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Some turn based abilities depend on target/caster VE


Myth

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This behavior was mentioned in a few previous reports. To follow this issue, we have the following rigged fight:

 

Attacker: Mythrandir

Slot 1: Dark Archer (840124) --- attack: 50 (base) + 25 (Imp. bonus) = 75

Slot 2: Imperial Aramor Assassin (830050) --- attack: 130 (base) + 65 (Imp. bonus) = 195

Slot 3: Dark Archer (840125) --- attack: 50 (base) + 25 (Imp. bonus) = 75

Slot 4: Grasan Huvourer (835144) --- attack: 100 (base) + 50 (Imp. bonus) = 150

Slot 6: Unholy Priest II (836171) --- power: 80 (base)

Defender: *Miq*

Slot 2: Remains (841570) [shop version] --- power: 40 (base); defense: 10 (base)

 

We'll be following 2 abilities: Weaken Defense and Martirism. Creatures to follow: Dark Archer (840124), Grasan Huvourer (835144), Unholy Priest II (836171) and Remains (841570). This color marks relevant combat lines. (most of it) This color marks comments related to correct behavior. This color marks comments related to incorrect behavior.

 

[log='Combat Log']Loading Mythrandir creatures
Loading *Miq* creatures
Applying 0% of Mythrandir's energetic influence
Applying 0% of *Miq*'s energetic influence

Influences for Mythrandir ######
Imperial Aramor Assassin (830050): morale, attackbonus, attackbonus
Unholy Priest II (836171): vampiricaura

Influences for *Miq* ######
Remains (841570): regenaura

Applying Mythrandir's Creature Tokens at 100%
Imperial Aramor Assassin (830050)'s creature tokens []
Grasan Huvourer (835144)'s creature tokens []
Unholy Priest II (836171)'s creature tokens []
Dark Archer (840124)'s creature tokens []
Dark Archer (840125)'s creature tokens []

Applying *Miq*'s Creature Tokens at 100%
Remains (841570)'s creature tokens []

Mythrandir’s Imperial Aramor Assassin (830050) does damage to weak creature(s) of *Miq* and:
- Remains (841570) receives 185 damage
and remains with 1815 vitality

correct; Aramor attack: 195 - Remains (current) defense: 10 = damage: 185

Remains (841570) now has 1815 VE and 10 defense
Mythrandir's Dark Archer (840124) does weaken to weak creature(s) of *Miq* and:
- Weaken defence effect: -75
- maintains weaken on Remains (841570)
weaken (round:2 weaken: defence=-75|from 10 to -65; )

Remains (841570) now has 1815 VE and -65 defense
and remains with 1815 vitality
Mythrandir's Unholy Priest II (836171) does protect to dying creature(s) of *Miq* and:
- Protection effect: 80
- Remains (841570) is protected by Unholy Priest II (836171) with defence, maintaining protection
protect (round:3 protect: defence=80|from -65 to 15; )

Remains (841570) now has 1815 VE and 15 defense
and remains with 1815 vitality

Mythrandir's Dark Archer (840125) does weaken to weak creature(s) of *Miq* and:
- Weaken defence effect: -75
- maintains weaken on Remains (841570)
weaken (round:2 weaken: defence=-75|from 15 to -60; )

Remains (841570) now has 1815 VE and -60 defense
and remains with 1815 vitality

*Miq*'s Remains (841570) does protect to dying creature(s) of *Miq* and:
- Protection effect: 40
- Remains (841570) is protected by Remains (841570) with defence, maintaining protection
protect (round:3 protect: defence=40|from -60 to -20; )

Remains (841570) now has 1775 VE and -20 defense
and remains with 1775 vitality

Mythrandir's Grasan Huvourer (835144) does weaken to all creature(s) of *Miq* and:
- Weaken defence effect: -150
- maintains weaken on Remains (841570)
weaken (round:2 weaken: defence=-150|from -20 to -170; )

Remains (841570) now has 1775 VE and -170 defense
and remains with 1775 vitality


###### START ROUND "1” ######

Applying temporary effects for *Miq*, slot 2 :
weaken (round:1 weaken: defence=-75|from 10 to -65; )
weaken (round:0 weaken: effect ended)
protect (round:2 protect: defence=80|from -65 to 15; )
weaken (round:1 weaken: defence=-75|from 15 to -60; )
weaken (round:0 weaken: effect ended)
protect (round:2 protect: defence=40|from -60 to -20; )
weaken (round:1 weaken: defence=-150|from -20 to -170; )
weaken (round:0 weaken: effect ended)

