampire boosts allied creatures by -4.9 power;-88.1 defence;-4 volition;-7 regeneration;3.6 attack;-1.7 luck;0.2 initiative;skillvampire drains enemy creatures by -7.35 power;-132.15 defence;-6 volition;-10.5 regeneration;5.4 attack;-2.55 luck;0.3 initiative;
Tormented Soul: skillvampire
skillvampire boosts allied creatures by -9.25 power;-164.75 defence;-7.5 volition;-13.25 regeneration;7 attack;-3.25 luck;
BloodPact Heretic Archer: creatureboost
Influences for Kalamity ######
Applying Asthir's Creature Tokens at 80%
Madhorn's creature tokens [stardust, blooddrop1, emeraldglare, onyxfangs, kellethafire, blooddrop3, blooddrop2, darkshield, blacktear]
[stardust] Madhorn gets 100 regeneration and power, 25 luck
[emeraldglare] Madhorn gets 0 regeneration and 1 defence based on enemy creature skills
[onyxfangs] Madhorn gets 0 attack (2 percent)
[kellethafire] Madhorn gets +50% vitality due to missing Light and/or Element Principle
[blooddrop3] Madhorn gets 2 attack (20 percent) and 0 initiative (20 percent)
[blooddrop2] gets 0 initiative (10 percent)
[darkshield] Madhorn gets 972 defence
Tormented Soul II's creature tokens []
Dark Soulweaver's creature tokens []
Tormented Soul's creature tokens []
BloodPact Heretic Archer's creature tokens []
Applying Kalamity's Creature Tokens at 50%
Aramor Warrior's creature tokens []
Barren Soul's creature tokens []
Aramor Warrior's creature tokens []
Heretic Archer's creature tokens []
Heretic Archer's creature tokens []
Grasan I's creature tokens []
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- Tormented Soul receives 3 damage
and remains with 1015 vitality
Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and:
- Heretic Archer receives 20 damage
and remains with 442 vitality
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 33 damage
and remains with 1664 vitality
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- Dark Soulweaver receives 1 damage
and remains with 1157 vitality
Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and:
- Barren Soul receives 1 damage
and remains with 319 vitality
Asthir's Tormented Soul does damage to random creature(s) of Kalamity and:
- Heretic Archer receives 15 damage
and remains with 427 vitality
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 29 damage
and remains with 1635 vitality
Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and:
- Aramor Warrior receives 1 random damage
and remains with 653 vitality
Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and:
- Aramor Warrior receives 8 damage
and remains with 645 vitality
- Heretic Archer receives 7 damage
and remains with 547 vitality
- Grasan I receives 1 damage
and remains with 653 vitality
Kalamity's Barren Soul does heal to random creature(s) of Kalamity and:
- Heal power: 37
- Heretic Archer doesn't need any healing for now
and remains with 427 vitality
Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and:
- hits haoticaly and does 1 damage to Madhorn
and remains with 1376 vitality
- hits haoticaly and does 1 damage to Tormented Soul II
and remains with 1247 vitality
- hits haoticaly and does 1 damage to Dark Soulweaver
and remains with 1156 vitality
- hits haoticaly and does 7 damage to Tormented Soul
and remains with 1008 vitality
###### START ROUND "1" ######
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- BloodPact Heretic Archer receives 20 damage
and remains with 1615 vitality
Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and:
- Barren Soul receives 1 damage
and remains with 318 vitality
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 33 damage
and remains with 1582 vitality
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- Madhorn receives 1 damage
and remains with 1375 vitality
Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and:
- Heretic Archer receives 8 damage
and remains with 539 vitality
Asthir's Tormented Soul does damage to random creature(s) of Kalamity and:
- Aramor Warrior receives 12 damage
and remains with 633 vitality
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 29 damage
and remains with 1553 vitality
Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and:
- Aramor Warrior receives 1 random damage
and remains with 507 vitality
Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and:
- Aramor Warrior receives 11 damage
and remains with 496 vitality
- Barren Soul receives 1 damage
and remains with 317 vitality
- Heretic Archer receives 11 damage
and remains with 416 vitality
- Grasan I receives 1 damage
and remains with 652 vitality
Kalamity's Barren Soul does heal to random creature(s) of Kalamity and:
- Heal power: 37
- Aramor Warrior doesn't need any healing for now
and remains with 633 vitality
Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and:
- hits haoticaly and does 1 damage to Madhorn
and remains with 1374 vitality
- hits haoticaly and does 1 damage to Dark Soulweaver
and remains with 1155 vitality
