Root Admin Muratus del Mur Posted April 21, 2021 Root Admin Report Posted April 21, 2021 [UPDATE, format change, full list of options, removed nonsense, generator script!] Use this generator code_comes_here| marks=archives,badluckbadluck,crippled,egg,ethereal,golemus,ranged,winged,;block=5%;target_skills=attack,defence;mode=add/subtract/multiply/divide (negative values allowed);runpoint=before_creature_turn it alters a fixed value or percentage from all the target_skills, for all the creatures that have the marks defined in "marks" Same rules and info like the previous post, go ahead and unleash your imagination! Keep in mind abilities work together and think of a plan on how they could be mixed. Don't write the plan, write just the info and code like, the rest we will all discover once/if implemented! PLEASE POST ONLY CODE GENERATED BY THE GENERATOR Quote
Root Admin Chewett Posted April 21, 2021 Root Admin Report Posted April 21, 2021 (Mur: GOOD) This relates to: markskillmodify|marks=shamed;block=5%;target_skills=attack Quote
Root Admin Chewett Posted April 21, 2021 Root Admin Report Posted April 21, 2021 (Mur: GOOD) This relates to: markskillmodify|marks=mentalfatigue;block=20%;target_skills=initiative Quote
Root Admin Chewett Posted April 21, 2021 Root Admin Report Posted April 21, 2021 (Mur: Energy burn sounds like an ability that could be based on an other shards ability that actually considers heat) This relates to: markskillmodify|marks=energyburnt;block=20%;target_skills=defense Quote
Pipstickz Posted April 21, 2021 Report Posted April 21, 2021 (Mur: GOOD) markskillmodify|marks=plants (toxicodendrite and moss);block=50%;target_skills=power I'm not fully sure whether this could work as reducing power stat doesn't seem to affect consume ability's effectiveness, but I think it'd be interesting if it worked Quote
Root Admin Muratus del Mur Posted April 21, 2021 Author Root Admin Report Posted April 21, 2021 marks can have logic, abilities should fit the logic presented for that ability. Suggestions of rules or logic for an ability other than those presented, means you are suggesting a new ability, and not using the one presented. Quote
Root Admin Muratus del Mur Posted April 21, 2021 Author Root Admin Report Posted April 21, 2021 - negative values are possible in some cases, turning penalty into benefit, but i will also add new param, read below - my edits on your post should be permanent, i will probably not go a second time over the same post so don't edit. If its rejected, you can delete your entry and add new one. One entry per suggested ability please - avoid adding new logic, this ability is simple one. I will add new parameter to allow multiplu, subtract, divide, add called mode Quote
Pipstickz Posted April 22, 2021 Report Posted April 22, 2021 markskillmodify|marks=random enemy or friendly frozen creature;block=100% for one turn;target_skills=affected by freeze aura;mode=subtract Not sure if this is possible with the way that marks seem to work logic-wise, but it could be interesting to be able to thaw a frozen creature for one round. Or perhaps this would better fit a different template other than inhibit. Quote
Root Admin Muratus del Mur Posted April 23, 2021 Author Root Admin Report Posted April 23, 2021 Please use this generator . Only what you can generate from there is valid. In some situations when you need more complex functionality, this ability could depend on other new Marks. If so, describe them in the dependencies field. Try to use existing values, as i will add new marks only if they are 'great'. I will implement first abilities that do not require new marks. If you are designing a new ability that involves additional logic or rules, it will have to wait untill i create such a generator or template ability that will support that functionality, stop spamming this thread with abilities that require other things. Their time will come later (probably). GENERATOR FOR MARKSKILLMODIFY Quote
Root Admin Muratus del Mur Posted April 23, 2021 Author Root Admin Report Posted April 23, 2021 This ability is implemented right now Ranged Inhibitor rangedinhibitor|marks=ranged;val=10%;target_skills=attack;mode=subtract;runpoint=before_creature_turn Partially ignores atacks from ranged attacks and lowers power of all ranged creatures incrementally on each turn Template: markskillmodify Dependencies: none ----Example--- Quote
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