Mythrandir’s Imperial Aramor Assassin (830050) does damage to weak creature(s) of *Miq* and:
- Remains (841570) receives 365 damage

correct; Aramor attack: 195 - Remains (current) defense: -170 = damage: 365
Remains (841570) now has 1410 VE and -170 defense
and remains with 1410 vitality

Mythrandir's Dark Archer (840124) does weaken to weak creature(s) of *Miq* and:
- Weaken defence effect: -75
- maintains weaken on Remains (841570)
weaken (round:3 weaken: defence=-75|from -170 to -245; )

Remains (841570) now has 1410 VE and -245 defense
and remains with 1410 vitality

Mythrandir's Unholy Priest II (836171) does protect to dying creature(s) of *Miq* and:
- Protection effect: 80
- Remains (841570) is protected by Unholy Priest II (836171) with defence, maintaining protection
protect (round:3 protect: defence=80|from -245 to -165; )

Remains (841570) now has 1410 VE and -165 defense
and remains with 1410 vitality

Mythrandir's Dark Archer (840125) does weaken to weak creature(s) of *Miq* and:
- Weaken defence effect: -75
- maintains weaken on Remains (841570)
weaken (round:3 weaken: defence=-75|from -165 to -240; )

Remains (841570) now has 1410 VE and -240 defense
and remains with 1410 vitality

*Miq*'s Remains (841570) does protect to dying creature(s) of *Miq* and:
- Protection effect: 40
- Remains (841570) is protected by Remains (841570) with defence, maintaining protection
protect (round:3 protect: defence=40|from -240 to -200; )

Remains (841570) now has 1370 VE and -200 defense
and remains with 1370 vitality

Mythrandir's Grasan Huvourer (835144) does weaken to all creature(s) of *Miq* and:
- Weaken defence effect: -150
- maintains weaken on Remains (841570)
weaken (round:3 weaken: defence=-150|from -200 to -350; )

Remains (841570) now has 1370 VE and -350 defense
and remains with 1370 vitality


###### START ROUND "2” ######

Applying temporary effects for *Miq*, slot 2 :
weaken (round:2 weaken: defence=-75|from -170 to -245; )
protect (round:3 protect: defence=80|from -245 to -165; )
weaken (round:2 weaken: defence=-75|from -165 to -240; )
protect (round:3 protect: defence=40|from -240 to -200; )
weaken (round:2 weaken: defence=-150|from -200 to -350; )

Mythrandir’s Imperial Aramor Assassin (830050) does damage to weak creature(s) of *Miq* and:
- Remains (841570) receives 545 damage

correct; Aramor attack: 195 - Remains (current) defense: -350 = damage: 545
Remains (841570) now has 825 VE and -350 defense

and remains with 825 vitality

Mythrandir's Dark Archer (840124) does weaken to weak creature(s) of *Miq* and:
- Weaken defence effect: -75
- maintains weaken on Remains (841570)
weaken (round:3 weaken: defence=-75|from -350 to -425; )

Remains (841570) now has 825 VE and -425 defense
and remains with 825 vitality

Mythrandir's Unholy Priest II (836171) does protect to dying creature(s) of *Miq* and:
- Protection effect: 80
- Remains (841570) is protected by Unholy Priest II (836171) with defence, maintaining protection
protect (round:3 protect: defence=80|from -425 to -345; )

Remains (841570) now has 825 VE and -345 defense
and remains with 825 vitality

Mythrandir's Dark Archer (840125) does weaken to weak creature(s) of *Miq* and:
- Weaken defence effect: -75
- maintains weaken on Remains (841570)
weaken (round:3 weaken: defence=-75|from -345 to -420; )

Remains (841570) now has 825 VE and -420 defense
and remains with 825 vitality

*Miq*'s Remains (841570) does protect to dying creature(s) of *Miq* and:
- Protection effect: 40
- Remains (841570) is protected by Remains (841570) with defence, maintaining protection
protect (round:3 protect: defence=40|from -420 to -380; )