###### START ROUND "2" ######
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- Tormented Soul receives 3 damage
and remains with 1005 vitality
Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and:
- Aramor Warrior receives 20 damage
and remains with 476 vitality
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 33 damage
and remains with 1520 vitality
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- Tormented Soul II receives 1 damage
and remains with 1246 vitality
Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and:
- Heretic Archer receives 8 damage
and remains with 531 vitality
Asthir's Tormented Soul does damage to random creature(s) of Kalamity and:
- Grasan I receives 1 damage
and remains with 651 vitality
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 29 damage
and remains with 1491 vitality
Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and:
- Aramor Warrior receives 1 random damage
and remains with 632 vitality
Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and:
- Aramor Warrior receives 8 damage
and remains with 624 vitality
- Heretic Archer receives 7 damage
and remains with 524 vitality
Kalamity's Barren Soul does heal to random creature(s) of Kalamity and:
- Heal power: 37
- Heretic Archer doesn't need any healing for now
and remains with 524 vitality
Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and:
- hits haoticaly and does 1 damage to Tormented Soul II
and remains with 1245 vitality
- hits haoticaly and does 1 damage to Dark Soulweaver
and remains with 1154 vitality
- hits haoticaly and does 9 damage to Tormented Soul
and remains with 996 vitality
- hits haoticaly and does 28 damage to BloodPact Heretic Archer
and remains with 1463 vitality
###### START ROUND "3" ######
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- BloodPact Heretic Archer receives 20 damage
and remains with 1443 vitality
Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and:
- Grasan I receives 4 damage
and remains with 647 vitality
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 33 damage
and remains with 1410 vitality
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- Madhorn receives 1 damage
and remains with 1373 vitality
Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and:
- Grasan I receives 1 damage
and remains with 646 vitality
Asthir's Tormented Soul does damage to random creature(s) of Kalamity and:
- Barren Soul receives 1 damage
and remains with 316 vitality
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 29 damage
and remains with 1381 vitality
Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and:
- Heretic Archer receives 1 random damage
and remains with 415 vitality
Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and:
- Barren Soul receives 1 damage
and remains with 315 vitality
- Aramor Warrior receives 8 damage
and remains with 616 vitality
- Heretic Archer receives 11 damage
and remains with 404 vitality
- Heretic Archer receives 7 damage
and remains with 517 vitality
Kalamity's Barren Soul does heal to random creature(s) of Kalamity and:
- Heal power: 37
- Grasan I doesn't need any healing for now
and remains with 646 vitality
Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and:
- hits haoticaly and does 1 damage to Madhorn
and remains with 1372 vitality
- hits haoticaly and does 1 damage to Dark Soulweaver
and remains with 1153 vitality
- hits haoticaly and does 1 damage to Tormented Soul
and remains with 995 vitality
- hits haoticaly and does 36 damage to BloodPact Heretic Archer
and remains with 1345 vitality
###### START ROUND "4" ######
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- Tormented Soul II receives 1 damage
and remains with 1244 vitality
Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and:
- Heretic Archer receives 20 damage
and remains with 384 vitality
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 33 damage
and remains with 1312 vitality
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- BloodPact Heretic Archer receives 18 damage
and remains with 1294 vitality
Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and:
- Grasan I receives 1 damage
and remains with 645 vitality
Asthir's Tormented Soul does damage to random creature(s) of Kalamity and:
- Heretic Archer receives 15 damage
and remains with 369 vitality
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 29 damage
and remains with 1265 vitality
Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and:
- Grasan I receives 1 random damage
and remains with 644 vitality
Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and:
- Aramor Warrior receives 11 damage
and remains with 465 vitality
- Barren Soul receives 1 damage
and remains with 314 vitality
Kalamity's Barren Soul does heal to random creature(s) of Kalamity and:
- Heal power: 37
- Heretic Archer doesn't need any healing for now
and remains with 517 vitality
Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and:
- hits haoticaly and does 1 damage to Madhorn