Remains (841570) now has 785 VE and -420 defense
and remains with 785 vitality

Mythrandir's Grasan Huvourer (835144) does weaken to all creature(s) of *Miq* and:
- Weaken defence effect: -150
- maintains weaken on Remains (841570)
weaken (round:3 weaken: defence=-150|from -380 to -530; )

Remains (841570) now has 785 VE and -530 defense
and remains with 785 vitality


###### START ROUND "3” ######

Applying temporary effects for *Miq*, slot 2 :
weaken (round:2 weaken: defence=-75|from -350 to -425; )
protect (round:3 protect: defence=80|from -425 to -345; )
weaken (round:2 weaken: defence=-75|from -345 to -420; )
protect (round:3 protect: defence=40|from -420 to -380; )
weaken (round:2 weaken: defence=-150|from -380 to -530; )

Mythrandir’s Imperial Aramor Assassin (830050) does damage to weak creature(s) of *Miq* and:
- Remains (841570) receives 725 damage

correct; Aramor attack: 195 - Remains (current) defense: -530 = damage: 725
Remains (841570) now has 60 VE and -530 defense

and remains with 60 vitality

Mythrandir's Dark Archer (840124) does weaken to weak creature(s) of *Miq* and:
- Weaken defence effect: -15
- maintains weaken on Remains (841570)
weaken (round:3 weaken: defence=-15|from -530 to -545; )

Weaken Defense issue: because Dark Archer (240124)'s attack was greater than Remains (841570)'s current VE, the attack became attack_value - target_current_VE_value: 75-60=15

Remains (841570) now has 60 VE and -530 defense
and remains with 60 vitality
Mythrandir's Unholy Priest II (836171) does protect to dying creature(s) of *Miq* and:
- Protection effect: 80
- Remains (841570) is protected by Unholy Priest II (836171) with defence, maintaining protection
protect (round:3 protect: defence=80|from -545 to -465; )

Remains (841570) now has 60 VE and -465 defense
and remains with 60 vitality

Mythrandir's Dark Archer (840125) does weaken to weak creature(s) of *Miq* and:
- Weaken defence effect: -15
- maintains weaken on Remains (841570)
weaken (round:3 weaken: defence=-15|from -465 to -480; )

Weaken Defense same issue

Remains (841570) now has 60 VE and -480 defense
and remains with 60 vitality

*Miq*'s Remains (841570) does protect to dying creature(s) of *Miq* and:
- Protection effect: 20
- Remains (841570) is protected by Remains (841570) with defence, maintaining protection
protect (round:3 protect: defence=20|from -480 to -460; )

Martirism Issue: because Remains (841570)'s current VE was greater than Remains (841570)'s power, the power became  caster_current_VE_value - power_value: 60-40=20

Remains (841570) now has 40 VE and -460 defense
and remains with 40 vitality

Mythrandir's Grasan Huvourer (835144) does weaken to all creature(s) of *Miq* and:
- Weaken defence effect: -110
- maintains weaken on Remains (841570)
weaken (round:3 weaken: defence=-110|from -460 to -570; )

 

Weaken Defense same issue

Remains (841570) now has 40 VE and -570 defense
and remains with 40 vitality

###### START ROUND "4” ######

Applying temporary effects for *Miq*, slot 2 :
weaken (round:2 weaken: defence=-75|from -390 to -465; )
protect (round:3 protect: defence=80|from -465 to -385; )
weaken (round:2 weaken: defence=-75|from -385 to -460; )
protect (round:3 protect: defence=40|from -460 to -420; )
weaken (round:2 weaken: defence=-150|from -420 to -570; )

Mythrandir’s Imperial Aramor Assassin (830050) does damage to weak creature(s) of *Miq* and:
- Remains (841570) receives 765 damage
creature DIES!
Mythrandir's Dark Archer (840124) cant find any enemy creatures to target, skipping turn

... Mythrandir WINS!