and remains with 1371 vitality
- hits haoticaly and does 9 damage to Tormented Soul
and remains with 986 vitality
###### START ROUND "5" ######
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- BloodPact Heretic Archer receives 20 damage
and remains with 1245 vitality
Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and:
- Aramor Warrior receives 17 damage
and remains with 599 vitality
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 33 damage
and remains with 1212 vitality
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- Dark Soulweaver receives 1 damage
and remains with 1152 vitality
Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and:
- Grasan I receives 1 damage
and remains with 643 vitality
Asthir's Tormented Soul does damage to random creature(s) of Kalamity and:
- Heretic Archer receives 15 damage
and remains with 354 vitality
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 29 damage
and remains with 1183 vitality
Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and:
- Aramor Warrior receives 1 random damage
and remains with 598 vitality
Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and:
- Aramor Warrior receives 11 damage
and remains with 454 vitality
- Heretic Archer receives 7 damage
and remains with 510 vitality
Kalamity's Barren Soul does heal to random creature(s) of Kalamity and:
- Heal power: 37
- Barren Soul doesn't need any healing for now
and remains with 314 vitality
Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and:
- hits haoticaly and does 1 damage to Madhorn
and remains with 1370 vitality
- hits haoticaly and does 1 damage to Tormented Soul II
and remains with 1243 vitality
- hits haoticaly and does 2 damage to Tormented Soul
and remains with 984 vitality
- hits haoticaly and does 26 damage to BloodPact Heretic Archer
and remains with 1157 vitality
###### START ROUND "6" ######
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- Tormented Soul II receives 1 damage
and remains with 1242 vitality
Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and:
- Heretic Archer receives 20 damage
and remains with 334 vitality
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 33 damage
and remains with 1124 vitality
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- BloodPact Heretic Archer receives 18 damage
and remains with 1106 vitality
Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and:
- Heretic Archer receives 12 damage
and remains with 322 vitality
Asthir's Tormented Soul does damage to random creature(s) of Kalamity and:
- Barren Soul receives 1 damage
and remains with 313 vitality
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 29 damage
and remains with 1077 vitality
Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and:
- Aramor Warrior receives 1 random damage
and remains with 597 vitality
Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and:
- Barren Soul receives 1 damage
and remains with 312 vitality
- Aramor Warrior receives 8 damage
and remains with 589 vitality
- Grasan I receives 1 damage
and remains with 642 vitality
Kalamity's Barren Soul does heal to random creature(s) of Kalamity and:
- Heal power: 37
- Grasan I doesn't need any healing for now
and remains with 642 vitality
Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and:
- hits haoticaly and does 1 damage to Madhorn
and remains with 1369 vitality
- hits haoticaly and does 1 damage to Dark Soulweaver
and remains with 1151 vitality
- hits haoticaly and does 30 damage to BloodPact Heretic Archer
and remains with 1047 vitality
###### START ROUND "7" ######
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- BloodPact Heretic Archer receives 20 damage
and remains with 1027 vitality
Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and:
- Aramor Warrior receives 20 damage
and remains with 434 vitality
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 33 damage
and remains with 994 vitality
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- BloodPact Heretic Archer receives 18 damage
and remains with 976 vitality
Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and:
- Heretic Archer receives 12 damage
and remains with 310 vitality
Asthir's Tormented Soul does damage to random creature(s) of Kalamity and:
- Aramor Warrior receives 15 damage
and remains with 419 vitality
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 29 damage
and remains with 947 vitality
Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and:
- Heretic Archer receives 1 random damage
and remains with 509 vitality
Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and:
- Aramor Warrior receives 11 damage
and remains with 408 vitality
- Aramor Warrior receives 8 damage
and remains with 581 vitality
- Heretic Archer receives 7 damage
and remains with 502 vitality
- Grasan I receives 1 damage
and remains with 641 vitality
Kalamity's Barren Soul does heal to random creature(s) of Kalamity and:
- Heal power: 74
- heals Aramor Warrior and recovers 74 vitality (luck: double effect)
and remains with 482 vitality
Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and:
- hits haoticaly and does 1 damage to Madhorn
and remains with 1368 vitality
- hits haoticaly and does 2 damage to Tormented Soul II
and remains with 1240 vitality
- hits haoticaly and does 15 damage to Tormented Soul
and remains with 969 vitality
- hits haoticaly and does 34 damage to BloodPact Heretic Archer
and remains with 913 vitality
###### START ROUND "8" ######
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- Dark Soulweaver receives 1 damage
and remains with 1150 vitality
Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and:
- Aramor Warrior receives 17 damage
and remains with 564 vitality
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 33 damage
and remains with 880 vitality
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- Tormented Soul II receives 1 damage
and remains with 1239 vitality
Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and:
- Aramor Warrior receives 12 damage
and remains with 470 vitality
Asthir's Tormented Soul does damage to random creature(s) of Kalamity and:
- Barren Soul receives 1 damage
and remains with 311 vitality
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 29 damage
and remains with 851 vitality
Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and:
- Grasan I receives 1 random damage
and remains with 640 vitality
Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and:
- Heretic Archer receives 11 damage
and remains with 299 vitality
- Grasan I receives 1 damage
and remains with 639 vitality
Kalamity's Barren Soul does heal to random creature(s) of Kalamity and:
- Heal power: 37
- heals Aramor Warrior and recovers 30 vitality
and remains with 500 vitality
Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and:
- hits haoticaly and does 1 damage to Madhorn
and remains with 1367 vitality
- hits haoticaly and does 1 damage to Tormented Soul II
and remains with 1238 vitality
- hits haoticaly and does 1 damage to Dark Soulweaver
and remains with 1149 vitality
- hits haoticaly and does 35 damage to BloodPact Heretic Archer
and remains with 816 vitality
###### START ROUND "9" ######
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- Tormented Soul receives 3 damage
and remains with 966 vitality
Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and:
- Heretic Archer receives 20 damage
and remains with 279 vitality
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 33 damage
and remains with 783 vitality
Kalamity's Heretic Archer does damage to random creature(s) of Asthir and:
- Tormented Soul II receives 1 damage
and remains with 1237 vitality
Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and:
- Heretic Archer receives 8 damage
and remains with 494 vitality
Asthir's Tormented Soul does damage to random creature(s) of Kalamity and:
- Grasan I receives 1 damage
and remains with 638 vitality
Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and:
- BloodPact Heretic Archer receives 29 damage
and remains with 754 vitality
Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and:
- Heretic Archer receives 1 random damage
and remains with 493 vitality
Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and:
- Aramor Warrior receives 11 damage
and remains with 489 vitality
- Barren Soul receives 1 damage
and remains with 310 vitality
- Heretic Archer receives 11 damage
and remains with 268 vitality
- Heretic Archer receives 7 damage
and remains with 486 vitality
Kalamity's Barren Soul does heal to random creature(s) of Kalamity and:
- Heal power: 37
- Heretic Archer doesn't need any healing for now
and remains with 486 vitality
Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and:
- hits haoticaly and does 1 damage to Madhorn
and remains with 1366 vitality
- hits haoticaly and does 5 damage to Tormented Soul II
and remains with 1232 vitality
- hits haoticaly and does 1 damage to Dark Soulweaver
and remains with 1148 vitality
- hits haoticaly and does 19 damage to Tormented Soul
and remains with 947 vitality
###### START ROUND "10" ######
... Fight ended because it was too long. Player that lost the most of his army looses
... Asthir WINS! 9.80294750787% vs 12.595177665%
Creature Experience reward for Asthir - Winning player
Madhorn recovers 9.8 Vitality
Madhorn gains 79 Xp and a won battle
Tormented Soul II gains 79 Xp and a won battle
Dark Soulweaver gains 79 Xp and a won battle
Tormented Soul gains 79 Xp and a won battle
BloodPact Heretic Archer gains 79 Xp and a won battle
Creature Experience reward for Kalamity - Losing player
Aramor Warrior gains 118.8 Xp
Barren Soul recovers 20 Vitality
Barren Soul gains 118.8 Xp
Aramor Warrior gains 118.8 Xp
Heretic Archer gains 118.8 Xp
Heretic Archer gains 118.8 Xp
Grasan I gains 118.8 Xp
Winner gets won fights counter incremented!
Loser gets humiliated, loss fights counter incremented!
[/log]