Creature Experience reward for Mythrandir - Winning player
Imperial Aramor Assassin (830050) gains 413 Xp and a won battle
Grasan Huvourer (835144) gains 413 Xp and a won battle
Unholy Priest II (836171) recovers 52.8 Vitality
Unholy Priest II (836171) gains 413 Xp and a won battle
Dark Archer (840124) gains 413 Xp and a won battle
Dark Archer (840125) gains 413 Xp and a won battle

Creature Experience reward for *Miq* - Losing player
No creatures survived the fight for this player, no xp reward

Winner does not get a won fight point
Loser gets humiliated, loss fights counter incremented![/log]

 

I'm gonna break down what's happening above the way I see it, in IFs and ELSEs.

 

1. Weaken Defense

 

(edited)

IF1 targ_curr_VE - cast_curr_att >= cast_curr_att

| cast_temp/used_att = cast_curr_att

| ELSE1

|IF2 targ_curr_VE - cast_curr_att > 0

|| cast_temp/used_att = targ_curr_VE - cast_curr_att

|| ELSE2

|| cast_temp/used_att = cast_curr_att - targ_curr_VE

|ENDIF2

ENDIF1

 

That ELSE simply shouldn't exist.

 

In light of more testing, it appears the formulas are almost the same for weaken and martyr, differences being that 1. one takes into account attack and the other one power; 2. weaken has a 2nd "IF" which doesn't let it go negative the way martyr does.

 

What's wrong is that Weaken Defense becomes weaker, as it is now. To solve, just remove the clauses above entirely. Attack shouldn't change based on target VE.

 

2. Martirism

 

(edited)

IF1

| cast_curr_VE - cast_curr_pow >= cast_curr_pow

| cast_temp/used_pow = cast_curr_pow & cast_curr_VE = cast_curr_VE - cast_temp/used_pow

| ELSE1

| IF2
| | cast_curr_VE - cast_curr_pow > 0

| | cast_temp/used_pow = cast_curr_VE - cast_curr_pow & cast_curr_VE = cast_curr_VE - cast_temp/used_pow

| | ELSE2

| | cast_temp/used_pow = cast_curr_pow - cast_curr_VE & cast_curr_VE = cast_curr_VE - cast_temp/used_pow

| ENDIF2

ENDIF1

 

I looked again at the values and found that there is no second IF, so the formula using IFs actually looks like this:

 

IF1

| cast_curr_VE - cast_curr_pow >= cast_curr_pow

| cast_temp/used_pow = cast_curr_pow & cast_curr_VE = cast_curr_VE - cast_temp/used_pow

| ELSE

| cast_temp/used_pow = cast_curr_VE - cast_curr_pow & cast_curr_VE = cast_curr_VE - cast_temp/used_pow

ENDIF

 

The ELSE causes the self heal Ary mentioned a few months ago. It occurs when caster VE - caster power < 0, and can be fixed with a second IF/ELSE clause:

 

Case 1: low VE martyr caster shouldn't cast if its VE is lower than its power

 

IF1

| cast_curr_VE - cast_curr_pow >= cast_curr_pow

| cast_temp/used_pow = cast_curr_pow & cast_curr_VE = cast_curr_VE - cast_temp/used_pow

| ELSE1

| IF2
| | cast_curr_VE - cast_curr_pow > 0

| | cast_temp/used_pow = cast_curr_VE - cast_curr_pow & cast_curr_VE = cast_curr_VE - cast_temp/used_pow

| | ELSE2

| | cast_temp/used_pow = 0 & cast_curr_VE = cast_curr_VE - cast_temp/used_pow

| ENDIF2

ENDIF1

 

Case 2: low VE martyr caster should cast if its VE is lower than its power, only as much as its VE allows it

 

IF1

| cast_curr_VE - cast_curr_pow >= cast_curr_pow

| cast_temp/used_pow = cast_curr_pow & cast_curr_VE = cast_curr_VE - cast_temp/used_pow

| ELSE1

| IF2
| | cast_curr_VE - cast_curr_pow > 0

| | cast_temp/used_pow = cast_curr_VE - cast_curr_pow & cast_curr_VE = cast_curr_VE - cast_temp/used_pow

| | ELSE2

| | cast_temp/used_pow = cast_curr_pow - cast_curr_VE & cast_curr_VE = cast_curr_VE - cast_temp/used_pow

| ENDIF2

ENDIF1

 

Mini Legend

 

Vital Energy, attack, power, caster, target, current, temporary

Edited by Myth
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