My 10% loss vs. her 13% loss = about 12 erolin heat for me again.

 

I'll try a loss, next

Edited by Myth
Posted

This still doesn't disapprove my claim for MP5. Since you at MP3 always get Sword Balance and since there was personal heat gained, erolin was gained too. But I guess I can still be wrong.

 

Also I've no clue how exactly this would work if you are defending.

Posted (edited)

@MRAlyon: Dude. If you want to learn something you have to follow 2 simple steps:

1. Learn to read (usually done before age of 10)

2. Apply what you learned.

 

Now read this :

 

Heat in erolin is not always gained. If you don't lose ve ... you don't get heat.

 

Then read wtf you wrote (and what is left of your logs) C'ptain Obvious:

 

a battle with dst... she lost 37k and I didn't get heat erolin....

I was at 100% and she was at 35%

 

 

now I didn't get heat erolin from tal also this is the battle log

 

[log='Battle log']Loading MRAlyon creatures
Animated Tree I's creature tokens []
MRAlyon's MRMadhorn does damage to all creature(s) of Tal and:
- Dancer receives 2423390 damage
creature DIES!
- Acteae receives 2511319 damage
creature DIES!
- Raevilin receives 2424183 damage
creature DIES!
- Eara receives 2424148 damage
creature DIES!
- Master Sharptear receives 2511336 damage
creature DIES!
- Animated Tree I receives 2493492 damage
creature DIES!
MRAlyon's MRReindrach cant find any enemy creatures to target, skipping turn
... MRAlyon WINS!
[/log]   <<<<<---- you lost no VE ---> there is NO heat generated for you

 
a battle with dst where I didn't get heat erolin
 
[log='Battle log']Loading MRAlyon creatures
MRAlyon's MRMadhorn does damage to all creature(s) of dst and:
- BloodPact Chaos Archer receives 26100 damage
creature DIES!
- Doppelganger receives 25843 damage
creature DIES!
- Knator War Master receives 19613 damage
creature DIES!
- Shade receives 26108 damage
creature DIES!
- receives 25710 damage
creature DIES!
- Master of Puppets receives 26103 damage
creature DIES!
MRAlyon's MRReindrach cant find any enemy creatures to target, skipping turn
... MRAlyon WINS!
[/log]   <<<<<---- you lost no VE ---> there is NO heat generated for you
 
a battle with jaden where I get max heat erolin
 
[log='Battle log']Loading MRAlyon creatures
... JadenDew WINS! 49.8318243987% vs -52890.8481262%
[/log] <<<<<---- you DID lost VE ---> there IS heat generated for you
 
a battle with sasha where I get heat
 
[log='Battle log']Loading MRAlyon creatures

Influences for *sasha lilias* ######
Unholy Priest: vampiricaura
vampiricaura drains 21218 vitality from MRAlyon's MRMadhorn and gives it to *sasha lilias*'s Unholy Priest22027 vitality from MRAlyon's MRReindrach and gives it to *sasha lilias*'s Unholy Priest22097 vitality from MRAlyon's MRReindrach and gives it to *sasha lilias*'s Unholy Priest21272 vitality from MRAlyon's MRTainted Angien and gives it to *sasha lilias*'s Unholy Priest21122 vitality from MRAlyon's Fatty The Snowman and gives it to *sasha lilias*'s Unholy Priest21092 vitality from MRAlyon's Jeff The Snowman and gives it to *sasha lilias*'s Unholy Priest
Unholy Priest: vampiricaura
vampiricaura drains 14853 vitality from MRAlyon's MRMadhorn and gives it to *sasha lilias*'s Unholy Priest15419 vitality from MRAlyon's MRReindrach and gives it to *sasha lilias*'s Unholy Priest15468 vitality from MRAlyon's MRReindrach and gives it to *sasha lilias*'s Unholy Priest14890 vitality from MRAlyon's MRTainted Angien and gives it to *sasha lilias*'s Unholy Priest14785 vitality from MRAlyon's Fatty The Snowman and gives it to *sasha lilias*'s Unholy Priest14764 vitality from MRAlyon's Jeff The Snowman and gives it to *sasha lilias*'s Unholy Priest
Applying MRAlyon's Creature Tokens at 90%
MRMadhorn's creature tokens [antifreeze]
...
MRAlyon's MRMadhorn does damage to all creature(s) of *sasha lilias* and:
    - Unholy Priest receives 251973 damage
creature DIES!
    - Unholy Priest receives 244117 damage
creature DIES!
    - Unholy Priest receives 252848 damage
creature DIES!
    - Unholy Priest receives 252848 damage
creature DIES!
    - Unholy Priest receives 252848 damage
creature DIES!
    - Unholy Priest receives 252848 damage <<<<<---- you lost no VE during the fight
creature DIES!
MRAlyon's MRReindrach cant find any enemy creatures to target, skipping turn
... MRAlyon WINS!
Creature Experience reward for MRAlyon - Winning player
[/log] <<<<<---- you DID lost VE due to vampiricaura ---> there IS heat generated for you

 

 

 

if neither of you are doing damage, there will be no heat.

I guess it is applied both ways.

 

 

Also, HEAT GENERATION STORING FOR MP3 WAS DISABLED. Read the damn announcements.
 

------------------------------------

 

@Myth: Generated heat is directly proportional to briskness.

"12 erolin heat for me again".  ----> yes, that's how much you earn in a battle for your briskness.

 

If you want more ... work harder. See MRAlyon's stats as he gets full erolin for each fight (as he brags).

Edited by No one
Posted

Yes, you can get heat. In many ways. But as MP3 you should not be able to store it.

 

If you can store it. (I will rephrase my post above).

Posted

Mp3 can store heat and generate heat but cannot see it. I bet that if you have a script that loads the Erolin as an mp3 you'll be able to see the heat and maybe even store it in the orbs.

Posted (edited)

Mp3 can store heat and generate heat but cannot see it. I bet that if you have a script that loads the Erolin as an mp3 you'll be able to see the heat and maybe even store it in the orbs.

 

Courtesy of Ary, that script is available at the orb, to the left of the Gazebo front steps.

 

Sorry about that. I missed the last part of the post >_<

Edited by Myth
Posted

Mp3 can store heat and generate heat but cannot see it. I bet that if you have a script that loads the Erolin as an mp3 you'll be able to see the heat and maybe even store it in the orbs.

Then this would be a bug, wouldn't it. Did you care to test it before posting it ?

Posted

Mp3 can store heat and generate heat but cannot see it. I bet that if you have a script that loads the Erolin as an mp3 you'll be able to see the heat and maybe even store it in the orbs.

Then this would be a bug, wouldn't it. Did you care to test it before posting it ?

 

I believe Rophs is talking hypothetically, rather than from experience.

Also using such a script would be an exploit, not a bug (still against rules).

 

---

 

Thread closed at Alyon's request (due to this not actually being a bug)

  • 5 months later...
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